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Final Fantasy XV PC Review

Final Fantasy XV PC Review

Hi guys! Today I will talk about Final Fantasy XV. As always, the review will have four parts, firstly I will talk about the storyline, then about the gameplay, afterward, I will talk about the visuals and finally, I will tell you my personal thoughts and give you a rating for the game from 0-10 (10 being the best).

Final Fantasy XV PC Review

Storyline

The story of Final Fantasy XV revolves around prince Noctis and his three friends as they travel to the place where Noctis is going to get married. A lot happens in that journey which I won’t reveal here, but one thing that I have to say is that it turns out that that place isn’t their final destination.

The story is very good, the only problem with it, is that in order to fully understand it, you have to watch the movie that is a tie-in to the game and probably the anime series too. I watched the movie, but not the anime.

I personally prefer the game to tell me everything I need to know about it and not force me to watch other things in order to get a better understanding of what is going on.

The movie was good, but I don’t like games doing this type of thing.

Gameplay

Now let’s talk about the combat system. The combat in Final Fantasy XV, isn’t something great. It is good, but not something that will make you remember it and hope they do something similar to this again.

In combat, you have 4 different weapons that you can swap and items that you can use. The items include spells and different types of elixirs. The problem for me is that the spells are limited meaning that you can run out of them and then you have to make new ones.

Basically, spells are like items that you have to replenish in order to use.

I didn’t like that aspect of the game and I think they could implement spells in a different way that is less annoying and tedious(because you have to gather energy from sources that are scattered across the map in order to make new spells and that is very frustrating).

The combat is somewhat repetitive since you do the same thing most of the time, meaning you use the gap closer then you spam the attack button till the enemy dies and then do this all over again for the other enemies.

Of course, you can also use some spells to add some variety to the fights, but since they are limited and if you run out of them then you have to go around the map to gather energy from sources to make more, it isn’t a good idea to use spells often(I usually kept them for when they were absolutely necessary.

The difficulty of the game is pretty average. I didn’t find the game challenging enough, but each person has a different opinion on what is challenging and what isn’t. Personally, I find games challenging only when they are at Sekiro level difficulty.

Visuals

The visuals of Final Fantasy XV are truly outstanding, the scenery is breathtaking and when you play is like you watch a movie. The downside is that the game requires you to have good PC specs to fully enjoy this experience since average graphics card won’t be able to handle this game on the highest settings.

One more downside to this game is that it doesn’t have many customization options for your character. The outfits are very limited, and I think they missed a good opportunity here.

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Final Thoughts

Final Fantasy XV is a very good game with an entertaining story. Personally, I loved the character of Noctis and the story of FFXV.

The combat isn’t something special and they could have done some things differently in that regard. For those that want something challenging, I have to say that you will be disappointed, not that the game is easy but its not dark souls level of difficulty.

Lastly, the visuals are amazing and some of the best I have seen even by today’s standards.

I don’t recommend buying the game at full price. I believe you should wait for a sale.

Final Verdict

Storyline: 9.5

Gameplay: 8.5

Visuals: 9.8

General Rating: 9.3

That’s it for my review guys, I hope you liked it. If you liked the game leave a comment down below and tell me what you liked the most about this game. See ya in the next article.

You can support us and get notified when we post a new article by following us on Twitter, liking our Facebook Page and sharing our articles.

Here is the link for the images I used:

https://www.igdb.com/games/final-fantasy-xv/presskit

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Starcraft II Review

Starcraft II Review

If you’ve heard RTS, you’ve probably heard 2 names: Warcraft III and Starcraft II, both from Blizzard. Starcraft became more dominant due to being much more recent.

Being 1 of the most competitive games out there, the game is no stranger to the gaming community.

This review will have a Storyline, Gameplay, Visuals, and finally, a Personal Thoughts section. Without further ado:

Storyline

The storyline takes place 4 years after the original. At first, Starcraft II focuses on the Terran’s side of things, but with more expansions, a Zerg and Protoss story was included.

The Terrans’ side focuses on the aftermath of the war 4 years prior; the Dominion rules among the Terrans and Raynor creates a rebel group to stop them.

The Zerg take it directly from the end of the Terrans’ campaign. (A now human) Kerrigan attempts to regain control of the Zerg in order to attack the Dominion in an attempt to avenge Raynor, who is presumably dead.

The Protoss, leading with Artanis, try to face a threat to the whole galaxy, a Xel’Naga (an ancient race that had a huge involvement in the evolution of Protoss and Zerg) called Amon, who controls forces from every race and wants to annihilate all life in the galaxy.

In the epilogue, a combined alliance of Protoss, Terrans, and Zerg fight to take out Amon’s last forces.

The story is amazing, but hey, it’s Blizzard, what did you expect?

There’s no chance you won’t like the characters in the story, but it’s highly recommended that you play the original Starcraft prior to playing this one or at least read its lore.

Gameplay

The gameplay is the classic RTS genre gameplay; you are given a starting position and you have to manage the resources around you to build a base, and an army, and destroy every opponent.

Of course, every race has its advantages and disadvantages.

The Terrans are well balanced and can utilize many strategies. They are very good throughout the game, early, mid and late game.

The Zerg are swarmy and fast. They rely on sheer mass, as their units aren’t that strong individually. They are unbeatable during the early game but scale really bad as time passes.

