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Starcraft II Review

Starcraft II Review

If you’ve heard RTS, you’ve probably heard 2 names: Warcraft III and Starcraft II, both from Blizzard. Starcraft became more dominant due to being much more recent.

Being 1 of the most competitive games out there, the game is no stranger to the gaming community.

This review will have a Storyline, Gameplay, Visuals, and finally, a Personal Thoughts section. Without further ado:

Storyline

The storyline takes place 4 years after the original. At first, Starcraft II focuses on the Terran’s side of things, but with more expansions, a Zerg and Protoss story was included.

The Terrans’ side focuses on the aftermath of the war 4 years prior; the Dominion rules among the Terrans and Raynor creates a rebel group to stop them.

The Zerg take it directly from the end of the Terrans’ campaign. (A now human) Kerrigan attempts to regain control of the Zerg in order to attack the Dominion in an attempt to avenge Raynor, who is presumably dead.

The Protoss, leading with Artanis, try to face a threat to the whole galaxy, a Xel’Naga (an ancient race that had a huge involvement in the evolution of Protoss and Zerg) called Amon, who controls forces from every race and wants to annihilate all life in the galaxy.

In the epilogue, a combined alliance of Protoss, Terrans, and Zerg fight to take out Amon’s last forces.

The story is amazing, but hey, it’s Blizzard, what did you expect?

There’s no chance you won’t like the characters in the story, but it’s highly recommended that you play the original Starcraft prior to playing this one or at least read its lore.

Gameplay

The gameplay is the classic RTS genre gameplay; you are given a starting position and you have to manage the resources around you to build a base, and an army, and destroy every opponent.

Of course, every race has its advantages and disadvantages.

The Terrans are well balanced and can utilize many strategies. They are very good throughout the game, early, mid and late game.

The Zerg are swarmy and fast. They rely on sheer mass, as their units aren’t that strong individually. They are unbeatable during the early game but scale really bad as time passes.

The Protoss are polar opposites from the Zerg. They have the most powerful units individually but need a lot of setting up to get there.

All in all, it’s about your playstyle, and whether you prefer to be good early or late, or just be balanced throughout the game.

As a true RTS, the player must find a balance between micro and macro management.

The game is very challenging mechanically, as in most battles, you must control many different types of units, with lots of different abilities.

The game, as mentioned, is highly competitive and hosts tournaments and pro leagues quite frequently. The pro player awards are quite high as Starcraft II is among the top 5 esports games in prize pool money.

The game is pretty balanced too, something rare with competitive games these days.

Starcraft II also offers a map customization feature with lots of tools to help you create custom modes and maps. It also allows the creation and use of mods.

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Visuals

the visuals are very well done and relevant even to this day. You won’t be having a problem despite the fact that the game was released back in 2010.

As a matter of fact, the game can actually run very stably on most bad PCs with bad specs.

Personal Thoughts

Starcraft II is a true Blizzard gem back from the age when they weren’t so political.

You won’t be disappointed with this game now that it’s free, even if you play it just for the story.

But the game should be appreciated, not only for lasting to this day but for exceeding expectations; many players thought that there couldn’t be a professional scene due to the lack of LAN group creation.

And to top it all off, the game is 1v1, which means you won’t be having these annoying teams ruining your day.

I recommend Starcraft II to anyone looking for a competitive game in the strategy genre.

Final Verdict

Storyline: 8.8

Gameplay: 9.5

Visuals: 6.5

General Rating: 8.2

That’s it for my review. If you have anything to add or ask, leave a comment below.

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Sekiro vs Jedi Fallen Order – The Definitive Comparison

Sekiro vs Jedi Fallen Order

Hi guys! Today I will talk about Sekiro: Shadows Die Twice and Star Wars Jedi: Fallen Order. I will do a comparison between them and I will let you be the judge of which game is better. First I will talk about the storyline of those 2 games, then I will talk about the difference or similarities in their gameplay, and lastly, I will compare the visuals and tell you my final thoughts. Now let’s begin.

Storyline

Both games have interesting storylines the only thing that I would like to point out is that Sekiro has four different endings depending on how you play the game while Jedi Fallen Order has one ending. Now, this comes down on personal preference and whether you like to be able to impact the story through your actions or not. As I said you will be the of which is better.

Gameplay

The main difference is that Sekiro has a more optimized combat system with more variety when it comes to bosses while Jedi Fallen Order tries to combine Force Powers with lightsaber fighting and while it did a good job in both aspects the combat wasn’t as fluid as Sekiros’.

Both games have very similar fighting mechanics. I believe Jedi Fallen Order took inspiration from Sekiro when it comes to lightsaber combat. In both games, you use the same weapon throughout the game although in Jedi Fallen Order you can unlock a dual blade lightsaber.

The combat in both games comes down to breaking the enemy’s posture and then doing damage to his hp all killing him in one strike(depending on the enemy). To break the enemy’s posture there are 2 ways in both games. The more efficient way is to perfect parry since that way the enemy’s posture fills up faster, the other way is to hit him over and over till his posture breaks(that way works more on Jedi Fallen Order, in Sekiro the game forces you more to perfect parry to break the enemy’s posture.

Besides this both games allow you to unlock different skills. The combat sure has more variety in Jedi Fallen Order since you can you the Force to fight enemies, but for me, that isn’t enough to make the combat better in Jedi Fallen Order than in Sekiro.

