Hi guys! Today I will talk about Nioh 2 vs Dark Souls 2: Scholar of the First Sin. I will do a comparison between them and I will let you be the judge of which game is better. First I will talk about the storyline of those 2 games, then I will talk about the difference or similarities in their gameplay, and lastly, I will compare the visuals and tell you my final thoughts. Now let’s begin.
Table of Contents
Storyline
The storylines of both games are pretty average and forgettable, but if you want my personal opinion on which of the games’ storylines I prefer I would say that Nioh 2 has a somewhat better storyline because there were moments where I actually felt something from the story.
I wouldn’t recommend picking either game for the story. The reason for someone to buy either of these two games is the gameplay and I will talk about that in the next section.
Gameplay
The gameplay of these two games has a lot of differences when it comes to combat. Dark Souls 2: Scholar of the First Sin has a straightforward combat system without a lot of versatility. The best thing about Dark Souls 2: Scholar of the First Sin’s combat system is the dual-wielding.
The dual-wielding of that game is innovative and the best dual-wielding system implemented in the franchise. Nioh 2 on the other hand has a more versatile combat system with a lot of depth to it that you don’t see often in soulslike games. Each type of weapon(except for ranged weapons) in Nioh 2 has its own skill tree and also three different movesets based on the stance the player uses(high, mid, low).
In Nioh 2 besides weapons you can also use ninja and onmyo skills which are very distinct from one another and offer a lot of different ways to approach a fight.
As for the enemies, both games offer a variety of enemies and bosses for the players to fight and they are equally entertaining to fight against.
One of the important things when it comes to these types of games, what players want is a challenge, and it’s important to know which of the two games is more challenging.
The answer is not that simple, unfortunately. Nioh 2 surely offers a lot more challenge in ng+ playthroughs but on the first playthrough, the answer isn’t clear. If you haven’t played the first Nioh then Nioh 2 can be very challenging because there are many things you need to learn like which skills are good, which are bad, where to distribute stat points etc. Once you understand how the game is played, then the first playthrough of Nioh 2 is as challenging as the first playthrough in Dark Souls 2: Scholar of the First Sin.
Also, Nioh 2 beats Dark Souls 2: Scholar of the First Sin when it comes to replayability. Lastly, in both games, you can play co-op with friends but only in Dark Souls 2: Scholar of the First Sin you can play pvp.
Visuals
The difference in visuals between the two games is significant which is understandable if you consider the release date of these two games. As for scenery, both games offer a variety of locations for the players to traverse, but I believe Dark Souls 2 has a somewhat better scenery.
The real difference is the customization both games offer. Nioh 2 offers a character creation system that is detailed and you can also use it again whenever you want for the entire playthrough. Dark Souls 2: Scholar of the First Sin also has a character creation system but the characters you can make don’t look nearly as good as the characters you can make in Nioh 2. The difference is night and day, Nioh 2 is on a different league.
Also, Nioh 2 offers an equipment transmogrification system(Dark Souls 2: Scholar of the First Sin doesn’t have something like that), meaning that you are able to change the appearance of any armor or weapon you have to the appearance of another weapon or armor you have gotten in the game and keep the item’s stats.
Final Thoughts
Let me summarize what you should keep from this article.
When it comes to the storyline Nioh 2 has a somewhat more interesting story but both games stories are nothing great.
As for the gameplay, Dark Souls 2: Scholar of the First Sin has a more traditional combat system while Nioh 2 has more depth to its combat system. Nioh 2 is equally challenging(if you have played the first Nioh) with Dark Souls 2: Scholar of the First Sin on the first playthrough but after the first playthrough Nioh 2 is a lot more challenging.
Visually Nioh 2 looks better but Dark Souls 2: Scholar of the First Sin has more interesting scenery. As for the customization, Nioh 2 wins easily since it has a lot of customization options an amazing character creation system, and an equipment transmogrification system.
If you pick Dark Souls 2: Scholar of the First Sin I recommend waiting for sale since I don’t believe it’s worth the full price.
This is it, guys. I hope you found the article informative and that I helped you decide which is the best game for you.
Write in the comments below if you agree or disagree with what I said and if you think I forgot something. See ya in the next article.
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Hi guys! Today I will talk about Nioh 2 vs Sekiro: Shadows Die Twice. I will do a comparison between them and I will let you be the judge of which game is better. First I will talk about the storyline of those 2 games, then I will talk about the difference or similarities in their gameplay, and lastly, I will compare the visuals and tell you my final thoughts. Now let’s begin.
Table of Contents
Storyline
I believe there isn’t even a debate when it comes to the storyline. Sekiro has a far superior storyline with characters that will make you care about them to some degree and an interesting plot. Sekiro also offers four different endings based on the choices you made during your playthrough.
Nioh 2 on the other hand, has an average story with some good moments and you maybe feel something at some point but it has nothing compared to Sekiro. The story of Nioh 2 is forgettable and nothing that will have you invested in the plot.
If you are a person who wants a game to have a good story then Sekiro is the better choice in this case.
Gameplay
There are a lot of differences in the gameplay between these two games. Nioh 2 follows a more traditional RPG approach, meaning it has 8 core stats and when the players have enough amrita to level up they choose a stat to put points in. Besides the core stats, Nioh 2 also has weapon skill trees, a ninja skill tree, an onmyo skill tree, a samurai skill tree, and a shiftling skills tree.
In Seriro on the other hand, you can only unlock skills to use in combat and increase your attack damage. There are also shinobi tool abilities but personally, I didn’t use shinobi tools a lot during my playthroughs. Having a limited number of uses makes shinobi tools unreliable.
Combat between those two games has some similarities because both games encourage offensive playstyle and breaking the opponents’ posture in Sekiro or doing damage to the opponents’ Ki bar in Nioh 2.
Nioh 2 offers 11 different weapon types while Sekiro offers only one(a katana), so if you want a lot of options then Nioh 2 is a better choice for you.
Both games offer a variety of enemies and bosses for the players to fight although Nioh 2 has more bosses.
Lastly, Sekiro is more challenging than Nioh 2 on the first playthrough and I can’t really compare them after that because I haven’t played the ng+ of Nioh 2. As for the replayability, Nioh 2 has a lot more since there are a lot of different builds you can try, while in Sekiro
One bonus of Nioh 2 that Sekiro doesn’t have is co-op. Playing with friends is something a lot of players want in these types of games and Nioh 2 offers that.
Visuals
Both games have great visuals, and I think they are on the same level more or less. The important difference is the scenery. Sekiro has more unique and beautiful locations for the players to traverse.
Just as Sekiro wins when it comes to the areas, Nioh 2 wins in customization. There isn’t even a comparison. Sekiro only has four outfits for the players to choose from and you have to unlock them. Nioh 2 has a detailed characters creation system which is one of the best ones I have seen and a also an equipment transmogrification system, meaning that you are able to change the appearance of any armor or weapon you have to the appearance of another weapon or armor you have gotten in the game and keep the item’s stats.
An additional benefit of Nioh 2 is that you can return to the character creation whenever you want even after you started the game, so you aren’t trapped with the character you made originally which is great.
Final Thoughts
Let me summarize what you should keep from this article.
First when it comes to the story Sekiro is the only choice, there isn’t even a debate.
Second, both games have amazing gameplay, Sekiro is more challenging on the first playthrough, Nioh 2 has more content, and Nioh 2 also has more replayability.
Lastly, both games have amazing visuals, though Sekiro has more interesting areas. Nioh 2 offers a ton of customization options while Sekiro has almost no customization.
Whichever game you pick between these two I don’t believe that you will be disappointed. Even at full price, both games are worth it.
This is it, guys. I hope you found the article informative and that I helped you decide which is the best game for you.
Write in the comments below if you agree or disagree with what I said and if you think I forgot something. See ya in the next article.
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Hi guys! Today I will talk about Nioh 2 vs Dark Souls 3. I will do a comparison between them and I will let you be the judge of which game is better. First I will talk about the storyline of those 2 games, then I will talk about the difference or similarities in their gameplay, and lastly, I will compare the visuals and tell you my final thoughts. Now let’s begin.
Table of Contents
Storyline
The stories of both games are pretty mediocre and forgettable in my opinion, that being said if I had to choose between the storylines of these two games I would choose the storyline of Nioh 2.
The reason why I prefer the storyline of Nioh 2 is that there were a few moments that I actually felt something from the cutscenes. This thing never happened with Dark Souls 3.
I don’t recommend that you make a decision between these two games based on the story because for me story isn’t the main reason someone buys these types of games.
Gameplay
There are differences between the gameplay of both games. The main differences can be seen in combat. Nioh 2 has a very deep combat system, with each weapon having each own skill tree and abilities, and there eleven different types of melee weapons. Nioh 2 also offers ranged weapons but ranged weapons don’t have skill trees.
Besides weapons in Nioh 2 you can use onmyo skills and ninja skills and each of them have their own skill tree.
Dark Souls 3 on the other hand has more weapons to choose from but it doesn’t have skill trees with those weapons, meaning the number of things you can do with these weapons are pretty limited. I don’t think there is even a comparison here. Nioh 2 literally destroys Dark Souls 3 when it comes to combat because even if you ignore the skill trees Nioh 2 also has stances(low, mid, and high stance) that you can use with each weapon and each stance has a different moveset and you can switch stances according to the situation you are facing.
Both games also offer a variety of enemies and bosses which are unique and interesting to fight against.
The last thing that is worth mentioning is the difficulty of these two games. Nioh 2 is a lot more challenging than Dark Souls 3, it has more replayability and a lot more content. I believe there is only one thing that Dark Souls 3 does better, and that is the semi-open world element. In Nioh 2 you just pick a mission then complete it and then you return to the map to choose another mission.
Visuals
The difference in visuals between the two games is noticeable. Nioh 2 has better visuals, which is understandable given the release dates of both games. As for scenery, both games offer a variety of locations for the players to traverse.
The real difference is the customization both games offer. Nioh 2 offers a character creation system that is detailed and you can also use it again whenever you want for the entire playthrough. Dark Souls 3 also has a character creation system but the characters you can make don’t look nearly as good as the characters you can make in Nioh 2. The difference is night and day, Nioh 2 is on a different league.
Also, Nioh 2 offers an equipment transmogrification system(Dark Souls 3 doesn’t have something like that), meaning that you are able to change the appearance of any armor or weapon you have to the appearance of another weapon or armor you have gotten in the game and keep the item’s stats.
Final Thoughts
Let me summarize what you should keep from this article.
First, when it comes to the story both games are mediocre but the story of Nioh 2 will give you some emotion I believe.
Second, Nioh 2 is far superior in every way when it comes to the gameplay and the only thing that it could do better is the way the mission system works. If Nioh 2 was semi-open world like Dark Souls 3 it would make the game even better.
Finally, Nioh 2 has superior visuals and its customization options are on a different league.
I would strongly recommend Nioh 2 over Dark Souls 3 any day of the week. The only real advantage Dark Souls 3 has is the price, since it’s an older game you can get the game and all its DLCs for around 20 euros on a sale. Nioh 2 is around 60 euros since it came out recently and I don’t see the price dropping that much on sale. So if you don’t want to spend a lot of money you can pick Dark Souls 3 since it is a good game and you will surely enjoy it.
This is it, guys. I hope you found the article informative and that I helped you decide which is the best game for you.
Write in the comments below if you agree or disagree with what I said and if you think I forgot something. See ya in the next article.
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Hi guys! Today I will talk about Nioh 2 vs Nioh. I will do a comparison between them and I will let you be the judge of which game is better. First I will talk about the storyline of those 2 games, then I will talk about the difference or similarities in their gameplay, and lastly, I will compare the visuals and tell you my final thoughts. Now let’s begin.
Table of Contents
Storyline
The stories of both games aren’t something great. They have a few good moments but that’s it. If I had to choose though, I think the story of Nioh 2 is a little better. There were scenes where a felt something so I prefer the story of Nioh 2 compared to the first Nioh.
Now, having said that, I don’t believe the story should be one of the major factors that you should consider when choosing between these two games. The storyline isn’t the reason why people buy these types of games, although it is important for a game to have a good story.
Gameplay
Gameplay-wise Nioh 2 has everything the first Nioh had plus more and some changes to a few mechanics from the first game.
Nioh 2 offers a lot more weapons for the players to choose from, it has a new system that uses Anima(a bar under HP and Ki that increases when you attack enemies) which allows you to use Yokai Abilities that you can unlock by killing yokai and collecting Soul Cores from them.
Nioh 2 in general is just a better version of the first game but I believe you have to have played the first Nioh to truly appreciate the changes.
Both games offer a lot of variety when it comes to enemies, though Nioh 2 has more enemy types and more bosses, and some of the bosses in Nioh 2 are from the first game although they are just a bonus, meaning that the game already has as many original bosses that the first Nioh had and a few of the old bosses from the first game.
Finally, both games are equally challenging in my opinion, but when it comes to content, Nioh 2 offers more content and more replayability since it has more weapons and a whole new system(the Anima) that you can use to try unique builds.
Visuals
Both games have great visuals, but Nioh 2 looks better which is natural since it’s the most recent game. The difference in visuals isn’t that big and the areas look similar in style so there isn’t a significant difference when you play the game.
The real difference is the customization both games offer. The first Nioh didn’t have a character creation system and Nioh 2 offers a character creation system that is detailed and you can also use it again whenever you want for the entire playthrough.
Also, Nioh 2 offers a lot(if not all) of the outfits of the first game and new ones. Additionally, both games offer an equipment transmogrification system, meaning that you are able to change the appearance of any armor or weapon you have to the appearance of another weapon or armor you have gotten in the game and keep the item’s stats.
Final Thoughts
Let me summarize what you should keep from this article.
First, the stories of both games are pretty mediocre and forgettable though Nioh 2 has a slightly better story.
Second, the gameplay of Nioh 2 is better than the gameplay of the first Nioh since it offers more weapons to choose from, new systems that didn’t exist in the first game, and more content.
Third, the visuals of Nioh 2 are better than the visuals of the first Nioh though the difference isn’t enough to matter. Lastly, Nioh 2 offers a lot more customization.
Personally, I would recommend you get both games at some point since they are both good. I believe you should wait for a sale and buy the first Nioh and then wait for another sale to buy the second. If you like these types of games then playing the first Nioh before Nioh 2 is recommended because I think you won’t enjoy the first Nioh game as much after you play Nioh 2 since it has fewer systems.
This is it, guys. I hope you found the article informative and that I helped you decide which is the best game for you.
Write in the comments below if you agree or disagree with what I said and if you think I forgot something. See ya in the next article.
You can support us and get notified when we post a new article by following us on Twitter, liking our Facebook Page and sharing our articles.
Hi guys! Today I will talk about Nioh 2. As always, the review will have four parts, firstly I will talk about the storyline, then about the gameplay, afterward, I will talk about the visuals and finally, I will tell you my personal thoughts and give you a rating for the game from 0-10 (10 being the best).
Table of Contents
Storyline
The story of Nioh 2 is set prior to the story of the first Nioh. You create the protagonist of the story and because of that the protagonist never speaks. I prefer the story of Nioh 2 compared to the first Nioh because there were moments it made me feel something.
Even though the story of Nioh 2 is somewhat better, it still is forgettable and has nothing memorable. I wouldn’t recommend this game if you want a game with a deep story that will make you care about the characters. There are plenty of reasons to get this game besides the story.
Gameplay
Nioh 2 builds upon the first Nioh adding new features and weapons. One important feature that was added is Anima. Anima is a bar that you see below your Life and Ki points. Attacking enemies fills that bar and once you have enough Anima you can use different Yokai Abilities (you can unlock different Yokai Abilities by killing Yokai and collecting Soul Cores) depending on which ones you have equipped.
There are also new weapons that were added with unique playstyle and their own skill trees. Personally, I am the type of person that only likes to use one weapon and I never switch for the entire game. I only used dual swords so I have no experience playing with other weapons but from what I have seen and heard they are all great in their own way.
I think the phrase “if something ain’t broke don’t fix it” describes Nioh 2 perfectly. The developers were careful while making this game since it has everything we liked from the first game plus some nice new additions that improved upon the original formula.
I think I can say that if you liked the first Nioh you will also like Nioh 2, there isn’t a doubt in my mind about that.
There are new types of enemies in Nioh 2 plus some enemies from the first game. When it comes to bosses there are a lot of them and a few that returned from the first game.
You will never feel like you are fighting the same enemies again and again. Each area has its own types of enemies for you to fight.
Finally, let’s talk about the difficulty of Nioh 2. Personally, I didn’t find the game harder or easier than the first Nioh. The difficulty in Nioh 2 is in a nice spot and I believe there will be no complaints from the hardcore soulslike game fans.
As for the content, it has a lot more content around 50 hours of main story, and around 80 hours if you add the extras. This game takes a long time to beat and it is worth it.
Nioh 2 also offers co-op functionality with up to 3 players playing together.
Visuals
The visuals of Nioh 2 have improved compared to the first game while the areas you visit throughout your gameplay are similar in style and feeling. There are some beautiful areas but they are few because of the tone of the game which is dark and gritty like most soulslike games.
As for the customization, Nioh 2 has a detailed character creation system with a lot of options to choose from and one nice addition that I personally haven’t seen before is that you can return to the character creation system whenever you want even if you already started the game which is truly amazing. It also has an equipment transmogrification system(just like the first Nioh), meaning that you are able to change the appearance of any armor or weapon you have to the appearance of another weapon or armor you have gotten in the game and keep the item’s stats.
If you like customization in RPGs then this game is for you. There isn’t a single soulslike game that has more customization than Nioh 2.
Final Thoughts
Let me summarize what you should keep from this article.
First, the story is ok but nothing special, so don’t get this game if you absolutely want an amazing story, this isn’t that kind of game.
When it comes to gameplay, Nioh 2 has one of the best combat systems out there, is challenging, and has a lot of content.
The visuals are great and it has a ton of customization options from character creation to equipment transmogrification system.
I don’t say this often but this game is worth its price if you are a fan of these types of games. If you aren’t a fan and just want to play an action RPG then you can wait for a sale.
Final Verdict
Storyline: 8
Gameplay: 10
Visuals: 10
General Rating: 9
That’s it for my review guys, I hope you liked it. If you liked the game leave a comment down below and tell me what you liked the most about this game. See ya in the next article.
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The greatest 4X game in existence, Civilization VI is a strategy masterpiece. Having 5 older installments really helps out of course, but as with Civilization V, every game has to be compared to the legend that is Civilization IV.
I’m sure that I can convince you that this game is an improvement upon its previous installments. This review will be split into a storyline, gameplay, visuals, and finally, a final thoughts section. Without further ado:
Table of Contents
Storyline
One of the best parts of this series (and trust me, there are a lot!) is the fact that you kinda create your own story.
The main premise is that you are the head of one of the greatest civilizations that ever spanned the earth. Specifically, every installment might have some of the same civilizations, but you might get different leaders.
Anyway, your purpose is to forge your civilization’s path in a way that it “stands the test of time”. Practically, this means that you must excel in 1 out of 5 possible directions.
Throughout the game, many events will happen that will shape history (world wars, natural disasters, nuclear disasters etc), and by the end, you get a full history book of yours and every other civilization’s greatest achievements. Fun!
Gameplay
As mentioned, your Civilization must excel in (at least) 1 of 5 possible directions. Let’s dig into that.
