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Faeria Review

Faeria Review

Faeria is one of the many CCGs (Collectible Card Game(s)) out there, and one that is fully digital at that.

Sporting a lot of favorable reviews, Faeria has become one of the few respectable card games left (that don’t have pay-to-win elements).

But how does it play out? Does it deserve positive reviews?

The review will be split into Storyline, Gameplay, Visuals and finally, Personal Thought sections. Without further ado:

Storyline

Ok, like most card games, the Faeria team has really put some effort into creating a deep and interesting universe.

I won’t bother with the story too much since it doesn’t affect gameplay, nor is it needed to play.

The base gist here is that you are an Outer God, a weaker version of celestial being creating miniature worlds.

There used to be an old, infinite world, but Ouroboros, a creation of the powerful Elemental Gods, who is stronger than any God separately, decided to destroy the world as it disturbed its peace and quiet.

Ouroboros was sealed for this, and to prevent him from devouring the new smaller worlds, the Gods decided to pour their energy, the Faeria, into the corners of the world.

Now, as the races saw how powerful Faeria can be, they struck a deal with the Outer Gods (the players).

The mortals will give the Outer Gods some artifacts which contain memories of the world (the Outer Gods can’t read them without a mortal link), and the Outer Gods will help the mortals utilize Faeria.

The mortals have many factions, but they are all separated into the following subcategories; Prairie, Lake, Forest, Mountain, and Desert.

Gameplay

So the storyline was centered around the gameplay.

You begin with your avatar and a hex of Prairie land above. Your purpose is to create a path to your opponent and kill him with your monsters.

Generally, every turn you’ll be getting at least 3 Faeria (mana points used for summoning).

Afterward, each player can perform 1 of 3 moves, and/or move their monsters before ending their turn. The 3 possible moves are:

  • Gain an extra Faeria.
  • Draw an extra card.
  • Place land.

The first 2 are self-explanatory.

PLacing land is a bit more complicated. You see, there is a map full of empty hexes. You must reach your opponent by building land. Alternatively, you might want to go for the Faeria Wells usually near the corners.

When you place land, you either place 2 Prairie Lands or 1 of each Elemental Land (Ocean, Forest, Mountain, Desert). You can place land either adjacent to land placed before, or adjacent to one of your creatures.

If a creature is situated next to a Faeria Well, you gain an extra Faeria every turn.

Faeria is used to summon. Every creature has a specific cost.

Additionally, most creatures have a specific land requirement to be played. For example, a creature might need 2 Mountain Tiles to be placed before it can be played. Some creatures have more complicated requirements like 2 Ocean and 2 Mountain.

That’s why it’s very important to manage your lands between having more land (and thus control of the map) or more Elemental Hexes (in order to play powerful creatures).

Every creature has an Attack Value, Health, and sometimes, an Ability.

They cannot move or attack the turn they are summoned, but every other turn, they can move one space, and/or attack any adjacent enemy creature and/or opponent.

The abilities vary from giving more movement, to straight-up buffing or debuffing other creatures. Some creatures are ranged.

There are many different strategies and deck builds that revolve around the game’s 4 elements and some strategies that involve the use of multiple elements.

Due to the game’s “pay once-play forever” policy, every card can be collected within a reasonable amount of time and grinding, without needing to pay more.

The game also has monthly tournaments and leaderboards, as well as official e-sports competitions (again on a monthly basis).

It is also an updating game, with new cards and features released to shake things up a bit.

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Visuals

The game doesn’t have outstanding visuals, but it isn’t really needed as it is a card game.

That said, while it can run on most PCs, it still remains pleasing to the eye, with things like card artworks and maps having solid looks.

All in all, it is what you’d expect from a card game.

Personal Thoughts

The game certainly offers much, and it does so by asking you for money once, in the beginning, and giving you everything after that.

Faeria is an awesome game to begin if you want to go for a card game that is either fully digital or if you want to avoid the mass-producing, popular card games that fall victim to power creeping, and pay-to-win policies.

I recommend this game to any of the above, and even to anyone who wants to try out something new in a card game, in the form of land management.

Absolutely worth it if you can find it on a sale or get it as a gift.

Final Verdict

Storyline: 7.0

Gameplay: 8.0

Visuals: 6.0

General Rating: 7.0

What do you think of Faeria? Do you like its “Land Management” gimmick? Do you think it should be free-to-play (and have microtransactions) like most other card games? Leave a comment down below.

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The following images are from the following sites:

https://press.faeria.com

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Code Vein PC Review

Code Vein PC Review

Hi guys! Today I will talk about Code Vein. As always, the review will have four parts, firstly I will talk about the storyline, then about the gameplay, afterward, I will talk about the visuals and finally, I will tell you my personal thoughts and give you a rating for the game from 0-10 (10 being the best).

Code Vein PC Review

Storyline

The story of code vein is revealed to the player in a rather unique way.

You have the typical way that the game tells you its story, with cutscenes throughout the level, and you can also view “optional”(they are optional in the way that you can skip the dialogue when you view the memories and just unlock the ability that each memory unlocks, because memories that you find throughout the game unlock abilities so you have to choose to see them to unlock the abilities, but you can skip the dialogue if you aren’t interested) memories of the characters of the Code Vein universe to learn what happened to them and how are they connected to each other and to your companions in the story.