The Protoss are polar opposites from the Zerg. They have the most powerful units individually but need a lot of setting up to get there.

All in all, it’s about your playstyle, and whether you prefer to be good early or late, or just be balanced throughout the game.

As a true RTS, the player must find a balance between micro and macro management.

The game is very challenging mechanically, as in most battles, you must control many different types of units, with lots of different abilities.

The game, as mentioned, is highly competitive and hosts tournaments and pro leagues quite frequently. The pro player awards are quite high as Starcraft II is among the top 5 esports games in prize pool money.

The game is pretty balanced too, something rare with competitive games these days.

Starcraft II also offers a map customization feature with lots of tools to help you create custom modes and maps. It also allows the creation and use of mods.

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Visuals

the visuals are very well done and relevant even to this day. You won’t be having a problem despite the fact that the game was released back in 2010.

As a matter of fact, the game can actually run very stably on most bad PCs with bad specs.

Personal Thoughts

Starcraft II is a true Blizzard gem back from the age when they weren’t so political.

You won’t be disappointed with this game now that it’s free, even if you play it just for the story.

But the game should be appreciated, not only for lasting to this day but for exceeding expectations; many players thought that there couldn’t be a professional scene due to the lack of LAN group creation.

And to top it all off, the game is 1v1, which means you won’t be having these annoying teams ruining your day.

I recommend Starcraft II to anyone looking for a competitive game in the strategy genre.

Final Verdict

Storyline: 8.8

Gameplay: 9.5

Visuals: 6.5

General Rating: 8.2

That’s it for my review. If you have anything to add or ask, leave a comment below.

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Guns of Icarus Alliance Review

Guns of Icarus Alliance Review

Guns of Icarus Alliance is a weird mashup of steampunk, FPS and multiplayer tactics game. Unique in its kind, the game focuses on flawless coordination and teamwork.

The game started from a Kickstarter created some years after the release of the original game: Flight of Icarus (formerly known as Guns of Icarus), which was a single-player game.

The review will have a storyline, gameplay, visuals and personal thoughts section. Without further ado:

Storyline

The game doesn’t have any storyline in itself, however, its single-player counterpart does.

Generally, the point in both games is to defend your airship against enemies.

Gameplay

As mentioned, the purpose is to defend your airship. However, that is easier said than done.

First things first, the game has 3 classes. Every ship has 4 players on it, and at least 1 player from every class.

The classes are the pilot, the gunner, and the engineer.

Although everyone can do anything the other classes do (in cases of emergencies), being of a specific class gives you a further specialization in that regard.

Let’s start with the basics though.

Generally, an airship has its hull, its balloon, an engine (or more) and various guns (of differing power). Different ships have different shapes and different strengths and weaknesses.

There are several ships available:

  • Galleon: the Galleon is the most resilient ship, but also the slowest one. It’s the go-to ship if you want to tank.
  • Squid: the Squid is the fastest ship in the game. It’s also the least tanky one and does not have any weapon slots for Heavy Weapons.
  • Goldfish: the Goldfish has a main gun on its front, and two secondary guns on the left and right sides. It relies on its moderate speed and high maneuverability.
  • Junker: the Junker has 5 small weapon mountings. It’s kinda slow but easy to maneuver.
  • Pyramidion: the Pyramidion has two guns on the top deck and two on the low deck. With 2 gunners, it deals tremendous damage and is very adaptable.
  • Spire: the Spie isn’t very fast unless it’s steering. It dishes out high DPS in general.
  • Mobula: the Mobula has 5 weapons on the front, but none on the sides nor the back. It isn’t very easy to defend major damage consistently.

After the Alliance add-on was released, 4 new factions with exclusive ships were released (among other things).

The new faction exclusive ships are:

  • Magnate: A ship belonging to the Mercantile Guild faction, this decorated ship is slow-moving, but has three guns on each side; two light gun mountings and one heavy, allowing for the Magnate to have high DPS.
  • Corsair: A ship belonging to the Anglean Republic, the Corsair is the largest ship in the game. This ship is heavily armored and slightly faster than a Galleon and has lots of guns of every kind on every side thus allowing the Corsair to exhibit high damage within limited intervals due to its large amount of weapons.
  • Shrike: Specific to the Order of Chaladon, the Shrike is the second fastest ship in the game after the Squid. However, like the Squid, it’s pretty weak. This ship has two heavy and light gun mounts on the left and right sides of the ship, making the Shrike preferable for “hit-and-run” tactics.
  • Crusader: Belonging to the Fjord Baronies, the Crusader is large and heavily armed, with two heavy guns on the front and two light guns on either side, allowing for a wide frontal attack range. It has good vertical speed, but low health and armor.

The following two ships were added to Alliance after its launch:

  • Stormbreaker: A patchwork airship specific to the Arashi League, this aircraft has extremely fast acceleration and decent speed, as well as fast turning. Its firepower is concentrated on the left side, with one heavy gun and three light guns lined along this side of the ship. It is nimble but has low health and armor.
  • Judgement: Belonging to the Yesha Empire, the Judgement is versatile and has high armor, but low speed and HP. Its firepower is concentrated towards the front, with two heavy guns and three light guns.

Now, after seeing the all the ships let’s move to the classes:

The Pilot

The pilot’s first task is to choose a ship that fits him best, and then load it with the guns he deems best for his style.