I am not sure why but the parry in Jedi Fallen Order seemed a little strange since for me it wasn’t that reliable. The timing that you had to press the parry button felt a little off and that for me made the parry unreliable. I played Sekiro on the hardest difficulty possible where if you don’t perfect parry you take damage(also I did that in NG+7 and with demon bell activated) and I beat the game 4 times in that difficulty. Trust me I know how to parry but the parry in Jedi Fallen Order wasn’t that well implemented in my opinion(it feels like a bad imitation of Sekiro).

This is also the case of personal preference. You either prefer more variety in combat or a little less variety but more fluid and reliable combat.

Lastly, Sekiro definitely wins when it comes to bosses, it has a lot more bosses to fight and the fights are a lot more entertaining than Jedi Fallen Order’s fights with its bosses.

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Visuals

Here Jedi Fallen Order wins without a doubt. It is objectively better looking than Sekiro. The scenery in Jedi Fallen Order is amazing. Don’t get me wrong Sekiro has good graphics but Jedi Fallen Order is just better looking.

As for the customization, Jedi Fallen Order wins here too since Sekiro has 0 customization. In Jedi Fallen Order you can customize your lightsaber, your ship, your Droid and your clothes.

Final Thoughts

Let me start by saying that both games are undoubtedly good. In the storyline department, both games have great stories but Sekiro offers different endings depending on your choices. In the gameplay department Sekiro does some things better in combat but has less variety, Sekiro also has better bosses, and when it comes to visuals and customization, Jedi Fallen Order is the winner.


That’s it for my article guys. I hope you liked it. What game do you think is better and why? Write down your opinion in the comments below. See ya in the next article.

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Here are the links for the images I used:

https://www.igdb.com/games/sekiro-shadows-die-twice/presskit

https://www.igdb.com/games/star-wars-jedi-fallen-order/presskit

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Guns of Icarus Alliance Review

Guns of Icarus Alliance Review

Guns of Icarus Alliance is a weird mashup of steampunk, FPS and multiplayer tactics game. Unique in its kind, the game focuses on flawless coordination and teamwork.

The game started from a Kickstarter created some years after the release of the original game: Flight of Icarus (formerly known as Guns of Icarus), which was a single-player game.

The review will have a storyline, gameplay, visuals and personal thoughts section. Without further ado:

Storyline

The game doesn’t have any storyline in itself, however, its single-player counterpart does.

Generally, the point in both games is to defend your airship against enemies.

Gameplay

As mentioned, the purpose is to defend your airship. However, that is easier said than done.

First things first, the game has 3 classes. Every ship has 4 players on it, and at least 1 player from every class.

The classes are the pilot, the gunner, and the engineer.

Although everyone can do anything the other classes do (in cases of emergencies), being of a specific class gives you a further specialization in that regard.

Let’s start with the basics though.

Generally, an airship has its hull, its balloon, an engine (or more) and various guns (of differing power). Different ships have different shapes and different strengths and weaknesses.

There are several ships available:

  • Galleon: the Galleon is the most resilient ship, but also the slowest one. It’s the go-to ship if you want to tank.
  • Squid: the Squid is the fastest ship in the game. It’s also the least tanky one and does not have any weapon slots for Heavy Weapons.
  • Goldfish: the Goldfish has a main gun on its front, and two secondary guns on the left and right sides. It relies on its moderate speed and high maneuverability.
  • Junker: the Junker has 5 small weapon mountings. It’s kinda slow but easy to maneuver.
  • Pyramidion: the Pyramidion has two guns on the top deck and two on the low deck. With 2 gunners, it deals tremendous damage and is very adaptable.
  • Spire: the Spie isn’t very fast unless it’s steering. It dishes out high DPS in general.
  • Mobula: the Mobula has 5 weapons on the front, but none on the sides nor the back. It isn’t very easy to defend major damage consistently.

After the Alliance add-on was released, 4 new factions with exclusive ships were released (among other things).

The new faction exclusive ships are:

  • Magnate: A ship belonging to the Mercantile Guild faction, this decorated ship is slow-moving, but has three guns on each side; two light gun mountings and one heavy, allowing for the Magnate to have high DPS.
  • Corsair: A ship belonging to the Anglean Republic, the Corsair is the largest ship in the game. This ship is heavily armored and slightly faster than a Galleon and has lots of guns of every kind on every side thus allowing the Corsair to exhibit high damage within limited intervals due to its large amount of weapons.
  • Shrike: Specific to the Order of Chaladon, the Shrike is the second fastest ship in the game after the Squid. However, like the Squid, it’s pretty weak. This ship has two heavy and light gun mounts on the left and right sides of the ship, making the Shrike preferable for “hit-and-run” tactics.
  • Crusader: Belonging to the Fjord Baronies, the Crusader is large and heavily armed, with two heavy guns on the front and two light guns on either side, allowing for a wide frontal attack range. It has good vertical speed, but low health and armor.

The following two ships were added to Alliance after its launch:

  • Stormbreaker: A patchwork airship specific to the Arashi League, this aircraft has extremely fast acceleration and decent speed, as well as fast turning. Its firepower is concentrated on the left side, with one heavy gun and three light guns lined along this side of the ship. It is nimble but has low health and armor.
  • Judgement: Belonging to the Yesha Empire, the Judgement is versatile and has high armor, but low speed and HP. Its firepower is concentrated towards the front, with two heavy guns and three light guns.

Now, after seeing the all the ships let’s move to the classes:

The Pilot

The pilot’s first task is to choose a ship that fits him best, and then load it with the guns he deems best for his style.

