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The Surge vs The Surge 2 – The Definitive Comparison

The Surge vs The Surge 2 - The Definitive Comparison

Hi guys! Today I will talk about The Surge vs The Surge 2. I will do a comparison between them and I will let you be the judge of which game is better. First I will talk about the storyline of those 2 games, then I will talk about the difference or similarities in their gameplay, and lastly, I will compare the visuals and tell you my final thoughts. Now let’s begin.

Storyline

When it comes to the storyline the best choice is The Surge since it is more of a character-driven story than the story of Surge 2 is. Surge 2 chose to allow the players to create their own character and that for me severely impacted the story since it felt like the story had no life.

Now, this doesn’t mean the story of the first Surge game is great. Its story is far from great but the fact that it is better than the story of Surge 2 for me is undeniable.

So if you want the game with the better story then I recommend the first Surge.

Gameplay

The gameplay of these two games is very similar though Surge 2 is definitely a step up in every regard. The combat is smoother, the UI is cleaner and generally, everything is an improvement when it comes to the gameplay.

Both games offer a variety of weapons for the player to use and a variety of enemies to face. Even though there are a lot of improvements I can’t really say that the overall experience felt all that better from the first game.

Overall while playing Surge 2 I felt like I played a somewhat improved version of the first game but I didn’t see an actual innovation in Surge 2 compared to the first game. It was more of the same, which is fine and all but I would like to have seen more. For example, the bosses you had to face in both games weren’t so interesting and needed a lot of improvement.

The bosses I saw in the first Surge were far from interesting and not challenging at all. There was some improvement in Surge 2 but they still weren’t as interesting as the bosses you would see in a Dark Souls game.

Both games have around the same level of challenge and around the same hours of content available. None of these games offer co-op or PVP modes.

Visuals

The visuals are an important aspect of a game to consider before making a choice and between these two games Surge, 2 has better visuals. Although Surge 2 has better visuals the difference isn’t big enough for the visuals to matter in the decision-making process.

Of course if you struggle to choose and you want to nitpick then you can consider them, its your choice after all.

The level design isn’t much different in these two games and I don’t believe it’s worth comparing since both games felt the same level design-wise.

As for the customization, besides the limited option in character creation which for me made it not worth having in the first place, the rest is the same. You can equip different armor sets and weapons and change clothes, nothing worth mentioning here.

Final Thoughts

Let me summarize what you should remember from this article.

First, when it comes to the story, the best choice is the first Surge since I believe it had a more interesting story.

In the gameplay department Surge 2 wins since it is better in almost every aspect.

Lastly, Surge 2 has better visuals though there isn’t a very significant difference.

Whichever game you choose I recommend waiting for sale.


This is it, guys. I hope you found the article informative and that I helped you decide which is the best game for you.

Write in the comments below if you agree or disagree with what I said and if you think I forgot something. See ya in the next article.

You can support us and get notified when we post a new article by following us on Twitter, liking our Facebook Page and sharing our articles.

Here are the links for the images I used:

https://www.igdb.com/games/the-surge/presskit

https://www.igdb.com/games/the-surge-2/presskit

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Super Spell Heroes Tier List

Super Spell Heroes Tier List

(This list is updated up to version 1.5.9)

I’ve never seen a Tier List for Super Spell Heroes (other than just community opinions) so I thought I’d make one myself.

I have to note a few things first.

Firstly, it’s my opinion, so nothing is set in stone.

Secondly, you shouldn’t take this list too literally. In fact, the difference between the tiers is not all that high and everything should be taken as general guidelines.

Any hero from any tier can beat any other hero from any other list.

Especially since in higher elos, you can actually choose between 3 decks you built, for any situation.

Third, the order of the heroes on the list doesn’t mean anything.

The list will be split on the usual S, A, B, C, D, Tiers with S being the best and D the worst.

Every character will have a detailed explanation of their position.

Finally, this will not be a deck guide. If you want to build decks, you should check this out.

This tier list will be updated with every major update, so it will always be up to date. Without further ado:

S TIER

Thoben, the Monk

Elements:

  • Nature
  • Light

Thoben is one of the most powerful heroes due to his consistency. He is defensive by nature and relies a lot on having more HP than his opponent.

There are 2 reasons why Thoben is so strong. The first is his utilization of Chi. Many of his spells generate Chi Blocks, which increase a spell’s power when combined with it.

Using Chi Blocks with shield spells and attacks will give you an upper hand, but where he truly shines is with Life Cocoon, his unique healing spell.

What it does is, that if you heal for more than your Max HP, your Max HP is raised equal to that amount.

So it’s not that hard to stay above your opponent in HP if you play conservatively. You have many spells that deal x3 damage if you have more HP than your opponent.

The second is his ultimate spell, Zen Pulse. It’s a channeled spell, which means it can be broken by a more powerful attack than the spell’s resistance.

If you don’t break it, his opponent gets his HP reduced to 1 (but no more than a specific amount).

In other words, it’s easy to just reduce your opponent to 1 and kill him with any buffed up spell + Chi combo.

Being able to defend successfully until you reduce your opponent to 1 and kill him makes Thoben such a consistent hero. Not to mention his ability to instantly go up a spell rank should he complete a channel.

All in all, either strategy works marvels on Thoben and his amazing defenses and he has the tools to break you without overwhelming attacks.

Ray, the Paladin

Elements:

  • Light
  • Earth

Ray is a very peculiar hero in the sense that he is very flexible.

He can actually utilize healing, attacking and defending strategies. Where he truly shines is sweeping.

Ray has the ability to end a fight quickly more so than anyone else. How? With his First Strikes.

Ray has a First Strike earth spell for every tier. Every spell has the same effect; they deal tremendous damage if no player has been damaged by another spell with the same tier as the First Strike (you can even queue it after your enemy has queued an attack and it still counts).

Essentially, you want to rush tiers by using Lightlink Tokens, tokens that allow you to fill up your spell charge bar when your opponent does, and deal heavy damage with Elite or Ultimate First Strike.

Other than that, Ray generally utilizes various disruptive and set up strategies, but they’re not as optimal as the First Strikes.

Really, the only disadvantage Ray has is getting a head start on him.

He can either heavily burst you down, or just take you with many smaller hits until you die.

Ra’Ju, the Aquarian

Elements:

  • Earth
  • Water

Ra’ju is extremely powerful with well-rounded offense and defense and is one of the more annoying matchups out there.

As the first character to use the water element, Ra’Ju heavily utilizes it to the max. Most of his spells are multi-hit and afflict their opponent with Water Tokens.

Water Tokens are nothing special at all, they actually start to timeout when they reach the bottom, but Ra’Ju can give them continuously. The opponent is bound to get flooded by them and lose their possible moves.

Now, you can use Water Tokens in 2 ways.

The first is to flood them and annoy them until your barrage of attacks kills them.

The second is to turn them into Ice Tokens and nuke them. Many of Ra’ju’s spells turn Water Tokens into Ice Tokens, and by using his ultimate Ice Storm he can deal damage for every token.

But, Ice Tokens also have effects of their own. Firstly, they don’t timeout. Secondly, when they force a board clear, each token explodes to deal damage.

His defense is also very solid and comes solely from the earth element. His Gaia Heal is a channeled heal that, if completed, and its break power was greater than your current health, it fully heals him.

Ra’ju is certainly a fun addition to the game, and one of the few characters that force you to plan ahead, lest you be flooded with tokens.

Plus, you never know what to expect of him, other than a board filled with Water Tokens.

Pom, the Summoness

Elements:

  • Light
  • Water

Water OP, whaaa…?

Jokes aside, Pom did seem kinda hard to manage at the start due to her playstyle.

Her playstyle revolves around her Resin Tokens, which turn the (otherwise annoying) Water Tokens she creates into Amber Tokens, which increase the power of her spells.

