Hi guys! Today I will talk about Code Vein vs Mortal Shell. I will do a comparison between them and I will let you be the judge of which game is better. First I will talk about the storyline of those 2 games, then I will talk about the difference or similarities in their gameplay, and lastly, I will compare the visuals and tell you my final thoughts. Now let’s begin.
Table of Contents
When it comes to the story, it’s a clear win for Code Vein. Code Vein’s story is interesting, it has characters with personality and it makes you care about the world of the game and what is going on.
Mortal Shell’s story on the other hand makes you feel like it’s there just to give the player a basic idea about why they are fighting and what this fight is about. I barely understood what the story was about mainly because the game gave me no reason to care for the characters and the world, and the word characters is an overstatement cause there are barely any characters for you to speak and they feel bland.
Code Vein adds its own elements to the Dark Souls formula and has an interesting RPG system. Mortal Shell also introduces a new element to the already successful formula which is the hardening system.
I have talked many times in previous articles about the negatives that this system has, one of them being that it makes the game too easy once the player learns how to use this mechanic.
If you compare the two games’ RPG systems, I believe Code Vein wins cause it gives the player more options and the system has more depth than Mortal Shells’ system.
Also, Code Vein offers a lot more weapons for the player to choose from, while Mortal Shell offers only five weapons. There is a saying, quality over quantity but after playing both games I don’t think the difference in quality is enough to justify their decision to have five weapons available.
As for the enemies, the variety in enemies is more or less the same, but when it comes to bosses Code Vein has more and they are more interesting and entertaining to fight against.
Finally, Code Vein has more replayability since there are a lot more builds the players can try thanks to the variety of classes, abilities, and weapons the game has. As a bonus Code Vein has co-op available and there are many people that want to enjoy these kinds of games with their friends.
Code Vein is also more challenging since as I said the hardening system makes Mortal Shell easy.
The visuals of both games are around the same level though they have chosen different art styles. Mortal Shell developers have gone with realistic-looking models while Code Vein’s developers have gone with anime like models.
There is no good or bad option here, it all comes down to personal preference. As for the scenery, I believe Code Vein has more location variety than Mortal Shell.
Even though the graphics are at the same level, the same can’t be said about the customization. Code Vein has one of the best character creation systems I have seen and allows a lot of customization. In Mortal Shell you can only change shells and shells are basically characters with different stats and abilities so you can’t call that customization.
Let me summarize what you should remember from this article.
First, when it comes to the story, Code Vein wins since it has a great story with interesting characters and plot. Mortal Shell’s story is forgettable and nothing special.
Gameplay-wise, Code Vein has an edge since it has more replayability, more bosses, more weapons, a co-op system, and lastly it is more challenging.
As for the visuals, I can’t compare them since the developers have chosen different styles but I can say that Code Vein has a lot more customization, since it has one of the best character creation systems I have seen.
Whichever game you choose I recommend you wait for a sale since I don’t believe they are worth the full price.
This is it, guys. I hope you found the article informative and that I helped you decide which is the best game for you.
Write in the comments below if you agree or disagree with what I said and if you think I forgot something. See ya in the next article.
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Here are the links for the images I used: