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Nioh vs Dark Souls 3 – The Definitive Comparison

Nioh vs Dark Souls 3

Hi guys! Today I will talk about Nioh and Dark Souls 3. I will do a comparison between them and I will let you be the judge of which game is better. First I will talk about the storyline of those 2 games, then I will talk about the difference or similarities in their gameplay, and lastly, I will compare the visuals and tell you my final thoughts. Now let’s begin.

Storyline

When it comes to the storyline it’s difficult for me to choose which games has the best story.

The reason is that I didn’t really like or was drawn to either story. The problem with Dark Souls 3 storytelling is that it’s very confusing, to say the least. I swear before I watched a video on YouTube explaining the story of Dark Souls 3, I had no idea what the story was about or why I did the things I did in the game.

Now to be fair I haven’t played the other Dark Souls games, I have only played Dark Souls 3 but I can’t really use this as an excuse for Dark Souls 3 since I have played other sequels of games that I hadn’t played the original but I still understood what was going on and why.

From what I read in Dark Souls 3 you are supposed to learn the story through reading item descriptions and dialogue from NPCs and you still only learned half, the other half is guessing and theorizing.

I can respect their decision to write a game’s story that way but I can’t say that I am a fan of it.

As for Nioh, the story is very mediocre and it’s just there to have something to fight for. Nioh’s story has its moments for example when you meet historical figures but beyond that, it’s average and forgettable.

I don’t believe that someone should pick either game for the story.

Gameplay

The main difference between Nioh and Dark Souls 3 is the combat system.

I will probably get some backlash from this but I will still say it. Nioh is Dark Souls 2.0 meaning it has taken inspiration from all the things Dark Souls games did and improved upon them.

I played both Nioh and Dark Souls 3 in the same year and I have to say Nioh’s combat is a lot more polished than the combat of Dark Souls 3.

Nioh gives you the option to switch stances with each weapon you use and each stance has different moveset and techniques. This alone gives a whole new dimension to fighting enemies since you have to choose carefully which stance is the most optimal in each situation.

Dark Souls has more limited moveset when it comes to fighting with weapons.

In both games, there are combos you can use with weapons but Nioh has added skills to each weapon that do different things. Dark Souls 3 doesn’t have that.

As for the variety of weapons, you can use Dark Souls 3 has over double the number of weapon categories that Nioh. I can say that here we have a case of quality vs quantity.

Nioh may have fewer weapon options compared to Dark Souls 3 but the weapons have more substance meaning that they have abilities.

There are some weapons in Dark Souls 3 that have special attacks but in general, Nioh has more things that you can do with a single weapon.

When it comes to enemies and bosses both games feel similar. I can’t really say that one game is harder than the other when you fully understand the systems of each game and how you are supposed to play.

Also the variety of enemies in both game is at the same level so we have a tie here too.

Lastly, both games have Co-Op and PvP modes and a lot of replayability. No game stands out here either.

Visuals

Both games look good in their own way but Nioh has somewhat better visuals, which is to be expected since it was released one year after Dark Sous 3.

There are also a lot of diverse and interesting locations that you will visit in both games. Of course, both games are dark so don’t expect a lot of beauty or eye-catching scenery.

When it comes to character customization Nioh beats Dark Souls 3 easily since it has an equipment transmogrification system and for those of you that don’t know what this is, it basically means that you are able to change the appearance of all your equipment and keep the stats.

FromSoftware needs to finally implement this kind of system and it’s not that this system is difficult to implement.

To summarize when it comes to visuals Nioh is the best choice for me.

Final Thoughts

Nioh and Dark Souls 3 are both games and whichever you choose you won’t be disappointed. Now to summarize what I said in the previous sections.

First, when it comes to the story both games’ stories didn’t matter much at least to me. I felt nothing while playing both games at least when it came to the story.

Nioh offers fewer weapon options than Dark Souls 3 but weapons have different skills that you can unlock and different stances(each with each own moveset) that you can use. As I said for me it’s quality vs quantity.

When it comes to variety of enemies replayability and difficulty both games are at the same level.

So for me the deciding factor is the combat system and Nioh wins in that aspect in my opinion.


This is it, guys. I hope you found the article informative and that I helped you decide which is the best game for you.

Write in the comments below if you agree or disagree with what I said and if you think I forgot something. See ya in the next article.