There are 2 different types of guns; light and heavy. As the names imply, light weapons dish out slow but consistent DPS, whereas the heave ones do lots of damage slowly.

A ship usually has many slots for guns; some can only take light weapons, others can only take heavy, and some can take either. There are many different combinations here, and the pilot must have a good gunner, but generally, he chooses based on his needs.

For example, a pilot that likes hit-and-run strategies will probably prefer more light weapons to utilize this playstyle.

As with every class, the pilot must also choose his equipment. A pilot’s equipment boosts movement, steering, or even ramming force. It’s all up to his playstyle.

The pilot can also take an engineering tool and some special gunning ammunition, but we’ll get to these with their respective classes.

The Gunner

The gunner is the ship’s force. His task is to successfully use the weapons given to him in any given ship to their best.

The gunner is arguably the hardest class. Firstly, he doesn’t even choose the weapons he’ll be using (nor the ship for that matter…)

But the hardest thing about a gunner is learning every weapon’s use and other trivial things like recoil and ammo in order to use them effectively.

And to boot, the gunner must have a deep understanding of airships in general, as he has to know where to go in his ship when he runs out of ammo, plus where to hit the opponent for maximum damage (some ships have weaker hulls, others have weaker sides, etc).

The gunner must definitely learn to control the battlefield, plus, he can be used as an emergency engineer.

The gunner can also have a piloting tool, but it’s almost never used.

Their special tools are ammunition. You can take ammunition that increases your AoE damage or increase DPS.

Generally, as you will have some preset ammunition builds that you can choose for up to 4. As you level, you can unlock another 1 that can contain the pilot’s recommended layout if you want.

The Engineer

The engineer is nowhere near as complicated as the gunner but is usually the unsung hero of the ship despite not being in the spotlight (a support if you will).

His job is to repair any damage done to the ship, and depending on his tools, buff various aspects of the ship and/or guns.

Another important job is to extinguish fires from the ship.

As for other tools, he has the basic piloting and gunning tools, mostly making use of the gunning ones (especially at the start of the battle, when no damage is done).

The engineer also must have some knowledge of every ship, so he can maneuver easier in every scenario.


The classes can all communicate with each other through pings, and communication is key.

The game, unfortunately, doesn’t have any kind of competitive mode, although that makes for a fun casual experience.

It does have the faction war though, where you choose a faction and fight to gain points for them in order to conquer territories in a map.

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Visuals

The visuals are very good, expectable since it’s been built on the Unity engine.

The graphics on the lowest settings are able to run on most PCs, even some toasters as well.

You can also customize your character through various cosmetics.

Personal Thoughts

The game is very decent, and honestly, if you can spare the money along with 3 of your friends, you can have lots of fun, and without it turning competitive or toxic.

You can even take the game in a sale, and believe me, it’s definitely a money’s worth since it’s so cheap.

Final Verdict

Storyline: –

Gameplay: 7.5

Visuals: 6.8

General Rating: 7.2

That’s it for my review. If you have anything to add or any requests, just leave a comment down below.

You can support us and get notified when we post a new article by following us on Twitter, liking our Facebook Page and sharing our articles.

The image(s) I used are from the following site(s):

www.gunsoficarus.com

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Sonic Forces: Speed Battle Review

Sonic Forces: Speed Battle Review

Not to be confused with Sonic Forces, the platform game released in 2017 (although the 2 were released in the same year), Sonic Forces: Speed Battle is a mobile multiplayer game by SEGA’s very own European mobile development studio (SEGA HARDlight).

AS per usual for mobile games, this review will have a general, gameplay, visuals and personal thoughts section. Without further ado:

General

There’s not much here really.

At some point in 2016, SEGA HARDlight wanted to try out whether synchronous play was possible for mobiles. That’s how the game became a prototype.

Fast forward about a year, and the Sonic Team, along with SEGA HARDlight decided on the final pitch of Sonic Forces: Speed Battle which was soft-released for playtesting and officially released in 2017.

Gameplay

The game has gameplay elements from mobile processors Sonic Dash and Sonic Dash 2 as well as PSP hit game Sonic Battle.

Unlike its precessors, Sonic Forces isn’t infinite, nor single-player, instead, you compete against 3 other different players.

The level you play on is randomly chosen, and more are unlocked as you climb the rankings. However, all levels are based on the classical Green Hill, the ruined City from Sonic Forces, the Mystic Jungle and the sacred Sky Sanctuary.

The game starts on (relatively) equal terms, and you are tasked to maneuver yourself through the level’s obstacles, the enemies’ attacks, and various other hazards and boosts.

Through the race, you can collect Rings. Rings increase your running speed, and there is a max of 100. Once the race is over, you get to keep the rings for further use in racer upgrades.

Rings are very important and getting hit by an opponent or any obstacle, you will lose 10 rings, as well as slowing down.

While your runner will run forward automatically, you can control him by switching lanes (to dodge enemies’ attacks or obstacles, or collect rings), jump, and slide.

Jumping and sliding are used mainly to avoid obstacles, but some attacks can be dodged with one or both of these actions.

Now, about the attacks. Every character has 3 attacks. The first usually covers 1 lane and is shot straight. The second is always a dash. The final attack (usually) affect every lane beside the one you’re currently on.

