Faeria is one of the many CCGs (Collectible Card Game(s)) out there, and one that is fully digital at that.
Sporting a lot of favorable reviews, Faeria has become one of the few respectable card games left (that don’t have pay-to-win elements).
But how does it play out? Does it deserve positive reviews?
The review will be split into Storyline, Gameplay, Visuals and finally, Personal Thought sections. Without further ado:
Table of Contents
Ok, like most card games, the Faeria team has really put some effort into creating a deep and interesting universe.
I won’t bother with the story too much since it doesn’t affect gameplay, nor is it needed to play.
The base gist here is that you are an Outer God, a weaker version of celestial being creating miniature worlds.
There used to be an old, infinite world, but Ouroboros, a creation of the powerful Elemental Gods, who is stronger than any God separately, decided to destroy the world as it disturbed its peace and quiet.
Ouroboros was sealed for this, and to prevent him from devouring the new smaller worlds, the Gods decided to pour their energy, the Faeria, into the corners of the world.
Now, as the races saw how powerful Faeria can be, they struck a deal with the Outer Gods (the players).
The mortals will give the Outer Gods some artifacts which contain memories of the world (the Outer Gods can’t read them without a mortal link), and the Outer Gods will help the mortals utilize Faeria.
The mortals have many factions, but they are all separated into the following subcategories; Prairie, Lake, Forest, Mountain, and Desert.
So the storyline was centered around the gameplay.
You begin with your avatar and a hex of Prairie land above. Your purpose is to create a path to your opponent and kill him with your monsters.
Generally, every turn you’ll be getting at least 3 Faeria (mana points used for summoning).
Afterward, each player can perform 1 of 3 moves, and/or move their monsters before ending their turn. The 3 possible moves are:
- Gain an extra Faeria.
- Draw an extra card.
- Place land.
The first 2 are self-explanatory.
PLacing land is a bit more complicated. You see, there is a map full of empty hexes. You must reach your opponent by building land. Alternatively, you might want to go for the Faeria Wells usually near the corners.
When you place land, you either place 2 Prairie Lands or 1 of each Elemental Land (Ocean, Forest, Mountain, Desert). You can place land either adjacent to land placed before, or adjacent to one of your creatures.
If a creature is situated next to a Faeria Well, you gain an extra Faeria every turn.
Faeria is used to summon. Every creature has a specific cost.
Additionally, most creatures have a specific land requirement to be played. For example, a creature might need 2 Mountain Tiles to be placed before it can be played. Some creatures have more complicated requirements like 2 Ocean and 2 Mountain.
That’s why it’s very important to manage your lands between having more land (and thus control of the map) or more Elemental Hexes (in order to play powerful creatures).
Every creature has an Attack Value, Health, and sometimes, an Ability.
They cannot move or attack the turn they are summoned, but every other turn, they can move one space, and/or attack any adjacent enemy creature and/or opponent.
The abilities vary from giving more movement, to straight-up buffing or debuffing other creatures. Some creatures are ranged.
There are many different strategies and deck builds that revolve around the game’s 4 elements and some strategies that involve the use of multiple elements.
Due to the game’s “pay once-play forever” policy, every card can be collected within a reasonable amount of time and grinding, without needing to pay more.
The game also has monthly tournaments and leaderboards, as well as official e-sports competitions (again on a monthly basis).
It is also an updating game, with new cards and features released to shake things up a bit.
The game doesn’t have outstanding visuals, but it isn’t really needed as it is a card game.
That said, while it can run on most PCs, it still remains pleasing to the eye, with things like card artworks and maps having solid looks.
All in all, it is what you’d expect from a card game.
The game certainly offers much, and it does so by asking you for money once, in the beginning, and giving you everything after that.
Faeria is an awesome game to begin if you want to go for a card game that is either fully digital or if you want to avoid the mass-producing, popular card games that fall victim to power creeping, and pay-to-win policies.
I recommend this game to any of the above, and even to anyone who wants to try out something new in a card game, in the form of land management.
Absolutely worth it if you can find it on a sale or get it as a gift.
General Rating: 7.0
What do you think of Faeria? Do you like its “Land Management” gimmick? Do you think it should be free-to-play (and have microtransactions) like most other card games? Leave a comment down below.
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