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Sifu PC Review

Sifu PC Review

Hi guys! Today I will talk about Nioh 2. As always, the review will have four parts, firstly I will talk about the storyline, then about the gameplay, afterward, I will talk about the visuals and finally, I will tell you my personal thoughts and give you a rating for the game from 0-10 (10 being the best).

Sifu PC Review

Storyline

Sifu’s storyline isn’t something you haven’t seen before or something that will be unforgettable. It’s a storyline that gives a reason for all the fighting and the power of the protagonist. There wasn’t a point in the story that made me feel something more than any other similar story.

Don’t get me wrong, I am not saying that the story is bad, the story is just unimportant in my opinion. You shouldn’t get this game for the story anyway since there is very little dialog and very few cutscenes. There is a board with clues that you find while exploring the different areas but the game never made me care enough to try to find every single clue.

To summarize, if you want to play a game that has an amazing story before anything else then this game isn’t for you.

Gameplay

Sifu has the best hand-to-hand combat system I have seen in a game. It’s hard because unlike other games there isn’t an indicator for when to press the dodge or counter button(like in Arkham Knight), but at the same time, it’s fair because once you get used to it you feel more rewarded when you beat a lot of people without them hitting you once.

In the game, you can also use weapons that you find in the environment or that you can steal from the enemies you fight. The weapons break from the use so you can’t use the same weapon for the entire playthrough. This is a good thing because the game forces you to think and choose what is the best weapon to use in each scenario.

You can also unlock abilities with the experience you get by beating enemies, but before I explain more about that I have to talk about the main system that the gameplay revolves around and that is the aging system. Each time you die your character ages and the more times you die fighting the same enemy the faster you age with each death. When you reach a certain age(above 70) the next time you die you lose. If you lose you have to start over from the last stage you completed or if you haven’t beaten any stages from the beginning. Basically, you have to beat the game in one lifetime of a human.

You don’t have to worry though since each time you beat a stage your progress is saved so you don’t have to start all over again when you lose. Also, you can beat a stage multiple times if you want to start the next stage with fewer deaths.

Also if you buy a certain ability 5 times before you lose then you get to keep it forever., that is a good way to keep some of the progress even after you lose.

Finally, let’s talk about the difficulty of Sifu. Sifu has a steep learning curve meaning you will die a lot at the beginning until you get used to the fighting system. Also having only one lifetime to beat the game means that you will have to replay the stages in order to beat them while remaining as young as possible.

The average time someone needs to beat the game is around 10 hours depending on how fast you learn the game.

Visuals

The art style of Sifu is something you don’t see very often and it’s rather unique in its own way. It isn’t something that will blow your mind but I personally like it and I believe it fits the general aesthetic of the game. The areas of the game are all intriguing and have their own style.

You will see some amazing areas while playing the game and I believe you will feel satisfied with your experience. As for the customization, there is none. The only thing you can decide about your character is gender and that’s it. As you age your character changes in appearance but you have no control over the changes.

Final Thoughts

Let me summarize what you should keep from this article.

First, the story is ok but nothing you haven’t seen before, so don’t get this game if you absolutely want an amazing story, this isn’t that kind of game.

The main reason to get this game is the amazing and innovative gameplay it brings to the table. I haven’t seen such a smooth combat system in a while and you can tell the developers put their hearts into it.

The visuals are unique and certainly fit the aesthetic of the story and the gameplay, but there is, unfortunately, no customization for your character.

Now the final question. Is it worth 40 euros? The answer is it depends. If you are looking for a game with amazing combat and you don’t care about the story or customization then possibly and the little time it takes for the average player to beat the game then yes. If you want every single euro you spend to count then personally I would wait for sale.

Final Verdict

Storyline: 8

Gameplay: 10

Visuals: 10

General Rating: 9

That’s it for my review guys, I hope you liked it. If you liked the game leave a comment down below and tell me what you liked the most about this game. See ya in the next article.

You can support us and get notified when we post a new article by following us on Twitter, liking our Facebook Page and sharing our articles.

Here is the link for the images I used:

https://www.igdb.com/games/sifu/presskit

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Eternal Return: Black Survival Review

Eternal Return: Black Survival Review

Hi guys! Today I will talk about Eternal Return: Black Survival. As always, the review will have four parts, firstly I will talk about the storyline, then about the gameplay, afterward, I will talk about the visuals and finally, I will tell you my personal thoughts and give you a rating for the game from 0-10 (10 being the best).

Eternal Return: Black Survival Review

Storyline

The game doesn’t really have a storyline. It has interesting characters though and each one of them has a unique personality, a few quotes and a small backstory.

The backstory and quotes give the characters you play life and makes it more entertaining when you pick one to play as.

Gameplay

Eternal Return: Black Survival is a game that combines Battle Royale, MOBA, and Survival elements. Before the game starts you pick one of the characters available to play as. There are a total of 24 characters at the moment but not all of them are unlocked.

You start with two characters unlocked and the rest you can unlock with in-game currency which you get by completing daily missions and by playing the game in general. It doesn’t require a lot of time to unlock two or three more characters and personally even though right now I can unlock 2 more characters(currently I have 4 unlocked characters in total) with the currency I have gathered, I don’t do it because I don’t feel like playing with any other characters.

Till now I have only played with one character a total of 127 games and a single game with another character. I am not a person who likes to try everything, I have a very particular taste and I stick to the characters I like and since I can literally always play the same character in every game(because there is no ban system or something that prevents a player from doing this) I don’t feel the need to get another character.

Now, let’s talk about how the game is played. Before the match begins you choose one of the areas as your starting area(the place where you will appear at the start of the game), and you can also choose one of the recommended builds for your character(these builds are rated by players and there are generally very good.

Each area has different kinds of materials available and based on your build you will have to go to a lot of different areas to find the materials needed to craft the items of your build.

As time passes, areas will become restricted(you won’t be able to access restricted areas without starting your blow-up timer) till only one area remains. Besides you, there are another 17 players in the game and your purpose is to be the last man standing.

There are many details that it’s better to learn by playing the game since this is just a review describing what the game is about and not a guide to teach you how to play the game.

Eternal Return: Black Survival is still on Early Access but it is growing fast and if this keeps up it won’t be long till it becomes the next League of Legends or Dota 2 in terms of popularity.

The game also has a ranking system similar to other MOBA and it’s challenging, so if you are the competitive type then you should give it a shot.

Besides the solo mode, there are also duo modes and squad modes where players are divided into groups of two or three respectively.

Duo and Squad modes also exist for ranked games but right now they aren’t available to all regions because the player base isn’t big enough right now to sustain them. Even solos in some regions aren’t available all the time, for example in Europe they are available only 10 hours per day at the time of writing this article.