And that’s not all!

Using her Summon spells, she can turn her Amber Tokens into either useful Tokens for herself, or really, really annoying Tokens for the opponents.

Fish Swarm in particular is more cancerous that Ra’ju’s Ice Tokens and Lua’s Ghost Tokens combined!

Offensively, she just uses one (or more if she’s feeling it) of her Bird Tokens to increase her damage of an over-time Spell or a multi-hit one.

Not that it matters, as if you have Fish Swarm on your field, you probably won’t be able to defend at all…

Defensively, she either has the tools to defend forever or is just playing with half her deck being Heal Spells.

All in all, Pom is very annoying to face, and the only success against her is either quick Token removal, or an aggressive start. Removing her Tokens is also acceptable, as she has to cast 3 spells in order to create an Animal Token (The Resin Token, the Water Token, and the Animal Spell).

A TIER

Asgard, the Golem

Elements:

  • Earth
  • Nature

Asgard is very exciting when you first unlock him, but as you get to know him you will find out he is just very annoying to face.

In fact, that is his strategy; disruption. Asgard’s purpose is to not let you play.

His nature spells are the main disruptive source, but many of his earth spells help at this cause.

So, how does he win? His earth spells (that don’t disrupt) hit hard. He has the best base damage on his spells.

Why is in Tier A then? Downtime.

Every earth spell gives Asgard a Weakness Token. These tokens make every other spell for a short amount of time have x0.5 (half) the power on his spells.

If you can make the most out of his downtime, Asgard is very susceptible to setups and nukes.

However, in the right hands, Asgard’s downtime is while the opponent is disrupted.

Maybe he’d be a tier higher if he was more flexible but with Asgard, you know pretty much what you’re gonna face.

Tierra, the Huntress

Elements:

  • Fire
  • Light

A unique combination of elements, Tierra is unfathomably fast. She relies on 2 main strategies.

The first is just spamming your spells to get to your ultimate spells and nuke him.

The second is her Fire Mark Tokens. Essentially, using her Flare spells, you give your opponents Fire Mark Tokens on successful hits.

A Fire Mark Token starts timing out. On every successful attack from Tiera, each Token has a 50% chance of dealing damage and resetting their timer.

Using an ultimate spell, you can nuke them if you gather enough Tokens.

The reason they work like this is that Tierra has a lot of weak multi-hit attacks, and if you can time them correctly, you can get lots of procs and damage until the finishing shot.

The problem with this strategy is that even if you give your opponent enough tokens to set up, he can just defend the rest of your otherwise weak attacks until they time out.

So, you must either be clever with mind games and timing or just hurry up and nuke them while they still have the tokens.

The first, more spammy build, however, is very strong. Tierra is able to finish the game without you ever set up, and the only reason she isn’t S Tier is that she is very susceptible to disruption and strong defense.

Either way, Tierra is extremely fast and can reach higher tiers and overwhelm you almost every time.

Jane, the Witch

Elements:

  • Fire
  • Nature

Jane is the second character you unlock, and she teaches you that you can have the same elemental combination with another and be completely different.

Jane has 2 main strategies. Quick multishot of Fire Arrows and spamming the Fire Phoenix.

Fire Arrows deal little damage, but if they successfully hit, the give the opponent a Bleed Token.

Besides disrupting your opponent (as tokens are useless) they damage your opponent over time for big amounts of damage, that only get more overwhelming the more they have.

Jane is also quite disruptive. Her nature spells (and some fire spells) mess with the opponent’s board.

She also has an ultimate spell that clears the enemy’s board if it hits, but you can also use one the damages him more the more Bleed Tokens he has on his field.

Fire Phoenix is an Advanced spell that can sweep your opponent. Essentially, every successful hit returns the Fire Phoenix a tier upgraded (so it goes from Advanced to Elite, and then to Ultimate).

This allows you for a very quick ultimate ability which can prove valuable.

Jane can be quite hard to master, but certainly very fun. However, the more your opponents know the game, the more you have to master your timings.

All in all, Jane requires skill, but once mastered, will get you lots of satisfying victories.

Her biggest strength is her unpredictability, as she is the only one that has such different win conditions that are just as viable.

[adinserter block=”1″]

B TIER

Lua, the Shaman

Elements:

  • Nature
  • Light

Lua is the last one you unlock, and he is decent at what he does. Actually, that’s the best word to describe him; decent.

Like most, Lua can utilize 2 strategies, although only 1 is really worth it.

Generally speaking, Lua likes Tokens, either on his side or the opponent’s.

The best strategy to use is the Ghost Token strategy. These Ghost Tokens are regular tokens until they find themselves adjacent to each other; then, they never time out.

It’s hard to predict where they will go, and an experienced player can manipulate their positions or just wait them out, but if 2 get set up, then there’s bound to be more.

Afterward, you nuke them for each ghost token they have, while giving them another.

The second strategy utilizes Spirit Tokens. They buff your spells similarly to Thoben’s Chi, but instead, they are tokens.

You also have an ultimate spell that removes tokens from your board (positive or negative) then deals damage for each, the damage doubling for every token.

As far as defense goes, he’s very average, with the only noteworthy thing he has is the ability to remove tokens, which may come in handy against certain matchups.

Lua requires lots of setup for nothing too amazing, but he is very solid at least, and in the middle, he belongs.

C TIER

Zenron, the Sorcerer

Elements:

  • Fire
  • Nature

Zenron is the first hero you get and actually completes his purpose. He is barely in the middle of tiers.

Zenron heavily relies on the Fire element to win, as his strategy is to nuke people into oblivion.

There are 2 ways to do this.

You can play super defensively and set up 1 super nuke that’s nigh impossible to defend.

Or, you can just spam powerful spells at the cost of spell progression.

Generally, either way, you must be fast as someone can use this time to set up on you and fill your playfield with tokens, or whatever the opponent wants to set up.

Zenron does well against slower characters, or characters with lots of downtime or not much defending. He’s decent against the good matchups and just as decent on his bad.

B Tier fits him well, and there’s no reason a nuker should go any other tier, you either nuke him and win or you don’t.

Too strong and he’ll be one-shotting everyone every time, too weak and he’ll never get those one-shots off.

Van Raven, the Witch Hunter

Elements:

  • Fire
  • Earth

Funny how the Witch Hunter goes in a lower tier than the Witch. Just like his prey, Van Raven requires skill to master but can be rewarding.

Having 2 inherently aggressive elements, Van Raven shines in offense. His strategies revolve around the use of Hunter’s Tokens or his signature Fire Rifle.

Hunter’s Tokens are traps, that, when applied, disrupt the opponent by existing. However, they also deal heavy damage when they reach the bottom row.

If your opponent plays it smart and leaves them be, then you can either fill him and force a board clear due to no possible moves (which procs all the tokens), or just harass him with attacks.

You can also use Snipe Token, which destroys a token on the opponent’s board and deals damage.

The Fire Rifle is different. It is very weak, but it has a chance of dealing heavy damage. The chance is 10% per connected fire element.

With enough set-up and continuous attacks, you are sure to kill him.

Van Raven lacks defensively though. He defends and heals with the earth element, and that is already bad as each earth spell gives you a weakness token and therefore, lots of downtime.

However, you can use the earth element to disrupt and force the Traps, but that leaves more susceptible.

Van Raven is truly a kill or be killed character and you must master the art of quick thinking to use him effectively.

D TIER

Myris, the Mage

Elements:

  • Fire
  • Nature

Myris, the game’s tutor and Master Magician. On the battlefield, however… he is quite underwhelming.

Myris is very, very defensive by nature. He relies on giving himself an Immortality Token and then fill both boards with Poison Tokens that deal huge damage to both players.

Immortality tokens let you live for a short amount after getting your HP to 0, so your strategy is to kill both of you, only you will survive for a few more seconds.