There are 2 different types of guns; light and heavy. As the names imply, light weapons dish out slow but consistent DPS, whereas the heave ones do lots of damage slowly.

A ship usually has many slots for guns; some can only take light weapons, others can only take heavy, and some can take either. There are many different combinations here, and the pilot must have a good gunner, but generally, he chooses based on his needs.

For example, a pilot that likes hit-and-run strategies will probably prefer more light weapons to utilize this playstyle.

As with every class, the pilot must also choose his equipment. A pilot’s equipment boosts movement, steering, or even ramming force. It’s all up to his playstyle.

The pilot can also take an engineering tool and some special gunning ammunition, but we’ll get to these with their respective classes.

The Gunner

The gunner is the ship’s force. His task is to successfully use the weapons given to him in any given ship to their best.

The gunner is arguably the hardest class. Firstly, he doesn’t even choose the weapons he’ll be using (nor the ship for that matter…)

But the hardest thing about a gunner is learning every weapon’s use and other trivial things like recoil and ammo in order to use them effectively.

And to boot, the gunner must have a deep understanding of airships in general, as he has to know where to go in his ship when he runs out of ammo, plus where to hit the opponent for maximum damage (some ships have weaker hulls, others have weaker sides, etc).

The gunner must definitely learn to control the battlefield, plus, he can be used as an emergency engineer.

The gunner can also have a piloting tool, but it’s almost never used.

Their special tools are ammunition. You can take ammunition that increases your AoE damage or increase DPS.

Generally, as you will have some preset ammunition builds that you can choose for up to 4. As you level, you can unlock another 1 that can contain the pilot’s recommended layout if you want.

The Engineer

The engineer is nowhere near as complicated as the gunner but is usually the unsung hero of the ship despite not being in the spotlight (a support if you will).

His job is to repair any damage done to the ship, and depending on his tools, buff various aspects of the ship and/or guns.

Another important job is to extinguish fires from the ship.

As for other tools, he has the basic piloting and gunning tools, mostly making use of the gunning ones (especially at the start of the battle, when no damage is done).

The engineer also must have some knowledge of every ship, so he can maneuver easier in every scenario.


The classes can all communicate with each other through pings, and communication is key.

The game, unfortunately, doesn’t have any kind of competitive mode, although that makes for a fun casual experience.

It does have the faction war though, where you choose a faction and fight to gain points for them in order to conquer territories in a map.

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Visuals

The visuals are very good, expectable since it’s been built on the Unity engine.

The graphics on the lowest settings are able to run on most PCs, even some toasters as well.

You can also customize your character through various cosmetics.

Personal Thoughts

The game is very decent, and honestly, if you can spare the money along with 3 of your friends, you can have lots of fun, and without it turning competitive or toxic.

You can even take the game in a sale, and believe me, it’s definitely a money’s worth since it’s so cheap.

Final Verdict

Storyline: –

Gameplay: 7.5

Visuals: 6.8

General Rating: 7.2

That’s it for my review. If you have anything to add or any requests, just leave a comment down below.

You can support us and get notified when we post a new article by following us on Twitter, liking our Facebook Page and sharing our articles.

The image(s) I used are from the following site(s):

www.gunsoficarus.com

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Sonic Forces: Speed Battle Review

Sonic Forces: Speed Battle Review

Not to be confused with Sonic Forces, the platform game released in 2017 (although the 2 were released in the same year), Sonic Forces: Speed Battle is a mobile multiplayer game by SEGA’s very own European mobile development studio (SEGA HARDlight).

AS per usual for mobile games, this review will have a general, gameplay, visuals and personal thoughts section. Without further ado:

General

There’s not much here really.

At some point in 2016, SEGA HARDlight wanted to try out whether synchronous play was possible for mobiles. That’s how the game became a prototype.

Fast forward about a year, and the Sonic Team, along with SEGA HARDlight decided on the final pitch of Sonic Forces: Speed Battle which was soft-released for playtesting and officially released in 2017.

Gameplay

The game has gameplay elements from mobile processors Sonic Dash and Sonic Dash 2 as well as PSP hit game Sonic Battle.

Unlike its precessors, Sonic Forces isn’t infinite, nor single-player, instead, you compete against 3 other different players.

The level you play on is randomly chosen, and more are unlocked as you climb the rankings. However, all levels are based on the classical Green Hill, the ruined City from Sonic Forces, the Mystic Jungle and the sacred Sky Sanctuary.

The game starts on (relatively) equal terms, and you are tasked to maneuver yourself through the level’s obstacles, the enemies’ attacks, and various other hazards and boosts.

Through the race, you can collect Rings. Rings increase your running speed, and there is a max of 100. Once the race is over, you get to keep the rings for further use in racer upgrades.

Rings are very important and getting hit by an opponent or any obstacle, you will lose 10 rings, as well as slowing down.

While your runner will run forward automatically, you can control him by switching lanes (to dodge enemies’ attacks or obstacles, or collect rings), jump, and slide.

Jumping and sliding are used mainly to avoid obstacles, but some attacks can be dodged with one or both of these actions.

Now, about the attacks. Every character has 3 attacks. The first usually covers 1 lane and is shot straight. The second is always a dash. The final attack (usually) affect every lane beside the one you’re currently on.

Attacks can be picked up at random by various item boxes scattered throughout the track. You never know which attack you’ll get, but since you can keep them, if you wait long enough you can have all 3 at once.