The story of Code Vein is very interesting and once you figure out what is going on, you will like the game even more.

Gameplay

Code Vein is a game that improved upon the Dark Souls formula and became a game that I would recommend to anyone that wants to play a challenging game.

Code Vein has a variety of weapons, abilities, and classes that you can choose and that gives you the choice to play the game whichever way you want.

You can for example play as a caster doing damage with spells from afar or as a melee fighter doing damage up close, there are many other choices that I won’t mention here because it will literally take pages of text to describe all that you can do in this game.

The thing that I want you to keep from this is that you have the freedom to play the way you want to play the game and that the game doesn’t force you to play in a certain way.

As for the weapons that you can use, there is a variety but I have to say I would have liked the game even more if I had more weapons to choose from.

Now there are many different kinds of enemies in Code Vein and you won’t feel like you are fighting the same kind of enemies over and over. Some of the enemies are really challenging to the point that they feel like mini-bosses.

The bosses of Code Vein are unique, interesting to fight, and they are challenging depending on the build you play with.

The way you progress in each location is by going from mistle(the resting point/checkpoint) and eventually finding the boss of the location and killing it. The game encourages exploration because there are many items hidden in each location so you have to thoroughly explore it.

You can play the game solo, co-op with AI or co-op with another human. I played the entire game solo, and I also played NG plus solo. The only parts where I tried co-op is when I was farming before I started NG plus and I have to say playing with AI makes the game very easy and I would discourage those of you that want a challenge to play with ai or co-op in general.

Visuals

The graphics of Code Vein are really good. It feels like you are watching an anime. The only problem I have is that the areas that I played in throughout the game didn’t really captivate me. I would have liked a more eye-catching level design.

Now I will talk about my favorite thing about this game and I think that this is its biggest selling point and that is the character customization. This game has a really deep character customization and it gives you a lot of options when you create your character, the only thing I would like to have more option about in character customization are the clothes, cause the clothing options felt limited but compared to other games this customization on a whole different level.

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Final Thoughts

Code Vein is a great game that anyone that likes the Soulslike genre should buy. It is an amazing addition to the genre and I believe that there will definitely be a sequel to this game.

The combat is solid and the graphics are what you expect from a 2019 game and it has one of the best character customization systems you will find nowadays. The only problems for me are that the game encourages co-op but co-op makes the game very easy, and that the level design isn’t really impressive and memorable.

Final Verdict

Storyline: 9

Gameplay: 9

Visuals: 9

General Rating: 9

That’s it for my review guys, I hope you liked it. If you liked the game leave a comment down below and tell me what you liked the most about this game. See ya in the next article.

You can support us and get notified when we post a new article by following us on Twitter, liking our Facebook Page and sharing our articles.

Here is the link for the images I used:

https://www.igdb.com/games/code-vein/presskit

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Rome: Total War Review

Rome: Total War Review

Rome: Total War is a game developed by The Creative Assembly and released in 2004. It belongs to the Total War Series of games, and is one of the best strategy games ever made. It went on to have 2 (not so successful) expansions and 1 sequel.

What makes Rome: Total War so great. Can it still be played? Thes review will be split into Storyline, Gameplay, Visuals, and finally, Final Thoughts sections. Without further ado:

Storyline

The game doesn’t have a storyline. You are the leader of 1 of the available 20 (+1) factions, and your goal is to have the biggest empire known to man. More on that on the gameplay section.

Gameplay

The gameplay is the classic “pick a faction, manage their economy and armies and rule the world”.

So, you begin by choosing one of the available factions. Normally, there are the 3 Roman factions as the only choices. Eventually, you will unlock the rest of the 8 unlockable factions by winning campaigns.

However, by messing with the game’s files, you can have all of the 20 factions unlocked. There is the +1 “Faction” of Slaves (who are just the rebels), so if you want to play with them, you have to keep 1 other faction unplayable, but you can switch as many times as you want.

The most important game setting is Short or Long Campaign. In the Short one, you have to destroy your closest enemies (depending on your Faction) and rule at least 15 Provinces (towns).

In the Long Campaign, you must control at least 40 Provinces plus the grand city of Rome.

Each faction has a specific cultural tag, but that doesn’t affect gameplay. For reference, the cultures are Romans, Eastern Cultures, Barbarians and Greeks.

You begin the game with your Faction and its starting Provinces. From there, you will have to manage the economy, make sure the people are happy (lest you get a revolt and lose your Province to the Rebels) and plan your strategy.

Regularly, it’s not so hard to start snowballing if you are aggressive during the early game, and if you get to have a huge amount of money, it’s game over as you can just bribe any large armies that don’t contain a rival’s Faction Faction Leader or Heir.

When you attack, you have the option of playing the battle in the 3D battlefield or let the AI automatically resolve it.

In-game battles have a lot of depth and strategy and are quite hard to master. You have to be clever with every unit band you own, and there is a lot of micromanaging.

You also have to learn unit weaknesses and strengths.

Besieging a town (or defending it) is extra hard, as you also have to manage your (or your opponent’s) siege equipment, and make sure they don’t take hold of your Town Square.

Auto Battling is much faster, but is really bugged. On higher difficulties, Auto Battles almost always end in defeats (unless you have a tremendous advantage).

Naval battles are always automatic.

Generally speaking, the game tends to be extremely easy on lower difficulties, but absolute hell on later ones.