Visuals

Visually the game is at the same level as other popular MOBA, in a few words, it’s decent. The thing I like though is that the characters have an anime-like appearance since I watch a lot of anime.

The character’s appearance is quite unique and there are also customization options through skins you can get for some of them that change their appearance in-game. As for the environment that you will play, it’s always the same stage but it’s pretty big and no game feels the same because the areas that are restricted in each game are random.

Final Thoughts

Let me summarize what you should keep from this article.

The gameplay is very good and entertaining, and the game also has a ranking system. In this game, it is generally easy to learn the basics but it’s hard to master.

As for the visuals, they are decent but nothing special, it’s what you would expect from a MOBA. There are also skins you can purchase for some characters.

If you like this types of games then it’s certainly worth a try especially since it is absolutely free to play.

Final Verdict

Storyline:

Gameplay: 9

Visuals: 8

General Rating: 9

That’s it for my review guys, I hope you liked it. If you liked the game leave a comment down below and tell me what you liked the most about this game. See ya in the next article.

You can support us and get notified when we post a new article by following us on Twitter, liking our Facebook Page and sharing our articles.

Here is the link for the images I used:

https://www.igdb.com/games/eternal-return-black-survival/presskit

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Nioh 2 PC Review

Nioh 2 PC Review

Hi guys! Today I will talk about Nioh 2. As always, the review will have four parts, firstly I will talk about the storyline, then about the gameplay, afterward, I will talk about the visuals and finally, I will tell you my personal thoughts and give you a rating for the game from 0-10 (10 being the best).

Nioh 2 PC Review

Storyline

The story of Nioh 2 is set prior to the story of the first Nioh. You create the protagonist of the story and because of that the protagonist never speaks. I prefer the story of Nioh 2 compared to the first Nioh because there were moments it made me feel something.

Even though the story of Nioh 2 is somewhat better, it still is forgettable and has nothing memorable. I wouldn’t recommend this game if you want a game with a deep story that will make you care about the characters. There are plenty of reasons to get this game besides the story.

Gameplay

Nioh 2 builds upon the first Nioh adding new features and weapons. One important feature that was added is Anima. Anima is a bar that you see below your Life and Ki points. Attacking enemies fills that bar and once you have enough Anima you can use different Yokai Abilities (you can unlock different Yokai Abilities by killing Yokai and collecting Soul Cores) depending on which ones you have equipped.

There are also new weapons that were added with unique playstyle and their own skill trees. Personally, I am the type of person that only likes to use one weapon and I never switch for the entire game. I only used dual swords so I have no experience playing with other weapons but from what I have seen and heard they are all great in their own way.

I think the phrase “if something ain’t broke don’t fix it” describes Nioh 2 perfectly. The developers were careful while making this game since it has everything we liked from the first game plus some nice new additions that improved upon the original formula.

I think I can say that if you liked the first Nioh you will also like Nioh 2, there isn’t a doubt in my mind about that.

There are new types of enemies in Nioh 2 plus some enemies from the first game. When it comes to bosses there are a lot of them and a few that returned from the first game.

You will never feel like you are fighting the same enemies again and again. Each area has its own types of enemies for you to fight.

Finally, let’s talk about the difficulty of Nioh 2. Personally, I didn’t find the game harder or easier than the first Nioh. The difficulty in Nioh 2 is in a nice spot and I believe there will be no complaints from the hardcore soulslike game fans.

As for the content, it has a lot more content around 50 hours of main story, and around 80 hours if you add the extras. This game takes a long time to beat and it is worth it.

Nioh 2 also offers co-op functionality with up to 3 players playing together.

Visuals

The visuals of Nioh 2 have improved compared to the first game while the areas you visit throughout your gameplay are similar in style and feeling. There are some beautiful areas but they are few because of the tone of the game which is dark and gritty like most soulslike games.

As for the customization, Nioh 2 has a detailed character creation system with a lot of options to choose from and one nice addition that I personally haven’t seen before is that you can return to the character creation system whenever you want even if you already started the game which is truly amazing. It also has an equipment transmogrification system(just like the first Nioh), meaning that you are able to change the appearance of any armor or weapon you have to the appearance of another weapon or armor you have gotten in the game and keep the item’s stats.

If you like customization in RPGs then this game is for you. There isn’t a single soulslike game that has more customization than Nioh 2.

Final Thoughts

Let me summarize what you should keep from this article.

First, the story is ok but nothing special, so don’t get this game if you absolutely want an amazing story, this isn’t that kind of game.

When it comes to gameplay, Nioh 2 has one of the best combat systems out there, is challenging, and has a lot of content.

The visuals are great and it has a ton of customization options from character creation to equipment transmogrification system.

I don’t say this often but this game is worth its price if you are a fan of these types of games. If you aren’t a fan and just want to play an action RPG then you can wait for a sale.

Final Verdict

Storyline: 8

Gameplay: 10

Visuals: 10

General Rating: 9

That’s it for my review guys, I hope you liked it. If you liked the game leave a comment down below and tell me what you liked the most about this game. See ya in the next article.

You can support us and get notified when we post a new article by following us on Twitter, liking our Facebook Page and sharing our articles.

Here is the link for the images I used:

https://www.igdb.com/games/nioh-2/presskit

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Sid Meier’s: Civilization VI Review

Sid Meier’s: Civilization VI Review

The greatest 4X game in existence, Civilization VI is a strategy masterpiece. Having 5 older installments really helps out of course, but as with Civilization V, every game has to be compared to the legend that is Civilization IV.

I’m sure that I can convince you that this game is an improvement upon its previous installments. This review will be split into a storyline, gameplay, visuals, and finally, a final thoughts section. Without further ado:

Storyline

One of the best parts of this series (and trust me, there are a lot!) is the fact that you kinda create your own story.

The main premise is that you are the head of one of the greatest civilizations that ever spanned the earth. Specifically, every installment might have some of the same civilizations, but you might get different leaders.

Anyway, your purpose is to forge your civilization’s path in a way that it “stands the test of time”. Practically, this means that you must excel in 1 out of 5 possible directions.

Throughout the game, many events will happen that will shape history (world wars, natural disasters, nuclear disasters etc), and by the end, you get a full history book of yours and every other civilization’s greatest achievements. Fun!

Gameplay

As mentioned, your Civilization must excel in (at least) 1 of 5 possible directions. Let’s dig into that.

Every Civilization has its strengths and weaknesses. In fact, some civilizations might share a leader, which further capitalizes on strengths and weaknesses. Generally, each civilization has 1 trait and every different leader another.

Now, the 5 possible directions are:

  • Culture, which means that you are the superior Civilization in terms of tourism.
  • Science, which means that you are the first to inhabit another planet.
  • Domination, which means that you practically conquered the biggest part of the world.
  • Religion, which means that your religion is the one true religion among the corners of the Earth.
  • Diplomacy, the newest one, which means that you become the world leader in the world council through your peaceful ways.