Alternatively, you can fully defend and nuke your opponent with a weird channel spell.

Myris is underwhelming because simply, everyone can stop him from doing what he wants. Having a channel spell as your ultimate means that it can be stopped by another powerful attack contrariwise to a regular attack.

Furthermore, if you are to have a channel as your ultimate, the effect should be worthy of being ultimate, not just (admittedly huge) damage.

In the end, the game’s Master is only a Master on very capable hands, as you have to be flawless to win. If you are flawless, however, no one will out-survive you.

Every one of his viable choices requires a lot of patience to execute right, and if they disrupt you, the game is as good as over.

(Not to add how boring battles can get against him…)


That’s it for my tier list. I hoped you liked it, and that it helped you understand a bit better each hero and his flaws. If you have anything to add or disagree with my rankings leave a comment so we can discuss it.

You can support us and get notified when we post a new article by following us on Twitter, liking our Facebook Page and sharing our articles.

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Dark Souls 2: Scholar of the First Sin vs Jedi Fallen Order – The Definitive Comparison

Dark Souls 2: Scholar of the First Sin vs Jedi Fallen Order - The Definitive Comparison

Hi guys! Today I will talk about Dark Souls 2: Scholar of the First Sin and Jedi Fallen Order. I will do a comparison between them and I will let you be the judge of which game is better. First I will talk about the storyline of those 2 games, then I will talk about the difference or similarities in their gameplay, and lastly, I will compare the visuals and tell you my final thoughts. Now let’s begin.

Storyline

When it comes to the storyline, Jedi Fallen Order is the best choice by far. It offers an amazing story with interesting characters and makes you care about them.

Dark Souls 2: Scholar of the First Sin has a plot-driven story like all the other Dark Souls games and as I said I am not a fan of plot-driven stories since very rarely they manage to keep my attention. You might prefer this kind of storytelling and if you do then that’s great.

So for me, if you want an amazing story I would 100% recommend Jedi Fallen Order but if you prefer plot-driven stories then Dark Souls 2: Scholar of the First Sin is also a very good choice.

Gameplay

The combat style of these two games is quite different. Dark Souls 2: Scholar of the First Sin has the combat you would expect from Dark Souls game, meaning you attack, you dodge and you throw a parry here and there. Jedi Fallen Order on the other hand has a combat system like the one you find in Sekiro, meaning that parrying is encouraged and it’s the most optimal way to play the game.

Of course, there are some additional things these games have when it comes to combat. One of those things is the dual-wielding system you can find in Dark Souls 2: Scholar of the First Sin which in my opinion is the best dual-wielding system in the Dark Souls franchise.

Jedi Fallen Order on the other hand has force powers that you can use which for me are the highlight of the game.

Another difference between these two games is the number of weapons you can use. Dark Souls 2: Scholar of the First Sin offers a lot of different weapons for you to choose from, on the other hand, Jedi Fallen Order only offers one, which is the lightsaber. The lightsaber can be transformed into a double-bladed lightsaber but that is as far as it goes.

Having more weapon options doesn’t make a game better. It all comes down to you the player and what do you prefer.

As for the enemies that you will face, both games offer a variety of enemies but when it comes to bosses Dark Souls 2: Scholar of the First Sin easily(at least for me).

Dark Souls 2: Scholar of the First Sin offers more bosses, and they are more interesting to fight against than the bosses of Jedi Fallen Order.

The difficulty is another thing to consider. For me Dark Souls 2: Scholar of the First Sin is a little more challenging than Jedi Fallen Order. Also Dark Souls 2: Scholar of the First Sin has more replayability since it has a lot of different classes and builds you can try, and I can’t say this for Jedi Fallen Order.

Lastly Dark Souls 2: Scholar of the First Sin offers co-op and PVP modes so if you care about playing the game with or against other people then this is an important thing for you to consider.

Visuals

Visually these games are night and day. There isn’t even a comparison to make when it comes to graphics. Jedi Fallen Order is just on a different league and that’s understandable since it came 3 years after Dark Souls 2: Scholar of the First Sin. Also, Dark Souls games were never really known for having amazing graphics.

The environment and locations you visit in Jedi Fallen Order are breathtaking. I don’t think I have played a game that better looking than Jedi Fallen Order.

As for the customization, I’d say Dark Souls 2: Scholar of the First Sin has a small edge because it has a character creation system but Jedi Fallen Order also offers customization on your lightsaber, clothes, spaceship, and more.

Final Thoughts

Let me summarize what you should keep from this article.

First when it comes to story, I recommend Jedi Fallen Order unless you prefer plot-driven stories.

Gameplay-wise, both games are around the same level when it comes to combat(for different reasons), but Dark Souls 2 offers more replayability, better bosses, multiplayer modes, and is more challenging.

When it comes to visuals Jedi Fallen Order is on a different league and there is no choice here.

Whichever game you choose I recommend waiting for sale.


This is it, guys. I hope you found the article informative and that I helped you decide which is the best game for you.

Write in the comments below if you agree or disagree with what I said and if you think I forgot something. See ya in the next article.

You can support us and get notified when we post a new article by following us on Twitter, liking our Facebook Page and sharing our articles.

Here are the links for the images I used:

https://www.igdb.com/games/dark-souls-ii-scholar-of-the-first-sin/presskit

https://www.igdb.com/games/star-wars-jedi-fallen-order/presskit

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Dark Souls 2: Scholar of the First Sin vs The Surge 2 – The Definitive Comparison

Dark Souls 2: Scholar of the First Sin vs The Surge 2 - The Definitive Comparison

Hi guys! Today I will talk about Dark Souls 2: Scholar of the First Sin and The Surge 2. I will do a comparison between them and I will let you be the judge of which game is better. First I will talk about the storyline of those 2 games, then I will talk about the difference or similarities in their gameplay, and lastly, I will compare the visuals and tell you my final thoughts. Now let’s begin.

Storyline

Storywise both games didn’t impress me. In the case of Dark Souls 2: Scholar of the First Sin, I have mentioned again in previous articles that I am not a fan of plot-driven stories and that I prefer character-driven stories. The storylines of Dark Souls games never impressed me all that much because they didn’t have characters that the game made me care about.

The Surge 2 is another game that has a story that I didn’t care and I can say that I cared a lot less for Surge 2’s story than for the story of Dark Souls 2: Scholar of the First Sin.

If you want to know which of the two stories I prefer then it’s the story of Dark Souls 2: Scholar of the First. Even though I don’t really like either of them, I can’t say for certain that I prefer medieval-type stories to futuristic type stories.

Gameplay

There are a lot of differences in the way you approach combat in both games. When it comes to Surge 2, the moment you start a fight you have to decide which body part of the enemy you want to focus on hitting depending on what you are trying to achieve. For example, if you want to eliminate the enemy fast you have to hit the body parts of him that don’t have armor, on the other hand, if you want to use his armor in the future you have to cut off the limb that has the armor piece you want.

Dark Souls 2: Scholar of the First Sin has the traditional way of fighting enemies although there are also things that you need to consider while you are fighting enemies. One important thing you need to keep in mind is that death has an additional penalty besides losing the souls that you have gathered. Because of the HP system they implemented in the game, each time you die a part of your HP becomes locked until you are left with 50%(75% if you use a ring) of your total HP. You can consume an item to unlock your HP, but you can’t buy these items in large quantities so you have to be careful and don’t die unnecessarily.

Both games have a variety of weapons and armors that you can buy so if you are the type of player that wants to have a lot of options then you won’t have a problem.

Both games also have a lot of different types of enemies though when it comes to bosses I have to go with Dark Souls 2: Scholar of the First Sin.

Dark Souls 2: Scholar of the First Sin offers a lot more hours of content than The Surge 2 and it is also more challenging. Another thing you might need to consider is that Dark Souls 2: Scholar of the First Sin also offers co-op and PVP which for some people is important and gives the game more replayability than it already has.

