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65.7% of Gamers Don’t Like The Idea of Cloud Gaming

65.7% of Gamers Don't Like The Idea of Cloud Gaming

Hi guys! Today I will show you the results of our Survey for Gamers.

First of all, I want to thank all of you that took part in this survey, because you made this possible.

Second, I want to say that the total number of people that took part in this survey so far is 105. I would have liked to have a bigger sample size but this is enough for our needs.

With 100 people sample size, the margin of error is 10%. For example, if 60% of the participants reported a fear of heights, there would be a 95% probability that between 50 and 70% of the total population have a fear of heights.

Of course, the survey will remain open and those of you that haven’t done it till now can still take part in this research that we are doing. Here is the Survey for Gamers.

When we gather 500 people in total, we will update this post with the new statistics, and we will combine the results of multiple answers. The reason we didn’t do that now is because we don’t have at least 100 people from each of the main gaming platforms and saying that 19 PS4 gamers represent the PS4 community isnt something we are willing to do.

We also made a new survey for Anime Fans. Here is the link. We would really appreciate it if you took the time to complete it.

Now without further ado, let’s see the results.

Gamers’ Gender

65.7% of Gamers Don't Like The Idea of Cloud Gaming

Nothing surprising here. Males were 89 and females were 16. We all knew that the vast majority of gamers were males, but it’s good to have proof.

Age Groups

65.7% of Gamers Don't Like The Idea of Cloud Gaming

As you can see 46.7% of gamers are between 18 and 24 years old.

It’s also nice to note that there are almost as many gamers that are not yet adults (17 years old and lower) as there are middle-aged (35 or more), which shows that gaming is not age-restricted as many people think.

Hours per Week

65.7% of Gamers Don't Like The Idea of Cloud Gaming

80% of gamers play video games between 1 and 30 hours per week which averages about 4 hours per day.

Gaming Consoles

65.7% of Gamers Don't Like The Idea of Cloud Gaming

55.2% of gamers play on PC. I can’t say that this is surprising considering that PC has a lot more uses than gaming consoles and since someone can have it all in one, the best choice for gaming is clearly PC.

You can also see the decline that XBOX has over the past years.

The following is one of the most interesting questions in this survey.

Favorite Game Genre

65.7% of Gamers Don't Like The Idea of Cloud Gaming

We have a clear win for Role Playing Games with 41.7%. No wonder there are so many today.

First Person Shooter games come second with 23.3%. None of the rest genres surpass 5% so there’s no need to mention anything further.

Next, we asked gamers how would they describe themselves, hardcore or casual.

Casual or Hardcore?

65.7% of Gamers Don't Like The Idea of Cloud Gaming

The 8.6% difference between gamers who consider themselves casuals and those who consider themselves hardcore was certainly surprising, to say the least.

Maybe there are a lot more hardcore gamers than people think or maybe people like to think themselves as hardcore gamers when in reality they aren’t.

The results in this next question also surprised us. I think many of you will be surprised as well.

Video Games as a Job

65.7% of Gamers Don't Like The Idea of Cloud Gaming

I think you may have heard many times from friends or have seen comments of people saying I would love to play games as a job. Getting paid to do the things you have fun doing is a dream come true right? It seems that this isn’t the case.

Only 54.3% of gamers would like to play games as a job. It turns out not so many gamers would want to turn their hobby into a job.

It’s interesting to note that the number of people who considered themselves as casual gamers and the ones who would like to have video games as a job is exactly the same (this doesn’t mean that the casuals all answered that they would like to have video games as a job).

This is odd, considering that usually if you are casual, you’ll probably be less interested in working by playing video games.

The next two questions have been a subject of discussion in the media for a long time now.

Video Game Addiction

65.7% of Gamers Don't Like The Idea of Cloud Gaming

72.4% of gamers don’t believe that they are addicted to video games. Usually, about 2% of all gamers are actually addicted, so 27.6% of you who think you are addicted might be a bit too harsh on yourselves.

65.7% of Gamers Don't Like The Idea of Cloud Gaming

57.1% of the gamers that took part in the survey answered that others don’t believe they are addicted to video games. That means that 15.3% of gamers have a different opinion from others concerning whether or not they are addicted to video games. Of course, not many people understand exactly how severe video game addiction is.


Another interesting subject of discussion in the gaming world is piracy. So we asked gamers if they would ever download a pirated copy of a video game.

We purposely didn’t ask if they ever pirated a video game because many people don’t like to admit doing something illegal even if it’s for a survey so rephrased the question in a way that we can get our answers without them having to admit they pirated a video game, and in that way, we also learned how many gamers would be willing to pirate a video game at some point if they felt the need to.

Downloading Pirated Games

65.7% of Gamers Don't Like The Idea of Cloud Gaming

62.9% of gamers would pirate a video game. If we are being honest the vast majority of these people have already pirated a video game.