There are some soft-rules however. For example, if you’re first, you won’t be getting a dash to prevent huge leads. Instead, you’ll be getting a shield, which protects you from 1 attack or obstacle.

If you’re last, however, you have an increased chance of getting a dash in order to catch up.

While the attacks are mostly the same in their use, every character has different attacks. Some might share some of their attacks, but no character has the same trio.

Attacks are separated by their effects, and stronger attacks have less effects and vice versa. For example, a Fireball will do much more damage than the Whirlwind, but it doesn’t have Whirlwind’s ring steal effect. Damage is how much speed you lose when hit.

The characters also have 3 stats:

  • Speed, which is how fast they can go.
  • Acceleration, which is how fast you can reach your max speed.
  • Power, which is how much speed you lose when hit (more power = less speed).

It’s all about finding your perfect match (or character)!

Whenever you finish a race, you gain or lose points depending on your final position and the ranking of the opponents. You also get a bonus Race Chest, depending on your position, for up to 20 per day.

Points are measured for the ranking, the more you have the more tracks you can play on, and the better chests you get. After a specific point, you compete in the monthly seasons, which reset your points every start of a month to the season minimum.

If you have a free chest slot (the Race Chests don’t count as they open instantaneously), you also get a chest that you have to queue for opening. The rarer the chest, the more it takes to unlock, and the more loot it has.

Chests contain rings and character cards. They are used to unlock and then upgrade a said character.

When you upgrade a character, you gain experience points and with enough, you level up. Leveling up gives you more speed from in-game rings, as well as more attack resistance.

Upgrading a character gives you an alternating bonus of boosting his starting rings by 5, or upgrading one of his attacks. Every character can reach up to level 16.

Characters are also split into rarities. We have Common, Rare, Super Rare and Special. Obviously some of these are harder to find. However, I’ve seen good success with all classes, so don’t let the fact that your favorite character is common discourage you.

The SFX are from Sonic Forces (the platform one) and every stage that came from there has the same soundtrack.

However, one major complaint I have is the lack of voice acting, as I believe it would boost the game even more.

Visuals

The visuals are stunning, and actually, quite similar to Sonic Forces. They are very well done.

The character models are mostly taken from the game as well (at least the ones that were in the game (*cough* Jet, Wave, Storm *cough*)), so don’t be too weirded out if they seem familiar.

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Personal Thoughts

The game has been quite successful and fun. However, it is filled with bugs, and there are a lot of cheaters.

SEGA HARDlight is trying to get rid of these problems and it shows. The game has numerous balance and bug fixing updates, while also steadily releasing new content.

I think that it is an awesome game to have to spend your time on and play with your favorite character (that will be much better with voice acting, SEGA pls).

General Rating: 8/10

That’s it for my review. Do you play Sonic Forces? Who is your favorite character? If you have a comment feel free to add it below.

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Why They Need to Make Budokai Tenkaichi 4

Why They Need to Make Budokai Tenkaichi 4

First of all, let me say that I know that the chances of it happening are extremely low, but I felt like I needed to explain why many people still hope for Budokai Tenkaichi 4 to be made.

First, let’s talk about why no Dragon Ball Xenoverse game can replace Budokai Tenkaichi 3 in terms of combat experience. Dragon Ball Xenoverse games offer similar combat to Budokai Tenkaichi games and many more features that Budokai Tenkaichi games don’t have like online multiplayer and character creation.

I agree that online multiplayer and character creation are amazing features and if they make a Budokai Tenkaichi 4 they must add them to that game, and they will probably will.

That said, the reason that Budokai Tenkaichi 3 is better than Xenoverse is the combat and since both are fighting games, combat is the most important thing.

The combat in Xenoverse for me feels fake. The punches and kicks feel like they have no impact, and that for me is pretty annoying. The animations in Tenkaichi 3 made the combat feel more real and looking more anime like even though it was released back in 2007. Also, the energy attack animations in Budokai Tenkaichi 3 look a lot more realistic than Xenoverse, for example, the Kamehameha looks a lot better in Budokai Tenkaichi 3 than Xenoverse.

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Now I know what you are going to say, you will say that this isn’t combat, it’s just animation. I agree that this isn’t exactly combat but for me making combat look realistic is a very important part of the game experience. If combat looks fake you can’t really enjoy it.

One more thing that Tenkaichi 3 has that makes the combat a lot more fun is that it has cutscenes when you do an ultimate attack or a special combo attack, that make the combat feel more anime like and since those attacks are hard to land if the opponent is good, it’s all the more enjoyable when you manage to land them.

Some more interesting things that Tenkaichi 3 does and Xenoverse doesn’t do is that your character’s clothes are somewhat destroyed or torn and the character seems to have bruises when an opponent land an ultimate on you. Also sometimes when you land some ultimate attacks of specific characters, a cutscene may appear where the planet becomes red from the impact of the attack and the stage that you fight changes to match the planet destruction.

Last but not least, energy attack clashes. It was an amazing mechanic in Budokai Tenkaichi 3 that made the game more faithful to the anime. Unfortunately, Xenoverse games don’t have energy attack clashes.

These things may seem small, but if you add them up, they have a serious impact on the fighting experience of the game. I can’t really understand why they didn’t add them to Xenoverse but the fact that they didn’t add them is the reason why many people want Budokai Tenkaichi 4.