The game also has the diplomacy part. You can make allies, trade with other factions, take map information, or even demand tribute.

But besides the diplomats, you can also train Spies to send to armies and Provinces. A good spy may even open the rival’s Province gates for you, thus eliminating the need for siege equipment.

And you can train assassins as well. Assassins can either kill a target or burn a building. They tend to start weak, so I advise you to give them easy missions to train them before you start taking generals and Heirs.

Each Faction has a basic thing they’re really good at, and every Faction has a set of exclusive units. Though most of the normally locked Factions are very weak (which is why they were locked in the first place).

But hey, if you want a good challenge, there’s nothing better than taking the Scythians on Very Hard difficulty.

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Visuals

The game has outstanding visuals for its age. Back then, they were impressive. Of course, they’re nowhere near today’s triple-A standards.

This is a game that you can easily play without getting a headache, like other games of that age.

All in all, the graphics have aged very well.

Final Thoughts

As I noted, the game’s visuals have aged pretty well. That goes for the whole game in general.

You can still play this game today and be entertained. There is even a mobile version for more portability.

And the fact that it’s old doesn’t mean you won’t enjoy it as much.

I highly suggest you buy this on mobile devices. However, on PC, I think that buying its sequel, Total War: Rome II is a far better option.

But there is a reason why many consider this one of the best games of all time. And you won’t regret playing it.

Final Verdict

Storyline: –

Gameplay: 8.0

Visuals: 5.5

General Rating: 6.8

Have you played this game before? Have you tried it on mobile? Want to learn more on file manipulating for more factions? Just leave a comment below.

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Max Payne 3 PC Review

Max Payne 3 PC Review

Hi guys! Today I will talk about Max Payne 3. As always, the review will have three parts, firstly I will talk about the storyline, then about the gameplay, afterward, I will talk about the visuals and finally, I will tell you my personal thoughts and give you a rating for the game from 0-10 (10 being the best).

Max Payne 3 PC Review

Storyline

I know Max Payne 3 is an old game but I have been hearing good things about it and I thought I should try it out.

I can’t say that I felt anything from the story of the game. It felt pretty average, it was there to give you a reason for all this shooting and killing and I can say it did its job. The inner thoughts of Max throughout the story were enjoyable and I have to say it’s something that I haven’t seen in another video game I have at least to this extent.

The only problem I have with the game and how it handled the storytelling is that there were too many cutscenes and too many times I lost control of the character to watch the cutscenes and that for me was annoying.

Gameplay

The main ability that you will use throughout the game is the slow motion. When you jump the game goes into slow motion and it gives you time to shoot every enemy that you can while you are in slow motion.

You can say this is something that shows that the game was ahead of its time since it’s a very unique mechanic that you don’t see often. Personally, the only other game that I remember that had something similar to this is Quantum Break.

The negative thing is that this game mechanic is the only thing you will use for the entirety of the game. There are no other abilities you unlock, no other gear or weapons. Just this game mechanic. Some may say that’s enough, but for me it got old halfway through the game.

I believe the game needed something more for you to use while you fight enemies. Many people will disagree with me on this, but nevertheless this is my review and I have to say my honest opinion.

As for the weapons that you get to use. There is enough variety in the weapons department, but most of the time I used the same kinds of weapons because they were the most efficient for my playstyle.

Now let’s talk about the difficulty. I played it on hard mode since that was the hardest difficulty you could choose at your first playthrough. There are 2 other difficulty settings that unlock after you beat the game at hard mode. Those are the Hardcore mode and the Old School mode. I never played on those settings. I just finished the game on hard mode.

I have to say hard was challenging at times and I guess Hardcore and Old School modes will give you an even more challenging experience. I believe those of you that are hardcore gamers will find what you are looking for in terms of challenge in this game.

Visuals

Max Payne 3 has very good graphics even by today’s standards. I played the game on the highest settings possible and I have to say it looked pretty good. The environment looks solid, and you fight in some interesting locations. As for the customization, the game has none. You basically play with the clothes you are given from start to finish.

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Final Thoughts

Max Payne 3 is a unique game that was ahead of its time and has a unique feature that you won’t easily find somewhere else. That said it has some flows. As I said this unique feature with the slow-motion is the only thing that you will use to fight enemies.

There are no other abilities, so you will play the 10-hour story mode doing the same thing over and over again.

For me that’s not enough, you might have a different opinion and if that’s the case then good for you, I hope you enjoy the game more than me. Currently, the base game is sold for 20 dollars/euro on steam.

I don’t recommend the game at this price, I would recommend that you wait for the sale of at least 50% if not more. It’s a good game but it’s old enough that it shows on the gameplay.

Final Verdict

Storyline: 8.2

Gameplay: 8.0

Visuals: 8.0

General Rating: 8.0

That’s it for my review guys, I hope you liked it. If you liked the game leave a comment down below and tell me what you liked the most about this game. See ya in the next article.

You can support us and get notified when we post a new article by following us on Twitter, liking our Facebook Page and sharing our articles.

Here is the link for the images I used:

https://www.igdb.com/games/max-payne-3/presskit

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Don’t Starve Review

Don't Starve Review

A game that is frequently compared to Minecraft, Don’t Starve is an action-adventure survival game with a mix of roguelike. The game was released in 2013 and received numerous updates since then.