Every Civilization has its strengths and weaknesses. In fact, some civilizations might share a leader, which further capitalizes on strengths and weaknesses. Generally, each civilization has 1 trait and every different leader another.
Now, the 5 possible directions are:
Culture, which means that you are the superior Civilization in terms of tourism.
Science, which means that you are the first to inhabit another planet.
Domination, which means that you practically conquered the biggest part of the world.
Religion, which means that your religion is the one true religion among the corners of the Earth.
Diplomacy, the newest one, which means that you become the world leader in the world council through your peaceful ways.
As every faction has its strength and weaknesses, that means that most factions have an optimal path they can take. Sure they can use the other directions as well, or even aim to excel there, but every civilization is built around 1 (or 2) of those directions.
Gameplay-wise, these are your 5 win conditions. There is a sixth hidden one that is used in case of a time out (which means that you reached a specific age without any civilization hitting a milestone). It is called Score victory, and takes your collective score and compares it to the others’.
Before I explain the (regular) win conditions analytically, I must explain the actual gameplay first.
You begin the game with a settler and (usually) a scout. Your first objective is to use the settler and build your first city (and capital) of your glorious nation.
Usually, you’ll be building in the first hex you spawned, but you might find that there is a better hex nearby and decide that this place is better for your glorious capital. Thus, you might lose a turn, but hey, you’re the leader, you know best.
After you settle, you decide on what the city produces, what its focus is, and maybe do some exploring with your scout. The time to produce is determined by something called production yields.
Typically, a city has 3 kinds of yields.
Production, which determines how fast you produce stuff.
Gold, which is… gold.
Food, which determines how much (and how fast) your city will grow.
Some resources or Natural Wonders will also provide bonus Science, Culture or Religion. There are Leader abilities that may also do the same.
In due time, more yields will become available, and you can choose the main focus.
Furthermore, you must decide if your first scientific and cultural advancements, each taking a specific amount of turns based on your science and culture yields per turn respectively. Every civilization begins with specific advancements unlocked.
The advancements allow you to build more things, do more things and generally, be more productive. At some point, you’ll produce another settler, which will found another city, and step by step, your civilization grows.
Of course, while claiming the land is important for various resources, you must find the balance between settling everywhere and managing your cities. Plus, there are going to be some unhappy leaders when they see that you try to claim everything.
At some point, you will meet some new civilizations. You can then ally with them, trade, or even fight. Fighting is a bit complicated though, as you need a Casus Belli, a valid reason to declare war (such as clamoring back a town, holy wars, or wars in the name of allies).
You can go to war without having a Casus Belli, but afterward, every leader will be distrustful towards you.
As science and culture progresses, so do the amount of action you can do. You can travel the sea, or create new resorts and monuments.
At some point, you will be asked to create a Pantheon based on some predetermined options. If you collect enough religious points, you can found your own religion (which can be named anything for anyone interested in shamanism or satanism I guess).
The number of religions able to be founded is exactly half of the total number of civilizations in the game. So if you want your own religion, you better hurry, as many civilizations will be looking to grab a spot.
At some point, as everything evolved, so will diplomacy. A world congress will form and votes will be taken in important things such as the new world leader.
Now, back to the win conditions. Cultural victories are based on tourism. Generally, you produce tourists by building great monuments, or by having great works of art by various Great People that you can claim during the game. You win when you have more tourists from each civilization that they have domestic.
Science is technologically advancing to create a colony on Mars. On gameplay terms, this means completing 3 late scientific advancements, and they take a LOT of production from your cities. It’s a space race!
Dominion, which means conquer all. To do this, you must be controlling every original capital of every civilization. This is by far the hardest victory type.
Religion. You must expand your religion to all non-believers. Essentially, to do that, every civilization must have half of its cities converted to your religion.
More often than not, the religious game is a totally different game than the other, as you don’t bother with the traditional units and mechanics, not do you care for war.
Of course, it’s your duty to enforce your peace-loving true religion to everyone, even by force! You can do that using Holy Wars, which is another valid Casus Belli.
By diplomacy, you must be the world leader. While that sounds awesome, it means that you collected a lot of diplomacy points by generally either building important diplomatic monuments or partaking in a lot of decisions. Many players can sabotage you here so be careful.
The game also has espionage. Naturally, some civilizations will be better at it than others.
Nevertheless, espionage is very important as it is the only way to know how close someone is to winning. The game doesn’t notify you about your rivals, it just gives you a scoreboard that basically tells you who’s leading where.
Another awesome thing about this game is the replayability. The amount is insane. You can choose your world size, type, temperature, rival civilizations, and you can set them all to random.
With the expansion Gathering Storm and onward, there is also another parameter to look out for. If you (and other leaders) use too much coal, oil or uranium to power up your cities with the new power system, you will be emitting CO2 to the atmosphere.
After enough has been released, the world will change, more natural disasters will occur, and more coastal tiles will permanently flood.
You can also disable some of the win conditions to spice up the game. And even if you decide to play the same settings over and over, you’re still gonna get different maps and events. You can play this game… forever!!!
Even the SFX is amazing and you can see that a lot of work is put into them as expected from a game of this caliber.
Every civilization has its own cultural background music, there is some level of ambient sound and most importantly, every leader speaks in his/her native language.
You can tell that the actors did a terribly good job as some of the languages don’t even exist today! (Looking at you Ancient Greek).
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Visuals
The graphics are flawless. The game is a Triple-A game that requires a great PC to run. It has some really heavy requirements.
That said, you can play the game on lower-end specs, but expect the turns to last forever in the later stages of the game due to the sheer amount of processing that must be done.
Personal Thoughts
The game is awesome. You can tell that a lot of work is being put into it with lots of frequent updates for balance and new features and civilizations.
As for the comparisons to its pre-predecessor, I have 2 things to say.
First, they try to bring the experience as close to it as possible. When it started, there really was no point in comparing the 2, but now, Civilization VI has no reason to be jealous of Civilization IV.
Secondly, I have an opinion: new is (almost) always better. And this game is no exception. And there is legit hope that Civilization VI will be the first game in the franchise to receive a third expansion. If that’s not a sign of greatness, I don’t know what is.
What never ceases to amaze me is how the developers cram every bit of history and source to everything in this game, so it can serve an educational purpose as well.
Final Verdict
Storyline: –
Gameplay: 10
Visuals: 9
Personal Score: 10
The only negative is its kinda steep price but it’s well worth it. Do you play Civilization VI. Have you ever played any of the previous games? If so, what is your opinion on this game? Write me down in the comments.
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Hi guys! Today I will talk about Shadow Tactics: Blades of the Shogun. As always, the review will have four parts, firstly I will talk about the storyline, then about the gameplay, afterward, I will talk about the visuals and finally, I will tell you my personal thoughts and give you a rating for the game from 0-10 (10 being the best).
Table of Contents
Storyline
The story of Shadow Tactics: Blades of the Shogun is somewhat interesting but it fails to capture the audience. I think the story would be a lot better if the game had cinematics with good graphics since the graphics of the game aren’t capable of capturing the significance of a scene. Even scenes that are supposed to be emotional make you feel very little because of the poor graphics.
I don’t recommend getting this game if you want something with a good story. You will find none of that here.
Gameplay
Shadow Tactics: Blades of the Shogun is what you would expect of a tactical strategy game. The game has 13 missions for the player to clear and each of these missions has a lot of objectives that you can complete to unlock achievements.
You don’t need to complete all the objectives in order to complete the mission, you only have to do the main tasks that the mission wants you to do, the other objectives are just an extra challenge for those that play for achievements.
There are three difficulty settings you can choose from, and I played the game on the hardest setting. I can’t say I had a lot of experience of this type of game, the only other game like this I have played was Commandos 3: Destination Berlin which was over 10 years ago.
The game is not that hard to beat if you don’t care about perfect runs or failing some achievements. I didn’t care about achievements while playing this game so I only aimed at completing the mission by any means necessary.
There are a lot of different locations that the missions take place and the player can use 5 different characters to complete the missions. I have to mention here that you can’t choose which characters to use on each mission, the game chooses the characters for you.
Each character is unique and plays differently than the rest. You have to figure out how to use the characters that the game gives you together to complete the missions.
I can’t say that there is a lot of variety when it comes to the enemies you will face in these missions, so don’t expect each mission to feel completely different than the rest.
As for the replayability, personally I rarely play the same game multiple types to get all achievements but if you are a person that likes this kind of stuff then this will have a lot of replayability for you.
Visuals
As I have mentioned in the storyline section, the graphics of this game are nothing special, and not even average. I am not sure if this was a design choice or a budget choice but the end result is pretty bad. Many people will say that only gameplay matters and that graphics don’t matter at all. My opinion is that everything matters and graphics are important for multiple reasons which I will not analyze here because this isn’t the purpose of this article.
The game offers no customization for the characters. As far as the player is concerned graphicly this game has done the bare minimum.
Final Thoughts
Shadow Tactics: Blades of the Shogun is a good game for what it is. It has some problems, for example I would like to see better graphics and I think that would help the storytelling as well.
The gameplay is solid and I would recommend this game to anyone that likes these types of games.
The only thing that I think you should do if you want to get this game is to wait for a sale. This game isn’t worth the full price at all. Waiting for sale here is a must in my opinion.
Final Verdict
Storyline: 8
Gameplay: 8
Visuals: 5
General Rating: 7
That’s it for my review guys, I hope you liked it. If you liked the game leave a comment down below and tell me what you liked the most about this game. See ya in the next article.
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Hollow Knight, released in 2017, is one of the few modern Metroidvania games. The game was a success, and was universally appraised, and with good reasons. What is Hollow Knight? Is it worth it. Should you play a Metroidvania game? Find out below.