As every faction has its strength and weaknesses, that means that most factions have an optimal path they can take. Sure they can use the other directions as well, or even aim to excel there, but every civilization is built around 1 (or 2) of those directions.

Gameplay-wise, these are your 5 win conditions. There is a sixth hidden one that is used in case of a time out (which means that you reached a specific age without any civilization hitting a milestone). It is called Score victory, and takes your collective score and compares it to the others’.

Before I explain the (regular) win conditions analytically, I must explain the actual gameplay first.

You begin the game with a settler and (usually) a scout. Your first objective is to use the settler and build your first city (and capital) of your glorious nation.

Usually, you’ll be building in the first hex you spawned, but you might find that there is a better hex nearby and decide that this place is better for your glorious capital. Thus, you might lose a turn, but hey, you’re the leader, you know best.

After you settle, you decide on what the city produces, what its focus is, and maybe do some exploring with your scout. The time to produce is determined by something called production yields.

Typically, a city has 3 kinds of yields.

  • Production, which determines how fast you produce stuff.
  • Gold, which is… gold.
  • Food, which determines how much (and how fast) your city will grow.

Some resources or Natural Wonders will also provide bonus Science, Culture or Religion. There are Leader abilities that may also do the same.

In due time, more yields will become available, and you can choose the main focus.

Furthermore, you must decide if your first scientific and cultural advancements, each taking a specific amount of turns based on your science and culture yields per turn respectively. Every civilization begins with specific advancements unlocked.

The advancements allow you to build more things, do more things and generally, be more productive. At some point, you’ll produce another settler, which will found another city, and step by step, your civilization grows.

Of course, while claiming the land is important for various resources, you must find the balance between settling everywhere and managing your cities. Plus, there are going to be some unhappy leaders when they see that you try to claim everything.

At some point, you will meet some new civilizations. You can then ally with them, trade, or even fight. Fighting is a bit complicated though, as you need a Casus Belli, a valid reason to declare war (such as clamoring back a town, holy wars, or wars in the name of allies).

You can go to war without having a Casus Belli, but afterward, every leader will be distrustful towards you.

As science and culture progresses, so do the amount of action you can do. You can travel the sea, or create new resorts and monuments.

At some point, you will be asked to create a Pantheon based on some predetermined options. If you collect enough religious points, you can found your own religion (which can be named anything for anyone interested in shamanism or satanism I guess).

The number of religions able to be founded is exactly half of the total number of civilizations in the game. So if you want your own religion, you better hurry, as many civilizations will be looking to grab a spot.

At some point, as everything evolved, so will diplomacy. A world congress will form and votes will be taken in important things such as the new world leader.

Now, back to the win conditions. Cultural victories are based on tourism. Generally, you produce tourists by building great monuments, or by having great works of art by various Great People that you can claim during the game. You win when you have more tourists from each civilization that they have domestic.

Science is technologically advancing to create a colony on Mars. On gameplay terms, this means completing 3 late scientific advancements, and they take a LOT of production from your cities. It’s a space race!

Dominion, which means conquer all. To do this, you must be controlling every original capital of every civilization. This is by far the hardest victory type.

Religion. You must expand your religion to all non-believers. Essentially, to do that, every civilization must have half of its cities converted to your religion.

More often than not, the religious game is a totally different game than the other, as you don’t bother with the traditional units and mechanics, not do you care for war.

Of course, it’s your duty to enforce your peace-loving true religion to everyone, even by force! You can do that using Holy Wars, which is another valid Casus Belli.

By diplomacy, you must be the world leader. While that sounds awesome, it means that you collected a lot of diplomacy points by generally either building important diplomatic monuments or partaking in a lot of decisions. Many players can sabotage you here so be careful.

The game also has espionage. Naturally, some civilizations will be better at it than others.

Nevertheless, espionage is very important as it is the only way to know how close someone is to winning. The game doesn’t notify you about your rivals, it just gives you a scoreboard that basically tells you who’s leading where.

Another awesome thing about this game is the replayability. The amount is insane. You can choose your world size, type, temperature, rival civilizations, and you can set them all to random.

With the expansion Gathering Storm and onward, there is also another parameter to look out for. If you (and other leaders) use too much coal, oil or uranium to power up your cities with the new power system, you will be emitting CO2 to the atmosphere.

After enough has been released, the world will change, more natural disasters will occur, and more coastal tiles will permanently flood.

You can also disable some of the win conditions to spice up the game. And even if you decide to play the same settings over and over, you’re still gonna get different maps and events. You can play this game… forever!!!

Even the SFX is amazing and you can see that a lot of work is put into them as expected from a game of this caliber.

Every civilization has its own cultural background music, there is some level of ambient sound and most importantly, every leader speaks in his/her native language.

You can tell that the actors did a terribly good job as some of the languages don’t even exist today! (Looking at you Ancient Greek).

[adinserter block=”1″]

Visuals

The graphics are flawless. The game is a Triple-A game that requires a great PC to run. It has some really heavy requirements.

That said, you can play the game on lower-end specs, but expect the turns to last forever in the later stages of the game due to the sheer amount of processing that must be done.

Personal Thoughts

The game is awesome. You can tell that a lot of work is being put into it with lots of frequent updates for balance and new features and civilizations.

As for the comparisons to its pre-predecessor, I have 2 things to say.

First, they try to bring the experience as close to it as possible. When it started, there really was no point in comparing the 2, but now, Civilization VI has no reason to be jealous of Civilization IV.

Secondly, I have an opinion: new is (almost) always better. And this game is no exception. And there is legit hope that Civilization VI will be the first game in the franchise to receive a third expansion. If that’s not a sign of greatness, I don’t know what is.

What never ceases to amaze me is how the developers cram every bit of history and source to everything in this game, so it can serve an educational purpose as well.

Final Verdict

Storyline: –

Gameplay: 10

Visuals: 9

Personal Score: 10

The only negative is its kinda steep price but it’s well worth it. Do you play Civilization VI. Have you ever played any of the previous games? If so, what is your opinion on this game? Write me down in the comments.

You can support us and get notified when we post a new article by following us on Twitter, liking our Facebook Page and sharing our articles.

The images I used are from the following site:

www.igdb.com

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Shadow Tactics: Blades of the Shogun Review

Shadow Tactics: Blades of the Shogun Review

Hi guys! Today I will talk about Shadow Tactics: Blades of the Shogun. As always, the review will have four parts, firstly I will talk about the storyline, then about the gameplay, afterward, I will talk about the visuals and finally, I will tell you my personal thoughts and give you a rating for the game from 0-10 (10 being the best).