Besides Don’t Starve, this review will cover Don’t Starve Together, i.e. its multiplayer version.

Is the game really worth it, or is it just another Minecraft clone?

This review will be split into storyline, gameplay, visuals, and finally, the personal thoughts section. Without further ado:

Storyline

The storyline is quite enigmatic at best and is fully accessed by finding a specific gate in the overworld.

Through that, you will play the game’s campaign mode, which has 5 stages, each with different requirements to fulfill.

By playing and finishing it, you find out what this world is, who the antagonist is, and why you are there, but not much else.

Gameplay

Being a survival game, your main goal is to survive. But that is harder than it sounds.

I will talk about the Reign of Giants version in this review, not Shipwrecked, as it more closely resembles the original game. I might add the other expansions at some point of course.

Essentially, (almost) everything in this game is hostile. Day or night, autumn or winter or spring or summer, it doesn’t matter.

The most hostile thing is Charlie. Charlie is basically the antagonist’s right hand (and the main antagonist in the multiplayer version).

Her only purpose in-game is to instakill you in the night. If the night comes and you don’t have a valid light source nearby, you will die from Charlie.

Generally, your first goal should be to forage grass tufts and twigs in order to build your first tools.

Then, using an axe, you cut some trees to have wood for a fire at night.

Generally, though, you will want to explore and fill out your map, foraging while you do. Eventually, you will find a good enough position (there aren’t many requirements for a position) to build a base.

In your base, using gold that you must find, as well as some other items, whether base or refined, you will build basic structures that allow you to discover newer, more advanced recipes for newer, more advanced weapons, tools, and miscellaneous things.

These are the extreme basics. The game gets far more complicated. Let’s start with survival.

Having a base helps nothing with surviving (other than being able to have better equipment). Any hostile mob can just waltz in your base and kill you. So you have to be very, very careful.

Besides not getting killed by mobs, you also have to sustain your hunger and sanity.

Hunger is pretty straightforward. With an empty stomach, you lose health. Most basic foods don’t fill you up that much, but you’ll build a crock pot, and through experience (and by experience I mean the Don’t Starve wiki), you’ll find the best recipes.

Food goes rotten after a while of not being eaten, but you can preserve it longer if you store it in a freezer.

You can also create various farms of most edible things in order to have a constant form of food and not need to scavenge the already limited resources.

Sanity is something that you will usually want high. As it lowers, you start hearing and seeing things and shadows, the lower it gets, the more corporeal they become.

After a point, the shadow creatures will be able to hurt you, and you hurt them.

While your goal is to survive, a lot of times you will need to kill them as they give you an item that is essential to start building magic items and weapons.

The sanity is heightened or lowered by various acts within the game. Most of them make sense in the real world.

For example, picking flowers and sleeping well raises sanity while digging graves and staying up at night lowers it. There are many things that you will have to learn.

Every character’s sanity is a bit different, as some characters are scared more or less easy, and others can raise sanity using unconventional ways.

Now about the seasons. The game always starts in autumn, which is by far the easiest season. It then cycles to winter -> spring -> summer -> autumn until you die.

The rule is that seasons last a specific amount of time depending on your expansion.

Each season (besides autumn, I guess) has something for which you must prepare, lest you die in a few days into the season.

Winter is extremely cold and each night lasts way longer. You must have prepared a lot of heat sources for when traveling (except if you want to spend the whole season by your campfire), and warm clothes. Not preparing correctly will result in death by frostbite.

During the winter, food is preserved much longer, but farms never grow anything.

Spring is full of rains and thunders, and, not only you must build a lightning rod, you must also build umbrellas and other clothes to keep you dry.

Becoming wet is mostly just a nuisance, but it could become deadly as you could freeze.

Of course, due to constant rain, sanity drops rapidly during the spring.

Summer is practically hell on earth. The only good thing is how long days are.

In summer, you must do the opposite of winter. You must find a way to stay cool (you even have endothermic fires instead of the usual fire pit). Failing to do so will result in death by overheating.

Not only that, but food spoils much faster. At least farms grow food much faster as well.

Every season has its own seasonal giant too. They are hostile mobs, but super tanky and very hard to beat, and extremely dangerous. Killing one grant you unique items.

The map generally has a lot of different areas, each with its own danger and things to look out for.

The game is definitely not beginner-friendly, and it will take you a lot of attempts to find out what you must do and why.

Each character has very unique strengths and weaknesses that you must take into account while playing.

The most frustrating thing by far is that death is permanent (except in very rare cases). You can be trying for hours and maybe days, only to lose all progress because you died while not paying attention. Then you must repeat the whole process from the start, which becomes tedious fast.

Fortunately, that is not the case for multiplayer, as there is a (relatively easy to build) item that revives your fallen friend at the cost of Max HP (which can also be fixed).

The combat is very weird. If you have a melee weapon, you can left-click something to automatically attack it once. Repeat until one of you dies.

The problem is that, as you cannot move when attacking, and since the mobs try to attack as well, you must do quite a lot of kiting to battle properly.

Combine this with the fact that every mob has a different attack animation and wind-up time, and you have the recipe for hard.

All in all, the game is pretty complicated from the get-go, and permanent death doesn’t make it much more pleasant than it already is.

However, the game counts score based on the number of days you survived, so I can see why they did it.