Visuals

The visuals of Surge 2 are objectively better than the visuals of Dark Souls 2: Scholar of the First Sin, but Dark Souls 2: Scholar of the First Sin has more interesting environment and areas for the player to visit. Having good graphics doesn’t help when the scenery isn’t impressive. Now I know that they have to make a location depending on the story but I have to criticize based on what I think is good and I would choose Dark Souls 2: Scholar of the First Sin’s locations over Surge 2’s locations.

As for the customization, I think Dark Souls 2: Scholar of the First Sin wins there since it has more options on the character creation system and since both games are on par when it comes to armor styles, Dark Souls 2 wins by a small margin.

Final Thoughts

Let me summarize what you should keep from this article.

First when it comes to the storylines, Dark Souls 2: Scholar of the First Sin is the better choice but I wouldn’t recommend getting either game for the story.

The combat in both games is different so you can’t really say which game has better combat but what I can say is that Dark Souls 2: Scholar of the First Sin has more hours of content, and interesting bosses and is more challenging.

Finally, when it comes to visuals, Surge 2 wins since it has better graphics but if you want more interesting locations then Dark Souls 2: Scholar of the First Sin is the better choice.

Whichever game you buy I recommend that you wait for a sale since I don’t believe either games is worth the full price.


This is it, guys. I hope you found the article informative and that I helped you decide which is the best game for you.

Write in the comments below if you agree or disagree with what I said and if you think I forgot something. See ya in the next article.

You can support us and get notified when we post a new article by following us on Twitter, liking our Facebook Page and sharing our articles.

Here are the links for the images I used:

https://www.igdb.com/games/dark-souls-ii-scholar-of-the-first-sin/presskit

https://www.igdb.com/games/the-surge-2/presskit

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Crusader Kings III Review

Crusader Kings III Review

Crusader Kings III is the newest installment for the CK franchise by Paradox Interactive. One of the biggest and probably most complicated grand strategy game around Crusader Kings III justifies the success of its predecessors.

What is Crusader Kings III about though? Is it just a sequel that expands on previous formulas? Does it have anything new? Read on to find out.

This review will be split into a Storyline, Gameplay, Visuals, and finally, Personal Thoughts sections. Without further ado:

Storyline

The game takes place in the medieval era where empires like the Byzantine still reigned (mostly) supreme. But the game has no dedicated lore or story.

Instead, due to the Dynasty system, you actually build your own story through your actions and characters (more on the Dynasty system further below).

Gameplay

The game starts when you pick a ruler. Your ruler can be anyone with a title, beginning from the lowest (Count) to the highest (Emperor). You can also be independent as a King or Count, or you can be a vassal of someone.

You can also set your culture and religion, as well as Dynasty name. You also set your character’s stats and traits, age, and (optional) spouse and children. Unlike the previous games, your traits are not just stat-sticks.

Instead, your stats play an important role in the dynamic events you encounter as they interact with the new Stress mechanic. Let’s say for example that you want your character to be ambitious so you can get +2 in everything. Some events may have options that an ambitious character would not do, and if you take that decision, you gain stress.

Stress has 3 levels and starting from Level 1, every few months, your character will have mental breaks and you will either have to get a (usually) undesirable trait to lower it or further increase it and risk the higher consequences which include murder or even abdication.

One of the first things you have to do in the game is to manage your territory. You have to set councilors and marry someone if you are not already married. It’s very important to have some kids as early as possible as you can lose if no viable heirs remain.

Speaking of which; each ruler has a lifespan (which is random but is influenced by health, your choices, and various other things.

One of the newer things to note is your Lifestyle. You can choose 1 of 5 Lifestyles that all correspond to the game’s major stats; Diplomacy, Martial, Intrigue, Stewardship, and Learning. Each Lifestyle has 3 trees that focus on 1 specific mechanic of that specific stat.

To add to the roleplaying, your strongest stat gives bonus points to its corresponding Lifestyle. Of course, you can choose a whole different Lifestyle, but where’s the fun in that?

Each stat influences gameplay, and when your character dies, you play as a descendant, you have to learn to adapt to each new character’s strengths and weaknesses.

I already listed the stats, but I will list their playstyle, albeit loosely;

  • Diplomacy: Pretty straightforward, Diplomacy is all about good relations and prestige. Diplomacy also helps with many things regarding titles.
  • Martial: Again, straightforward. Martial is all about war. You have better command of your armies, more of them, plus a little better control of your counties.
  • Intrigue: With Intrigue, you are a master schemer. You can become an expert in killing people and creating Hooks which are secrets you know and can use. You can also play as a tyrant or become irresistibly seductive to other people.
  • Stewardship: Money and more money. Stewardship is all about money and domain management. You also gain much better control with your counties.
  • Learning: Learning is about piety, religion, and health. Learning can also help you with different cultures, either if you began as a different cultured leader that the majority of his territory, or y conquering new territories.

There are also some secondary stats and resources. Those include:

  • Renown: Renown helps with giving your Dynasty powerful permanent bonuses.
  • Dread: Dread simply dictates how tyrannic you are.
  • Prowess: Prowess is your personal strength, useful in duels and war.

Now about managing your kingdom. You have 5 councilors, each for 1 major stat. Every councilor can do 1 of 3 tasks, so choose wisely, as each task has its pros and cons. Also, make sure to balance your council between pleasing powerful vassals and having high stat councilors.

After that, you have a world of choices. You can start fabricating claims on titles you want to conquer, build infrastructure in your cities, improve relations, and create alliances.

Now conquering in this game doesn’t work the usual way where you just conquer and rule everything. Based on your Stewardship stat, you have a maximum domain limit, and when you cross that you lose taxes and levies (money and armies).

To avoid that, you have to give an unlanded character some titles therefore making him your vassal. However, if you are a count, you cannot give any titles because they would have an equal title to yours thus making you lose your title. So one of the goals you should have as a Count is to take all the de Jure titles of a Duchy (that means all the original titles of that duchy). Then you will be able to become a Duke.

If your liege is a Duke, you won’t be able to become a Duke for the aforementioned reason. However, you could conquer a de Jure Kingdom in which case your Liege becomes King and may give some Duchies (or you can create one on your own).

You do have to be careful of one thing though. Most of the empires in the game have a pretty terrible succession law that actually splits your land between the children. If there is more than one boy, the major titles go the first-born and the rest are split equally among the other. If there is only one boy, everything goes to him. If there are no boys, everything is split equally between the girls.

So you have to be careful, or your empire will be split into pieces like Alexander’s the Great. Your (new) brothers don’t even become vassals, they just rule independently.

Things like succession laws cannot be simply changed by any ruler anymore. They can only be changed if you are in the correct era and you are the cultural head. You are your culture’s cultural head if you are the person that controls the most titles compared to other people in your culture.

Your cultural focus choices depend on the era, but generally have to do with units, building and laws.

Of course, without the sheer amount of expansions (yet) the game doesn’t have all that much variance (at least compared to Crusader Kings 2). But there sure are many more expansions to come.

All in all though, between managing a kingdom, war and public and personal relations, the game won’t get stale any time soon.

Visuals

The visuals have considerably upgraded from the previous installment. In fact, you probably won’t be able to run it on older PCs.

The character editing has also improved and is something like an MMORPG, you can edit pretty much everything.

Personal Thoughts

Generally, the game is very good for any strategy game lover. It’s the perfect amount of complexity and fun, all while keeping replayability through the roof.

And all that without any major expansions mind you!

The game definitely has huge potential, with its one minus being (as usual) the steep price. Even if you can afford the base game, every expansion will add to both the excitement and the price. So it’s best to decide beforehand if you’re willing to make that investment. It sure is worth it though.