Shadow Tactics: Blades of the Shogun Review

Storyline

The story of Shadow Tactics: Blades of the Shogun is somewhat interesting but it fails to capture the audience. I think the story would be a lot better if the game had cinematics with good graphics since the graphics of the game aren’t capable of capturing the significance of a scene. Even scenes that are supposed to be emotional make you feel very little because of the poor graphics.

I don’t recommend getting this game if you want something with a good story. You will find none of that here.

Gameplay

Shadow Tactics: Blades of the Shogun is what you would expect of a tactical strategy game. The game has 13 missions for the player to clear and each of these missions has a lot of objectives that you can complete to unlock achievements.

You don’t need to complete all the objectives in order to complete the mission, you only have to do the main tasks that the mission wants you to do, the other objectives are just an extra challenge for those that play for achievements.

There are three difficulty settings you can choose from, and I played the game on the hardest setting. I can’t say I had a lot of experience of this type of game, the only other game like this I have played was Commandos 3: Destination Berlin which was over 10 years ago.

The game is not that hard to beat if you don’t care about perfect runs or failing some achievements. I didn’t care about achievements while playing this game so I only aimed at completing the mission by any means necessary.

There are a lot of different locations that the missions take place and the player can use 5 different characters to complete the missions. I have to mention here that you can’t choose which characters to use on each mission, the game chooses the characters for you.

Each character is unique and plays differently than the rest. You have to figure out how to use the characters that the game gives you together to complete the missions.

I can’t say that there is a lot of variety when it comes to the enemies you will face in these missions, so don’t expect each mission to feel completely different than the rest.

As for the replayability, personally I rarely play the same game multiple types to get all achievements but if you are a person that likes this kind of stuff then this will have a lot of replayability for you.

Visuals

As I have mentioned in the storyline section, the graphics of this game are nothing special, and not even average. I am not sure if this was a design choice or a budget choice but the end result is pretty bad. Many people will say that only gameplay matters and that graphics don’t matter at all. My opinion is that everything matters and graphics are important for multiple reasons which I will not analyze here because this isn’t the purpose of this article.

The game offers no customization for the characters. As far as the player is concerned graphicly this game has done the bare minimum.

Final Thoughts

Shadow Tactics: Blades of the Shogun is a good game for what it is. It has some problems, for example I would like to see better graphics and I think that would help the storytelling as well.

The gameplay is solid and I would recommend this game to anyone that likes these types of games.

The only thing that I think you should do if you want to get this game is to wait for a sale. This game isn’t worth the full price at all. Waiting for sale here is a must in my opinion.

Final Verdict

Storyline: 8

Gameplay: 8

Visuals: 5

General Rating: 7

That’s it for my review guys, I hope you liked it. If you liked the game leave a comment down below and tell me what you liked the most about this game. See ya in the next article.

You can support us and get notified when we post a new article by following us on Twitter, liking our Facebook Page and sharing our articles.

Here is the link for the images I used:

https://www.igdb.com/games/shadow-tactics-blades-of-the-shogun/presskit

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Hollow Knight Review

Hollow Knight Review

Hollow Knight, released in 2017, is one of the few modern Metroidvania games. The game was a success, and was universally appraised, and with good reasons. What is Hollow Knight? Is it worth it. Should you play a Metroidvania game? Find out below.

This review will be split into a Storyline, Gameplay, Visuals, and finally, Personal Thoughts sections. Without further ado:

Storyline

The story goes very deep. Now, I usually spoil the story in my reviews, but I really think this is a game where you should enjoy finding out about the lore through the game itself.

The main premise is that you control a nameless character (the Knight) as you explore the (tremendous) kingdom of Hallownest. As you explore, you find out that the kingdom is mostly in shambles.

I will also say that this game has multiple endings.

Finally, I’ll have to say that the story in this game, albeit complicated at start, is very deep and exciting, and something you should definitely spend time on, discovering the history of the kingdom and the role your character plays.

Gameplay

The game is pretty simplistic in its gameplay, and to be honest, that’s one of its merits. It shouldn’t take you long to figure out, and most controls are the classic controls for any action platformer.

Your main moves are right and left. You can also jump. Finally, you can strike with your weapon called “the Nail”. It functions as a sword though.

You can swing to your direction, but you can also try to swing upwards to catch flying enemies. You can also swing downwards when on the air and try to hit someone below, which causes you to bounce.

While you kill enemies, you will collect money, called “Geo”.

One unique thing is the Soul Meter. When you hit enemies, your Soul Meter fills. You can use Soul to heal yourself, or to cast some spells you will discover as you play.

Speaking of which, you will unlock quite a few moves as you play, which will significantly increase your ability to move and attack.

Another function you should know are the charms. Charms are pins that give you a permanent effect while equipped. Each charm costs an amount of notches to use and you start with 3. You can increase that number while playing.

Now about the game itself. Most of the game is exploring honestly.

You start with the Forgotten Crossroads, and from there, it pretty much snowballs. You will have a lot of trouble navigating at start.

The game has many areas, and each area has its own map. To get the map you have to find the Cartographer, and buy a map. Then, you can explore and fill the map. However, in order for new areas to be noted down on your map, you must rest on one of the many benches you will find.

Benches also serve as save points for when you die. They also heal you for full.

As you explore, you will find many things. Shops, transport… “vehicles”, items, etc.

If you die, your soul remains where you died, and you have to return to kill it to get back your Geo. If you die twice without getting your soul, you lose all your Geo.

Also, while you haven’t taken your soul back, your Soul Meter is broken, losing 1/3 of its capacity until you restore it.

While you explore, you will find bosses. Despite bosses being simple (only having 2-5 simple patterns of attacks), man can they be frustrating. Honestly, it might surprise you considering how simple this game is.

The game also adheres to the completionist types as there are many, many things to find and do, including lots of secrets.

Also, being a Metroidvania game, there will be quite a bit of backtracking. Your new abilities will surely come in handy to reach places you couldn’t before, even if you passed them while exploring.

A fun thing about this game is the progression. There really is no set path (most of the time) to follow, and you can do many things that others would have done towards the end.

That’s why I highly recommend you play and finish the game all on your own for the first time before you try to see any guide about anything.

Visuals

The visuals are stunning. Hollow Knight is one of those games you will enjoy spending hours on, and the Visuals help a lot! There is a dark, melancholic theme all around, but the enemies and especially the areas are quite beautiful to look at.

The theme will probably give you more of a “Souls-like” feeling, but the game is far from it. Besides, many areas are vibrant and full of life.

Even the animations are absolutely fluid while remaining beautiful.

Even if you don’t enjoy darker themes in your games, I still recommend this to anyone who likes platformers, action games, metroidvania games, or even anyone wanting to try them.

Personal Thoughts

It might seem like Hollow Knight doesn’t have any negatives, and it truly is one of these games where you can hardly find anything objectively negative. At least negative enough to ruin your experience.