Microtransactions

65.7% of Gamers Don't Like The Idea of Cloud Gaming
65.7% of Gamers Don't Like The Idea of Cloud Gaming

90.5% of gamers believe that a company’s bad policy with microtransactions can ruin a game.

77.1% of gamers consider the microtransactions a game has before they buy it.

Most companies, even though they know how gamers feel about microtransactions, keep putting more and more microtransactions in games that aren’t purely cosmetic and severy impact the experience of the players.

Purchasing Cosmetic Items

65.7% of Gamers Don't Like The Idea of Cloud Gaming

Another interesting stat is that 69.5% of gamers don’t even like buying even those purely cosmetic items.

There are a lot of games these days that are pay-to-win, especially the MMORPG genre, it is full of them. Here is what gamers think about Pay-to-Win.

Pay-to-Win

65.7% of Gamers Don't Like The Idea of Cloud Gaming

92.4% of gamers say that don’t play pay-to-win games, yet there are so many of them. It seems that companies consider the revenue they make from that 7.6% more than the need of the rest when monetizing their games.

Opinions on DRMs

65.7% of Gamers Don't Like The Idea of Cloud Gaming

72.4% of gamers don’t think that DRMs like Denuvo who severely impact the performance of games should exist. Companies still use those DRMs even though they only hurt their customers.

Those who would pirate their game can wait for a few weeks and won’t buy it just because they don’t want to wait.

Cloud Gaming is a new thing in the gaming world, and many call it the future of gaming. Let’s see what the gamers have to say.

Opinions on Cloud Gaming

65.7% of Gamers Don't Like The Idea of Cloud Gaming

65.7% of gamers don’t like the idea of Cloud Gaming even though there are services like Google Stadia which will be available soon, which is purely made for Cloud Gaming. There are a lot of problems with Cloud Gaming.

Monthly Fees for Specific Publishers

65.7% of Gamers Don't Like The Idea of Cloud Gaming

The last question in our survey was about services like Uplay+ and we asked gamers if they would ever pay a monthly fee to have access to games from a specific publisher.

68.6% of gamers would never pay for a monthly fee for services like Uplay+. No matter how much they try to push their new agenda, seems like gamers won’t stand for it.

They may want for Cloud Gaming and subscriptions to be the future of gaming but the majority of gamers don’t want them.


That’s it for our article guys. I hope you liked it. What do you think about the results? Did you find them interesting? Tell us your opinion on the comments below. See ya in the next article.

For those of you that want to see all the answers from each person. Here is the file.

You can support us and get notified when we post a new article by following us on Twitter, liking our Facebook Page and sharing our articles.

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Max Payne 3 PC Review

Max Payne 3 PC Review

Hi guys! Today I will talk about Max Payne 3. As always, the review will have three parts, firstly I will talk about the storyline, then about the gameplay, afterward, I will talk about the visuals and finally, I will tell you my personal thoughts and give you a rating for the game from 0-10 (10 being the best).

Max Payne 3 PC Review

Storyline

I know Max Payne 3 is an old game but I have been hearing good things about it and I thought I should try it out.

I can’t say that I felt anything from the story of the game. It felt pretty average, it was there to give you a reason for all this shooting and killing and I can say it did its job. The inner thoughts of Max throughout the story were enjoyable and I have to say it’s something that I haven’t seen in another video game I have at least to this extent.

The only problem I have with the game and how it handled the storytelling is that there were too many cutscenes and too many times I lost control of the character to watch the cutscenes and that for me was annoying.

Gameplay

The main ability that you will use throughout the game is the slow motion. When you jump the game goes into slow motion and it gives you time to shoot every enemy that you can while you are in slow motion.

You can say this is something that shows that the game was ahead of its time since it’s a very unique mechanic that you don’t see often. Personally, the only other game that I remember that had something similar to this is Quantum Break.

The negative thing is that this game mechanic is the only thing you will use for the entirety of the game. There are no other abilities you unlock, no other gear or weapons. Just this game mechanic. Some may say that’s enough, but for me it got old halfway through the game.

I believe the game needed something more for you to use while you fight enemies. Many people will disagree with me on this, but nevertheless this is my review and I have to say my honest opinion.

As for the weapons that you get to use. There is enough variety in the weapons department, but most of the time I used the same kinds of weapons because they were the most efficient for my playstyle.

Now let’s talk about the difficulty. I played it on hard mode since that was the hardest difficulty you could choose at your first playthrough. There are 2 other difficulty settings that unlock after you beat the game at hard mode. Those are the Hardcore mode and the Old School mode. I never played on those settings. I just finished the game on hard mode.