They don’t even need to do much to make Budokai Tenkaichi 4 successful. They just need to improve the graphics of Budokai Tenkaichi 3, add online multiplayer, character creation and Dragon Ball Super characters and it’s done.

I hope that someday they will make this game that I described even if it doesn’t have that name. It’s disappointing that the last Dragon Ball Z game that I enjoyed was made back in 2007.


That’s it for my article guys, I hope you liked it. Tell me your thoughts in the comments below about the things I mentioned, and if you agree or disagree. See ya in the next article.

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Brawlhalla Review

Brawlhalla Review

Brawlhalla is a relatively popular fighting game officially released in 2017. Having a lot of similarities to hit series Smash Bros in terms of gameplay, Brawlhalla is outright awesome to play if you’re looking for something competitive.

This review will have a storyline, gameplay, visuals and personal thoughts section. Without further ado:

Storyline

Brawlhalla doesn’t have a continuous storyline that is constantly updated like most other games. The premise is simple.

Brawlhalla is the place where the greatest of warriors go after they die (although some don’t have to be dead to get there).

There, they solve the eternal dispute of who is the greatest warrior among them.

Every character has his own lore, which is practically their history before they died.

The whole system is pretty good, easy to keep track of, without making every character feel like a boring puppet with different appearance and weapons.

Gameplay

As I mentioned, the gameplay is pretty similar to Smash Bros.

Essentially, you pick your character and fight in various arenas. Your goal is to make every enemy lose all their lives.

You lose a life when you are knocked off the arena.

The more a player gets damaged, the more susceptible he is to being knocked back. In other words, the more damage you’ve taken, the easier it is for your opponent to knock you out with a single attack.

You can see the amount of damage you’ve taken from the color around your character’s icon.

The color becomes from white to gradually red, and from there black.

There is also a timer, which makes the player with the most lives win by the end of it. Usually, the timer is not needed to resolve matches, it’s just there for the really close matches.

The game has many different characters, with a new one being added every 2.5 months or so.

Every character utilizes 2 weapons out of the total pool, and no character has the same combination.

In addition, every character has 3 signature moves for each of their 2 weapons, making them all completely unique in terms of playstyle.

The weapons themselves define playstyle. Some or better for close combat, others for ranged combat, and some are better for traveling.

There are 2 kinds of attacks you can do; light attacks, which are faster and weaker, and heavy attacks, which are the opposite and require a charge time.

You can also dodge the opponent’s attacks, and that is a very difficult mechanic to master as there are different types of dodging and you must also learn when to dodge.

All characters also have some stats. The stats are :

  • Strength, which is the amount of damage you do with your attacks. The more strength you have, the easier it is to knock your opponent out quickly. Each legend’s signature move is unaffected by strength as they have their own values.
  • Dexterity, or attack speed. This helps you attack faster, while also reducing charge rate for heavy attacks. As with strength, dexterity doesn’t affect cooldown between signatures, but it does help when you use another attack after a signature. It also doesn’t help with doge times and cooldowns.
  • Defense, which is the opposite of strength. Pretty self-explanatory.
  • Speed, or, how fast you can move.

You can slightly modify each character’s stats by using stances. In essence, they allow you to move a stat point from 1 stat to another.

There are many different arenas. Every arena has some drops. Besides weapon drops, various other things can drop, which can be used in combat.

Every character can fight without a weapon. They can also throw their weapon to their opponent as a last-ditch effort of a long-ranged attack, or before switching weapons.

The controls are very simple to grasp as well.

Now for the game modes.

The game has 5 different game modes and a bonus rotating mode every week.

The first mode is Free-for-all. 4 players fight in a free-for-all, point collecting match. You can collect points by knocking other players out.

The second is 1v1 Strikeout. Here, each player chooses 3 characters and plays each one once until they lose a life.

The Experimental 1v1 allows players to try out changes and new heroes before their official release.

There is also the rotating game mode which changes every week.

These are all the casual game modes. The game also has 2 competitive game modes.

The 1v1 Competitive and the 2v2 Competitive. They are pretty self-explanatory.

Each competitive game mode has a professional scene with tournaments hosted by the game’s creators, and sizeable prize pools.

Lastly, the game has 8 legends available for free every week. You can purchase them permanently by using in-game currency, or, you can unlock every legend, and every future legend by buying a special deal.

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Visuals

The game has very good visuals. Everything seems fluid, and the colors are vibrant so you can always tell what’s happening.

Every character has some skins available for purchase, as well as some weapon skins, allowing for further customization.

Many characters have skins from other series or games like Adventure Time, or Steven Universe.

The game is playable on most PCs, even those with bad specs. However, you might experience frame problems if your specs are too bad.

Personal Thoughts

The game is pretty fun and is a great getaway if you’re looking for something competitive without relying on a team.

However, it doesn’t share the massive player base or competitive scene of other popular games, so don’t expect too much fame and recognition if you achieve something in this game.

Final Verdict

Storyline: 6.0

Gameplay: 8.5

Visuals: 7.5

General Rating: 7.3

That’s it for my review. Do you play Brawlhalla? Who is your favorite character? If you have anything to add, leave a comment down below.

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X-Men Origins: Wolverine PC Review

X-Men Origins: Wolverine PC Review

Hi guys! Today I will talk about X-Men Origins: Wolverine. As always, the review will have four parts, firstly I will talk about the storyline, then about the gameplay, afterward, I will talk about the visuals and finally, I will tell you my personal thoughts and give you a rating for the game from 0-10 (10 being the best).

