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The Room Three PC Review

The Room Three PC Review

The Room games are a series of puzzle games developed by Fireproof Games. The games have been praised by the press and players, and this review will cover everything you need to know about it.

As always, the review will be split into storyline, gameplay, visuals and finally, personal thoughts sections. Without further ado:


As usual, the storyline continues from where the previous games left off.

If you’re not acquainted with the prequels I’ll give you a quick heads up.

The first game doesn’t have much plot, but the little plot it has is centered around the box that is used for the puzzles.

Through various letters, you learn that the box uses an ethereal material that is called “Null” and warps reality.

You also see that with more letters, the more crazy the uknown author seemingly went.

The second game capitalizes on that. You follow the footsteps of someone who is referred to as “A.S.” into a “Null” pocket dimension that is seemingly endless.

A.S. warns through letters that each room is self-contained but linked together by the “Null”.

This game picks up from the previous one’s ending. After you escape from the pocket dimension, you take a train to return home.

While in a tunnel, you find a mysterious pyramid with etched markings in the passenger compartment, which teleports you to the Grey Holm, a faraway island estate.

There, the self-proclaimed “Craftsman”, takes credit for all the puzzles in every game, as well as taking an interest in you for being able to resist the “Null”.

He asks you to find the other 4 pyramids (called Null Shards) in order for you to escape and for him to release the “Null” into the world.

The game has many different endings depending mostly on how many of the puzzles were solved.

I won’t spoil them though, but each ending reveals more and more about the plot.


Every game in the series was developed to be on mobile platforms mainly. So you might see some things optimized in that regard.

For example, movement is done by clicking where you want to go.

Nevertheless, the game does allow you to explore each room wholely, by dragging your mouse, you can see your surroundings.

The games are also kinda easy in the long run like you’d expect from “escape the room” mobile games.

The general gameplay is you trying to find items and solve puzzles in order to advance the rooms.

Every item you pick can be interacted with (meaning you can check it out by rotating it). This is important as some items hide secrets on them.

None of the base storyline puzzles need any creativity to be solved, they were designed to be able to be solved with regular, logical thinking.

The puzzles that are required for any other ending, however, are certainly harder and require you to use more critical thinking to solve.

The game gives you from the start a special one-piece red-tinted lens, that when used, allows you to interact with anything related to the mysterious “Null”.

This varies from being able to interact with tiny spaces (like keyholes and model houses) to plainly finding more clues and objects.

The game offers hints as well after some time has passed without making any progress.

Generally, there is a main hub which is connected to 4 extra rooms. Every room leads you to a place where a Null Shard is located.

Any of the extra puzzles required for the alternate ending are located on the main hub and 4 adjacent rooms; none is contained within an area that has a Null Shard.

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The visuals are absolutely stunning, which is weird if you think that it was developed with mobile platforms in mind.

That didn’t stop Fireproof Games though, and they poured their souls in the visual making department, and it shows.

Even tiny details like the black tentacles from an unknown entity pulsing when you look closely.

Despite having stunning graphics, the game doesn’t require a great PC to run, partly due to it not being an overworld game.

I have to note the huge difference in graphics from the original mobile version.

The 3-year gap between the release of mobile and PC is definitely visible.

Personal Thoughts

The Room Three is certainly fun, which is to be expected when you consider its prequels.

Standalone, you will probably not understand a thing about its lore. But the gameplay is simplistic and easy to pick up.

My only complaint is that the main game (without the optional puzzles) is too easy. I’m not saying it’s a bad thing.

It’s just something you’ve seen before, and it doesn’t offer a great deal of satisfaction when you finish it.

If you’re in it for the lore, then you’re gonna be ecstatic.

But, if judged purely as a puzzle game, it’s just another pleasant way to pass a night or two.

If you’re looking for a challenge, there are other games much more worth it than this.

Final verdict

Storyline: 7.0

Gameplay: 6.8

Visuals: 8.8

General Rating: 7.5

That’s it for my review. Have you played the games? Have you played its sequel? Do you have anything to add? If so, feel free to add a comment below.

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The images I used are from this site:

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