I have to say hard was challenging at times and I guess Hardcore and Old School modes will give you an even more challenging experience. I believe those of you that are hardcore gamers will find what you are looking for in terms of challenge in this game.

Visuals

Max Payne 3 has very good graphics even by today’s standards. I played the game on the highest settings possible and I have to say it looked pretty good. The environment looks solid, and you fight in some interesting locations. As for the customization, the game has none. You basically play with the clothes you are given from start to finish.

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Final Thoughts

Max Payne 3 is a unique game that was ahead of its time and has a unique feature that you won’t easily find somewhere else. That said it has some flows. As I said this unique feature with the slow-motion is the only thing that you will use to fight enemies.

There are no other abilities, so you will play the 10-hour story mode doing the same thing over and over again.

For me that’s not enough, you might have a different opinion and if that’s the case then good for you, I hope you enjoy the game more than me. Currently, the base game is sold for 20 dollars/euro on steam.

I don’t recommend the game at this price, I would recommend that you wait for the sale of at least 50% if not more. It’s a good game but it’s old enough that it shows on the gameplay.

Final Verdict

Storyline: 8.2

Gameplay: 8.0

Visuals: 8.0

General Rating: 8.0

That’s it for my review guys, I hope you liked it. If you liked the game leave a comment down below and tell me what you liked the most about this game. See ya in the next article.

You can support us and get notified when we post a new article by following us on Twitter, liking our Facebook Page and sharing our articles.

Here is the link for the images I used:

https://www.igdb.com/games/max-payne-3/presskit

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Don’t Starve Review

Don't Starve Review

A game that is frequently compared to Minecraft, Don’t Starve is an action-adventure survival game with a mix of roguelike. The game was released in 2013 and received numerous updates since then.

Besides Don’t Starve, this review will cover Don’t Starve Together, i.e. its multiplayer version.

Is the game really worth it, or is it just another Minecraft clone?

This review will be split into storyline, gameplay, visuals, and finally, the personal thoughts section. Without further ado:

Storyline

The storyline is quite enigmatic at best and is fully accessed by finding a specific gate in the overworld.

Through that, you will play the game’s campaign mode, which has 5 stages, each with different requirements to fulfill.

By playing and finishing it, you find out what this world is, who the antagonist is, and why you are there, but not much else.

Gameplay

Being a survival game, your main goal is to survive. But that is harder than it sounds.

I will talk about the Reign of Giants version in this review, not Shipwrecked, as it more closely resembles the original game. I might add the other expansions at some point of course.

Essentially, (almost) everything in this game is hostile. Day or night, autumn or winter or spring or summer, it doesn’t matter.

The most hostile thing is Charlie. Charlie is basically the antagonist’s right hand (and the main antagonist in the multiplayer version).

Her only purpose in-game is to instakill you in the night. If the night comes and you don’t have a valid light source nearby, you will die from Charlie.

Generally, your first goal should be to forage grass tufts and twigs in order to build your first tools.

Then, using an axe, you cut some trees to have wood for a fire at night.

Generally, though, you will want to explore and fill out your map, foraging while you do. Eventually, you will find a good enough position (there aren’t many requirements for a position) to build a base.

In your base, using gold that you must find, as well as some other items, whether base or refined, you will build basic structures that allow you to discover newer, more advanced recipes for newer, more advanced weapons, tools, and miscellaneous things.

These are the extreme basics. The game gets far more complicated. Let’s start with survival.

Having a base helps nothing with surviving (other than being able to have better equipment). Any hostile mob can just waltz in your base and kill you. So you have to be very, very careful.

Besides not getting killed by mobs, you also have to sustain your hunger and sanity.

Hunger is pretty straightforward. With an empty stomach, you lose health. Most basic foods don’t fill you up that much, but you’ll build a crock pot, and through experience (and by experience I mean the Don’t Starve wiki), you’ll find the best recipes.

Food goes rotten after a while of not being eaten, but you can preserve it longer if you store it in a freezer.

You can also create various farms of most edible things in order to have a constant form of food and not need to scavenge the already limited resources.

Sanity is something that you will usually want high. As it lowers, you start hearing and seeing things and shadows, the lower it gets, the more corporeal they become.

After a point, the shadow creatures will be able to hurt you, and you hurt them.

While your goal is to survive, a lot of times you will need to kill them as they give you an item that is essential to start building magic items and weapons.

The sanity is heightened or lowered by various acts within the game. Most of them make sense in the real world.

For example, picking flowers and sleeping well raises sanity while digging graves and staying up at night lowers it. There are many things that you will have to learn.

Every character’s sanity is a bit different, as some characters are scared more or less easy, and others can raise sanity using unconventional ways.

Now about the seasons. The game always starts in autumn, which is by far the easiest season. It then cycles to winter -> spring -> summer -> autumn until you die.