Attacks can be picked up at random by various item boxes scattered throughout the track. You never know which attack you’ll get, but since you can keep them, if you wait long enough you can have all 3 at once.

There are some soft-rules however. For example, if you’re first, you won’t be getting a dash to prevent huge leads. Instead, you’ll be getting a shield, which protects you from 1 attack or obstacle.

If you’re last, however, you have an increased chance of getting a dash in order to catch up.

While the attacks are mostly the same in their use, every character has different attacks. Some might share some of their attacks, but no character has the same trio.

Attacks are separated by their effects, and stronger attacks have less effects and vice versa. For example, a Fireball will do much more damage than the Whirlwind, but it doesn’t have Whirlwind’s ring steal effect. Damage is how much speed you lose when hit.

The characters also have 3 stats:

  • Speed, which is how fast they can go.
  • Acceleration, which is how fast you can reach your max speed.
  • Power, which is how much speed you lose when hit (more power = less speed).

It’s all about finding your perfect match (or character)!

Whenever you finish a race, you gain or lose points depending on your final position and the ranking of the opponents. You also get a bonus Race Chest, depending on your position, for up to 20 per day.

Points are measured for the ranking, the more you have the more tracks you can play on, and the better chests you get. After a specific point, you compete in the monthly seasons, which reset your points every start of a month to the season minimum.

If you have a free chest slot (the Race Chests don’t count as they open instantaneously), you also get a chest that you have to queue for opening. The rarer the chest, the more it takes to unlock, and the more loot it has.

Chests contain rings and character cards. They are used to unlock and then upgrade a said character.

When you upgrade a character, you gain experience points and with enough, you level up. Leveling up gives you more speed from in-game rings, as well as more attack resistance.

Upgrading a character gives you an alternating bonus of boosting his starting rings by 5, or upgrading one of his attacks. Every character can reach up to level 16.

Characters are also split into rarities. We have Common, Rare, Super Rare and Special. Obviously some of these are harder to find. However, I’ve seen good success with all classes, so don’t let the fact that your favorite character is common discourage you.

The SFX are from Sonic Forces (the platform one) and every stage that came from there has the same soundtrack.

However, one major complaint I have is the lack of voice acting, as I believe it would boost the game even more.

Visuals

The visuals are stunning, and actually, quite similar to Sonic Forces. They are very well done.

The character models are mostly taken from the game as well (at least the ones that were in the game (*cough* Jet, Wave, Storm *cough*)), so don’t be too weirded out if they seem familiar.

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Personal Thoughts

The game has been quite successful and fun. However, it is filled with bugs, and there are a lot of cheaters.

SEGA HARDlight is trying to get rid of these problems and it shows. The game has numerous balance and bug fixing updates, while also steadily releasing new content.

I think that it is an awesome game to have to spend your time on and play with your favorite character (that will be much better with voice acting, SEGA pls).

General Rating: 8/10

That’s it for my review. Do you play Sonic Forces? Who is your favorite character? If you have a comment feel free to add it below.

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Brawlhalla Review

Brawlhalla Review

Brawlhalla is a relatively popular fighting game officially released in 2017. Having a lot of similarities to hit series Smash Bros in terms of gameplay, Brawlhalla is outright awesome to play if you’re looking for something competitive.

This review will have a storyline, gameplay, visuals and personal thoughts section. Without further ado:

Storyline

Brawlhalla doesn’t have a continuous storyline that is constantly updated like most other games. The premise is simple.

Brawlhalla is the place where the greatest of warriors go after they die (although some don’t have to be dead to get there).

There, they solve the eternal dispute of who is the greatest warrior among them.

Every character has his own lore, which is practically their history before they died.

The whole system is pretty good, easy to keep track of, without making every character feel like a boring puppet with different appearance and weapons.

Gameplay

As I mentioned, the gameplay is pretty similar to Smash Bros.

Essentially, you pick your character and fight in various arenas. Your goal is to make every enemy lose all their lives.

You lose a life when you are knocked off the arena.

The more a player gets damaged, the more susceptible he is to being knocked back. In other words, the more damage you’ve taken, the easier it is for your opponent to knock you out with a single attack.

You can see the amount of damage you’ve taken from the color around your character’s icon.

The color becomes from white to gradually red, and from there black.

There is also a timer, which makes the player with the most lives win by the end of it. Usually, the timer is not needed to resolve matches, it’s just there for the really close matches.

The game has many different characters, with a new one being added every 2.5 months or so.

Every character utilizes 2 weapons out of the total pool, and no character has the same combination.

In addition, every character has 3 signature moves for each of their 2 weapons, making them all completely unique in terms of playstyle.

The weapons themselves define playstyle. Some or better for close combat, others for ranged combat, and some are better for traveling.

There are 2 kinds of attacks you can do; light attacks, which are faster and weaker, and heavy attacks, which are the opposite and require a charge time.

You can also dodge the opponent’s attacks, and that is a very difficult mechanic to master as there are different types of dodging and you must also learn when to dodge.