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Visuals

The game’s graphics are very cartoonish. That’s not bad at all, it actually helps you have lots of fun while exploring and interacting. The game is actually praised for its graphics.

The cartoonish graphics make the game playable on the worst of PCs, without any fps problem, which further adds to the game’s tally.

The SFX are also nothing short of amazing. Besides the SFX for the game and mobs (which are awesome), every character has a witty line related to their personality when you try to right-click something.

The reason I’m saying this is because when they do, the make a sound effect, and each character has his own specific organ from which the sounds come from.

Personal Thoughts

So the game is frequently compared with Minecraft. The game’s creators have stated that Don’t Starve was heavily inspired by Mojang’s colossus.

But the 2 games are nothing alike. Don’t Starve is far more complicated than Minecraft will ever be.

Sure, you can build a lot of unbelievable contraptions in Minecraft, but the basis is building, you use your brain for the rest.

In Don’t Starve, you must memorize tons of things and make lots of mental notes for every phase of the game.

Minecraft gives you the freedom to do what you want, while Don’t Starve expects you to survive.

While it boils down to personal preference, there is a reason why Minecraft is more popular (besides being more kid-friendly).

Final Verdict

Storyline: 6.5

Gameplay: 7.8

Visuals: 6.5

General Rating: 6.9

That’s it for my review. Di you play Don’t Starve? Do you prefer it more than Minecraft. If you have anything to add, feel free to leave a comment on the comments section down below.

The image(s) I used is/are from this/ese site(s):

www.igdb.com

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The Surge PC Review

The Surge PC Review

Hi guys! Today I will talk about The Surge. As always, the review will have four parts, firstly I will talk about the storyline, then about the gameplay, afterward, I will talk about the visuals and finally, I will tell you my personal thoughts and give you a rating for the game from 0-10 (10 being the best).

The Surge PC Review

Storyline

First, let’s talk about the story of The Surge. I am going to be honest with you guys. I didn’t get much of the story of this game at all.

I think the problem was that you learned most of the story through voice recordings that you found throughout the game and while you were listening to the voice recording you were forced to fight with enemies most of the time so it wasn’t easy to focus on what you hear while trying not to die.

Because of that, you might not hear some parts of the story that were important to understand some later parts of the story and so you get confused and can’t understand much of what’s happening.

Personally, I gave up trying to understand the story because of this and just played the game for the challenge of it.

Gameplay

The basic thing you need to know about the story is that you wear some exoskeleton and fight bad guys with exoskeletons like you that after an accident they became zombie-like and lost control of their exoskeletons.

Now for the game mechanics. The Surge brings something new to the table. As you fight enemies you choose to focus on a part of their bodies, for example, the arm and if you bring their health low enough you will be able to perform an execution combo that will kill them and cut of the body part that you chose to focus. Then you will get the gear that was attached to that body part and you will be able to use it yourself. That happens with every part of your gear.

Basically, you collect the gear that you use from your enemies. That is a very interesting concept and the way it is executed forcing you to choose which gear you want from the enemy you are fighting.

You can also upgrade your gear with tech scraps, which are the currency of the game and you get them while killing enemies and you can also find them throughout the game as items pick up.

Now let’s talk about the difficulty of the game. First of all, you can’t change the difficulty. The game has a default difficulty and if its too hard for you then your only choice is to get better.

Personally, I didn’t find the games’ base difficulty to be that hard to manage. When you finish the game, you will unlock new game plus which increases the game’s difficulty.

I didn’t play the game a second time with new game plus because I didn’t feel the need to play the game from the start. For me, one playthrough was enough.

As for the enemies you will face, there are a lot of different types of enemies, so you won’t get bored fighting the same enemies over and over again. There are also tons of items that you can use to fight those enemies and you will surely get to experiment with a lot of builds.

Beside the gear that you use to fight enemies, meaning the weapons and armor, there are also implants that you can equip to your character to give him different stats and abilities. There are a lot of different implants in the game and they severely affect the way you play the game, so choose wisely.

One thing that you should watch out for in this game is the level design. The game uses a level design similar to souls like games, meaning that you have to find the medstations which are your rest point and the place you can upgrade/change gear and when you die you return to the medstation you last visited.

Also, you unlock shortcuts throughout the game that you can use to get back to the medstation faster from an area that normally it would take a lot of time to return to from the medstation through a normal route.

Visuals

The Surge looks good, but the problem for me is that you play 95% of the game in closed places, so you see the same kinds of environments everywhere. The game has a realistic excuse for this, because of the story, but it still gets boring to look at the environment around you. There is nothing visually pleasing about it.

As for the customization, the game has minimal customization, meaning you can change the color of the clothes that you wear, but there aren’t many colors to choose from. 

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Final Thoughts

The Surge is a good experience for those that like challenging, and Hack ‘n’ Slash games, but I wouldn’t recommend paying the full price for it. Wait till it goes on sale. The combat is good with some things that you haven’t seen in other games, and as for the story, for me, they did a poor job in the way they told the story(I explain this further in the gameplay section for those of you that went straight to final thoughts). The visuals are good but nothing special.

Final Verdict

Storyline: 7.8

Gameplay: 8.5

Visuals: 8.5

General Rating: 8.2

That’s it for my review guys, I hope you liked it. If you liked the game leave a comment down below and tell me what you liked the most about this game. See ya in the next article.