X-Men Origins: Wolverine PC Review

Storyline

The story of the game is expanding upon the story of the movie that this game is based on. It basically follows the story of the movie adding some new storylines that weren’t in the movie. If you have seen the movie then you will know the story of the game except for a few side stories that have been added to make the game longer.

The game’s story isn’t something special that will astonish you, it is pretty average, neither good nor bad, but trust me you won’t mind at all once you play the game.

Gameplay

Now comes the good part and the reason why you should play this game. When this game was released nobody expected a movie tie in-game to be this good, because movie tie in games were pretty bad or at best average during that time.

The combat in this game is extremely fun and brutal. You chop people in half, you cut off limbs and blood is spilled. Basically, this game did justice to the character and didn’t censor anything.

When you get hit you see the damage in Wolverine’s body, you can even see his bones, and when you regenerate you can see his wounds heal which is a very nice touch, making the game feel more realistic.

As for the enemies, there are a lot of different types of enemies, but I have to say the fighting gets a little repetitive after a certain point. The good thing is that the combat is so visually appealing with execution moves (that you are able to do if you grab an enemy) and also the brutal cutting of limbs(that I mentioned before) that make the combat look realistic and keeps you entertained even if the combat is a little repetitive.

As the game progresses and you kill enemies you gain points to unlock skills. There are a lot of skills you can unlock, and they give more variety to the combat. Some of them are passive and some are active.

The difficulty of the game is a little average in my opinion. The game isn’t as challenging as I would like it to be, but this comes down to personal preference. Personally I like games to be dark souls level of challenging and this one isn’t at that level, but that doesn’t mean that the combat isn’t fun and that there aren’t any challenging moments, it just never forces you to fight the same enemy for hours because he is too difficult to beat.

Visuals

The game came out 10 years ago, so the graphics are dated, but they are still very good even comparing them to today’s standards. In my opinion, if you aren’t a person who wants the best graphics possible in their games then you won’t have a problem with the graphics.

As for the customization, there are some outfits of Wolverine that you can unlock and use them, but I prefer the default game clothes because they work better when Wolverine takes damage and you see the damage on his body.

Besides those outfits, there aren’t any other customization options.

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Final Thoughts

X-Men Origins: Wolverine is a good game and a solid experience. The combat is very entertaining and fun, the story is ok for what it is, and the visuals are as good as they could if you consider the time of the game’s release. If you like X-Men or Wolverine then this game is a must-have, also if you like hack and slash combat with beheadings and limbs flying then this game is for you.

Final Verdict

Storyline: 7.8

Gameplay: 8.4

Visuals: 7.8

General Rating: 8.0

That’s it for my review guys, I hope you liked it. If you liked the game leave a comment down below and tell me what you liked the most about this game. See ya in the next article.

You can support us and get notified when we post a new article by following us on Twitter, liking our Facebook Page and sharing our articles.

Here is the link for the images I used:

https://www.igdb.com/games/x-men-origins-wolverine/presskit

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RNG: Is it Worth it?

RNG: Is it Worth it?

RNG is a well-known term among the gaming community and an infamous one at that. How much does it help a game though? Does it add more exciting moments in a game or is it just luck that could go either way?

What is RNG?

For those of you who don’t know, RNG is an abbreviation for Random Number Generator.

This term comes from computer science, and it essentially means that a random number between 2 given values is chosen. The number is obviously random.

However, in gaming, RNG is used to describe anything that is random or luck related.

Technically, this is still correct, as, for any lucky roll or calculation in any game, a random number is generated.

As we’ll see, there are many forms of RNG in gaming.

Various Forms of RNG

The most classic form of RNG is the dice. Anything that uses a dice roll is practically relying on RNG.

Besides board games, whose main use of dice is moving, there are many RPG games (tabletop or digital) that also use dice rolls for most of its moves.

The most classic example of both is the world-famous Dungeons & Dragons.

Another form of RNG comes in different kinds of RPGs, like MOBAs or MMORPGs, and that is the infamous critical chance.

Critical chance is a percentage that each character in these games have that calculates how many (and which kind) of attacks will critically strike, or in other words, deal increased damage. Yikes!

An equally annoying alternative to that is dodge chance, which works contrariwise; it calculates the chance to dodge an attack.

While the 2 are equally annoying, one is treated differently than the other, more specifically, dodge chance is seen as much worse than critical. More on that later.

Let’s move on to strategy games. Strategy games use RNG in many different aspects. Many strategy games use RNG to calculate battles between armies.

4X games take this a step further and use RNG to determine critical gameplay things like spawn points and stuff like natural resources or disasters.

Dungeon-crawler games are fully reliant on RNG for any generated floors/maps, or items and other miscellaneous things.

Card games, in general, don’t rely on RNG, but just the fact that you draw your cards randomly is considered RNG.

Many games today also use some kind of loot system that is purely RNG and rigged against the players. Fortunately, most of these loot systems don’t affect gameplay, lest the game become pay-to-win.

As you can see, RNG is integrated into every genre, others more so than others. And with different forms and depth.

Does it affect them for good? Should it be removed? Let’s find out.

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The Good and the Bad

RNG is usually described as random. Like most things in the world, RNG has its supporters, as well as its adversaries, both in the player base community and the game developing one.

Its supporters claim that RNG creates exciting moments of gameplay due to its unpredictability. A game without RNG is at risk of becoming dull and/or stale.

Its adversaries insist that RNG is pure luck and should be altogether removed from any given game (that is not inherently RNG like card games).