Final Verdict:

Storyline: –

Gameplay: 9

Visuals: 9

General Rating: 9

That’s it for my review. Have you tried it yet? Do you like the changes aimed at more roleplaying? Leave your comments below.

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Cyberpunk 2077 PC Review

Cyberpunk 2077 PC Review

Hi guys! Today I will talk about Cyberpunk 2077. As always, the review will have four parts, firstly I will talk about the storyline, then about the gameplay, afterward, I will talk about the visuals and finally, I will tell you my personal thoughts and give you a rating for the game from 0-10 (10 being the best).

Cyberpunk 2077 PC Review

Storyline

Cyberpunk 2077’s story is very good although I have to say it was overhyped. Watching the trailers and interviews I expected more immersion from the story and more significant choices. The choices you can make and the influence those choices have in the world of Cyberpunk 2077 aren’t very different from Witcher 3’s.

The only significant difference is the starting choice of the background of your character and the character creation system. One thing is for certain, there is nothing groundbreaking or innovative in the story of Cyberpunk and the level of immersion it gives you.

Gameplay

Many things have been said already about Cyberpunk 2077 and its performance/gameplay and the many bugs the game has. While those things do exist, but I will only talk about my personal experience with the game on a GTX 1070 with i7-7700 and 16 GB of RAM.

First, let’s talk about bugs. Although I saw a good number of bugs while I was playing the game, I didn’t saw those game-breaking bugs that I see in videos on youtube. I believe those bugs have something to do with the systems you are running the game on and the graphics quality you chose on these systems.

I personally played on medium settings. While the bugs were somewhat annoying I didn’t mind them all that much. I think there are more important issues with game design.

First and foremost one big issue is the loading of the environment and characters. A lot of times when I reached an area I had to wait for the characters and area to fully load before I was able to interact with the characters. Probably a part of it has to do with me using and HDD but I don’t think that it should be this big of a problem.

Another big issue is the vehicle handling and physics. They are both terrible to say the least. I haven’t seen worse vehicle handling than this. Some people will say that the developers haven’t made vehicles before so it is understandable. To that, I will say that they had 8 years to make this game and they still managed to have the worst vehicle handling I have ever seen. If they needed more time then they should have waited before they released the game.

Now I know that it wasn’t the developer’s choice to release the game this early and that they needed a little more time but seriously guys 8 years and a crucial part of the game which is vehicle handling is still this bad I think that it is inexcusable. Vehicle handling is one of the vital parts of the game and should have been one of the first things they addressed.

As for the combat, I can only speak about netrunner playstyle since I only played with netrunner abilities and I didn’t use guns much. I only had 3 points in Body for the entire game and only unlocked netrunner abilities from the Intelligence tree and when I reached 20 points in Intelligence I started putting points in Technical Ability.

I have to say I enjoyed playing as a netrunner since it was something different that I hadn’t seen before in previous games I played. I think the most groundbreaking thing they did in this game was the netrunner playstyle. Another thing I enjoyed is how you were limited in the actions you could do(like opening doors) depending on the number of points you had used on that specific perk.

These two things that they did are the best things for me that Cyberpunk 2077 has to offer.

Now let’s talk about the enemies that you will face. There isn’t a lot of variety in the enemies, while there are different enemy types, nothing changed all that much for me. That might have to do with the fact that I rarely fought enemies from up close and they were usually eliminated through netrunning abilities.

I think this was a problem of its own and I have seen it talked about. The problem is that the game isn’t challenging even on its hardest difficulty which I played. Whatever perk you choose to put points on, at some point you will be op and destroy enemies with ease. I think they should have thought of that and made the game more challenging.

As for the content, it takes around 25 hours to beat the game and if you do side missions it would take 40-50 hours. I think thats a decent amount of content but content isn’t really the issue in this game.

Visuals

The visuals of Cyberpunk 2077 are excellent and the world looks amazing and realistic. If this game has done one thing right, that is the visuals. That said you need a very good PC to fully enjoy the high quality visuals. I played this game on a system with a GTX 1070 and i7-7700 and of course I couldn’t play it on max quality, so I played on medium settings to hit 60 fps for the most part.

The game has a long way to go on the optimization department and it will take a while before we can say its optimized.

As for the customization, the character creation system is very good. There are other things I would want a game like this to have and I wonder why those things weren’t there from the beginning. First I would like a way to change hairstyle after the character creation, something that existed in Witcher 3 and I really don’t understand why they didn’t add it. Also, there is no equipment transmogrification system, meaning that you aren’t able to change the appearance of any armor or weapon you have to the appearance of another weapon or armor you have gotten in the game and keep the item’s stats.

Also, CD Projekt said that you would be able to see your character in cutscenes and you rarely can. The number of times I saw my character in cutscenes can be counted on one hand. All this customization is useless when you can’t see your character.

Final Thoughts

Let me summarize what you should keep from this article.

First, the story of Cyberpunk 2077 is good but nothing you haven’t seen before or groundbreaking.

Second, the gameplay has its highlights, like playing as a netrunner (which is something I haven’t seen before) and the environment limitations depending on the points you put on perks(like opening doors). Beyond that, the game isn’t all that great. It has bugs and depending on the system you run it you might face more or less than I faced, the vehicle handling is horrible, the game isn’t challenging and there are a lot of features missing, like being able to change your hairstyle, customize vehicles, and all that customization on your character is useless if you never see him even in cutscenes.

The only thing excellent about this game is the graphics and visuals. Beyond that, it’s a pretty average game at the state its in right now. The developers have promised that they will fix the issues in patches that are coming in January and February and they will release a free DLC and there are rumors for a re-release in June but right now it’s not worth buying.

The game sells for 60€ and I recommend waiting for a sale or until they fix all the crucial problems I mentioned.

Final Verdict

Storyline: 9

Gameplay: 9

Visuals: 10

General Rating: 9

That’s it for my review guys, I hope you liked it. If you liked the game leave a comment down below and tell me what you liked the most about this game. See ya in the next article.

You can support us and get notified when we post a new article by following us on Twitter, liking our Facebook Page and sharing our articles.

Here is the link for the images I used:

https://www.igdb.com/games/cyberpunk-2077/presskit

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Dark Souls 2: Scholar of the First Sin vs Code Vein – The Definitive Comparison

Dark Souls 2: Scholar of the First Sin vs Code Vein - The Definitive Comparison

Hi guys! Today I will talk about Dark Souls 2: Scholar of the First Sin and Code Vein. I will do a comparison between them and I will let you be the judge of which game is better. First I will talk about the storyline of those 2 games, then I will talk about the difference or similarities in their gameplay, and lastly, I will compare the visuals and tell you my final thoughts. Now let’s begin.

Storyline

Story-wise Code Vein has a far better and more interesting story than Dark Souls 2: Scholar of the First Sin. The thing I like about Code Vein’s story is that even though the main character doesn’t speak because it is custom, the rest of the characters have interesting personalities, goals, and emotions. Dark Souls 2: Scholar of the First Sin and every other Dark Souls game for that matter have uninteresting characters and forgettable stories, at least for me.

I may be biased because I prefer storytelling with dialogues and cutscenes than reading walls of text and exhausting all the dialogue options on every single character you see. If I wanted to read walls of text I would go read a book not play a game, game is a visual medium and should be treated as such. If Dark Souls games were made by an indie studio that couldn’t hire voice actors I would understand that but they are made by FromSoftware.

So at the end of the day if you want a game with good story get Code Vein.

Gameplay

When it comes to combat, there are a lot of similarities between the two games. The big differences between the two games are in the RPG systems they have. Dark Souls 2: Scholar of the First Sin has the traditional stat point system while Code Vein has a class system where each class gives you different stats and has its own abilities available that you can unlock.