As I mentioned, the “worst” thing it has is its difficulty which gets infuriating at times. But that’s part of the game, and I’m sure you’ll be overjoyed with each challenge you overcome.

Truth is, the game will most probably absorb you into its world, and keep you there with all the lore you will discover and all the exploration you will do.

Final Verdict:

Storyline: 8

Gameplay: 9

Visuals: 9

General Rating: 9

Have you played Hollow Knight? Have you enjoyed it? Are you excited for its sequel? Leave a comment below.

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The image(s) used are from the following site(s):

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Crusader Kings III Review

Crusader Kings III Review

Crusader Kings III is the newest installment for the CK franchise by Paradox Interactive. One of the biggest and probably most complicated grand strategy game around Crusader Kings III justifies the success of its predecessors.

What is Crusader Kings III about though? Is it just a sequel that expands on previous formulas? Does it have anything new? Read on to find out.

This review will be split into a Storyline, Gameplay, Visuals, and finally, Personal Thoughts sections. Without further ado:

Storyline

The game takes place in the medieval era where empires like the Byzantine still reigned (mostly) supreme. But the game has no dedicated lore or story.

Instead, due to the Dynasty system, you actually build your own story through your actions and characters (more on the Dynasty system further below).

Gameplay

The game starts when you pick a ruler. Your ruler can be anyone with a title, beginning from the lowest (Count) to the highest (Emperor). You can also be independent as a King or Count, or you can be a vassal of someone.

You can also set your culture and religion, as well as Dynasty name. You also set your character’s stats and traits, age, and (optional) spouse and children. Unlike the previous games, your traits are not just stat-sticks.

Instead, your stats play an important role in the dynamic events you encounter as they interact with the new Stress mechanic. Let’s say for example that you want your character to be ambitious so you can get +2 in everything. Some events may have options that an ambitious character would not do, and if you take that decision, you gain stress.

Stress has 3 levels and starting from Level 1, every few months, your character will have mental breaks and you will either have to get a (usually) undesirable trait to lower it or further increase it and risk the higher consequences which include murder or even abdication.

One of the first things you have to do in the game is to manage your territory. You have to set councilors and marry someone if you are not already married. It’s very important to have some kids as early as possible as you can lose if no viable heirs remain.

Speaking of which; each ruler has a lifespan (which is random but is influenced by health, your choices, and various other things.

One of the newer things to note is your Lifestyle. You can choose 1 of 5 Lifestyles that all correspond to the game’s major stats; Diplomacy, Martial, Intrigue, Stewardship, and Learning. Each Lifestyle has 3 trees that focus on 1 specific mechanic of that specific stat.

To add to the roleplaying, your strongest stat gives bonus points to its corresponding Lifestyle. Of course, you can choose a whole different Lifestyle, but where’s the fun in that?

Each stat influences gameplay, and when your character dies, you play as a descendant, you have to learn to adapt to each new character’s strengths and weaknesses.

I already listed the stats, but I will list their playstyle, albeit loosely;

  • Diplomacy: Pretty straightforward, Diplomacy is all about good relations and prestige. Diplomacy also helps with many things regarding titles.
  • Martial: Again, straightforward. Martial is all about war. You have better command of your armies, more of them, plus a little better control of your counties.
  • Intrigue: With Intrigue, you are a master schemer. You can become an expert in killing people and creating Hooks which are secrets you know and can use. You can also play as a tyrant or become irresistibly seductive to other people.
  • Stewardship: Money and more money. Stewardship is all about money and domain management. You also gain much better control with your counties.
  • Learning: Learning is about piety, religion, and health. Learning can also help you with different cultures, either if you began as a different cultured leader that the majority of his territory, or y conquering new territories.

There are also some secondary stats and resources. Those include:

  • Renown: Renown helps with giving your Dynasty powerful permanent bonuses.
  • Dread: Dread simply dictates how tyrannic you are.
  • Prowess: Prowess is your personal strength, useful in duels and war.

Now about managing your kingdom. You have 5 councilors, each for 1 major stat. Every councilor can do 1 of 3 tasks, so choose wisely, as each task has its pros and cons. Also, make sure to balance your council between pleasing powerful vassals and having high stat councilors.

After that, you have a world of choices. You can start fabricating claims on titles you want to conquer, build infrastructure in your cities, improve relations, and create alliances.

Now conquering in this game doesn’t work the usual way where you just conquer and rule everything. Based on your Stewardship stat, you have a maximum domain limit, and when you cross that you lose taxes and levies (money and armies).

To avoid that, you have to give an unlanded character some titles therefore making him your vassal. However, if you are a count, you cannot give any titles because they would have an equal title to yours thus making you lose your title. So one of the goals you should have as a Count is to take all the de Jure titles of a Duchy (that means all the original titles of that duchy). Then you will be able to become a Duke.

If your liege is a Duke, you won’t be able to become a Duke for the aforementioned reason. However, you could conquer a de Jure Kingdom in which case your Liege becomes King and may give some Duchies (or you can create one on your own).

You do have to be careful of one thing though. Most of the empires in the game have a pretty terrible succession law that actually splits your land between the children. If there is more than one boy, the major titles go the first-born and the rest are split equally among the other. If there is only one boy, everything goes to him. If there are no boys, everything is split equally between the girls.

So you have to be careful, or your empire will be split into pieces like Alexander’s the Great. Your (new) brothers don’t even become vassals, they just rule independently.

Things like succession laws cannot be simply changed by any ruler anymore. They can only be changed if you are in the correct era and you are the cultural head. You are your culture’s cultural head if you are the person that controls the most titles compared to other people in your culture.

Your cultural focus choices depend on the era, but generally have to do with units, building and laws.

Of course, without the sheer amount of expansions (yet) the game doesn’t have all that much variance (at least compared to Crusader Kings 2). But there sure are many more expansions to come.

All in all though, between managing a kingdom, war and public and personal relations, the game won’t get stale any time soon.

Visuals

The visuals have considerably upgraded from the previous installment. In fact, you probably won’t be able to run it on older PCs.

The character editing has also improved and is something like an MMORPG, you can edit pretty much everything.

Personal Thoughts

Generally, the game is very good for any strategy game lover. It’s the perfect amount of complexity and fun, all while keeping replayability through the roof.

And all that without any major expansions mind you!

The game definitely has huge potential, with its one minus being (as usual) the steep price. Even if you can afford the base game, every expansion will add to both the excitement and the price. So it’s best to decide beforehand if you’re willing to make that investment. It sure is worth it though.

Final Verdict:

Storyline: –

Gameplay: 9

Visuals: 9

General Rating: 9

That’s it for my review. Have you tried it yet? Do you like the changes aimed at more roleplaying? Leave your comments below.