The rule is that seasons last a specific amount of time depending on your expansion.

Each season (besides autumn, I guess) has something for which you must prepare, lest you die in a few days into the season.

Winter is extremely cold and each night lasts way longer. You must have prepared a lot of heat sources for when traveling (except if you want to spend the whole season by your campfire), and warm clothes. Not preparing correctly will result in death by frostbite.

During the winter, food is preserved much longer, but farms never grow anything.

Spring is full of rains and thunders, and, not only you must build a lightning rod, you must also build umbrellas and other clothes to keep you dry.

Becoming wet is mostly just a nuisance, but it could become deadly as you could freeze.

Of course, due to constant rain, sanity drops rapidly during the spring.

Summer is practically hell on earth. The only good thing is how long days are.

In summer, you must do the opposite of winter. You must find a way to stay cool (you even have endothermic fires instead of the usual fire pit). Failing to do so will result in death by overheating.

Not only that, but food spoils much faster. At least farms grow food much faster as well.

Every season has its own seasonal giant too. They are hostile mobs, but super tanky and very hard to beat, and extremely dangerous. Killing one grant you unique items.

The map generally has a lot of different areas, each with its own danger and things to look out for.

The game is definitely not beginner-friendly, and it will take you a lot of attempts to find out what you must do and why.

Each character has very unique strengths and weaknesses that you must take into account while playing.

The most frustrating thing by far is that death is permanent (except in very rare cases). You can be trying for hours and maybe days, only to lose all progress because you died while not paying attention. Then you must repeat the whole process from the start, which becomes tedious fast.

Fortunately, that is not the case for multiplayer, as there is a (relatively easy to build) item that revives your fallen friend at the cost of Max HP (which can also be fixed).

The combat is very weird. If you have a melee weapon, you can left-click something to automatically attack it once. Repeat until one of you dies.

The problem is that, as you cannot move when attacking, and since the mobs try to attack as well, you must do quite a lot of kiting to battle properly.

Combine this with the fact that every mob has a different attack animation and wind-up time, and you have the recipe for hard.

All in all, the game is pretty complicated from the get-go, and permanent death doesn’t make it much more pleasant than it already is.

However, the game counts score based on the number of days you survived, so I can see why they did it.

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Visuals

The game’s graphics are very cartoonish. That’s not bad at all, it actually helps you have lots of fun while exploring and interacting. The game is actually praised for its graphics.

The cartoonish graphics make the game playable on the worst of PCs, without any fps problem, which further adds to the game’s tally.

The SFX are also nothing short of amazing. Besides the SFX for the game and mobs (which are awesome), every character has a witty line related to their personality when you try to right-click something.

The reason I’m saying this is because when they do, the make a sound effect, and each character has his own specific organ from which the sounds come from.

Personal Thoughts

So the game is frequently compared with Minecraft. The game’s creators have stated that Don’t Starve was heavily inspired by Mojang’s colossus.

But the 2 games are nothing alike. Don’t Starve is far more complicated than Minecraft will ever be.

Sure, you can build a lot of unbelievable contraptions in Minecraft, but the basis is building, you use your brain for the rest.

In Don’t Starve, you must memorize tons of things and make lots of mental notes for every phase of the game.

Minecraft gives you the freedom to do what you want, while Don’t Starve expects you to survive.

While it boils down to personal preference, there is a reason why Minecraft is more popular (besides being more kid-friendly).

Final Verdict

Storyline: 6.5

Gameplay: 7.8

Visuals: 6.5

General Rating: 6.9

That’s it for my review. Di you play Don’t Starve? Do you prefer it more than Minecraft. If you have anything to add, feel free to leave a comment on the comments section down below.

The image(s) I used is/are from this/ese site(s):

www.igdb.com

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Anticipated PC Games – Fall 2019

Anticipated PC Games - Fall 2019

Hi guys! Today I will tell you the games of Fall 2019 that in my opinion, you should look out for. There are so many games released this Fall but those that I have written in this list are those that I think you should keep in mind. So without further ado let’s begin.

Gears 5 – September 10

I think most of you have at least heard of the Gears of War franchise. It is a very popular franchise with solid games. The game is a third-person shooter. The reviews for this game are very good and most people will say that this is the best installment in the franchise. So if you like third-person shooters, you should definitely check this game out.

Greedfall – September 10

Greedfall is a game that the Spiders Studio has given a lot of time and effort to make. Spider Studio so far has made games with a small budget and this is their first big game. The reviews are very good. The game is solid, though it has some problems mainly due to the budget. Despite of that if you like RPGs then you must check out this game.

Borderlands 3 – September 13

Borderlands is another popular franchise that many people love. Borderlands 3 is an action role-playing first-person shooter game. Critics and gamers give high praise to this game and most people say that this is a must-have for the fans of the series. If you like fps role-playing games then have a look at it.