The truth is in the middle.

Let’s look at each case I mentioned separately.

Firstly, board games. I have to say, that, despite creators doing their best, as long as dice are involved, a board game is going to be mostly RNG.

Sure, an experienced player who knows some advanced tactics may have the upper hand (especially in more advanced games) but you can never beat pure luck.

That’s why board games are mostly a casual way to spend the evening with the family.

Dungeons & Dragons are different though. the game is purely role-playing, so through various scenarios (involving combat and everyday actions like flirting with an NPC or drinking ale), you roll initiatives depending on the stat required.

There are many different dices used as well, besides the regular 6-sided, like 4-sided dices. 4, 6, 8, 12 and 20 are the most common but you can always find more.

Anyway, the game is purely for fun, you can lose, but it’s still about the story. If you have a particularly high stat you can roll for that even in situations where it’s not recommended.

For example, you can try and convince the evil mastermind behind an evil army to give up his ways and become friends with the group, and with a good roll, it works!

Now, critical and dodge. The bane of all MMOs. In these games, it’s really annoying to hope that the opponent doesn’t dodge and/or crit you, and/or you do the same.

Honestly, the games could do without them, but most game developers try to regulate them behind pseudo-randomness, which means no matter the percentages, there is something rigged.

For example, you might have 50% crit chance, but the developer may rig it to have a sure crit after, let’s say 8 attacks without criting, in order to prevent bad streaks.

Better than nothing I guess.

Strategy games are different. While RNG may affect many aspects of gameplay (including the start of the game), it’s all about how you handle any misfortunes or good fortunes that come.

That’s why they’re called strategy. Regardless, most strategy games allow you to regulate it with various settings, but to truly master a strategy game, you must learn how to handle every possible scenario.

Dungeon-crawlers have the fun kind of RNG. Not that it’s fun to be all random, and RNG can really mess you up, but these games take it to the extreme, where one game you are a literal God, destroying everything, and the next you die floor 1.

You know what you get yourself into if you play these games, so no one should complain.

Finally, card games. Frankly, as long as card drops and unlocks are not gated behind RNG (or a paywall), I’m fine with that.

Besides, creating decks that beat bad hands is one thing required to be a master card game player.

Final Conclusion

So what did we learn?

Sometimes RNG decides to be your enemy and leaves you frustrated.

Sometimes it’s good and fun.

Others, it’s just pure luck.

The best thing for RNG is for it to be:

  • a) Regulated, which means that it should be gated to avoid extremes.
  • b) Omnipresent. Every player should have the possibility to abuse RNG fairly.
  • c)Fair. There should be ways to play around it. RNG shouldn’t create feelings of unfairness.

This goes for more competitive games. Some games are created for fun, and RNG really boosts the feeling. RNG creates feelings of epicness. But it certainly shouldn’t be used in competitive games.

In the end, the bad feeling of RNG comes from competitiveness. When you put effort and time on something that is supposed to be serious and not casual, it’s logical to get frustrated when your labor gets taken by mere chance.


What’s your opinion about RNG? Do you like it? Do you think it should be removed? Leave a comment down below.

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Star Wars Jedi: Fallen Order PC Review

Star Wars Jedi: Fallen Order

Hi guys! Today I will talk about Star Wars Jedi: Fallen Order. As always, the review will have four parts, firstly I will talk about the storyline, then about the gameplay, afterward, I will talk about the visuals and finally, I will tell you my personal thoughts and give you a rating for the game from 0-10 (10 being the best).

Star Wars Jedi: Fallen Order PC Review

Storyline

The story of the game takes place 5 years after Anakin becomes Darth Vader. The game follows the story of Cal Kestis who is a Padawan that survived Order 66. I won’t tell you more about the story since I don’t want to spoil it, but what I can say is that the story is very interesting and the characters feel unique, the actors did a great job portraying these characters. I believe you will enjoy the story of this game.

Gameplay

It’s been years since the last single-player Star Wars game. I have to say I was very excited when they announced this and this game didn’t disappoint. The combat is fast, the difficulty is enough to make the game challenging and there are a lot of different types of enemies that you will face.

As you progress through the game you unlock new force abilities and you can improve their efficiency through the skill tree. The skill tree has 3 main branches. One is for the force powers, another is for lightsaber combat abilities, and the last is for survival abilities.

In the game, there is only one way to heal and that is through stim canisters. You start with 2 and there are 8 more that you can find in the different locations that you will visit for a total of 10. These “healing potions” are the only way for you to restore HP and they are not easy to find. You might have to look a video on YouTube to find all of them if you don’t like exploring that is. I finished the game in the hardest difficulty and I had 7 of them. Of course, you can beat the game with less, it all depends on you and if you want to make the game more challenging for yourself.

Now the only other way to restore HP is to find resting points in the areas you visit and rest there. When you rest in a resting point you make a checkpoint and when you die you return to that resting point. Also when you rest all your stims are restored.

The last thing I want to talk about is performance. The game stutters a little when you enter new areas to load the map and also sometimes in combat. That isn’t a hardware issue. I have GTX 1070 and i7-7700 with 16 GB Ram, and I locked frames to 60 fps max and even lowered some of the visuals to high instead of epic and it still stutters sometimes. I heard the same thing happens to others with even better graphics cards, for example, GTX 2080. This is a game optimization issue and it will probably be fixed in future patches. These stutters weren’t enough to impact the experience of the game. They were a minor annoyance.