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Cyberpunk 2077 PC Review

Cyberpunk 2077 PC Review

Hi guys! Today I will talk about Cyberpunk 2077. As always, the review will have four parts, firstly I will talk about the storyline, then about the gameplay, afterward, I will talk about the visuals and finally, I will tell you my personal thoughts and give you a rating for the game from 0-10 (10 being the best).

Cyberpunk 2077 PC Review

Storyline

Cyberpunk 2077’s story is very good although I have to say it was overhyped. Watching the trailers and interviews I expected more immersion from the story and more significant choices. The choices you can make and the influence those choices have in the world of Cyberpunk 2077 aren’t very different from Witcher 3’s.

The only significant difference is the starting choice of the background of your character and the character creation system. One thing is for certain, there is nothing groundbreaking or innovative in the story of Cyberpunk and the level of immersion it gives you.

Gameplay

Many things have been said already about Cyberpunk 2077 and its performance/gameplay and the many bugs the game has. While those things do exist, but I will only talk about my personal experience with the game on a GTX 1070 with i7-7700 and 16 GB of RAM.

First, let’s talk about bugs. Although I saw a good number of bugs while I was playing the game, I didn’t saw those game-breaking bugs that I see in videos on youtube. I believe those bugs have something to do with the systems you are running the game on and the graphics quality you chose on these systems.

I personally played on medium settings. While the bugs were somewhat annoying I didn’t mind them all that much. I think there are more important issues with game design.

First and foremost one big issue is the loading of the environment and characters. A lot of times when I reached an area I had to wait for the characters and area to fully load before I was able to interact with the characters. Probably a part of it has to do with me using and HDD but I don’t think that it should be this big of a problem.

Another big issue is the vehicle handling and physics. They are both terrible to say the least. I haven’t seen worse vehicle handling than this. Some people will say that the developers haven’t made vehicles before so it is understandable. To that, I will say that they had 8 years to make this game and they still managed to have the worst vehicle handling I have ever seen. If they needed more time then they should have waited before they released the game.

Now I know that it wasn’t the developer’s choice to release the game this early and that they needed a little more time but seriously guys 8 years and a crucial part of the game which is vehicle handling is still this bad I think that it is inexcusable. Vehicle handling is one of the vital parts of the game and should have been one of the first things they addressed.

As for the combat, I can only speak about netrunner playstyle since I only played with netrunner abilities and I didn’t use guns much. I only had 3 points in Body for the entire game and only unlocked netrunner abilities from the Intelligence tree and when I reached 20 points in Intelligence I started putting points in Technical Ability.

I have to say I enjoyed playing as a netrunner since it was something different that I hadn’t seen before in previous games I played. I think the most groundbreaking thing they did in this game was the netrunner playstyle. Another thing I enjoyed is how you were limited in the actions you could do(like opening doors) depending on the number of points you had used on that specific perk.

These two things that they did are the best things for me that Cyberpunk 2077 has to offer.

Now let’s talk about the enemies that you will face. There isn’t a lot of variety in the enemies, while there are different enemy types, nothing changed all that much for me. That might have to do with the fact that I rarely fought enemies from up close and they were usually eliminated through netrunning abilities.

I think this was a problem of its own and I have seen it talked about. The problem is that the game isn’t challenging even on its hardest difficulty which I played. Whatever perk you choose to put points on, at some point you will be op and destroy enemies with ease. I think they should have thought of that and made the game more challenging.

As for the content, it takes around 25 hours to beat the game and if you do side missions it would take 40-50 hours. I think thats a decent amount of content but content isn’t really the issue in this game.

Visuals

The visuals of Cyberpunk 2077 are excellent and the world looks amazing and realistic. If this game has done one thing right, that is the visuals. That said you need a very good PC to fully enjoy the high quality visuals. I played this game on a system with a GTX 1070 and i7-7700 and of course I couldn’t play it on max quality, so I played on medium settings to hit 60 fps for the most part.

The game has a long way to go on the optimization department and it will take a while before we can say its optimized.

As for the customization, the character creation system is very good. There are other things I would want a game like this to have and I wonder why those things weren’t there from the beginning. First I would like a way to change hairstyle after the character creation, something that existed in Witcher 3 and I really don’t understand why they didn’t add it. Also, there is no equipment transmogrification system, meaning that you aren’t able to change the appearance of any armor or weapon you have to the appearance of another weapon or armor you have gotten in the game and keep the item’s stats.

Also, CD Projekt said that you would be able to see your character in cutscenes and you rarely can. The number of times I saw my character in cutscenes can be counted on one hand. All this customization is useless when you can’t see your character.

Final Thoughts

Let me summarize what you should keep from this article.

First, the story of Cyberpunk 2077 is good but nothing you haven’t seen before or groundbreaking.

Second, the gameplay has its highlights, like playing as a netrunner (which is something I haven’t seen before) and the environment limitations depending on the points you put on perks(like opening doors). Beyond that, the game isn’t all that great. It has bugs and depending on the system you run it you might face more or less than I faced, the vehicle handling is horrible, the game isn’t challenging and there are a lot of features missing, like being able to change your hairstyle, customize vehicles, and all that customization on your character is useless if you never see him even in cutscenes.

The only thing excellent about this game is the graphics and visuals. Beyond that, it’s a pretty average game at the state its in right now. The developers have promised that they will fix the issues in patches that are coming in January and February and they will release a free DLC and there are rumors for a re-release in June but right now it’s not worth buying.

The game sells for 60€ and I recommend waiting for a sale or until they fix all the crucial problems I mentioned.

Final Verdict

Storyline: 9

Gameplay: 9

Visuals: 10

General Rating: 9

That’s it for my review guys, I hope you liked it. If you liked the game leave a comment down below and tell me what you liked the most about this game. See ya in the next article.

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Here is the link for the images I used:

https://www.igdb.com/games/cyberpunk-2077/presskit

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Legends of Runeterra Review

Legends of Runeterra Review

Now that it’s out for the world to see, a proper review for Legends of Runeterra (LoR) can be done.

Riot’s take on the card game genre is at first glance a combination of Magic the Gathering and Hearthstone (which so happen to be the 2 most popular card games online).

Is there more to this game, or is it just a combination of the 2 with fancy Riot graphics and lore? This review will be split into a Storyline, Gameplay, Visuals and finally, Personal Thoughts sections. Without further ado:

Storyline

The game does not have any storyline.

There are however various interactions between cards and champion, and some flavor text for every card in the game.

Riot verified that everything mentioned in the game is canon and in line with the main lore.

That said, that doesn’t mean that all interactions have happened and are facts that happened in history. Canon means that their interactions are what they would be if they happened to be in the position you put them (for example, 2 champions saying aggressive things to each other even though they are friends canonically, just because they are in opposing decks).