The Surge 2 – September 24

I recently finished the first Surge game, here is my review of it. Now the Surge 2 does what the first Surge does and it improves upon it. It’s a game that follows the Souls game formula. Meaning it offers challenging fights with bosses and normal enemies and focuses a lot on exploration.  The Surge 2 has received solid reviews and it’s without a doubt a good game. If you like challenging third-person RPGs then this might be a game for you.

Code Vein – September 27

Code Vein is another game that follows the Souls game formula. Just like the Surge 2 it offers challenging fights with bosses and enemies and focuses on exploration. This game has also received solid reviews and it’s considered a good game. If you like third-person RPGs and challenging games then you should check this game out.

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Tom Clancy’s Ghost Recon: Breakpoint – October 4

Tom Clancy’s Ghost Recon: Breakpoint is a third-person tactical shooter game. It’s a sequel to Ghost Recon Wildlands which I reviewed here. I played the open beta a few days ago and I have to say it is definitely an improvement compared to the first game, though it still has some problems that need to be fixed before release. If you like tactical third-person shooter then have a look at this game.

The Outer World’s – October 25

The Outer Worlds is a single-player first-person sci-fi RPG. So far the game has positives reviews from those that have managed to play a portion of it before the release. Many say “this looks like Fallout but in Space”. This sure is a promising game and let’s hope that it doesn’t disappoint. If you like single-player first-person RPGs then don’t forget this game.

Call of Duty: Modern Warfare – October 25

Call of Duty Modern Warfare shows a lot of promise through the gameplay we have seen so far and the new engine that it was made on brings the game to another level. The only problem with this game so far is the publisher which is Activision. A publisher that is notorious for microtransactions. Let us hope they don’t destroy a good game through the miscommunications system. If you like fps games then you should definitely keep this game in mind.

Star Wars Jedi: Fallen Order – November 15

Anticipated PC Games - Fall 2019

Star Wars Jedi: Fallen Order is the first single-player Star Wars game we get since the Force Unleashed series. It is certainly a highly anticipated game, though with EA you have to be careful with the microtransactions. So don’t preorder and wait a few weeks till you buy just to be safe, but if you don’t mind spending money then do what you think is best. I hope EA doesn’t disappoint us again. If you like Star Wars and single-player action games then keep an eye on this one.


I hope that you liked my article guys. Are there any games that you think should be on this list? Write a comment down below and tell me. See ya in the next article.

You can support us and get notified when we post a new article by following us on Twitter, liking our Facebook Page and sharing our articles.

Here are the links for the images I used:

https://www.igdb.com/games/gears-5/presskit

https://www.igdb.com/games/greedfall/presskit

https://www.igdb.com/games/borderlands-3/presskit

https://www.igdb.com/games/the-surge-2/presskit

https://www.igdb.com/games/code-vein/presskit

https://www.igdb.com/games/tom-clancys-ghost-recon-breakpoint/presskit

https://www.igdb.com/games/the-outer-worlds/presskit

https://www.igdb.com/games/call-of-duty-modern-warfare/presskit

https://www.igdb.com/games/star-wars-jedi-fallen-order/presskit

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The Surge PC Review

The Surge PC Review

Hi guys! Today I will talk about The Surge. As always, the review will have four parts, firstly I will talk about the storyline, then about the gameplay, afterward, I will talk about the visuals and finally, I will tell you my personal thoughts and give you a rating for the game from 0-10 (10 being the best).

The Surge PC Review

Storyline

First, let’s talk about the story of The Surge. I am going to be honest with you guys. I didn’t get much of the story of this game at all.

I think the problem was that you learned most of the story through voice recordings that you found throughout the game and while you were listening to the voice recording you were forced to fight with enemies most of the time so it wasn’t easy to focus on what you hear while trying not to die.

Because of that, you might not hear some parts of the story that were important to understand some later parts of the story and so you get confused and can’t understand much of what’s happening.

Personally, I gave up trying to understand the story because of this and just played the game for the challenge of it.

Gameplay

The basic thing you need to know about the story is that you wear some exoskeleton and fight bad guys with exoskeletons like you that after an accident they became zombie-like and lost control of their exoskeletons.

Now for the game mechanics. The Surge brings something new to the table. As you fight enemies you choose to focus on a part of their bodies, for example, the arm and if you bring their health low enough you will be able to perform an execution combo that will kill them and cut of the body part that you chose to focus. Then you will get the gear that was attached to that body part and you will be able to use it yourself. That happens with every part of your gear.

Basically, you collect the gear that you use from your enemies. That is a very interesting concept and the way it is executed forcing you to choose which gear you want from the enemy you are fighting.

You can also upgrade your gear with tech scraps, which are the currency of the game and you get them while killing enemies and you can also find them throughout the game as items pick up.