Both are good systems and it is up to you to decide what system you prefer. As for the combat, both games offer a variety of weapons for you to use, though Dark Souls 2: Scholar of the First Sin has more weapons available. The combat may be similar but there are some differences. The most notable one being the dual-wielding system in Dark Souls 2: Scholar of the First Sin.

The dual-wielding system is what made Dark Souls 2: Scholar of the First Sin my favorite Dark Souls game. It gives a lot of freedom to the players since they can try a lot of different weapon combinations. It is a pity that they revamped the system in Dark Souls 3.

There are also a lot of different types of enemies you can find in both games and there is a variety of bosses too. Dark Souls 2: Scholar of the First Sin has more bosses though and content in general.

Another important factor is how challenging both games are. In my opinion Dark Souls 2: Scholar of the First Sin offers more challenge because of the HP system they implemented in the game, I won’t explain it in detail but basically each time you die a part of your HP becomes locked until you are left with 50%(75% if you use a ring) of your total HP. You can consume an item to unlock your HP but you can’t buy these items in large quantities so you have to be careful and don’t die unnecessarily.

Lastly, Dark Souls 2: Scholar of the First Sin and Code Vein have around the same level of replayability and both games offer co-op mode, but Dark Souls 2: Scholar of the First Sin also offers a pvp mode which Code Vein doesn’t have. As

Visuals

Visually both games have different styles. Dark Souls 2: Scholar of the First Sin has gone for realistic-looking graphics while Code Vein goes for anime-like graphics. Now, most of the time when I compare graphics of different style choices I say that it all depends on what you prefer but in this case, I believe Code Vein has more clean graphics since it came out many years after Dark Souls 2: Scholar of the First Sin.

As far as scenery and locations go I believe Dark Souls 2: Scholar of the First Sin has better scenery. Lastly, Code Vein has better customization and one of the best character creation systems I have seen in gaming. Dark Souls 2: Scholar of the First Sin has some amazing looking armors but it doesn’t have an equipment transmogrification system, meaning that you aren’t able to change the appearance of any armor or weapon you have to the appearance of another weapon or armor you have gotten in the game and keep the item’s stats. Whether you consider that enough to beat an amazing character creation system, it’s up to you.

Final Thoughts

Let me summarize what you should keep from this article.

First, when it comes to the story I recommend Code Vein and I don’t believe that there is even a debate on that.

Gameplay-wise, the games have different RPG systems, if you want the classic RPG you should go with Dark Souls 2: Scholar of the First Sin, if you want something different then you should pick Code Vein. If you want more content and challenges then you should pick Dark Souls 2: Scholar of the First Sin.

Lastly as far as graphics and customization go I recommend Code Vein on both.

Whichever game you choose I believe you will be satisfied but I recommend waiting for sale.


This is it, guys. I hope you found the article informative and that I helped you decide which is the best game for you.

Write in the comments below if you agree or disagree with what I said and if you think I forgot something. See ya in the next article.

You can support us and get notified when we post a new article by following us on Twitter, liking our Facebook Page and sharing our articles.

Here are the links for the images I used:

https://www.igdb.com/games/dark-souls-ii-scholar-of-the-first-sin/presskit

https://www.igdb.com/games/code-vein/presskit

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Legends of Runeterra Review

Legends of Runeterra Review

Now that it’s out for the world to see, a proper review for Legends of Runeterra (LoR) can be done.

Riot’s take on the card game genre is at first glance a combination of Magic the Gathering and Hearthstone (which so happen to be the 2 most popular card games online).

Is there more to this game, or is it just a combination of the 2 with fancy Riot graphics and lore? This review will be split into a Storyline, Gameplay, Visuals and finally, Personal Thoughts sections. Without further ado:

Storyline

The game does not have any storyline.

There are however various interactions between cards and champion, and some flavor text for every card in the game.

Riot verified that everything mentioned in the game is canon and in line with the main lore.

That said, that doesn’t mean that all interactions have happened and are facts that happened in history. Canon means that their interactions are what they would be if they happened to be in the position you put them (for example, 2 champions saying aggressive things to each other even though they are friends canonically, just because they are in opposing decks).

Gameplay

Ok, so instead of mentioning everything this game has that’s similar to other card games and then listing the differences, I’ll just explain its whole gameplay.

Like any card game, you must build a deck. Your deck can have only 40 cards, no more, no less. Another requirement is that you can only have cards from at most 2 regions, with regions being the card’s “faction”, “color” whatever you wanna call it. Finally, the deck can have up to 3 copies of any card, and up to 6 champions (including duplicates).

Some cards have 2 regions. That essentially means that they can be part of any deck that contains any of their 2 regions.

At the start of the game, after the one who plays first is chosen randomly.

Legends of Runeterra Review

The first player will take the attack token (1). This means that they are the ones who can attack that turn. The attack token alternates between players every turn. Essentially, every player gets a turn of attack, followed by a turn of defending, back to attacking, etc.

(2) shows the cards in play for both players. The attacking player can use any of his to attack the enemy, while the enemy must choose which of his cards will block which attacker.

The attacking player has priority, meaning that if he initiates an attack, neither player can play monsters until the battle takes place.

A battle in LoR is practically players alternating between moves. After the attacking player makes a move, the defending player makes a move, and then the attacking and so on and so forth.

(3) show the mana available to each player. As you can see, one player has 3 empty mana and the other has 2 empty and 1 usable. The first player, however, has 2 spell mana.

Spell mana is used exclusively for spells. When a turn ends, up to 3 unused mana will become spell mana. While your spells will prioritize spell mana, should it not be enough (or should you not have any), spells will take up regular mana like every other card.

Speaking of ending turns, a turn ends when both players pass. The game automatically makes you pass if you have no eligible moves.

Finally, (4) is the Nexus health for both players. Obviously, the target is to make the enemy’s Nexus drop to 0.

Speaking of which:

Legends of Runeterra Review

This is a card. (It’s actually a regional variant Poro, you can actually make a deck with these little rascals!)

When a battle is initiated, both the attacker and the blocker deal damage to each other equal to their strength. Their strength is the yellow number. If a unit drops to 0 or lower health (the red number), they die.

In order to damage the opponent’s Nexus, you must have a unit attack unblocked. Excess damage from your strong units will not go to the Nexus. You have to be very tactical.

Another thing to note is its keyword. Almost every card has keywords and/or skills. Depending on the skill, you can use it during combat or on summon, or even after a requirement is met.

Of course, that’s just a follower. There are 2 more types of cards, champion cards, and spell cards.

Legends of Runeterra Review

The above is satan… er, I mean a champion card.

As you can see, he has everything a regular unit has, including a keyword and a skill. However, this unit has a Level Up requirement. Once completed, the unit levels up, gaining better stats and/or abilities.

The requirement usually requires you having played the champion, but many champions can evolve by having their requirements met while in the hand or deck.

Onward, to spell cards.

Legends of Runeterra Review

Spells are pretty straightforward. What needs to be said is the type of spell.

This one is Burst for example. Burst spells are instantaneous and take place immediately without leaving any chance for the opponent to react.

There are also the Quick spells, which can be played whenever, but allow the opponent to respond, plus after resolving, they spend your move, giving your opponent time to summon, or cast spells of their own.

Finally, Slow spells can be played only when no combat takes place. It also leaves room for the opponent to answer as well.

The final type is field cards, err… Landmarks.

Legends of Runeterra Review

Landmarks are permanent (though not always…) structures that can’t be interacted with (except for specific cards that directly state that interact with them). Their point is to sacrifice tempo in order to give you long term effects. Generally, Landmarks have a variety of effects, with some Landmarks providing an alternate win condition as well.

Now if you’re observant, you might have noticed that this Landmark has an effect that benefits both players. So why should someone spend resources in order for them and the opponent to get the same benefit? I have to note that this Landmark has caused lots of arguments due to its nature.