Gameplay

Ok, so instead of mentioning everything this game has that’s similar to other card games and then listing the differences, I’ll just explain its whole gameplay.

Like any card game, you must build a deck. Your deck can have only 40 cards, no more, no less. Another requirement is that you can only have cards from at most 2 regions, with regions being the card’s “faction”, “color” whatever you wanna call it. Finally, the deck can have up to 3 copies of any card, and up to 6 champions (including duplicates).

Some cards have 2 regions. That essentially means that they can be part of any deck that contains any of their 2 regions.

At the start of the game, after the one who plays first is chosen randomly.

Legends of Runeterra Review

The first player will take the attack token (1). This means that they are the ones who can attack that turn. The attack token alternates between players every turn. Essentially, every player gets a turn of attack, followed by a turn of defending, back to attacking, etc.

(2) shows the cards in play for both players. The attacking player can use any of his to attack the enemy, while the enemy must choose which of his cards will block which attacker.

The attacking player has priority, meaning that if he initiates an attack, neither player can play monsters until the battle takes place.

A battle in LoR is practically players alternating between moves. After the attacking player makes a move, the defending player makes a move, and then the attacking and so on and so forth.

(3) show the mana available to each player. As you can see, one player has 3 empty mana and the other has 2 empty and 1 usable. The first player, however, has 2 spell mana.

Spell mana is used exclusively for spells. When a turn ends, up to 3 unused mana will become spell mana. While your spells will prioritize spell mana, should it not be enough (or should you not have any), spells will take up regular mana like every other card.

Speaking of ending turns, a turn ends when both players pass. The game automatically makes you pass if you have no eligible moves.

Finally, (4) is the Nexus health for both players. Obviously, the target is to make the enemy’s Nexus drop to 0.

Speaking of which:

Legends of Runeterra Review

This is a card. (It’s actually a regional variant Poro, you can actually make a deck with these little rascals!)

When a battle is initiated, both the attacker and the blocker deal damage to each other equal to their strength. Their strength is the yellow number. If a unit drops to 0 or lower health (the red number), they die.

In order to damage the opponent’s Nexus, you must have a unit attack unblocked. Excess damage from your strong units will not go to the Nexus. You have to be very tactical.

Another thing to note is its keyword. Almost every card has keywords and/or skills. Depending on the skill, you can use it during combat or on summon, or even after a requirement is met.

Of course, that’s just a follower. There are 2 more types of cards, champion cards, and spell cards.

Legends of Runeterra Review

The above is satan… er, I mean a champion card.

As you can see, he has everything a regular unit has, including a keyword and a skill. However, this unit has a Level Up requirement. Once completed, the unit levels up, gaining better stats and/or abilities.

The requirement usually requires you having played the champion, but many champions can evolve by having their requirements met while in the hand or deck.

Onward, to spell cards.

Legends of Runeterra Review

Spells are pretty straightforward. What needs to be said is the type of spell.

This one is Burst for example. Burst spells are instantaneous and take place immediately without leaving any chance for the opponent to react.

There are also the Quick spells, which can be played whenever, but allow the opponent to respond, plus after resolving, they spend your move, giving your opponent time to summon, or cast spells of their own.

Finally, Slow spells can be played only when no combat takes place. It also leaves room for the opponent to answer as well.

The final type is field cards, err… Landmarks.

Legends of Runeterra Review

Landmarks are permanent (though not always…) structures that can’t be interacted with (except for specific cards that directly state that interact with them). Their point is to sacrifice tempo in order to give you long term effects. Generally, Landmarks have a variety of effects, with some Landmarks providing an alternate win condition as well.

Now if you’re observant, you might have noticed that this Landmark has an effect that benefits both players. So why should someone spend resources in order for them and the opponent to get the same benefit? I have to note that this Landmark has caused lots of arguments due to its nature.

Anyway, the reason why you would play something like this is simply because you are building around it. For example, you could have a deck that is filled to the brim with high cost cards. Then, almost every turn, you would get more value than your opponent, and would probably be able to finish the game in a few turns after.

Now that we’re done with card types, I should note that every card has a view button so you can see their whole artwork (which is pretty awesome for some cards, just check the Sinister Poro). The view option also offers some flavor text as I mentioned in the Storyline section.

LoR relies on regions in order to create a base playstyle for each deck. Different regions are good at doing specific stats.

At the time of this article, the game has all 10 regions:

  • Demacia: Demacia relies on many different small units that can be buffed, or by larger meaner ones. Demacia definitely wants lots of units down. Demacia has a small number of spells, most of which don’t affect the enemy, rather, they buff your units. Its champions are upfront and rely on assaulting the enemy.
  • Noxus: Noxus is the brute force of the bunch. It relies on strong units that (literally and figuratively) overwhelm their opponent. They can do that in 2 ways mainly, but the end result is the same. The first is pure Noxian strength, just super strong units further buffed by their spells. Noxian spells also directly deal with the enemy. The second way is by passively building your units’ attacks through their abilities (which usually involve hurting themselves to buff their attack). Their spells are mostly damage, whether by buffing attack or directly dealing damage. Noxian champions are mostly damage oriented, except Vladimir who just relies on damaging allies to hurt the opponent’s Nexus.
  • Ionia: Ionia relies on lots and lots of spells and tricky unit in order to win. Most of its units are either very good supports, or elusive, which means they can only be defended by other elusive units. Their spells have a number of effects including buffing, disrupting, or generating advantage. Their champions focus on being good at one aspect. Pure Ionian decks aren’t very good, but their cards can be (and are best) used in conjunction with other decks. Ionia is usually not used as the main region to build around, instead, you use it as a secondary region for the powerful disruption and effects it provides.
  • Piltover & Zaun: After their combination into one city-state in the lore, Piltover and Zaun now come as 1 region. Piltover & Zaun have a variety of units at their disposal, but their main thing is generating an advantage, usually helping with discarding as well. Piltover & Zaun mostly rely on their spells, which like Ionia, they do pretty much everything, only here, they actually can play more aggressively. Their champions rely mostly on spellcasting, or Jinx, which really likes discarding.
  • Shadow Isles: What would you expect from Shadow Isles? Death and only death. Every unit relies on dying or at least is expendable to die. Spells kill you or the opponent’s units. Champions rely on death or have some synergy with it. If you like these tactics of sacrificing to gain power, be my guest.
  • Freljord: Freljord is the classic control deck. It relies on having decent units, that are buffed through their spells. Their spells are also extremely disruptive to the opponent. Freljord champions are actually pretty competent but usually work better in combination with other regions in their own decks. However, a Freljord only deck is extremely powerful.
  • Bilgewater: The region of RNG and high-risk high reward. Bilgewater is the region that is most associated with random effects, albeit controlled ones (for example, summon 2 random allies but only 1 cost). They also make the most use of the “Plunder” keyword that is practically effects that activate if you damaged your enemy’s Nexus this turn.
  • Targon: Targon is quite a defensive region, much like Ionia, but in another way. Targon is the de facto healing region, more so than Ionia, which focuses on disruption. They also have (so far) exclusive access to the “Invoke” mechanic, which lets you choose 1 card out of 3 randomly generated ones (from a preexisting pool of cards, to keep things less RNG). Targon can also be very powerful as a supporting region, providing (besides healing) lots of buffs. Thematically, Targon is the region of space, constellations and the solar system and stars.
  • Shurima:: An awesome region to try if you just like the Arabian and Mesopotamian cultures. Shurima is the region of landmarks having lots of ways of generating them. Their landmarks are mostly based on self-destruction, either with countdown effects (x number of turns before it destroys itself and grants an effect) or through their own effects (like destroy me when the enemy summons a unit, again to grant an effect). Shurima also has another unique mechanic: Ascension. The region’s Ascended Champions can, through Shurima’s signature landmark, the Sun Disk, evolve a second time for a total of 3 levels!! Generally, you could say Shurima is overloaded but it does not have any direct damage-based removal worth playing. Generally Shurima just likes going wide with units and controlling the game like that.
  • Bandle City: Everyone asked for Void or Ixtal. Now comes Bandle City to ruin those dreams. Bandle City came to introduce dual regions in the game. Mechanically, the yordles are excellent at filling the board with small creatures and amping them up for big swings. They are also pretty good at generating value out of their cards. It’s definitely fast paced and quite fun to play admittedly. Also, since it introduced it, it supports the dual region mechanic better than anyone.