You can support us and get notified when we post a new article by following us on Twitter, liking our Facebook Page and sharing our articles.

Here is the link for the images I used:

https://www.igdb.com/games/the-surge/presskit

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Antichamber Review

Antichamber Review

Antichamber is a puzzle game like no other. Designed to break your mind, it will sure make you spend hours trying to solve it.

The game was developed by a single person, a feat that is quite impressive.

This review will have a storyline, gameplay, visuals, and finally, a personal thoughts section. Without further ado:

Storyline

The game doesn’t have any storyline, except maybe the weird ambiguous ending.

Still, there is not much for debate, as there is no dialog nor clues that hint at the existence of a structured story.

Gameplay

Ok, so the gameplay is pretty much… to break the rules of physics.

Unlike the other similar puzzle games, this game doesn’t use core laws of nature like reflection or gravity. Instead, it utilizes paradoxes and creative thinking.

Let’s start from the start.

You begin in a single room with an interactable wall to set your preferences and settings.

There are 2 main walls that matter. The left wall (taking the “settings” wall as a point of reference), which is originally empty, and the right wall, which only has a single square.

Across the “settings” wall is a glass pane that shows a room with 3 doors, 1 of which has an “Exit” sign above it.

The right wall is the main wall. It is essentially your map. You’ll be using it to navigate through the maze. Now, the maze works a bit weird.

First things first, you can exit the maze at any time using the “Esc” key from your keyboard. Doing so will not make you lose progress at all, instead, all your progress will be noted on the map. However, you will lose progress made in that specific puzzle you made if you did not complete it.

Every time you “escape”, you have the choice of returning to any point of the maze in order to re-explore it or take another path (as most intersections have more than 1 choice to take).

Your final purpose is to complete the map.

The left wall keeps the images from the game’s hints. As you explore, you will find many hints scattered. These hints don’t give you the solution, rather, they literally hint towards it.

So, every hint will be stored on the “hint” wall, which you can click to see better.

I mentioned that the game utilizes creative thinking and paradoxes. Time for an explanation.

The maze is not a maze in the traditional sense. You will have to be very creative with your choices.

For example, you might face 2 options of taking the stairs either up, or down, with the correct option being to go back from where you came from.

This is where paradoxes come in. Sometimes, the room you came from won’t exist and will be replaced with a different room, should you go back.

You may find different results and room if you walk, or run.

Heck, you can even teleport to another room simply by looking through some window-like things.

At some point, inside the maze, you will find a “manipulation” gun, which gives you… well, limited manipulation abilities like placing tiny blocks or changing shape sizes.

There are many “manipulation” guns, and I better let you find them on your own.

Generally, this game contains many impossible object geometries and it can be a real brain teaser.

So, once you complete the core set of puzzles, you gain access to the exit door, which will lead you to the final puzzles for you to solve. You know that it’s over when the game’s logo appears, a Möbius strip.

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Visuals

The graphics are whacky. I really mean it when I say it. The game will make you feel like you took psychedelic drugs, with all the colors and the mind games. Other than that, it’s an indie game. The graphics aren’t triple-A, but they aren’t pixel art graphics either.

Personal Thoughts

The game is a roller coaster. And I don’t mean it in a bad way.

Generally speaking, this game will probably surprise you with all its mind bending puzzles. The always colorful environment certainly helps with this.

What’s for sure, the game is not going to take you mere hours to finish, like other more story-driven puzzle games. The game will take you days to finally finish, not out of sheer hardness, but from its stubbornness and content.

I certainly recommend this game to all you puzzle lovers as it will surely give you a challenge.

Final Verdict

Storyline: –

Gameplay: 8.8

Visuals: 6.5

General rating: 7.7/10

If you try this game out, let me know how it was and how you liked it in the comments down below.

You can support us and get notified when we post a new article by following us on Twitter, liking our Facebook Page and sharing our articles.

The image I used is from this site:

www.igdb.com

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Control PC Review

Control PC Review

Hi guys! Today I will talk about Control that was made by the developer that also made Quantum Break, the game I reviewed in my previous article.

As always, the review will have four parts, firstly I will talk about the storyline, then about the gameplay, afterward, I will talk about the visuals and finally, I will tell you my personal thoughts and give you a rating for the game from 0-10 (10 being the best).

Control PC Review

Storyline

The story of Control unfolds like a mystery series. There are a lot of questions that you will have about what’s going on and I am not sure if by the end of the game you will get the answers to all of those questions.

I personally can’t say that I fully understood the story and what was going on. Even though I didn’t fully understand the story, I liked the story and I have to say it was interesting.

I will not say anything more about the story. I will leave it to you to decide if you like its storytelling or not.

Gameplay

Let’s talk about the game’s mechanics now.

Your character (Jesse) has telekinetic abilities and as you progress through the game you unlock more abilities.

You will be able to throw most of the environment objects to your enemies, you will also be able to fly, control enemies to make them fight for you, you will be able to make a shield that protects you from enemies attacks and you will be able to dodge attacks with a super dash.

You also have a weapon (gun) that has several forms that you unlock with the experience and points you get through playing the game.

You also unlock upgrades to the abilities you have so that they become stronger.

I have to say I liked a lot the telekinetic abilities, but a rarely used all of them.

I mostly used flying, super dash and the ability to telekinetically throw things at your enemies (this last ability does a lot of damage and it’s extremely fun to use).