Visuals

The visuals, the game looks visually stunning, with breathtaking locations. It has some of the best graphics I have seen in a while. Those of you that want games to look as good as possible and won’t settle for low graphics games, won’t be disappointed by this one.

Now as for the customization, you have a lot of options. You can unlock different outfit colors in the game by finding them in boxes in the game, and you can also customize every part of your lightsaber. The customization in this game is very good but to be honest none of the outfit colors was good enough for me so I had to download a mod that looked exactly how I wanted to look like before I had even seen the color options, one of the perks of playing on PC.

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Final Thoughts

To summarize my review this game is good, really good. Those performance problems I mentioned are minor and they will probably be patched soon, and even if they don’t get patched it is still a great game that is worth buying. If you aren’t sure then wait for the first sale to get it at a lower price.

As I said before the combat is amazing, the visuals are top-notch and the storyline is equally as good. Even though it’s EA they finally released a good game without microtransactions. If you are a Star Wars fan or if you want a solid single-player experience this game is for you.

Final Verdict

Storyline: 9.3

Gameplay: 8.5

Visuals: 10.0

General Rating: 9.3

That’s it for my review guys, I hope you liked it. If you liked the game leave a comment down below and tell me what you liked the most about this game. See ya in the next article.

You can support us and get notified when we post a new article by following us on Twitter, liking our Facebook Page and sharing our articles.

Here is the link for the images I used:

https://www.igdb.com/games/star-wars-jedi-fallen-order/presskit

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Infinifactory Review

Infinifactory Review

Infinifactory is an interesting puzzle game released in mid-2015, with Early Access being available since the start of that year.

I won’t go into too many details here, and instead cut to the chase; the review will have Storyline, Gameplay, Visuals and Personal Thoughts sections. Without further ado:

Storyline

The storyline is pretty simple. You are a human abducted by a weird alien species.

The aliens use you in order to build assembly lines for various objects for their own purposes.

Throughout the game, you will find others, previously abducted; now dead humans and hear their last log.

The game has various sectors and each sector has various puzzles. When you complete all the puzzles in each sector, you are then brought for evaluation before the aliens, who award you with a random object and some food pellets.

When you finish all the puzzles in the main story, there is also some bonus levels that further advance the story.

Some humans that were previously abducted managed to escape and build a base on that alien planet, and they recruit you.

The final levels are you and the other survivors trying to escape the planet to return home.

Gameplay

The gameplay is what makes this game so interesting.

In every level, your purpose is to have specific types of blocks (or their combination) to reach an endpoint.

The blocks that must reach the endpoint are produced by an assembly line, your purpose is to use other kinds of blocks to bring them to that endpoint.

While this might sound complicated, it really isn’t; the game’s mechanics are very much alike to those of Minecraft.

Movement, for example, is identical to Minecraft’s creative mode. You can even double-tap the jump button in order to fly with the use of a jetpack.

Every level, of course, has some boundaries, both for you and your constructions. Breaking them won’t have any severe punishment, you’ll just return to the start of the level with the construction intact.

PLacing blocks is another thing that this game shares with Minecraft.

At start, the only blocks you can use are conveyor belts. They are as simple as they sound.

You can unlock more blocks as you advance the story, blocks like pistons and sensors, or rotators among others.

You can also start the assembly line to check for any possible errors in your construction. There are no penalties to starting the assembly line so trial and error are key here.

There is also the option to pause production in order to check various production block positions and speed it up.

You can set the input rate before starting the production line to be faster or slower, which might help you or hinder you depending on each puzzle.

Input rate also helps with the total cycles, higher input rate; fewer cycles. More on that later.

One key difference between this game and other building games is the existence of gravity; you cannot place a block on the air without it being attached to anything else.

Some of the puzzles might have relatively complicated solutions, but what makes the game truly challenging is optimization.

Every puzzle has 3 save files. When you complete a puzzle, the save point shows your stats.

In every puzzle, once you are finished, you are then shown your scores in footprint, cycles, and blocks used. In fact, you are compared to other player’s solutions through a histogram.

Footprint is a number that calculates how much of the free floor your assembly line takes. Essentially, the more floor you use the higher this gets.

Cycles is simply the time between the start and finish of the puzzle.

Blocks used are pretty self-explanatory too; it’s the number of blocks you use that do not belong in the production line.

The hardest thing in this game is coming up with solutions that are optimized compared to other people, many of the game’s achievements rely on that.

The game also has a puzzle creator. You can create any puzzle (and present a solution to it) and post it for other players to try it out.

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Visuals

The game’s visuals are decent. They aren’t anything special, but they get by. The positive is that this game plays on most computers, failure to run this will probably be to processor speed instead of graphics problem.

Personal Thoughts

The game is very good. It’s a unique puzzle game that encourages creativity and rethinking a problem from different angles.

No wonder it has so many positive reviews.

The only problem you may find is its difficulty. I’m not saying that this game is extremely hard, but the fact that there is no limit to what you can do may be overwhelming for some.

Other than that, I definitely recommend this game to anyone who likes puzzle games.

Final Verdict

Storyline: –

Gameplay: 8.8

Visuals: 6.0

General Rating: 7.4

That’s it for my review. I hope I convinced you to try this game out because it really is worth it. If you have any questions or want to add anything feel free to leave a comment below.

You can support us and get notified when we post a new article by following us on Twitter, liking our Facebook Page and sharing our articles.

The images I used are from the following site:

www.igdb.com