This review will be split into a Storyline, Gameplay, Visuals, and finally, Personal Thoughts sections. Without further ado:
Table of Contents
Storyline
The story goes very deep. Now, I usually spoil the story in my reviews, but I really think this is a game where you should enjoy finding out about the lore through the game itself.
The main premise is that you control a nameless character (the Knight) as you explore the (tremendous) kingdom of Hallownest. As you explore, you find out that the kingdom is mostly in shambles.
I will also say that this game has multiple endings.
Finally, I’ll have to say that the story in this game, albeit complicated at start, is very deep and exciting, and something you should definitely spend time on, discovering the history of the kingdom and the role your character plays.
Gameplay
The game is pretty simplistic in its gameplay, and to be honest, that’s one of its merits. It shouldn’t take you long to figure out, and most controls are the classic controls for any action platformer.
Your main moves are right and left. You can also jump. Finally, you can strike with your weapon called “the Nail”. It functions as a sword though.
You can swing to your direction, but you can also try to swing upwards to catch flying enemies. You can also swing downwards when on the air and try to hit someone below, which causes you to bounce.
While you kill enemies, you will collect money, called “Geo”.
One unique thing is the Soul Meter. When you hit enemies, your Soul Meter fills. You can use Soul to heal yourself, or to cast some spells you will discover as you play.
Speaking of which, you will unlock quite a few moves as you play, which will significantly increase your ability to move and attack.
Another function you should know are the charms. Charms are pins that give you a permanent effect while equipped. Each charm costs an amount of notches to use and you start with 3. You can increase that number while playing.
Now about the game itself. Most of the game is exploring honestly.
You start with the Forgotten Crossroads, and from there, it pretty much snowballs. You will have a lot of trouble navigating at start.
The game has many areas, and each area has its own map. To get the map you have to find the Cartographer, and buy a map. Then, you can explore and fill the map. However, in order for new areas to be noted down on your map, you must rest on one of the many benches you will find.
Benches also serve as save points for when you die. They also heal you for full.
As you explore, you will find many things. Shops, transport… “vehicles”, items, etc.
If you die, your soul remains where you died, and you have to return to kill it to get back your Geo. If you die twice without getting your soul, you lose all your Geo.
Also, while you haven’t taken your soul back, your Soul Meter is broken, losing 1/3 of its capacity until you restore it.
While you explore, you will find bosses. Despite bosses being simple (only having 2-5 simple patterns of attacks), man can they be frustrating. Honestly, it might surprise you considering how simple this game is.
The game also adheres to the completionist types as there are many, many things to find and do, including lots of secrets.
Also, being a Metroidvania game, there will be quite a bit of backtracking. Your new abilities will surely come in handy to reach places you couldn’t before, even if you passed them while exploring.
A fun thing about this game is the progression. There really is no set path (most of the time) to follow, and you can do many things that others would have done towards the end.
That’s why I highly recommend you play and finish the game all on your own for the first time before you try to see any guide about anything.
Visuals
The visuals are stunning. Hollow Knight is one of those games you will enjoy spending hours on, and the Visuals help a lot! There is a dark, melancholic theme all around, but the enemies and especially the areas are quite beautiful to look at.
The theme will probably give you more of a “Souls-like” feeling, but the game is far from it. Besides, many areas are vibrant and full of life.
Even the animations are absolutely fluid while remaining beautiful.
Even if you don’t enjoy darker themes in your games, I still recommend this to anyone who likes platformers, action games, metroidvania games, or even anyone wanting to try them.
Personal Thoughts
It might seem like Hollow Knight doesn’t have any negatives, and it truly is one of these games where you can hardly find anything objectively negative. At least negative enough to ruin your experience.
As I mentioned, the “worst” thing it has is its difficulty which gets infuriating at times. But that’s part of the game, and I’m sure you’ll be overjoyed with each challenge you overcome.
Truth is, the game will most probably absorb you into its world, and keep you there with all the lore you will discover and all the exploration you will do.
Final Verdict:
Storyline: 8
Gameplay: 9
Visuals: 9
General Rating: 9
Have you played Hollow Knight? Have you enjoyed it? Are you excited for its sequel? Leave a comment below.
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This list will contain only the soulslike games I have played, and I will update it in the future once I play a new soulslike game. Some of the popular soulslike games I haven’t played are Bloodborne, Nioh 2, Demon’s Souls Remake, Remnant: From the Ashes.
The following list starts from the games goes from worse to best.
Mortal Shell is a good indie soulslike game that has some nice ideas like the hardening system. For an indie game, it did a lot of things right although it has some problems that I would like to mention.
First, the story is uninteresting and forgettable, second, the hardening system while it is unique it can make the game way too easy because you can negate a lot of damage with it and it isn’t hard to pull off.
Lastly, the bosses aren’t that interesting and the game doesn’t have a lot of content.
Surge 2 is a solid soulslike game and offers a combat system that is unlike anything we have seen in this genre. Targeting the enemy’s body parts brings a new dimension to the combat, because the player has to decide whether or not to focus on an armored body part(in case he want to get the armor) or focus on an unarmored body part to eliminate the enemy faster.
The game has very good and clean graphics, but it has some flaws that kept it from ranking higher in this list. One of the flaws for me is the story which is uninteresting and forgettable, the other is the bosses that you will fight in the game. The bosses in Surge 2 aren’t as interesting and entartaining to fight against as the bosses you will find in the games that ranked above Surge 2 in this list.
Dark Souls Remastered is a good game but its dated compared to other games that are above it(except Demon’s Souls which is another story). Dark Souls Remastered has some things like four-direction rolling that make it annoying. Another thing is the horrible placement of bonfires.
These quality of life changes would improve the experience overall without taking from the difficulty of the game.
I will explain the reason why this isn’t above Demon’s Souls in the next section.
Even though this is the first soulslike game I played Demon’s Souls last. Even though it has dated graphics and the four -direction roll it is a little more challenging than Dark Souls Remastered and that makes it more interesting for me.
The thing I like about Demon’s Souls is that it pushes you to your limits when you start playing it, especially if you have played the other Dark Souls games before because I expected it to have bonfires in the areas and it came as a huge surprise that it had only one bonfire per area.
That meant that when you died you had to walk from the start of the area all the way back to the boss. Of course, there are shortcuts but it still is annoying and punishing.
Star Wars Jedi: Fallen Order is a solid game. It has an interesting story with characters that make you care about them and a combat system that is heavily inspired by Sekiro though not as polished as Sekiro’s combat system.
The only big drawback for this game is that the bosses aren’t interesting(at least in my opinion). Bosses are a vital part of this type of games and if a game doesn’t have entertaining bosses then everything else feels shallow.
Even though it is a good game and we had a long time to see a single-player Star Wars game, the sequel(if they decide to do a sequel) needs to have better and more interesting boss fights.
If you want an anime soulslike game then this is the choice for you. Code Vein has a lot of similarities with Dark Souls games but it also has a lot of things that make it unique, like the amazing story, the interesting character, the superb character creation system, and some quality of life improvements like adding a map that shows where have you been to make it easier to navigate through the areas.
Also for those of you that will say having a map makes the game easy you are wrong. Trust me I am as hardcore as it gets when it comes to gaming as you will see when I talk about Sekiro, but not having a map doesn’t make the game more difficult it just makes it tedious. Having to waste time finding the right way to go is a chore for me and I always hated doing it.
Code Vein also offers a new type of class system than the other soulslike games in this list that makes it stand out.
Dark Souls 3 for me, while it has a lot of great improvements like visuals compared to the other Dark Souls games, it has the disadvantage that it doesn’t have the same dual-wielding system that we saw in Dark Souls 2: Scholar of the First Sin. If Dark Souls 3 had that system then it would be above Dark Souls 2: Scholar of the First Sin in this list.
I believe that system was something amazing and changing it was a bad decision.
Dark Souls 2: Scholar of the First Sin is for me the best Dark Souls game. It is the most challenging and it has the best combat system. The dual-wielding system of Dark Souls 2: Scholar of the First Sin is something unique and it is unfortunate that they revamped it in Dark Souls 3.
The game also has the best looking armors compared to the other Dark Souls games. If you want the best Dark Souls has to offer then this is the game you should play in my opinion.
I haven’t yet played Nioh 2 and based on what I heard it might surpass the first Nioh but until then Nioh is my second favorite soulslike game.
After Sekiro, Nioh has the best combat system out of all the other soulslike games I have played. Nioh has a lot of new things that you don’t see in the other games on this list which I won’t describe here since this isn’t the purpose of this article.
The only drawback of Nioh is the story since I believe that it is forgettable but if you don’t really care about the story then this is an amazing game to play if you like soulslike and challenging games.
Sekiro is by far my favorite soulslike game and not only that, but it is also my favorite single-player game in general. Sekiro has the most fluid and fun combat system I have ever seen in a video game. It is also the most challenging single-player game I have ever played.
As I have said in the article I wrote about it, I beat it in the hardest possible settings(ng+7, no demon bell, no Kuro’s charm) four times, one for each ending. The total number of times I have beaten it is 12.
I believe it is a game you must play if you want to play something challenging.
That’s it for my review guys, I hope you liked it. If you agree or disagree with the list, write a comment down below and tell me your opinion. See ya in the next article.
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While my Tier List does have the most successful strategies, I thought I’d give you the best decks out there for each character.
Before I begin, I want you to know something. By “best decks” I mean decks that are optimized in general for high-level play.
I also have some things to say about the nature of this guide.
Firstly, in Super Spell Heroes, after a point, you can build 3 decks for each character and choose which one to use when you see your opponent.
So, besides telling you the best decks, I will also tell you when you should use them.
Secondly, while I’ll be presenting the decks, I will list some good alternatives for various cards (if there are any), to build a more personalized deck.
Thirdly, if you have any questions about why I chose certain decks to face certain opponents (in the Matchups sections), please leave a comment and I will explain it in-depth. Do remember, however, they are recommendations.