All characters also have some stats. The stats are :

  • Strength, which is the amount of damage you do with your attacks. The more strength you have, the easier it is to knock your opponent out quickly. Each legend’s signature move is unaffected by strength as they have their own values.
  • Dexterity, or attack speed. This helps you attack faster, while also reducing charge rate for heavy attacks. As with strength, dexterity doesn’t affect cooldown between signatures, but it does help when you use another attack after a signature. It also doesn’t help with doge times and cooldowns.
  • Defense, which is the opposite of strength. Pretty self-explanatory.
  • Speed, or, how fast you can move.

You can slightly modify each character’s stats by using stances. In essence, they allow you to move a stat point from 1 stat to another.

There are many different arenas. Every arena has some drops. Besides weapon drops, various other things can drop, which can be used in combat.

Every character can fight without a weapon. They can also throw their weapon to their opponent as a last-ditch effort of a long-ranged attack, or before switching weapons.

The controls are very simple to grasp as well.

Now for the game modes.

The game has 5 different game modes and a bonus rotating mode every week.

The first mode is Free-for-all. 4 players fight in a free-for-all, point collecting match. You can collect points by knocking other players out.

The second is 1v1 Strikeout. Here, each player chooses 3 characters and plays each one once until they lose a life.

The Experimental 1v1 allows players to try out changes and new heroes before their official release.

There is also the rotating game mode which changes every week.

These are all the casual game modes. The game also has 2 competitive game modes.

The 1v1 Competitive and the 2v2 Competitive. They are pretty self-explanatory.

Each competitive game mode has a professional scene with tournaments hosted by the game’s creators, and sizeable prize pools.

Lastly, the game has 8 legends available for free every week. You can purchase them permanently by using in-game currency, or, you can unlock every legend, and every future legend by buying a special deal.

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Visuals

The game has very good visuals. Everything seems fluid, and the colors are vibrant so you can always tell what’s happening.

Every character has some skins available for purchase, as well as some weapon skins, allowing for further customization.

Many characters have skins from other series or games like Adventure Time, or Steven Universe.

The game is playable on most PCs, even those with bad specs. However, you might experience frame problems if your specs are too bad.

Personal Thoughts

The game is pretty fun and is a great getaway if you’re looking for something competitive without relying on a team.

However, it doesn’t share the massive player base or competitive scene of other popular games, so don’t expect too much fame and recognition if you achieve something in this game.

Final Verdict

Storyline: 6.0

Gameplay: 8.5

Visuals: 7.5

General Rating: 7.3

That’s it for my review. Do you play Brawlhalla? Who is your favorite character? If you have anything to add, leave a comment down below.

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X-Men Origins: Wolverine PC Review

X-Men Origins: Wolverine PC Review

Hi guys! Today I will talk about X-Men Origins: Wolverine. As always, the review will have four parts, firstly I will talk about the storyline, then about the gameplay, afterward, I will talk about the visuals and finally, I will tell you my personal thoughts and give you a rating for the game from 0-10 (10 being the best).

X-Men Origins: Wolverine PC Review

Storyline

The story of the game is expanding upon the story of the movie that this game is based on. It basically follows the story of the movie adding some new storylines that weren’t in the movie. If you have seen the movie then you will know the story of the game except for a few side stories that have been added to make the game longer.

The game’s story isn’t something special that will astonish you, it is pretty average, neither good nor bad, but trust me you won’t mind at all once you play the game.

Gameplay

Now comes the good part and the reason why you should play this game. When this game was released nobody expected a movie tie in-game to be this good, because movie tie in games were pretty bad or at best average during that time.

The combat in this game is extremely fun and brutal. You chop people in half, you cut off limbs and blood is spilled. Basically, this game did justice to the character and didn’t censor anything.

When you get hit you see the damage in Wolverine’s body, you can even see his bones, and when you regenerate you can see his wounds heal which is a very nice touch, making the game feel more realistic.

As for the enemies, there are a lot of different types of enemies, but I have to say the fighting gets a little repetitive after a certain point. The good thing is that the combat is so visually appealing with execution moves (that you are able to do if you grab an enemy) and also the brutal cutting of limbs(that I mentioned before) that make the combat look realistic and keeps you entertained even if the combat is a little repetitive.

As the game progresses and you kill enemies you gain points to unlock skills. There are a lot of skills you can unlock, and they give more variety to the combat. Some of them are passive and some are active.

The difficulty of the game is a little average in my opinion. The game isn’t as challenging as I would like it to be, but this comes down to personal preference. Personally I like games to be dark souls level of challenging and this one isn’t at that level, but that doesn’t mean that the combat isn’t fun and that there aren’t any challenging moments, it just never forces you to fight the same enemy for hours because he is too difficult to beat.

Visuals

The game came out 10 years ago, so the graphics are dated, but they are still very good even comparing them to today’s standards. In my opinion, if you aren’t a person who wants the best graphics possible in their games then you won’t have a problem with the graphics.

As for the customization, there are some outfits of Wolverine that you can unlock and use them, but I prefer the default game clothes because they work better when Wolverine takes damage and you see the damage on his body.

Besides those outfits, there aren’t any other customization options.

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Final Thoughts

X-Men Origins: Wolverine is a good game and a solid experience. The combat is very entertaining and fun, the story is ok for what it is, and the visuals are as good as they could if you consider the time of the game’s release. If you like X-Men or Wolverine then this game is a must-have, also if you like hack and slash combat with beheadings and limbs flying then this game is for you.