Now let’s talk about the difficulty of the game. First of all, you can’t change the difficulty. The game has a default difficulty and if its too hard for you then your only choice is to get better.

Personally, I didn’t find the games’ base difficulty to be that hard to manage. When you finish the game, you will unlock new game plus which increases the game’s difficulty.

I didn’t play the game a second time with new game plus because I didn’t feel the need to play the game from the start. For me, one playthrough was enough.

As for the enemies you will face, there are a lot of different types of enemies, so you won’t get bored fighting the same enemies over and over again. There are also tons of items that you can use to fight those enemies and you will surely get to experiment with a lot of builds.

Beside the gear that you use to fight enemies, meaning the weapons and armor, there are also implants that you can equip to your character to give him different stats and abilities. There are a lot of different implants in the game and they severely affect the way you play the game, so choose wisely.

One thing that you should watch out for in this game is the level design. The game uses a level design similar to souls like games, meaning that you have to find the medstations which are your rest point and the place you can upgrade/change gear and when you die you return to the medstation you last visited.

Also, you unlock shortcuts throughout the game that you can use to get back to the medstation faster from an area that normally it would take a lot of time to return to from the medstation through a normal route.

Visuals

The Surge looks good, but the problem for me is that you play 95% of the game in closed places, so you see the same kinds of environments everywhere. The game has a realistic excuse for this, because of the story, but it still gets boring to look at the environment around you. There is nothing visually pleasing about it.

As for the customization, the game has minimal customization, meaning you can change the color of the clothes that you wear, but there aren’t many colors to choose from. 

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Final Thoughts

The Surge is a good experience for those that like challenging, and Hack ‘n’ Slash games, but I wouldn’t recommend paying the full price for it. Wait till it goes on sale. The combat is good with some things that you haven’t seen in other games, and as for the story, for me, they did a poor job in the way they told the story(I explain this further in the gameplay section for those of you that went straight to final thoughts). The visuals are good but nothing special.

Final Verdict

Storyline: 7.8

Gameplay: 8.5

Visuals: 8.5

General Rating: 8.2

That’s it for my review guys, I hope you liked it. If you liked the game leave a comment down below and tell me what you liked the most about this game. See ya in the next article.

You can support us and get notified when we post a new article by following us on Twitter, liking our Facebook Page and sharing our articles.

Here is the link for the images I used:

https://www.igdb.com/games/the-surge/presskit

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Antichamber Review

Antichamber Review

Antichamber is a puzzle game like no other. Designed to break your mind, it will sure make you spend hours trying to solve it.

The game was developed by a single person, a feat that is quite impressive.

This review will have a storyline, gameplay, visuals, and finally, a personal thoughts section. Without further ado:

Storyline

The game doesn’t have any storyline, except maybe the weird ambiguous ending.

Still, there is not much for debate, as there is no dialog nor clues that hint at the existence of a structured story.

Gameplay

Ok, so the gameplay is pretty much… to break the rules of physics.

Unlike the other similar puzzle games, this game doesn’t use core laws of nature like reflection or gravity. Instead, it utilizes paradoxes and creative thinking.

Let’s start from the start.

You begin in a single room with an interactable wall to set your preferences and settings.

There are 2 main walls that matter. The left wall (taking the “settings” wall as a point of reference), which is originally empty, and the right wall, which only has a single square.

Across the “settings” wall is a glass pane that shows a room with 3 doors, 1 of which has an “Exit” sign above it.

The right wall is the main wall. It is essentially your map. You’ll be using it to navigate through the maze. Now, the maze works a bit weird.

First things first, you can exit the maze at any time using the “Esc” key from your keyboard. Doing so will not make you lose progress at all, instead, all your progress will be noted on the map. However, you will lose progress made in that specific puzzle you made if you did not complete it.

Every time you “escape”, you have the choice of returning to any point of the maze in order to re-explore it or take another path (as most intersections have more than 1 choice to take).

Your final purpose is to complete the map.

The left wall keeps the images from the game’s hints. As you explore, you will find many hints scattered. These hints don’t give you the solution, rather, they literally hint towards it.

So, every hint will be stored on the “hint” wall, which you can click to see better.

I mentioned that the game utilizes creative thinking and paradoxes. Time for an explanation.

The maze is not a maze in the traditional sense. You will have to be very creative with your choices.

For example, you might face 2 options of taking the stairs either up, or down, with the correct option being to go back from where you came from.

This is where paradoxes come in. Sometimes, the room you came from won’t exist and will be replaced with a different room, should you go back.

You may find different results and room if you walk, or run.

Heck, you can even teleport to another room simply by looking through some window-like things.

At some point, inside the maze, you will find a “manipulation” gun, which gives you… well, limited manipulation abilities like placing tiny blocks or changing shape sizes.