Without further ado:
Table of Contents
-Zenron, the Sorcerer
Preview
Zenron is all about nuking you, and all 3 decks rely on actually nuking your opponent, whether it’s fast or slow.
Zenron also relies quite a lot on his Advanced spells to win the game.
Deck #1: Annihilating Fire
BASIC
ADVANCED
ELITE
ULTIMATE
Nova Vision
Annihilating Fire
Magmabomb
Fire Meteor
Root Braid
Big Shield
Spider Web
Heal
Relief
This deck relies on finishing the job fast. For those who don’t know, Annihilating Fire happens to be stronger than a lot of Elite Spells, and easily the strongest Advanced Spell in Zenron’s arsenal.
Its drawback is huge; it reverts you back to basic spells.
Rather simple plan, mass-collect Fire Elements and do 1 HUGE early attack that no one who is on Advanced Tier should be able to defend.
That’s why we’re using Nova Vision as well, so you can get Annihilating Fire as soon as possible. Since Nova Vision brings you only Basic or Advanced Fire Spells from your deck, you have 50% of getting Annihilating Fire.
When you don’t attack, defend!
Your goal is to build that biggest attack possible, and you can’t do that if you’re not alive!
Anything on Elite level and above is purely cosmetic, if you’re reaching there, you’re doing something wrong. There is no case where you will need anything from Elite or Ultimate Spells.
Alternatives:
Shield instead of Root Braid. You should do that if you really hate multi-hit attacks.
Big Heal instead of Relief. Relief is in there to help you clear the board for more potential Fire Elements, but if you find yourself getting nuked all too often, then Big Heal will keep you alive longer.
FOR THE DARING ONES: Fire Rage (or Volcano) instead of Relief. Quite simply, if you can pull either of the 2 channels (preferably Fire Rage), you get a much stronger Annihilating Fire. Do note though that the chance of getting Annihilating Fire with Nova Vision drops to 33% due to the increased number of Fire Spells. But you now have a 33% of getting Fire Rage (or Volcano).
Deck #2: Fire Rage NUKE
BASIC
ADVANCED
ELITE
ULTIMATE
Nova Vision
Fire Rage
Spider Web
Fire Meteor
Root Braid
Big Shield
Healing Spring
Heal
Relief
When you want to NUKE, you use this deck.
Despite being a nuke deck, this deck is mostly Nature Spells. That’s because you will need to be defending before you nuke as you rely on your Ultimate Spell.
If you can get a Fire Rage for a rage Token, you’re probably gonna be able to fully nuke the opponent. If you get 2, I can’t think of anyone who could defend it (if everyone is on the same level of course).
I suggest saving up for Fire Elements for as long as you can to ensure victory.
Simple deck really, not much more to say.
Alternatives:
Shield instead of Root Braid. You should do that if you really hate multi-hit attacks.
Big Heal instead of Relief. Relief is in there to help you clear the board for more potential Fire Elements, but if you find yourself getting nuked all too often, then Big Heal will keep you alive longer.
Massive Shield instead of Spider Web. You should do that if you really, REALLY hate multi-hit attacks.
Healing Shield instead of Healing Spring. More blocking could always be nice, and if you prefer that instead of a channel, you can at least heal a bit (not to mention that you can block those dreaded multi-hit attacks).
Double Magmabomb instead of Fire Meteor. Many players like the increased total damage, but Double Magmabomb personally bugs me. The reason is that it throws 2 weaker than Fire Meteor attacks that do more total damage. However, they are easier to defend, as if an opponent can block 1 of the half of the Magmabomb, he can defend the other.
Deck #3: Volcano Rush
BASIC
ADVANCED
ELITE
ULTIMATE
Fire Bomb
Overheated Fire Lance
Spider Web
Fire Meteor
Root Braid
Overheated Double Fireball
Healing Shield
Shield
Volcano
This is by far the hardest deck Zenron uses. You will often have to make the choice of progressing your spell bar or harassing your opponent (Overheated spells don’t fill your spell charge bar).
The gist is that you spam your opponent with the Overheated spells, and if the circumstances allow it, use Volcano for a huge early Overheated spell, or a late-game finisher.
Nature Spells are mostly shields, as you need to survive without being on the verge of dying.
Healing Spring instead of Healing Shield. I generally recommend this change in conjunction with the above. Massive Shield will be covering all your shielding needs, so a pure Heal Spell would be better.
Matchups
The first deck will be used against opponents who must be killed early before they have tome to set up and/or disrupt you.
The second deck is the exact opposite. You will be using it against opponents who most certainly can’t kill you early.
The third is the middle-ground. You’ll be using it when neither of the above decks can do the job, and you just need to constantly attack your opponent.
In mirror matches, you will generally prefer the 1st or 2nd deck, as every Zenron deck has decent defenses.
To sum it up, I recommend:
vs Zenron: #1 or #2
vs Jane: #1
vs Thoben: #2
vs Tierra: #2
vs Asgard: #3
vs Myris: #3
vs Ra’ju: #3
vs Van Raven: #1
vs Pom: #1
vs Ray: #2
vs Lua: #3
-Jane, the Witch
Preview
Jane is fast and ruthless. Playing against her can be extremely frustrating as she has the tools to completely shut down almost any opponent. You have to be smart to play with her and against her.
She relies on spammy tactics in order to win, with a little bit of disruption.
Deck #1: Fire Arrow Flurry
BASIC
ADVANCED
ELITE
ULTIMATE
Fire Arrow
Fire Arrow x2
Fire Arrow x4
Poison Arrow
Shield
Fire Rush
Massive Shield
Paralyzing Dart
Big Heal
WARNING:
This deck is extremely hard to master and quite versatile and fast-paced.
The first thing you must master is the art of the Fire Arrow. You must learn how to time it in order for an arrow to pass when an opponent is shielding.
If your internet speed is decent, you should start casting when the opponent’s shield duration is halfway done.
However, you also have Fire Rush, which leaves you with a token that lets you instantly cast any Fire Spell.
The Poison Arrow is the big finisher.
Just spam tokens and Poison Arrow, and you should kill most opponents. Usually, 3-4 Bleed Tokens is the optimal number to have before you Poison Arrow.
Alternatives:
Pierce/Firebat instead of Shield. For a more offensive-oriented build.
Fire Chain instead of Fire Arrow x4. I suggest you do that if you think that you can keep enough Bleed Tokens on the opponent’s field without Fire Arrows x4. A great change once you’ve mastered the deck.
Fire Arrow x8 instead of Poison Arrow. This is purely a trolling option. If you wanna be really annoying, it’s very fun to play with it, but don’t expect to win more games with them.
Deck #2: Phoenix Destruction
BASIC
ADVANCED
ELITE
ULTIMATE
Firebat
Fire Phoenix
Scorpio Ring
Dragon’s Breath
Shield
Oxidation
Massive Shield
Paralyzing Dart
Big Heal
Fire Phoenix is the only thing that matters.
This deck is one of the fastest decks in the game. For those of you who don’t know: Fire Phoenix (on hit) creates an Elite Fire Phoenix. And the Elite one creates (on hit) an Ultimate Fire Phoenix.
The plan is simple. Rush an Ultimate Fire Phoenix (albeit patiently), and hit your opponents big-time before they have the chance to properly defend.
Just in case you can’t kill them early, this deck’s pretty balanced out anyway, so you could get some use off from your Elite and especially your Ultimate spells.
Alternatives:
Pierce instead of Firebat. More potential early damage. Firebat is more disruptive.
Regeneration instead of Oxidation. With Regeneration, you have more coverage against any enemy’s status conditions, and you still leave room for more Fire elements on the board.
Deck #3: Heat (it) Up
BASIC
ADVANCED
ELITE
ULTIMATE
Firebat
Heat Up
Fireflies
Dragon’s Breath
Shield
Big Shield
Massive Shield
Paralyzing Dart
Big Heal
A very balanced and risky deck and arguably the slowest one in Jane’s arsenal.
This deck relies on killing the opponent with Fireflies. Fireflies is a very weak multi-hit attack that hits a whopping 20 times.
If it’s so weak, how do we expect to deal damage?
Heat Up. When you (successfully) cast Heat Up, it leaves you with a Heat Token that increases a Fire Spell’s damage by a set amount!
So, we got the main combo. What’s the plan?
I’ve seen people play this 2 ways.
The first is the simple one. Heat Up when in advanced, and prepare to cast Fireflies ASAP using the Token.
However, the second strategy guarantees a win – if you can pull it off! –
It relies on patience and build-up. Your purpose is to reach the Ultimate tier and cast a successful Dragon’s Breath, thus clearing the opponent’s board.
You generally should judge on your own depending on how the fight goes, what your opponent has, etc.
Alternatives:
Nothing really! This deck is great as it is, and it doesn’t need, nor can it afford to change anything.
Matchups
The first deck will be mainly used on fast opponents to disrupt them. Not only that, but fast opponents will probably be able to defend #2 and #3.
The second deck is better suited against slow opponents who like to nuke, and it’s actually a nuke race.
The third deck is probably going to be used against opponents who are more defensive and slow because they like to set-up. You clear their set-up with Dragon’s Breath and kill them with Fireflies.
In mirror matches, it’s really hard to say, as all 3 decks offer completely different playstyles. All decks can work successfully against a mirror match, but if I had to, I’d say #2 has a slight advantage.
To sum it up, I recommend:
vs Zenron: #2
vs Jane: Whichever makes you feel more comfortable
vs Thoben: #3
vs Tierra: #1
vs Asgard: #2
vs Myris: #3
vs Ra’ju: #1
vs Van Raven: #1
vs Pom: #1
vs Ray: #2
vs Lua: #3
-Thoben, The Monk
Preview
Wait, a healer that can win? Thoben is one of the best guys to go around due to his flexibility. He can actually use several strategies successfully and also, can be a surprising opponent as he doesn’t have just 1 optimal deck to use against his opponents.