Final Verdict

Storyline: 7.8

Gameplay: 8.4

Visuals: 7.8

General Rating: 8.0

That’s it for my review guys, I hope you liked it. If you liked the game leave a comment down below and tell me what you liked the most about this game. See ya in the next article.

You can support us and get notified when we post a new article by following us on Twitter, liking our Facebook Page and sharing our articles.

Here is the link for the images I used:

https://www.igdb.com/games/x-men-origins-wolverine/presskit

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Star Wars Jedi: Fallen Order PC Review

Star Wars Jedi: Fallen Order

Hi guys! Today I will talk about Star Wars Jedi: Fallen Order. As always, the review will have four parts, firstly I will talk about the storyline, then about the gameplay, afterward, I will talk about the visuals and finally, I will tell you my personal thoughts and give you a rating for the game from 0-10 (10 being the best).

Star Wars Jedi: Fallen Order PC Review

Storyline

The story of the game takes place 5 years after Anakin becomes Darth Vader. The game follows the story of Cal Kestis who is a Padawan that survived Order 66. I won’t tell you more about the story since I don’t want to spoil it, but what I can say is that the story is very interesting and the characters feel unique, the actors did a great job portraying these characters. I believe you will enjoy the story of this game.

Gameplay

It’s been years since the last single-player Star Wars game. I have to say I was very excited when they announced this and this game didn’t disappoint. The combat is fast, the difficulty is enough to make the game challenging and there are a lot of different types of enemies that you will face.

As you progress through the game you unlock new force abilities and you can improve their efficiency through the skill tree. The skill tree has 3 main branches. One is for the force powers, another is for lightsaber combat abilities, and the last is for survival abilities.

In the game, there is only one way to heal and that is through stim canisters. You start with 2 and there are 8 more that you can find in the different locations that you will visit for a total of 10. These “healing potions” are the only way for you to restore HP and they are not easy to find. You might have to look a video on YouTube to find all of them if you don’t like exploring that is. I finished the game in the hardest difficulty and I had 7 of them. Of course, you can beat the game with less, it all depends on you and if you want to make the game more challenging for yourself.

Now the only other way to restore HP is to find resting points in the areas you visit and rest there. When you rest in a resting point you make a checkpoint and when you die you return to that resting point. Also when you rest all your stims are restored.

The last thing I want to talk about is performance. The game stutters a little when you enter new areas to load the map and also sometimes in combat. That isn’t a hardware issue. I have GTX 1070 and i7-7700 with 16 GB Ram, and I locked frames to 60 fps max and even lowered some of the visuals to high instead of epic and it still stutters sometimes. I heard the same thing happens to others with even better graphics cards, for example, GTX 2080. This is a game optimization issue and it will probably be fixed in future patches. These stutters weren’t enough to impact the experience of the game. They were a minor annoyance.

Visuals

The visuals, the game looks visually stunning, with breathtaking locations. It has some of the best graphics I have seen in a while. Those of you that want games to look as good as possible and won’t settle for low graphics games, won’t be disappointed by this one.

Now as for the customization, you have a lot of options. You can unlock different outfit colors in the game by finding them in boxes in the game, and you can also customize every part of your lightsaber. The customization in this game is very good but to be honest none of the outfit colors was good enough for me so I had to download a mod that looked exactly how I wanted to look like before I had even seen the color options, one of the perks of playing on PC.

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Final Thoughts

To summarize my review this game is good, really good. Those performance problems I mentioned are minor and they will probably be patched soon, and even if they don’t get patched it is still a great game that is worth buying. If you aren’t sure then wait for the first sale to get it at a lower price.

As I said before the combat is amazing, the visuals are top-notch and the storyline is equally as good. Even though it’s EA they finally released a good game without microtransactions. If you are a Star Wars fan or if you want a solid single-player experience this game is for you.

Final Verdict

Storyline: 9.3

Gameplay: 8.5

Visuals: 10.0

General Rating: 9.3

That’s it for my review guys, I hope you liked it. If you liked the game leave a comment down below and tell me what you liked the most about this game. See ya in the next article.

You can support us and get notified when we post a new article by following us on Twitter, liking our Facebook Page and sharing our articles.

Here is the link for the images I used:

https://www.igdb.com/games/star-wars-jedi-fallen-order/presskit

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Infinifactory Review

Infinifactory Review

Infinifactory is an interesting puzzle game released in mid-2015, with Early Access being available since the start of that year.

I won’t go into too many details here, and instead cut to the chase; the review will have Storyline, Gameplay, Visuals and Personal Thoughts sections. Without further ado:

Storyline

The storyline is pretty simple. You are a human abducted by a weird alien species.

The aliens use you in order to build assembly lines for various objects for their own purposes.

Throughout the game, you will find others, previously abducted; now dead humans and hear their last log.

The game has various sectors and each sector has various puzzles. When you complete all the puzzles in each sector, you are then brought for evaluation before the aliens, who award you with a random object and some food pellets.

When you finish all the puzzles in the main story, there is also some bonus levels that further advance the story.

Some humans that were previously abducted managed to escape and build a base on that alien planet, and they recruit you.

The final levels are you and the other survivors trying to escape the planet to return home.

Gameplay

The gameplay is what makes this game so interesting.

In every level, your purpose is to have specific types of blocks (or their combination) to reach an endpoint.