All in all, the deck options are not that limited as it might seem. You can have 2 decks using the same 1 or 2 regions, with completely different playstyles.

The game also has ranked mode, and Riot doesn’t allow the system to drop you, divisions, after you climbed (except for season resets) to promote different deckbuilding.

Finally, something about the game’s SFX. The cards have voiceovers and various interactions. This holds true mostly for champions. It’s a fun thing to have.

Details about the availability of cards and the p2w and p2p arguments will be discussed in the Personal Thoughts section.

[adinserter block=”1″]

Visuals

Not much to say, the visuals are akin to League of Legends, refer there if you want.

Personal Thoughts

On to the main argument.

As a card game, many will think it’s either p2w or p2p.

Let’s get the p2p out of the way. You can play the game for free, never pay a single dime, and still get all the cards.

About the p2w. Well, practically, yes, you can pay to get all the cards, but that’s all you get you still have to be skilled to win.

And it’s not that hard to grind to get the cards for free. The positive is that the cards don’t utilize a leveling system that makes them stronger and can make the game feel unfair. 3 copies of every card is all you need.

Besides, Riot gives you 3 starting decks with lots of cards from every region. You can build a meta deck and use that while you grind for all the cards.

Other than that, LoR is a pretty fun card game, and I recommend it if you are a fan of the genre. However, I don’t know if it has what it takes to straight-up antagonize its best competitors. But it can easily draw new blood by utilizing their name.

Final Verdict

Storyline: –

Gameplay: 9

Visuals: 7

General Rating: 8

That’s it for my review. Have you played it yet? What is your favorite deck? Leave a comment below.

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Hitman 2 PC Review

Hitman 2 PC Review

Hi guys! Today I will talk about Hitman 2. As always, the review will have four parts, firstly I will talk about the storyline, then about the gameplay, afterward, I will talk about the visuals and finally, I will tell you my personal thoughts and give you a rating for the game from 0-10 (10 being the best).

Hitman 2 PC Review

Storyling

The story of Hitman 2 continuous where the story of the first game left off.

Hitman 2’s story is interesting though I wouldn’t say that it is something that will leave you on the edge of your seats waiting for what’s coming next.

It’s a good story that adds to the gameplay but nothing more than that.

Gameplay

The gameplay of Hitman 2 is very good and the reason that it’s very good is that its prequels gameplay was good. Hitman and Hitman 2 have 0 difference when it comes to gameplay. Hitman 2 is Hitman with just new missions added.

I don’t know if that’s a bad thing or not, I will leave it for you to decide. Personally, I didn’t have a problem with that. What I did have a problem with however was its pricing, but I will talk more about that in the Final Thoughts section.

If you have already played the first Hitman then you know what to expect from the gameplay of the second game. Now for those that haven’t played the first Hitman, the gameplay is as follows. Before you start a mission there is a planning phase where you choose the weapons, tools, and suit you are going to wear, you also choose the difficulty.

After the mission starts your objectives to complete it are shown on the upper left corner of the screen. There are multiple ways to complete the missions. The game is designed in that way to give it a lot of replayability since you can play the same mission in a completely different way the second time around or third or fourth etc.

Personally, I played all the missions one time on the master difficulty(hardest possible difficulty). I didn’t feel the need to play them multiple times. Don’t get me wrong, the game is good, it’s just that I rarely do multiple playthroughs on games and this game didn’t hook me enough to want to do multiple playthroughs.

As for the enemies, since I played the game on the hardest difficulty, they had the most awareness but I can’t say completing the mission was something very difficult(on the master difficulty you only have one save available in each mission). I think Hitman wants you to set your own difficulty, for example, if you get noticed you can choose to load the mission from the last save, but completing the missions by any means necessary and without any personal restraints isn’t difficult even on master difficulty.

It takes around 10 hours to complete all missions on average. As I said the game wants you to play the missions multiple times in different ways, so you can say that its content is dependent on you and whether playing the same missions in different ways is something you want to do.

Visuals

The visuals of Hitman 2 are the same as the visuals of the first game. I said it in the gameplay section but I will say it again. Hitman 2 is the same game as Hitman with just new missions added. Don’t get this game expecting something different from what you have already seen.

Of course, there are new locations that you will visit when you play the new missions and as always they are very well designed but the graphics haven’t changed.

As for the customization, there are a variety of suits available for each mission so I’d say the customization is decent.

Final Thoughts

Let me summarize what you should remember from this article.

First, the story is good but nothing mindblowing.

The gameplay is the same as in the first Hitman game. If you don’t limit yourself in the ways you consider as valid in completing the missions then the game isn’t that challenging even on master difficulty.

The visuals are the same as in the first Hitman game.

I recommend waiting for a sale to buy this game because it isn’t worth the full price at all. If you notice the review scores I have given Hitman 2 are the same as the review scores of the first Hitman because they are basically the same game with different missions.

Final Verdict

Storyline: 8

Gameplay: 8

Visuals: 9

General Rating: 8

That’s it for my review guys, I hope you liked it. If you liked the game leave a comment down below and tell me what you liked the most about this game. See ya in the next article.

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Here is the link for the images I used:

https://www.igdb.com/games/hitman-2/presskit