Anyway, the reason why you would play something like this is simply because you are building around it. For example, you could have a deck that is filled to the brim with high cost cards. Then, almost every turn, you would get more value than your opponent, and would probably be able to finish the game in a few turns after.

Now that we’re done with card types, I should note that every card has a view button so you can see their whole artwork (which is pretty awesome for some cards, just check the Sinister Poro). The view option also offers some flavor text as I mentioned in the Storyline section.

LoR relies on regions in order to create a base playstyle for each deck. Different regions are good at doing specific stats.

At the time of this article, the game has all 10 regions:

  • Demacia: Demacia relies on many different small units that can be buffed, or by larger meaner ones. Demacia definitely wants lots of units down. Demacia has a small number of spells, most of which don’t affect the enemy, rather, they buff your units. Its champions are upfront and rely on assaulting the enemy.
  • Noxus: Noxus is the brute force of the bunch. It relies on strong units that (literally and figuratively) overwhelm their opponent. They can do that in 2 ways mainly, but the end result is the same. The first is pure Noxian strength, just super strong units further buffed by their spells. Noxian spells also directly deal with the enemy. The second way is by passively building your units’ attacks through their abilities (which usually involve hurting themselves to buff their attack). Their spells are mostly damage, whether by buffing attack or directly dealing damage. Noxian champions are mostly damage oriented, except Vladimir who just relies on damaging allies to hurt the opponent’s Nexus.
  • Ionia: Ionia relies on lots and lots of spells and tricky unit in order to win. Most of its units are either very good supports, or elusive, which means they can only be defended by other elusive units. Their spells have a number of effects including buffing, disrupting, or generating advantage. Their champions focus on being good at one aspect. Pure Ionian decks aren’t very good, but their cards can be (and are best) used in conjunction with other decks. Ionia is usually not used as the main region to build around, instead, you use it as a secondary region for the powerful disruption and effects it provides.
  • Piltover & Zaun: After their combination into one city-state in the lore, Piltover and Zaun now come as 1 region. Piltover & Zaun have a variety of units at their disposal, but their main thing is generating an advantage, usually helping with discarding as well. Piltover & Zaun mostly rely on their spells, which like Ionia, they do pretty much everything, only here, they actually can play more aggressively. Their champions rely mostly on spellcasting, or Jinx, which really likes discarding.
  • Shadow Isles: What would you expect from Shadow Isles? Death and only death. Every unit relies on dying or at least is expendable to die. Spells kill you or the opponent’s units. Champions rely on death or have some synergy with it. If you like these tactics of sacrificing to gain power, be my guest.
  • Freljord: Freljord is the classic control deck. It relies on having decent units, that are buffed through their spells. Their spells are also extremely disruptive to the opponent. Freljord champions are actually pretty competent but usually work better in combination with other regions in their own decks. However, a Freljord only deck is extremely powerful.
  • Bilgewater: The region of RNG and high-risk high reward. Bilgewater is the region that is most associated with random effects, albeit controlled ones (for example, summon 2 random allies but only 1 cost). They also make the most use of the “Plunder” keyword that is practically effects that activate if you damaged your enemy’s Nexus this turn.
  • Targon: Targon is quite a defensive region, much like Ionia, but in another way. Targon is the de facto healing region, more so than Ionia, which focuses on disruption. They also have (so far) exclusive access to the “Invoke” mechanic, which lets you choose 1 card out of 3 randomly generated ones (from a preexisting pool of cards, to keep things less RNG). Targon can also be very powerful as a supporting region, providing (besides healing) lots of buffs. Thematically, Targon is the region of space, constellations and the solar system and stars.
  • Shurima:: An awesome region to try if you just like the Arabian and Mesopotamian cultures. Shurima is the region of landmarks having lots of ways of generating them. Their landmarks are mostly based on self-destruction, either with countdown effects (x number of turns before it destroys itself and grants an effect) or through their own effects (like destroy me when the enemy summons a unit, again to grant an effect). Shurima also has another unique mechanic: Ascension. The region’s Ascended Champions can, through Shurima’s signature landmark, the Sun Disk, evolve a second time for a total of 3 levels!! Generally, you could say Shurima is overloaded but it does not have any direct damage-based removal worth playing. Generally Shurima just likes going wide with units and controlling the game like that.
  • Bandle City: Everyone asked for Void or Ixtal. Now comes Bandle City to ruin those dreams. Bandle City came to introduce dual regions in the game. Mechanically, the yordles are excellent at filling the board with small creatures and amping them up for big swings. They are also pretty good at generating value out of their cards. It’s definitely fast paced and quite fun to play admittedly. Also, since it introduced it, it supports the dual region mechanic better than anyone.

All in all, the deck options are not that limited as it might seem. You can have 2 decks using the same 1 or 2 regions, with completely different playstyles.

The game also has ranked mode, and Riot doesn’t allow the system to drop you, divisions, after you climbed (except for season resets) to promote different deckbuilding.

Finally, something about the game’s SFX. The cards have voiceovers and various interactions. This holds true mostly for champions. It’s a fun thing to have.

Details about the availability of cards and the p2w and p2p arguments will be discussed in the Personal Thoughts section.

[adinserter block=”1″]

Visuals

Not much to say, the visuals are akin to League of Legends, refer there if you want.

Personal Thoughts

On to the main argument.

As a card game, many will think it’s either p2w or p2p.

Let’s get the p2p out of the way. You can play the game for free, never pay a single dime, and still get all the cards.

About the p2w. Well, practically, yes, you can pay to get all the cards, but that’s all you get you still have to be skilled to win.

And it’s not that hard to grind to get the cards for free. The positive is that the cards don’t utilize a leveling system that makes them stronger and can make the game feel unfair. 3 copies of every card is all you need.

Besides, Riot gives you 3 starting decks with lots of cards from every region. You can build a meta deck and use that while you grind for all the cards.

Other than that, LoR is a pretty fun card game, and I recommend it if you are a fan of the genre. However, I don’t know if it has what it takes to straight-up antagonize its best competitors. But it can easily draw new blood by utilizing their name.

Final Verdict

Storyline: –

Gameplay: 9

Visuals: 7

General Rating: 8

That’s it for my review. Have you played it yet? What is your favorite deck? Leave a comment below.

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Best Anime to Watch in Winter 2021

Best Anime to Watch in Winter 2021

1. Re:ZERO -Starting Life in Another World- Season 2

This is part 2 of the second season of Re: Zero. Re: Zero is one of the best isekai to watch and it will surely won’t disappoint you. The second part of the second season starts on Jan 6, 2021, so if you haven’t watched the previous seasons you have a lot of time to catch up.

2. Dr. Stone: Stone Wars

The second season of Dr. Stone. Dr. Stone has an interesting concept where the whole world has been turned to stone for several millennia and now Senku plans to revive the civilization through science. Watching Senku fixing different problems using science is very enjoyable and some can say educating.

3. That Time I Got Reincarnated as a Slime Season 2

You can say this winter season is a season of sequels. The second season of That Time I Got Reincarnated as a Slime is finally coming after being delayed due to covid-19.

The anime is about a thirty-seven-year-old guy named Satoru Mikami who after being stabbed by a random assailant he gets reincarnated in another world as a slime. In his slime form, he can devour anything and mimic its abilities.

This show is one of the best isekai out there and you should definitely give it a try.

4. The Promised Neverland 2nd Season

The highly anticipated second season of Promised Neverland. The first season of the anime was very well received and it certainly worth a watch.

Based on the trailer from the second season I can honestly say that it picked my curiosity and I am looking forward to it.

5. The Hidden Dungeon Only I Can Enter

Noir is a noble of the lowest rank who is eager to become a hero. During an exploration of a secret dungeon, he meets Olivia, who bestows him the power to freely upgrade his and other people’s powers by expending LP (Life Points) which are obtained by having joyful experiences but at the risk of dying if his LP are fully depleted.