The blocks that must reach the endpoint are produced by an assembly line, your purpose is to use other kinds of blocks to bring them to that endpoint.

While this might sound complicated, it really isn’t; the game’s mechanics are very much alike to those of Minecraft.

Movement, for example, is identical to Minecraft’s creative mode. You can even double-tap the jump button in order to fly with the use of a jetpack.

Every level, of course, has some boundaries, both for you and your constructions. Breaking them won’t have any severe punishment, you’ll just return to the start of the level with the construction intact.

PLacing blocks is another thing that this game shares with Minecraft.

At start, the only blocks you can use are conveyor belts. They are as simple as they sound.

You can unlock more blocks as you advance the story, blocks like pistons and sensors, or rotators among others.

You can also start the assembly line to check for any possible errors in your construction. There are no penalties to starting the assembly line so trial and error are key here.

There is also the option to pause production in order to check various production block positions and speed it up.

You can set the input rate before starting the production line to be faster or slower, which might help you or hinder you depending on each puzzle.

Input rate also helps with the total cycles, higher input rate; fewer cycles. More on that later.

One key difference between this game and other building games is the existence of gravity; you cannot place a block on the air without it being attached to anything else.

Some of the puzzles might have relatively complicated solutions, but what makes the game truly challenging is optimization.

Every puzzle has 3 save files. When you complete a puzzle, the save point shows your stats.

In every puzzle, once you are finished, you are then shown your scores in footprint, cycles, and blocks used. In fact, you are compared to other player’s solutions through a histogram.

Footprint is a number that calculates how much of the free floor your assembly line takes. Essentially, the more floor you use the higher this gets.

Cycles is simply the time between the start and finish of the puzzle.

Blocks used are pretty self-explanatory too; it’s the number of blocks you use that do not belong in the production line.

The hardest thing in this game is coming up with solutions that are optimized compared to other people, many of the game’s achievements rely on that.

The game also has a puzzle creator. You can create any puzzle (and present a solution to it) and post it for other players to try it out.

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Visuals

The game’s visuals are decent. They aren’t anything special, but they get by. The positive is that this game plays on most computers, failure to run this will probably be to processor speed instead of graphics problem.

Personal Thoughts

The game is very good. It’s a unique puzzle game that encourages creativity and rethinking a problem from different angles.

No wonder it has so many positive reviews.

The only problem you may find is its difficulty. I’m not saying that this game is extremely hard, but the fact that there is no limit to what you can do may be overwhelming for some.

Other than that, I definitely recommend this game to anyone who likes puzzle games.

Final Verdict

Storyline: –

Gameplay: 8.8

Visuals: 6.0

General Rating: 7.4

That’s it for my review. I hope I convinced you to try this game out because it really is worth it. If you have any questions or want to add anything feel free to leave a comment below.

You can support us and get notified when we post a new article by following us on Twitter, liking our Facebook Page and sharing our articles.

The images I used are from the following site:

www.igdb.com

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The Room Three PC Review

The Room Three PC Review

The Room games are a series of puzzle games developed by Fireproof Games. The games have been praised by the press and players, and this review will cover everything you need to know about it.

As always, the review will be split into storyline, gameplay, visuals and finally, personal thoughts sections. Without further ado:

Storyline

As usual, the storyline continues from where the previous games left off.

If you’re not acquainted with the prequels I’ll give you a quick heads up.

The first game doesn’t have much plot, but the little plot it has is centered around the box that is used for the puzzles.

Through various letters, you learn that the box uses an ethereal material that is called “Null” and warps reality.

You also see that with more letters, the more crazy the uknown author seemingly went.

The second game capitalizes on that. You follow the footsteps of someone who is referred to as “A.S.” into a “Null” pocket dimension that is seemingly endless.

A.S. warns through letters that each room is self-contained but linked together by the “Null”.

This game picks up from the previous one’s ending. After you escape from the pocket dimension, you take a train to return home.

While in a tunnel, you find a mysterious pyramid with etched markings in the passenger compartment, which teleports you to the Grey Holm, a faraway island estate.

There, the self-proclaimed “Craftsman”, takes credit for all the puzzles in every game, as well as taking an interest in you for being able to resist the “Null”.

He asks you to find the other 4 pyramids (called Null Shards) in order for you to escape and for him to release the “Null” into the world.

The game has many different endings depending mostly on how many of the puzzles were solved.

I won’t spoil them though, but each ending reveals more and more about the plot.

Gameplay

Every game in the series was developed to be on mobile platforms mainly. So you might see some things optimized in that regard.

For example, movement is done by clicking where you want to go.

Nevertheless, the game does allow you to explore each room wholely, by dragging your mouse, you can see your surroundings.

The games are also kinda easy in the long run like you’d expect from “escape the room” mobile games.

The general gameplay is you trying to find items and solve puzzles in order to advance the rooms.

Every item you pick can be interacted with (meaning you can check it out by rotating it). This is important as some items hide secrets on them.

None of the base storyline puzzles need any creativity to be solved, they were designed to be able to be solved with regular, logical thinking.

The puzzles that are required for any other ending, however, are certainly harder and require you to use more critical thinking to solve.

The game gives you from the start a special one-piece red-tinted lens, that when used, allows you to interact with anything related to the mysterious “Null”.