The environments are destructible to a certain extent and that makes the fighting even more fun.

As for the enemies, I can’t say that there a lot of different types of enemies. You will mostly fight the same kinds of enemies again and again.

I didn’t have a problem with that because of how fun the fighting is in the game.

I have 2 problems with the game.

The first is that you can’t choose the difficulty, meaning that everyone plays with the same difficulty. I didn’t find the game challenging enough.

The only time I had to really put effort was in the second to last story mission.

The second problem is that the game has some performance problems in some areas.

I have a GTX 1070 and an i7-7700, I played the game on high-quality settings and most of the time I had 70 fps but in some areas, I had my frames dropped to 31 fps.

It’s like it was forcibly locked there. It doesn’t happen very often, so it isn’t something that will seriously impact your experience but when it happens it’s annoying.

I played Assassin’s Creed Odyssey on the same PC and never did the game fall below 60 fps, so it’s an optimization problem. I hope they fix it in future patches.

Visuals

Now as for the Graphics. They are very good, but not the best out there. You will not have a problem with them.

The game takes place inside a building but there are some story missions that take place in areas that look amazing. As for the character you play with, there are some outfits that you unlock but out of all of them, I still prefer the default outfit.

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Final Thoughts

Control is an interesting third-person shooter game with a good story and a combat system that you don’t see very often.

I tried to find games where the main character has telekinetic powers but there aren’t many and those that exist are very old, so if you want to play as a character that has telekinetic abilities, this is the game for you.

Control is an enjoyable game that has some problems (as I mentioned above), but those problems aren’t serious and shouldn’t discourage you from giving this game a chance.

Final Verdict

Storyline: 8.4

Gameplay: 8.6

Visuals: 8.8

General Rating: 8.6

That’s it for my review guys, I hope you liked it. If you liked the game leave a comment down below and tell me what you liked the most about this game. See ya in the next article.

You can support us and get notified when we post a new article by following us on Twitter, liking our Facebook Page and sharing our articles.

Here is the link for the images I used:

https://www.igdb.com/games/control/presskit

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Quantum Break PC Review

Quantum Break PC Review

Hi guys! Today I will talk about Quantum Break. As always, the review will have four parts, firstly I will talk about the storyline, then about the gameplay, afterward, I will talk about the visuals and finally, I will tell you my personal thoughts and give you a rating for the game from 0-10 (10 being the best).

Quantum Break PC Review

Storyline

The story of Quantum Break is captivating. Many unexpected things happen and it will surely keep you entertained for the duration of your playthrough.

One very interesting thing is that you control how the story will play out through your decisions in the game. The voice acting in the game is too notch and won’t leave you disappointed.

I won’t go into further detail in the story since I don’t want to give you any spoilers.

Gameplay

Now let’s talk about how the game is played. The game plays as a third-person shooter. There are things that Quantum Break does good and things that it does bad. Let’s start with the negatives.

The first problem is that the game doesn’t have enough variety in his weapons. It has just enough to not use the same weapon all the time but it would be good if there was more variety.

Another negative thing is the enemies in the game. There isn’t much variety in them too. Fights will play out the same way most of the game.

The last negative thing is the puzzles that the game has. Sometimes to get access to a location you have to see the scenery as it was in the past and then move things in the scenery to make the door open.

These puzzles are more annoying than challenging since their solutions are obvious. These are the negatives.

Now let’s talk about the positives.

One amazing thing about the game is the ability to manipulate the time that you get.

These abilities are very fun to use and it isn’t something that you see every day.

Another positive thing is that the gunplay isn’t clucky at all and it feels very well optimized and smooth.

These are the things I had to say about the gameplay. Now let’s talk about the graphics.

Visuals

The graphics of Quantum Break look very good for the time that it was released and even today they are on par with some big releases.

Playing Quantum Break is like playing in a movie where you are the protagonist.

If you didn’t know, there is a TV series about the game and you will see live-action scenes from the tv series in the game.

This isn’t something you see every day and it will probably be a nice change from the traditional cutscenes in games, there are those traditional cutscenes in this game too but the live-action cutscenes are a nice addition.

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Final Thoughts

Quantum Break is an above-average game that has many things that it does good and many things that it does do bad.

It has good gunplay but not much variety in the guns, it has cool powers that you can use against enemies and in puzzles but the puzzles aren’t really challenging.

It also doesn’t have enough variety in the enemies. As for the general game difficulty, it isn’t very challenging even in hard difficulty. The only thing that is truly challenging is the final boss battle.

The story takes about 10 hours to finish. I finished the game on the same day I bought it.

I guess the story is more of a selling point than the gameplay. The story of the game is very good but I am not sure if people will find it enough to buy the game. I would recommend waiting for a sale to buy the game since I don’t believe that it is worth the full price.

Final Verdict

Storyline: 8.0

Gameplay: 7.5

Visuals: 8.3

General Rating: 7.9

That’s it for my review guys, I hope you liked it. If you liked the game leave a comment down below and tell me what you liked the most about this game. See ya in the next article.

You can support us and get notified when we post a new article by following us on Twitter, liking our Facebook Page and sharing our articles.