And all that while relying on pure defense tactics!
Deck #1: Zen Pulse
BASIC
ADVANCED
ELITE
ULTIMATE
Light Up
Nature Prism
Power Swipe
Zen Pulse
Shield
Regeneration
Angelic Guard
Heal
Big Shield
This deck is simple because it relies on 3 cards with a set rotation; Light Up (x3) -> Zen Pulse -> Power Swipe.
Zen Pulse reduces an opponent’s HP down to 1 (but no more than a set amount depending on level). Power Swipe finishes them off since its power is tremendous of you have more HP than your opponent.
Braindead deck really, the rest are supplementary.
Alternatives:
Instead of suggesting alternatives, I will just say you can replace every shield and heal spell with their Chi counterparts, but you have to be careful; you have less raw numbers in terms of defense (at the start at least), and when you get hit, you lose an element.
Deck #2: HP Power
BASIC
ADVANCED
ELITE
ULTIMATE
Chi Punch
Nature Prism
Power Swipe
Power Strike
Energizing Shield
Advanced Chi Block
Power Block
Life Cocoon
Absorption
You’ll be bored with this deck, but no more than your opponent.
The plan is simple; you just defend HARD, while using chi tokens and energize tokens to build huge Life Cocoons, heal any excess damage with Absorption (and Life Cocoon) and Power Sweep/Strike them once or twice until they die.
The deck is boring, but it’s stable and consistent. Not many opponents will be able to kill you, spam you with attacks, or disrupt you that much.
It’s also not great at anything either, frankly, it’s a jack-of-all-trades.
Alternatives:
Soul Link instead of Nature Prism. A more aggressive variant, this uses the HP you build up even more. Be careful though, you have to be careful with the plethora of Nature Spells in your deck. Doing this, you should also replace Absorption with:
Meditation (instead of Absorption). Obviously, since Absorption burns your Nature Elements, you will need to replace it.
Deck #3: Angelic Spam
BASIC
ADVANCED
ELITE
ULTIMATE
Noble Guard
Soul Guard
Sky Guard
Angelic Wrath
Basic Chi Block
Advanced Chi Block
Inner Focus
Relaxation
Meditation
Ok, I’ll be honest, no one uses a third deck for Thoben. Since there is space, I thought I’d present you with something.
This deck relies on defending (what a surprise…)
Your Nature shields produce Chi. Your Light shields (bar Noble Guard) generate an Angelic Wrath.
The general idea is to spam Angelic Wrath.
You won’t be using this deck I guess, but it can surprise opponents.
Alternatives:
Nothing. This deck is… perfect just how it is.
Matchups
Generally, you’ll be using Zen Pulse.
However, if the opponent doesn’t have any serious way to damage you, #2 is an excellent option, as it allows you to stack your health to extreme amounts.
#3 is a surprise deck. It can be used successfully against Jane and her constant attacking.
On mirror matches, prepare to go to sleep. You will use #1 because you definitely need to have more HP than him, or else he gets the advantage. Think of it like this: #1 beats #2 and #3 of this list and is equal to #1. Most Thobens will be using #1 and #2. Do the math.
To sum it up, I recommend:
vs Zenron: #1
vs Jane: #3
vs Thoben: #1
vs Tierra: #1
vs Asgard: #1
vs Myris: #2
vs Ra’ju: #1
vs Van Raven: #1
vs Pom: #1
vs Ray: #1
vs Lua: #2
-Tierra, the Huntress
Preview
Huntress definitely fits Tierra, as she is fast and merciless (not to mention annoying)… Joking aside, Tierra really is fast, and you’re gonna find yourself overwhelmed when playing against her.
She relies on quickly filling her spell charge bar to pull her deck’s gimmick.
Deck #1: Classic Burst
BASIC
ADVANCED
ELITE
ULTIMATE
Arcane Shot
Double Fireball
Godhammer
Double Magmabomb
Divine Glint
Heroic Guard
Sky Guard
Noble Guard
Dawn
This deck is really basic, and you’re gonna be using it most of the time since it’s really consistent.
The general strategy is spamming Arcane Shot to fill up your spell charge bar, use Godhammer on the first good chance you get and wait for a good finishing Double Magmabomb.
There are many changes you can make to make the deck feel more unique to you, and I will indicate some, but I must tell you, Arcane Shot, Godhammer, and Double Magmabomb are essential.
Alternatives:
Enlightenment instead of Divine Glint. A more defensive approach.
Nova Vision instead of Divine Glint. A more offensive approach.
Angelic Guard instead of Sky Guard. A bit more defensive.
Deck #2: Fire Mark(ed)
BASIC
ADVANCED
ELITE
ULTIMATE
Magma Flare
Double Fireball
Fiery Flare
Fire Mark Shot
Divine Glint
Heroic Guard
Sky Guard
Noble Guard
Dawn
Ok, before I start explaining how this deck works, I want to tell you that it has a variant that plays a bit different. I will talk about it in the alternatives section.
This deck relies on giving the opponent Fire Mark Tokens. They are the weirdest tokens around.
A Fire Mark Token gives you a 1/4 chance to deal extra damage to your opponent when you successfully land an attack. For multi-hit attacks, it gives you a 1/4 chance for each different instance of the attack.
When they do proc, they reset.
The plan here is to spam them with attacks and keep tokens on their playfield and finish them with your ultimate, which scales hard with the number of Fire Mark Tokens your opponent has.
Alternatives:
Advanced Glass Spears instead of Dawn. For way more pressure, but you lose any healing you have.
Elite Glass Spears instead of Sky Guard. Much more aggressive variant, but you lose a powerful block, so you’ll have to rely exclusively on Heroic Guard.
Angelic Guard instead of Sky Guard. If you’re afraid of nukers.
Besides the above changes, the variant of this deck relies on inflicting the most damage you can with the tokens and finish them with Double Magmabomb. To do the variant, you will need:
Moonfire instead of Noble Guard.
Pyroblast instead of Heroic Guard.
Advanced Glass Spears instead of Dawn.
Angelic Guard of Sky Guard.
Double Magmabomb instead of Fire Mark Shot.
This deck is much more aggressive, choose whichever you like though because against the matchups that these decks are good against they won’t do much difference.
Deck #3: Light’s Assault
BASIC
ADVANCED
ELITE
ULTIMATE
Arcane Shot
Light Prism
Light Rapier
Sun Flood
Spectral Ghost
Heroic Guard
Angelic Guard
Noble Guard
Dawn
This deck might look unviable, and it kinda is actually…
Tierra, like Thoben, really only need 2 decks to use. But this is an awesome deck to use against opponents with multi-hit attacks.
Your shields will be generating Light Mana so you can spam your Light attacks which return back upon a successful hit.
It is a fun deck to have and if you know that you’re gonna have a multi-hitter as an opponent, then it’s a great counter.
Alternatives:
Double Magmabomb instead of Sun Flood. If you can’t manage the sheer amount of Light, then this change is absolutely acceptable.
Matchups
The first deck will be used almost exclusively. Godhammer is really strong and messes up anyone who manages to get hit. That’s how meta works, some things are better than others.
That said, #2 could be used against Zenron and Myris who use Spider Webs and the like which get canceled after one block.
#3 is there for humorous reasons, but if you want, you can use it against Jane or Ra’ju.
Even in mirror matches, #1 all the way.
To sum it up, I recommend:
vs Zenron: #2
vs Jane: #1 (or #3)
vs Thoben: #1
vs Tierra: #1
vs Asgard: #1
vs Myris: #1 (or #2)
vs Ra’ju: #1 (or #3)
vs Van Raven: #1
vs Pom: #1
vs Ray: #1
vs Lua: #1
-Asgard, the Golem
Preview
Asgard is slow and (a) heavy (hitter). With Earth and Nature as his elements, you can only begin to imagine how disruptive he is.
He relies on leaving you behind and motionless to deliver several big hits.
Deck #1: Earth’s Force & Nature’s Disruption
BASIC
ADVANCED
ELITE
ULTIMATE
Stone Shield
Stoning
Crystal Striking
Earthbreaker
Paralyzing Dart
Earth Force
Scorpio Sting
Entangling Vines
Kinetic Shield
The one deck you’ll probably be using almost every time you play Asgard, as Asgard has to be the least versatile Hero (probably due to the elemental combination he has).
The deck is simple, make them want to give up the game with your Nature spells, and Earth Force (which gives you a Strength Token) -> Crystal Striking or Earthbreaker to win.
Alternatives:
Earthquake instead of Scorpio Sting. A simple change, since you have so little Nature Spells if you actually make this change. This is much more disruptive to anyone that doesn’t have Earth as an element, but you’re gonna need Scorpio Ring if they do. If you decide to play other decks against opponents with Earth, then definitely do this change.
Deck #2: David vs Asgard
BASIC
ADVANCED
ELITE
ULTIMATE
Stone Shield
Stoning
Dominating Storm
Oblivion Cloud
Paralyzing Dart
Cracking Ground
Scorpio Sting
Entangling Vines
Kinetic Shield
Pretty much the same as the previous, only you know rely on a few more extra steps to pull off a win. How so?
You don’t need the Strength Token this time, but you need a successful Oblivion Cloud. Once you’ve set them back to Basic Spells, Dominating Storm will be much more powerful and probably net you a win.
If you want to guarantee anything (an Oblivion Cloud or a successful Dominating Storm), all you need is to give them a Stun Token.
Alternatives:
Regeneration instead of Cracking Ground. You have plenty of opportunities to give them a Stun Token, so if you’re having trouble with enemy Tokens (or your own): Regeneration.