This varies from being able to interact with tiny spaces (like keyholes and model houses) to plainly finding more clues and objects.

The game offers hints as well after some time has passed without making any progress.

Generally, there is a main hub which is connected to 4 extra rooms. Every room leads you to a place where a Null Shard is located.

Any of the extra puzzles required for the alternate ending are located on the main hub and 4 adjacent rooms; none is contained within an area that has a Null Shard.

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Visuals

The visuals are absolutely stunning, which is weird if you think that it was developed with mobile platforms in mind.

That didn’t stop Fireproof Games though, and they poured their souls in the visual making department, and it shows.

Even tiny details like the black tentacles from an unknown entity pulsing when you look closely.

Despite having stunning graphics, the game doesn’t require a great PC to run, partly due to it not being an overworld game.

I have to note the huge difference in graphics from the original mobile version.

The 3-year gap between the release of mobile and PC is definitely visible.

Personal Thoughts

The Room Three is certainly fun, which is to be expected when you consider its prequels.

Standalone, you will probably not understand a thing about its lore. But the gameplay is simplistic and easy to pick up.

My only complaint is that the main game (without the optional puzzles) is too easy. I’m not saying it’s a bad thing.

It’s just something you’ve seen before, and it doesn’t offer a great deal of satisfaction when you finish it.

If you’re in it for the lore, then you’re gonna be ecstatic.

But, if judged purely as a puzzle game, it’s just another pleasant way to pass a night or two.

If you’re looking for a challenge, there are other games much more worth it than this.

Final verdict

Storyline: 7.0

Gameplay: 6.8

Visuals: 8.8

General Rating: 7.5

That’s it for my review. Have you played the games? Have you played its sequel? Do you have anything to add? If so, feel free to add a comment below.

You can support us and get notified when we post a new article by following us on Twitter, liking our Facebook Page and sharing our articles.

The images I used are from this site:

www.igdb.com

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Albion Online Review

Albion Online Review

Hi guys! Today I will talk about Albion Online. As always, the review will have four parts, firstly I will talk about the storyline, then about the gameplay, afterward, I will talk about the visuals and finally, I will tell you my personal thoughts and give you a rating for the game from 0-10 (10 being the best).

Albion Online Review

Storyline

Albion is one of those MMORPGs that have lore for those that are interested but you don’t really get to experience the lore through the gameplay, at least in my opinion. For those of you that like a game to have lore I can say that you won’t be disappointed, but don’t expect the gameplay to expand upon this lore through quests.

Gameplay

The gameplay of Albion is not for everyone. At the start of the game, you do the tutorial where you choose the weapons and gear that you will use and those basically decide your class. Depending on your gear you will have different abilities available. You can freely switch classes at any point of the game, so you don’t need to feel trapped in a class.

The problem is that to be able to use better gear, you will have to do tedious tasks like killing hundreds of creatures or mining hundreds of materials. And if at some point you decide that you want to change classes, you will have to do the same process all over again from the start for the new class that you chose.

This game is 90% mining and killing mobs and 10% PvP. You will have to spend hours mining and killing mobs to progress in this game and the progression isn’t fast.

In the beginning, I found it fun that the game has no linear progression with quests, and that it gives you the freedom to do what you want, but after 30 hours of just killing mobs and mining materials, I got tired of it. I believe that to enjoy this game you need people to play together as a group, I wouldn’t recommend this game to people that want to play solo. I joined a guild but that didn’t change much. You have to have real friends that you can talk to to truly enjoy this game.

As for the combat mechanics, you will move with right-clicking with the mouse and activate abilities with your keyboard. The combat is nothing special, it’s the classic MMORPG combat system that you will see in most MMORPGs.

PVP is allowed on some zones of the game depending on the zone color(each color represents different restrictions to PVP, I won’t go into further detail here because you will learn all that pretty early in the game).

Visuals

The graphics of the game aren’t anything special and the character models have little detail. That means that you will be able to run this game in lower-end PCs but when you visit areas with high player population the game will lag a lot and the fps will decrease a lot too.

Don’t expect to be amazed by the visuals but I have to say the game has its own personality and you can see that through the animation of the environment.

As for the character customization, you will have a lot of options like in most MMORPGs and I don’t believe that you will be disappointed.

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Final Thoughts

I said it before and I will say it again, this game isn’t for everyone. If you don’t like grinding then don’t play the game, if you don’t have friends that will play with you, then I also don’t recommend that you play this game, you will probably be bored after 20-30 hours without friends.

The visuals aren’t great too, so the game isn’t for those of you that want realistic visuals and breathtaking graphics.

This game is for people that can play for 20 hours and do nothing other than mining and killing mobs to get materials to craft better gear and do that all over again and again. Of course, there are other things to do besides mining and crafting and killing mobs like PvP between players or between guilds but that isn’t what you will do in the majority of the time that you play the game. This game is grinding in its purest form and if you hate grind you will hate this game.

Final Verdict

Storyline: 7.0

Gameplay: 8.0

Visuals: 7.5

General Rating: 7.5

That’s it for my review guys, I hope you liked it. If you liked the game leave a comment down below and tell me what you liked the most about this game. See ya in the next article.

You can support us and get notified when we post a new article by following us on Twitter, liking our Facebook Page and sharing our articles.

Here is the link for the images I used:

https://albiononline.com/en/presskit