Synopsis Source: https://en.wikipedia.org/wiki/The_Hidden_Dungeon_Only_I_Can_Enter

6. The Seven Deadly Sins: Dragon’s Judgement

The fourth season of Seven Deadly Sins. The third season of the anime has received heavy criticism for its animation quality. Seasons 1 and 2 were very well received though. Seven Deadly Sins is a good anime and I believe it’s worth watching.

I hope the animation studio learns from the mistakes it made with the third season and improve the animation quality in the fourth season.

7. Log Horizon 3rd Season

The long-awaited third season of Log Horizon. I watched the first two seasons a few months ago so I didn’t have to wait long, but I can imagine how those that waited for years are feeling. Log Horizon is similar to SAO in a lot of ways and many compare those two anime.

I believe that if you liked SAO you will definitely like Log Horizon. If you start watching the first two seasons now, you can definitely finish them before the third season starts.

8. Kemono Jihen

When a series of animal bodies that rot away after a single night begin appearing in a remote mountain village, Inugami, a detective from Tokyo who specializes in the occult, is called to investigate.While working the case, he befriends a strange boy who works in the field every day instead of going to school. Shunned by his peers and nicknamed “Dorotabo” after a yokai that lives in the mud, he helps Inugami uncover the truth behind the killings – but supernatural forces are at work, and while Dorotabo is just a nickname, it might not be the only thing about the boy that isn’t human.

Synopsis Source: https://kemonojihen.fandom.com/wiki/Kemono_Jihen_Wiki

9. Horimiya

Kyoko Hori is a bright and popular high school girl, contrasting with her classmate, the gloomy and apparently nerdy glasses-wearing boy Izumi Miyamura. Outside of school, Hori is a homebody who dresses down and takes care of the household and her younger brother Souta. She tries to keep this a secret from her classmates. One day when Souta returned home with a nosebleed, he was helped by someone sporting multiple earrings and tattoos as well as a punk-styled appearance. The person recognizes her and reveals himself to be Miyamura. The two agree to keep their real personas a secret from their schoolmates, but start relating to each other as friends and later as a couple.

Synopsis Source: https://en.wikipedia.org/wiki/Hori-san_to_Miyamura-kun

10. Jaku-Chara Tomozaki-kun

Tomozaki is one of the best gamers in Japan, and in his opinion, the game of real life is one of the worst. No clear-cut rules for success, horribly balanced, and nothing makes sense. But then he meets a gamer who’s just as good as him, and she offers to teach him a few exploits.

Synopsis Source: https://jaku-chara-tomozaki-kun.fandom.com/wiki/Bottom-Tier_Character_Tomozaki_Wikia

11. Suppose a Kid from the Last Dungeon Boonies moved to a starter town?

Lloyd comes from a town of extremely powerful heroes, but he is the weakest of them all. However, he is still incredibly powerful compared to regular people and doesn’t realize it. He moves to the capital and stays with Maria Azami to become a soldier.

Synopsis Source: https://supposeakid.fandom.com/wiki/Suppose_a_Kid_From_the_Last_Dungeon_Boonies_Moved_to_a_Starter_Town


That’s it for my list. I hope you found some good anime here. Do you think there is an anime that should be on the list? Which is your most anticipated anime for this season?  Write your thoughts on the comments below. See ya in the next article.

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Sekiro: Shadows Die Twice vs Dark Souls 2: Scholar of the First Sin – The Definitive Comparison

Sekiro: Shadows Die Twice vs Dark Souls 2: Scholar of the First Sin - The Definitive Comparison

Hi guys! Today I will talk about Sekiro: Shadows Die Twice and Dark Souls 2: Scholar of the First Sin. I will do a comparison between them and I will let you be the judge of which game is better. First I will talk about the storyline of those 2 games, then I will talk about the difference or similarities in their gameplay, and lastly, I will compare the visuals and tell you my final thoughts. Now let’s begin.

Storyline

When it comes to the storyline Sekiro is far superior. In my opinion, it has the best story out of all the other FromSoftware games that I have played (those include everything from Demon’s Souls and after, except Bloodborne). The characters in the story have interesting personalities and the game makes you care for what is going on. The game also has four different endings based on your actions throughout the game.

Dark Souls 2: Scholar of the First Sin has the kind of story you would expect from a Dark Souls game. I don’t really enjoy story-driven plots since they rarely make me care about what’s going on story-wise. Maybe you have a different opinion about this but if you want my opinion then pick Sekiro if you want a game with an amazing story that will keep you interested.

Gameplay

The combat systems of both games have a lot of differences. Sekiro has only one weapon that your character can use and that is the katana, some may find this a bad thing but I think it was a smart choice since they could optimize the enemies and the entire game for that matter to make a unique combat system and they did just that.

Sekiro’s has the most fluid combat system I have ever seen in a game. The combat is fast-paced and requires skill and precise timing. Making perfect counters one after the other gives you a feeling of accomplishment and that isn’t seen often in most games.

Dark Souls 2: Scholar of the First Sin also has a very good combat system and what I mean precisely is the dual-wielding system that the game offers. I think it has the best dual-wielding system compared to the other Dark Souls games. Personally, I think Dark Souls 2: Scholar of the First Sin has the best combat system out of all the Dark Souls games.

As you can see, both games are amazing in their own way. Another aspect that you need to consider is the enemies that you will face in the different areas of those games and the bosses

Dark Souls 2: Scholar of the First Sin has more main bosses for the players to fight but when you count all the bosses, main plus optional that there are available in both games then you will find out that both games have around the same number of bosses.

There is a lot of variety in normal enemies and bosses in both games so the players won’t be disappointed. I know an important question is how challenging both games are compared to one another. I believe Sekiro is more challenging than Dark Souls 2: Scholar of the First Sin, especially in the second playthrough if you don’t take Kuro’s charm. Though I have to say both games are very close when it comes to how challenging they are. As for the content, both games have around the same content if someone chooses to do all the four endings in Sekiro, if you compare both game’s content on a single playthrough then Dark Souls 2: Scholar of the First Sin has more content.

Dark Souls: Scholar of the First Sin also has PvP and co-op modes available so that may be a plus for some people.

Visuals

When it comes to visuals then Sekiro wins effortlessly. Sekiro has the most beautiful world and graphics by far compared to the other Dark Souls games. Some locations will make you wonder if you play a FromSoftware game since until Sekiro all their games were dark and gloomy.

When it comes to customization, then Dark Souls 2: Scholar of the First Sin has more options for clothes to wear but all those clothes and armors have stats that are bound to them so whatever you wear you have to consider the stats and if looks are worth worse stats in many cases.

Sekiro has four outfits for the player to wears(the original and three more) although they are unlocked through challenges and they aren’t available from the beginning.

Final Thoughts

Let me summarize what you should keep from this article.

First, when it comes to story Sekiro win by far in my opinion.

Gameplay-wise, I prefer Sekiro since it has more fluid combat but the dual-wielding system of Dark Souls 2: Scholar of the First Sin is amazing as well. Both games have around the same content and bosses but Sekiro is a little more challenging. Also Dark Souls 2: Scholar of the First Sin has co-op and PvP modes.

Visually Sekiro is breathtaking and the only choice if you want awesome graphics.

Whichever game you choose I would recommend waiting for sale though even if you don’t wait I don’t think you will be disappointed.


This is it, guys. I hope you found the article informative and that I helped you decide which is the best game for you.

Write in the comments below if you agree or disagree with what I said and if you think I forgot something. See ya in the next article.

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Here are the links for the images I used:

https://www.igdb.com/games/sekiro-shadows-die-twice/presskit

https://www.igdb.com/games/dark-souls-ii-scholar-of-the-first-sin/presskit