Matchups
As I said, you’ll probably want to be using #1 most of the time. If you use Earthquake, however, then against Earth Heroes, you’ll be using #2.
I tried really hard to find an (even semi-viable) 3rd deck for Asgard, but couldn’t.
In mirror matches, the same as the above go, if you’re using Earthquake, go for #2.
To sum it up, I recommend:
vs Zenron: #1
vs Jane: #1
vs Thoben: #1
vs Tierra: #1
vs Asgard: #1 (#2 if using Earthquake alternative)
vs Myris: #1
vs Ra’ju: #1 (#2 if using Earthquake alternative)
vs Van Raven: #1 (#2 if using Earthquake alternative)
vs Pom: #1
vs Ray: #1 (#2 if using Earthquake alternative)
vs Lua: #1
[adinserter block=”1″]
-Myris, the Mage
Preview
UGH!!!
I hate Myris. He is supposed to be your tutor and an all-powerful mage, yet he falls flat.
His decks are boring to play, both as and against him. I salute you if you like playing him.
Rant aside, Myris (like Asgard) only has 2 decks. Unlike Asgard however, the 2 decks actually differ a lot in playstyle. Myris is quite unique as a character, so let’s get to the decks.
Deck #1: The Snake Whisperer
BASIC
ADVANCED
ELITE
ULTIMATE
Firebat
Counter Blaze
Fire Chain
Snake Summon
Burning Boomerang
Immortality
Healing Shield
Organic Shield
Big Shield
Ok, so, 1 of the most unique mechanics in the game is Myris’ Immortality. This deck doesn’t rely on it at all. If you want to know about Immortality, go to the second deck.
This is a very basic deck, you just get by without doing anything special, until it’s time to Snake Summon. Snake Summon is an Over Time spell, which means it triggers its effect after the channel is complete (and not broken by the opponent).
This has 1 huge positive.
No matter how much Nature Mana you connect with it, it won’t change the final outcome (if it passes).
The more Nature Mana you connect it with, however, the better its Resistance and Break Power.
Resistance is the damage the opponent needs to deal to break the spell. Break Power is the number that the opponent needs to block the effect. If you pass that and break his shield, it won’t be subtracted from the final damage, the damage is always the same!
Alternatives:
Burning Needle instead of Burning Boomerang. If you want to become a tad more annoying, but do note, Burning Boomerang helps you better charge your spell charge bar.
Anything you prefer instead of Immortality. It’s a matter of personal preference, but Immortality is great as a default.
Fire Ram instead of Counter Blaze. If you think that the opponent can block your Snake Summon, this is a good alternative, and it’s a little stronger too. I just think that you’re not some great attacker to care about destroying just Shield Spells.
Deck #2: The Immortal Mage
BASIC
ADVANCED
ELITE
ULTIMATE
Firebat
Counter Blaze
Healing Shield
Explosion
Burning Boomerang
Immortality
Healing Spring
Organic Shield
Big Shield
You will probably notice that it’s quite similar to the previous deck. It plays quite different though.
This deck heavily relies on Immortality and its Token. Without it, you can’t win.
Before we get to the basics, let’s learn about the Immortality Token, shall we?
As I said, Immortality is very unique. It gives you a Token that activates once you die. And once you do, it starts timing out. When it does… you lose.
Obviously, prolonging your (potential) defeat is awesome on its own. But Immortality gives you the chance to actually avoid death!
If you heal yourself (even by the Healing Shield) your HP is once more above 0. You can even create another Immortality Token and start all over.
You can obviously kill your opponent if you want instead. Oh, and while you’re “immortal”, you don’t have to worry about getting hit, your HP’s already 0 after all.
Ok, back to the deck.
Explosion fills both fields with (Jane’s) Bleed Tokens. Should anyone have 5 of those, it should be enough to finish him.
The more Tokens, of course, the better. As you both bleed it out, at some point, your Immortality Token will proc, and you just have to wait for the opponent to die.
Alternatives:
Burning Needle instead of Burning Boomerang. If you want to become a tad more annoying, but do note, Burning Boomerang helps you better charge your spell charge bar.
Poisoned Rain instead of Explosion. Poisoned Rain’s only advantage is that the damage it deals is much more direct. Which means you will probably kill them faster. However, Poisoned Rain is an Over Time spell, which means that the opponent can easily break it before you can proc its effect. Furthermore, since they only have to worry about only 1 Token, it’s easier to find a solution. Many characters have Token removal. And finally, Explosion disrupts, as the opponent’s field is filled with useless Tokens.
Matchups
#1 is the perfect deck to use against those who don’t have a strong defense.
For this exact reason, #2 is the best against the heavy defenders, because a field full of Tokens only disrupts them.
Against mirror matches, prepare to sleep…
To sum it up, I recommend:
vs Zenron: #2
vs Jane: #1
vs Thoben: #2
vs Tierra: #1
vs Asgard: #1
vs Myris: #1
vs Ra’ju: #2
vs Van Raven: #1
vs Pom: #1
vs Ray: #1
vs Lua: #2
-Ra’ju, the Aquarian
Finally, another flexible Hero.
Ra’ju is the game’s introduction to the Water Element, and boy did he come with a bang.
Ra’ju has 3 different decks, all of which are very consistent and powerful. His flexibility and playstyle rank him among the best Heroes in the game.
He relies fully on his Water Tokens to do anything.
Deck #1: Flooded
BASIC
ADVANCED
ELITE
ULTIMATE
Drizzle
Double Splash
Riptide
Tsunami
Stone Shield
Iron Shield
Colossal Impact
Gaia Heal
Air Blast
The most basic deck, this utilizes Water Tokens in order to become annoying.
The strategy is simple; you get a good Tsunami and spam them with attacks until they lose (or just use Colossal Impact).
This deck provides perfect coverage with everything, you have the best Heal Spell in the game, lots of Shields, and Air Blast for opponents who use Tokens on you.
This deck, and variations of it, is what you’ll be using to learn Ra’ju.
Alternatives:
Iron Skin instead of Air Blast. A more instantaneous Heal option. Air Blast is much more annoying for opponents though.
Tidal Crush instead of Riptide. I generally do not recommend this change, but Tidal Crush tends to be more consistent with applying Tokens as it almost always hits. Though the whole point is to save for a big Tsunami, Tidal Crush is a good alternative for more damage all-around.
Deck #2: Frozen
BASIC
ADVANCED
ELITE
ULTIMATE
Drizzle
Double Splash
Riptide
Ice Storm
Stone Shield
Blizzard
Mountain Echo
Gaia Heal
Iron Shield
Ice Tokens are like an awesome evolution of Water Tokens!
The strategy here is to fill your opponent with Water Tokens. Then, Blizzard, Blizzard, Blizzard.
You will generally want as many Ice Tokens on your opponent’s field as possible, but a good amount would be 3-5.
Afterward, finish them off with Ice Storm, or sometimes, they will die due to the amount of Ice Tokens. When their board is cleared due to no valid moves, every Ice Token deals heavy damage.
Alternatives:
Frost Arrows instead of Riptide. If you think that Blizzard is not good enough to produce Ice Tokens, then Frost Arrows will certainly do the job. Just be careful as the number of Water Tokens is reduced.
Ice Lance instead of Riptide. This is a far more aggressive option to have, and needless if you pull off a successful Ice Storm. However, Ice Storm is a channeled spell, so if you’re worried about it, Ice Lance is your go-to.
Deck #3: Dried Out
BASIC
ADVANCED
ELITE
ULTIMATE
Drizzle
Rain
Riptide
Desert Bloom
Slipstream
Spray
Tesla Shield
Gaia Heal
Iron Shield
It’s nice to have a character that can pull so many different tactics so successfully.
This build gives you lots of Water Tokens as well as your opponent. Why, you ask?
This deck also gives you the tools to use your Water Tokens to your advantage (increase damage for Desert Bloom).
The deck is not very complicated, but I want to note one thing; don’t Slipstream early. Only do so if you think you don’t have enough Water Tokens on the field.
Alternatives:
Water Bomb instead of Slipstream. If you think that Rain RNG creates enough Water Tokens for you, enter Water Bomb. Water Bomb deals increased damage based on Water Tokens and gives your opponent one. An awesome alternative.
Matchups
You’ll be using the first deck against opponents who need to be disrupted. The overwhelming amount of Tokens will certainly make short work of them.
The second deck is for those who need to be bursted down because they have high defense.
The third is awesome to use against opponents who need both a bit of disruption and damage.
In mirror matches, I recommend the third deck because if he tries to give you Water Tokens, might as well put them to good use.
To sum it up, I recommend:
vs Zenron: #1
vs Jane: #1
vs Thoben: #2
vs Tierra: #1
vs Asgard: #3
vs Myris: #2
vs Ra’ju: #3
vs Van Raven: #1
vs Pom: #2
vs Ray: #3
vs Lua: #1
-Van Raven, the Witch Hunter
Van Raven is admittedly very fun for a guy who likes to play with traps.
As you’d guess, Van Raven likes to play with Tokens. Only he uses them quite uniquely (though the main purpose of dealing damage and/or being annoying remains).
Please note that due to the combination of elements, Vanny boy is not very good defensively, so we won’t be having lots of Shields and Heal Spells.
More on those on the deck sections.
Deck #1: Trapped
BASIC
ADVANCED
ELITE
ULTIMATE
Firebat
Fire Ram
Fire Chain
Mine Field
Fire Flash
Hunter’s Net
Tesla Shield
Hunter’s Trap
Kinetic Shield
This is the classic Van Raven deck, the one he’s known for.
The premise is simple; successfully hit your Ultimate Spell.
That does not mean just be successful, it also means that your opponent should have at least 1 empty column.
That’s because Trap Tokens break if they are on the bottom row, dealing heavy damage, and your Ultimate Spells fills them with these little devils.
That’s why we also have Counter Blaze.