There are many “manipulation” guns, and I better let you find them on your own.

Generally, this game contains many impossible object geometries and it can be a real brain teaser.

So, once you complete the core set of puzzles, you gain access to the exit door, which will lead you to the final puzzles for you to solve. You know that it’s over when the game’s logo appears, a Möbius strip.

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Visuals

The graphics are whacky. I really mean it when I say it. The game will make you feel like you took psychedelic drugs, with all the colors and the mind games. Other than that, it’s an indie game. The graphics aren’t triple-A, but they aren’t pixel art graphics either.

Personal Thoughts

The game is a roller coaster. And I don’t mean it in a bad way.

Generally speaking, this game will probably surprise you with all its mind bending puzzles. The always colorful environment certainly helps with this.

What’s for sure, the game is not going to take you mere hours to finish, like other more story-driven puzzle games. The game will take you days to finally finish, not out of sheer hardness, but from its stubbornness and content.

I certainly recommend this game to all you puzzle lovers as it will surely give you a challenge.

Final Verdict

Storyline: –

Gameplay: 8.8

Visuals: 6.5

General rating: 7.7/10

If you try this game out, let me know how it was and how you liked it in the comments down below.

You can support us and get notified when we post a new article by following us on Twitter, liking our Facebook Page and sharing our articles.

The image I used is from this site:

www.igdb.com

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My Opinion on Retail WoW vS WoW Classic

My Opinion on Retail WoW vS WoW Classic

Now that WoW Classic has been released, we can safely compare it to the standing Retail version of WoW. I will compare the 2 in terms of Storyline, Gameplay, Visuals, as well as give you some of my personal thoughts. Without further ado:

Storyline Comparison

Provided that WoW Classic is simply the oldest version of Retail WoW, it should be fairly obvious that Retail has much more story and quests than its Classic counterpart.

That said, WoW Classic does have some of the older dungeons not currently available to Retail WoW (as the dungeon list is always updated with every new update), meaning that it does have storyline elements not available to Retail, but if we talk about sheer volume of storytelling, Retail easily wins.

Gameplay Comparison

Now here’s where it gets complicated.

You see, it’s been more than a decade’s difference between the 2 games. Obviously, as a constantly updating game, Retail WoW has lots of differences.

Let’s start with the simpler ones, like the leveling system.

Retail WoW has double the level cap of Classic Wow, with it being 120 (!) levels compared to Classic’s 60 levels. That’s why Retail has the whole leveling system more or less refined around its cap.

What that means is that in Retail WoW, you’ll be sharing your level with that of the mobs you’re battling, making for much easier mass leveling.

On the other hand, dragging more than 2 mobs in Classic will probably spell death for you. Questing is also that much easier on Retail than on Classic.

Questing is a whole different issue here. But to finish about the leveling. It’s much easier to level on Retail and much more grindy on Classic. This makes Classic more rewarding to level.

Back to questing. As most things, it’s much easier in Retail than Classic. This makes it so that quests feel less personal in Retail, as you spend minimal time and invest minimal resources in them.

Now, on to the talents and skills.

Classic WoW unlocks the talent tree by level 10. Afterward, for every level, you earn 1 talent point per level. Retail works similarly, but gives you a talent point every 15 levels instead to accommodate for the higher level cap.

That does not mean that their talent trees are identical however. Classic’s talent tree system is problematic at best. This was a huge problem back then.

The problem is that every class in Classic has only 1 optimized build path and most talents out of the optimal path (and some inside of it) are borderline useless.

In Retail, every class is more closely tied to its talent tree, and every talent tree offers you between at least 1 meaningful option among the talents.

It’s a bit different about the skills though. Retail WoW gives you fewer skills to manage, and they are based on your current specialization.

Classic on the other hand has way more skills for each class and are optimized to do more things, but having so many skills to manage can be quite hard.

All in all, Classic is much harder to master on this regard.

Especially in PvP scenarios, in Retail, a good player can show by their clever use of their abilities.

In Classic however, that’s just the half of it. You must also be great at managing every spell you have and make sure you play it at the right time.

Of course, there are the races and classes. Classic WoW has fewer races and also, no race from the Horde can be a Paladin, and no race from the Alliance can be a Shaman.

Retail WoW also has more classes with 12 against the 9 of Classic. However, due to the restrictions I mentioned, and since you can’t have characters in the Alliance and in the Horde, effectively, the number of classes to choose from in Classic is 8.

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Visuals

The Retail WoW has mostly upgraded graphics but since we are talking about WoW, they are pretty similar.

However, Blizzard did improve upon Classic’s base graphics, so newer players can experience the hardships of old without getting a headache from the dated graphics.

There is also the the option to actually have the graphics exactly as they were, if you are that kind of person.