Here is the link for the images I used:

https://www.igdb.com/games/quantum-break/presskit

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Tom Clancy’s Rainbow Six Siege PC Review

Tom Clancy's Rainbow Six Siege PC Review

Hi guys! Today I will talk about Tom Clancy’s Rainbow Six Siege. As always, the review will have four parts, firstly I will talk about the storyline, then about the gameplay, afterward, I will talk about the visuals and finally, I will tell you my personal thoughts and give you a rating for the game from 0-10 (10 being the best).

Tom Clancy's Rainbow Six Siege PC Review

Storyline

This game doesn’t have a storyline. The characters that you can choose to play with have stories but there isn’t a story mode so I can’t say anything more in this section.

Gameplay

Even though Rainbow Six Siege has been out for almost 4 years now, I only recently bought it and started playing it.

The first time I played Rainbow Six Siege was a few months ago on a free weekend but it didn’t hook me then.

The reason it didn’t hook me is the same as the reason why most players give up on Rainbow Six Siege, and that is its steep learning curve.

Rainbow Six Siege has many maps and those maps consist of buildings with 3 floors at least.

Learning how to move around these maps, what spots should you cover, what spots will the enemy come from and the abilities of the enemies and your team will take hundreds (literally hundreds) of hours and can be discouraging for new players.

I remember when I first played on the free weekend I died again and again before I understood what had happened or where did the enemy hit me from. Now you may ask, why did I return and even bought the game.

The reason is the game’s price.

Ubisoft puts the game on sale very often and the price for the standard game is 8 euros, and I have to say, their plan worked on me.

8 euro for a triple-A game is a good price to give this game a second chance.

I saw some videos for beginners on Rainbow Six Siege and what they have to do to learn the ropes and the first thing I did is to do all the Situations (Sieges’ tutorials) at realistic difficulty and get at least 2 of the 3 stars in each situation (the stars signify objectives and if you complete them you get a star).

This took me some hours but after I finished them, I became familiar with a lot of the game’s maps and that helped a lot on my next step which was PVP in Newcomer mode.

Newcomer mode is PvP for beginners in the game and it has a roster of 3 maps, and it gives you a good taste of what to expect in PvP.

After I played for a few hours in newcomer mode I started playing in casual mode where you can play in 14 different maps as of the time I write this article.

I have to say, I’ve learned to enjoy this game through this process because now I know what is going on and why I died when I die.

I recommend to the new players to do the same process I did to be able to enjoy the game. I am nowhere near as used to the maps as I would like to be, as I said it will take hundreds of hours of gameplay to learn everything about the different maps, but I know enough to play in them and not die like an idiot over and over again.

Now let’s talk about the gunplay. The gunplay in Rainbow Six Siege is very good and fluid. It doesn’t feel clunky at all and it’s very enjoyable.

There are many different types of guns and each operator (the character you pick to play the game) has 2 or 3 guns available.

Each operator also has a special ability and knowing how to use it optimally can help your team win a game.

Each match consists of at least 3 rounds. The first team that wins 3 times, wins the game. In each round, the teams switch between attack and defense, so for example if your team began as the attacking team in the first round, in the second round they will become the defending team.

There is a different roster of operators for attacking and defending, meaning that you can’t pick the same operator for attack and defense.

There are different objectives in casual mode that will randomly be chosen for you to play by the game, your objectives might be to defuse a bomb, free a hostage or capture a point in the map.

Visuals

The graphics of the game are top-notch and worthy of a triple-A game. There are some particle effects in the game that don’t look good, for example, fire, but generally, the game looks amazing.

It has a nice balance between good graphics and performance, meaning that the graphics are good enough but not overly good to affect performance for those that don’t have the most expensive GPUs.

There is also a lot of customization for those that like to change outfits and weapon skins for their characters, although you will probably have to spend money for customization because if you do it the free way you will grind for 30 hours for a single character outfit.

More on that later.

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Final Thoughts

As I said before, the game is very good and it’s definitely worth to buy for those that like fps games.

The only negative thing I have to say is that it takes a lot, and I mean a lot of hours of grinding to buy operators.

There are those operators that come with the game when you buy it but the rest you have to buy them yourself, either with in-game currency which you get by playing the game or by buying season passes and DLCs.

Ubisoft says it takes 30 hours of gameplay to unlock a single operator without boost packs or anything else that will give you more renown (game currency) per game.

So if you just want to buy the standard game you will have to grind for hundreds of hours to unlock all operators, and don’t even think of buying anything else with renown like skins and outfits because they cost as much as an operator costs.

Now you might say this is a huge problem but consider this, the game gets continuously updates with patches, new operators and maps and the money for those things needs to come from somewhere, and since most people would prefer to pay than grind Ubisoft has a nice cash flow to keep the game afloat.

Also, everything new is available to all players so you get new maps and new operators (maps are free but you have to buy operators with in-game currency) that you can unlock without being forced to pay for them with real money.

Whether you like it or not I think this is a compromise that us players that want the game to keep getting updates and new content have to make.

Final Verdict

Stoyline: –

Gameplay: 9.0

Graphics: 9.0

General Rating: 9.0

That’s it for my review guys, I hope you liked it. If you liked the game leave a comment down below and tell me what you liked the most about this game. See ya in the next article.

You can support us and get notified when we post a new article by following us on Twitter, liking our Facebook Page and sharing our articles.

Here is the link for the images I used:

https://www.igdb.com/games/tom-clancy-s-rainbow-six-siege–1/presskit