Alternatives:
Burning Needle instead of Fire Flash. To be a tad more annoying.
Crystal Shield instead of Tesla Shield. If you’re scared they can break it, Crystal Shield is a valid alternative so you at least don’t get a Stunned Token.
Deck #2: Sniped
BASIC
ADVANCED
ELITE
ULTIMATE
Token Snipe
Fire Ram
Elite Snipe
Fire Meteor
Heal Snipe
Hunter’s Net
Tesla Shield
Hunter’s Trap
Kinetic Shield
This is a patience deck.
You need to wait and patiently throw small attacks (no large chains) and deal as much damage as possible. And then finish it with Fire Meteor.
The reason I put Fire Meteor and not Ultimate Snipe, and I won’t put it as a valid alternative is because it’s very hard to successfully “snipe” an Ultimate Spell.
The opponents only have one, and most probably, they will use it ASAP.
Alternatives:
Counter Blaze instead of Fire Ram. Matter of preference.
Crystal Shield instead of Tesla Shield. If you’re scared they can break it, Crystal Shield is a valid alternative so you at least don’t get a Stunned Token.
Deck #3: Rifled
BASIC
ADVANCED
ELITE
ULTIMATE
Firebat
Advanced Fire Rifle
Elite Fire Rifle
Ultimate Fire Rifle
Stone Dagger
Oxidation
Tesla Shield
Stone Shield
Kinetic Shield
The hardest deck of the bunch, this deck relies on excellent management of your Elements (especially your Fire Elements).
Generally, despite having a Fire Ultimate Spell, this deck doesn’t want to burst you down.
Not much more to say, this deck is better learned through experience.
Alternatives:
Fire Flash instead of Firebat. Matter of preference.
Crystal Shield instead of Tesla Shield. If you’re scared they can break it, Crystal Shield is a valid alternative so you at least don’t get a Stunned Token.
Matchups
#1 is really useful in cases that the other 2 decks aren’t.
Obviously, you’ll be using #2 on opponents that generate Tokens mostly.
Finally, #3 will be used against opponents without a proper defense.
Against mirror matches, I recommend the classic deck, though every deck can be used successfully.
To sum it up, I recommend:
vs Zenron: #1
vs Jane: #3
vs Thoben: #2
vs Tierra: #3
vs Asgard: #1
vs Myris: #1
vs Ra’ju: #1
vs Van Raven: #3
vs Pom: #2
vs Ray: #1
vs Lua: #2
Pom, the Summoness
If you thought you knew annoying… meet Pom.
Pom seemed really hard to manage at first, but after some time passed, it’s obvious, she just needs good management.
In fact, she has the, by far, most annoying Token in the game.
But more on that later.
Deck #1: Fishy Business
BASIC
ADVANCED
ELITE
ULTIMATE
Prospecting Heal
Prospection
Prospecting Beam
Summon Eagle
Soothing Spume
Floodbarrier
Seawall
Summon Fish Swarm
Soothing Sprinkle
Pom, in general, has 3 steps; create Water Tokens using Water defensive spells, create Resin Tokens using Light heals and shields, and finally, Resin Tokens will absorb Water Tokens to create Amber Tokens which increase your Spell power slightly.
Her Amber Tokens are used in conjunction with her Summon spells.
Each Summon spell creates either a helpful Token on your field, or a disruptive Token on your opponent’s.
This deck focuses on Fish Swarm.
It gives your opponent a Fish Swarm Token, that on timeout turns any adjacent Elements into Fish Swarm Tokens too… forever!
You must give your opponent just 1 (or maybe 2) and then fully defend until they are overwhelmed by fish and you can then do whatever you want.
You will want to create an Eagle Token (or 2) which will help with both defense and offense.
Please do note that this is the only deck I will recommend as every other deck is usually a variation of this one. In the Alternatives section, I will list the variations done by each player.
Alternatives:
The first variation switches Prospecting Beam and Summon Eagle with Summon Hawk and Prospecting Laser respectively. The reasoning behind this is that you can get a helpful Token (the Hawk one) earlier, and it balances out the Eagle one by replacing your Elite Attack with an Ultimate one.
The second variation changes Soothing Sprinkle with either Summon Dolphin or Summon Turtle. This way, you gain way more healing through the Dolphin, or way more defensive power through the Turtle.
Matchups
With only 1 deck, it should be clear what to choose. I will update this section if more decks become viable (and don’t rely on Fish Swarm).
-Ray, the Paladin
Ray is one of those guys that you’ll only need 1 deck really… (*cough* Asgard *cough*)
At least he has 2 different decks to use.
He relies on… actually, he doesn’t have any fun gimmick or anything, Ray just wants you dead.
Deck #1: First Strike + Lightlink = Win
BASIC
ADVANCED
ELITE
ULTIMATE
Linking Light
Linking Flash
Linking Angel
Ultimate First Strike
Basic First Strike
Advanced First Strike
Angelic Guard
Magnetic Shield
Stone Stike
The deck is really simple. Just Stike First…
Jokes aside, if you can get a good Ultimate First Strike, you’re probably the winner.
I’ll give a pro tip as well. If your opponent channels an attack before you can get the First Strike, you can still get the damage bonus if you cast it before you get hit.
Alternatives:
Iron Shield instead of Stone Stike. A more defensive option, to maybe protect you in case you don’t get an early Advanced First Strike. However, you don’t need to get a good Advanced First Strike, and Stone Stike is a good damage dealer until you get to your Ultimate Spell.
Deck #2: Eternal Flares + Light Aura = Win
BASIC
ADVANCED
ELITE
ULTIMATE
Linking Light
Linking Flash
Terra Ravage
Eternal Flares
Divine Guard
Advanced First Strike
Crystal Shield
Magnetic Aura
Scree Stike
Another simple build, unless you mess up Eternal Flares and hit a strong shield, you will probably win.
If you can hit 2 Light Aura Tokens, even better.
There is another way to win. Just prepare an Eternal Flares attack, and queue up a strong Terra Ravage to break most shields they put up.
Alternatives:
Stone Skin instead of Magnetic Aura. This change should be used in conjunction with the below change. More on that below.
Heroic Guard instead of Scree Strike. These changes are less aggressive. If you don’t wanna bother with the Earth Aura + Scree Strike mini combo, then use these 2 changes.
Matchups
You’ll be using most of the time #1 due to raw strength.
But #2 is much better against opponents without strong defense.
Against mirror matches, you don’t wanna risk getting second to the Ultimate Spells, so the #2 will be more consistent.
To sum it up, I recommend:
vs Zenron: #2
vs Jane: #1
vs Thoben: #1
vs Tierra: #1
vs Asgard: #2
vs Myris: #1
vs Ra’ju: #1
vs Van Raven: #2
vs Pom: #2
vs Ray: #2
vs Lua: #1
Lua, the Shaman
Lua is a weird case of a Hero.
He really can overwhelm you if things go his way. But if they don’t, he ends up overwhelming himself.
It’s no surprise that a Hero like this has only 2 viable decks. Let’s hope for more support though, because Lua is definitely the closest to a “control” archetype in the game.
(And by control I don’t mean “actively trying to rue his opponent’s day” control)
Deck #1: Ghosts!
BASIC
ADVANCED
ELITE
ULTIMATE
Ghost Whisper
Light Ghost
Elemental Ghost
Haunted Ghost
Preserving Protection
Big Shield
Healing Shield
Extinguish
Relief
Ok trust me, this deck is going to bust some balls.
If you can manage to gather 2 adjacent Ghost Tokens, you’re leading your opponent to his slow defeat.
That’s how they work; if you can get 2 (or more) adjacent Ghost Tokens, they never time-out!
You have all the defense in the world as well, to help you survive.
Not to mention all the Token removal. Seriously, someone needs to burst you down fast if they’re gonna win.
Alternatives:
Regeneration instead of Relief. If you’re really afraid of Ra’ju (no one else is going to generate that many negative Tokens), then I suggest this change. Then again, this deck will be used against opponents with Tokens, so it’s not a bad change to counter especially Ra’ju and Van Raven.
Scorpio Ring instead of Healing Shield. I don’t recommend this change, but if you think you have enough coverage in the deck, then this is an excellent form of (more) control.
Deck #2: Spirits!
BASIC
ADVANCED
ELITE
ULTIMATE
Spiritual Touch
Ancestral Strike
Scorpio Sting
Spiritual Unleash
Spiritual Circle
Big Shield
Massive Shield
Spiritual Heal
Absorption
WARNING: THIS IS ONE OF THE HARDEST DECKS TO PLAY.
The spells (their elements in particular) might seem weird, but the only way to generate Spirit Tokens is through Basic Spells. So, we’re not left with that many options.
Spirit Tokens are the opposite of the Ghosts.
Essentially, they don’t time-out, and when adjacent, they strengthen your other spells.
But there is a huge cost… your space.
The more you have, the less space you’ll be having.
I urge you to play it safe. Don’t produce lots of Tokens (especially in the early game). 4 should be enough for your Ultimate Spell to finish the job.
Alternatives:
Relief instead of Absorption. If you can’t manage your Nature Mana well, this is the change for you.
Matchups
As explained, #1 will be used against opponents with Tokens. You will also use it against opponents you want to disrupt with your Tokens.
#2 is used against opponents who will let you set up.
Against mirror matches, it’s all a mind game. If you think about it, #1 has more advantages against this matchup.
To sum it up, I recommend:
vs Zenron: #2
vs Jane: #1
vs Thoben: #2
vs Tierra: #1
vs Asgard: Either will do fine.
vs Myris: #1
vs Ra’ju: #1
vs Van Raven: #1
vs Pom: #1
vs Ray: #2
vs Lua: #1
That’s it for my decks. Do you have anything to add? Any disagreements? Feel free to say anything you want in the comments below.
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