Personal Thoughts

Through the comparison, it became pretty obvious that Classic is (much) harder than Retail.

Now, you may see that most players prefer the Classic WoW. That is in part due to nostalgia.

My personal opinion is that new is (almost) always better. Sure, it’s important to look back and see how we got here. and we should always appreciate our legacy.

But we must move on. Sure, Retail WoW is not perfect. Far from it. But that is what WoW is now. And it has more classes. And races. And areas. And lore.

I know that my opinion is controversial, but that’s how I feel. Most will prefer the old system of countless grinding, but the newer system is much ore new player firendly.

What I really hate is people wanting to play one of the versions and disregarding the other with no valid arguments.

In the end, play both as if you own one you get the other for free.

However, if you are low on budget, I highly suggest that you play Classic first.

To play Retail if you are new means that you have to pay for the newest expansion, and you cam try out the basis of the game in Classic and then decide if you want to have an expanded universe and lore.

What you need to keep in the end is that Classic needs more grind and feels more like the traditional experience of MMORPGs (it is their forefather after all), and Retail is more optimized around quickly leveling up so you can play with friends and be a more casual experience.


That’s it for my comparison and opinion. What do you think? Which of the 2 versions do you prefer? Do you agree with my opinion? Let me know in the comments.

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Here is the link for the images I used:

www.igdb.com

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Control PC Review

Control PC Review

Hi guys! Today I will talk about Control that was made by the developer that also made Quantum Break, the game I reviewed in my previous article.

As always, the review will have four parts, firstly I will talk about the storyline, then about the gameplay, afterward, I will talk about the visuals and finally, I will tell you my personal thoughts and give you a rating for the game from 0-10 (10 being the best).

Control PC Review

Storyline

The story of Control unfolds like a mystery series. There are a lot of questions that you will have about what’s going on and I am not sure if by the end of the game you will get the answers to all of those questions.

I personally can’t say that I fully understood the story and what was going on. Even though I didn’t fully understand the story, I liked the story and I have to say it was interesting.

I will not say anything more about the story. I will leave it to you to decide if you like its storytelling or not.

Gameplay

Let’s talk about the game’s mechanics now.

Your character (Jesse) has telekinetic abilities and as you progress through the game you unlock more abilities.

You will be able to throw most of the environment objects to your enemies, you will also be able to fly, control enemies to make them fight for you, you will be able to make a shield that protects you from enemies attacks and you will be able to dodge attacks with a super dash.

You also have a weapon (gun) that has several forms that you unlock with the experience and points you get through playing the game.

You also unlock upgrades to the abilities you have so that they become stronger.

I have to say I liked a lot the telekinetic abilities, but a rarely used all of them.

I mostly used flying, super dash and the ability to telekinetically throw things at your enemies (this last ability does a lot of damage and it’s extremely fun to use).

The environments are destructible to a certain extent and that makes the fighting even more fun.

As for the enemies, I can’t say that there a lot of different types of enemies. You will mostly fight the same kinds of enemies again and again.

I didn’t have a problem with that because of how fun the fighting is in the game.

I have 2 problems with the game.

The first is that you can’t choose the difficulty, meaning that everyone plays with the same difficulty. I didn’t find the game challenging enough.

The only time I had to really put effort was in the second to last story mission.

The second problem is that the game has some performance problems in some areas.

I have a GTX 1070 and an i7-7700, I played the game on high-quality settings and most of the time I had 70 fps but in some areas, I had my frames dropped to 31 fps.

It’s like it was forcibly locked there. It doesn’t happen very often, so it isn’t something that will seriously impact your experience but when it happens it’s annoying.

I played Assassin’s Creed Odyssey on the same PC and never did the game fall below 60 fps, so it’s an optimization problem. I hope they fix it in future patches.

Visuals

Now as for the Graphics. They are very good, but not the best out there. You will not have a problem with them.

The game takes place inside a building but there are some story missions that take place in areas that look amazing. As for the character you play with, there are some outfits that you unlock but out of all of them, I still prefer the default outfit.

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Final Thoughts

Control is an interesting third-person shooter game with a good story and a combat system that you don’t see very often.

I tried to find games where the main character has telekinetic powers but there aren’t many and those that exist are very old, so if you want to play as a character that has telekinetic abilities, this is the game for you.

Control is an enjoyable game that has some problems (as I mentioned above), but those problems aren’t serious and shouldn’t discourage you from giving this game a chance.

Final Verdict

Storyline: 8.4

Gameplay: 8.6

Visuals: 8.8

General Rating: 8.6

That’s it for my review guys, I hope you liked it. If you liked the game leave a comment down below and tell me what you liked the most about this game. See ya in the next article.

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Here is the link for the images I used:

https://www.igdb.com/games/control/presskit