You can support us and get notified when we post a new article by following us on Twitter, liking our Facebook Page and sharing our articles.

Here are the links for the images I used:

https://www.igdb.com/games/nioh/presskit

https://www.igdb.com/games/dark-souls-iii/presskit

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Ziggurat Review

Ziggurat Review

Ziggurat is a combination of first-person shooter and dungeon crawler, all these purely single player.

It is developed by Milkstone Studios and received its last update in the distant 2016. the devs said that it would probably be the last update the game gets, and surely enough, this goes until today.

The game generally never really exploded or anything, but ever since 2014 (its release year), it’s been a stable dungeon-crawler choice for the fans of the genre.

Now, at this time, is it worth to buy this game?

This review will have a Storyline, Gameplay, Visuals and finally, a Personal Thoughts section. Without further ado:

Storyline

The storyline is that the character you use, who is proficient with various magical skills, attends a meeting held by the Daedolon Brothers; the most powerful circle of wizards in the realm.

Every “ten winters”, they host a challenge for the more talented magic users in order to join the guild. In order to succeed, everyone must pass the Ziggurat.

Not much is known about the Ziggurat, other than that it houses dangers beyond comprehension. Additional lore tidbits are revealed through various Lore Scroll Rooms.

Once you finish, you get 1 of 3 endings depending on how much you explored in your gameplay.

Gameplay

The gameplay is that of a classic dungeon-crawler.

Your character begins with his/her Magic Wand, which has different fire rate, damage, and various other abilities per character. In the first room, you also get 1 random weapon from 1 of the 3 random categories; Spell Books, Staves, and Alchemy Weapons. There are many different weapons for each category.

Generally speaking, Spells are better dealing burst damage and effects, Staves are DPS oriented and Alchemy is AoE.

Every weapon uses its own respective mana; blue for Spells, green for Staves, and orange for Alchemy. The Wand uses its own purple mana. With the exception of 1 or 2 characters, only the Wand recharges over time. For the rest, you’re gonna have to find mana gems dropped from enemies and sometimes a few breakable stuff in the environment.

You start exploring. Every room has enemies to defeat in order to advance, except if it’s a special room (more on that later). You can also run for faster exploration.

As you beat enemies, you will gain experience. With every level, you will get increased maximum HP, and a choice between 2 random perks. Some perks can be chosen multiple times (assuming you have them as choices on many levels) to strengthen their effects.

Some rooms might have champion enemies, distinguished by their colored aura. The difference between a champion and a regular enemy is that the champion has some form of advantage (either in stats or by being able to turn invisible for example).

Some rooms might have modifiers, like more mana spent for specific weapons, not being able to run, more experience, double enemies, etc.

Your purpose is to find the Portal Key and head to the Boss Room beat the big baddie and head to the next floor. There are 5 floors in total.

Every floor has 10+ rooms. I mentioned that there are special rooms. Unless stated otherwise, these special rooms contain no enemies. The special rooms include:

  • Starting Room: Obvious on what it is, the Starting Room always contains a new weapon every floor.
  • Portal Key Room: I mentioned it as well. In there is the Key to the Boss. If you go to the Boss room without the Portal Key, nothing will happen. The Portal Key Room has a spike trap on later floors.
  • Boss Room: Here, you fight the boss, as long as you have the key. In order to initiate the fight, besides having the key, you must move toward the center of the room. That means you can circle the room by touching the walls without initiating a boss fight. After the boss, this room contains the portal to the next floor
  • Treasure Room: Contains a box in the middle. Despite its name, there is a good chance it contains enemies. Other drops include health drops, experience, amulets, a new weapon, and mana gems.
  • Hazard Room: Is based on 1 or more hazard (among lava, arrows, and many others). Usually connected to many rooms.
  • Challenge Room: More hazardous the Hazard Room, its end contains a treasure chest. Unlike the box, it always contains something beneficial, with a chance of containing a random perk as well.
  • Lore Scroll Room: Already mentioned as well, this room contains Lore Scroll which gives you information about the Ziggurat and some experience. There are many breakable things as well.
  • Shrine Room: Contains 3 statues of deities. Each statue can randomly give you a Divine Blessing, Indifference, or Punishment. These are like positive or negative perks. The leftmost statue gives you 1 randomly for free. The centermost requires paying with health. The rightmost one needs 1 of the 3 types of mana (chosen at random on room generation).
  • Secret Room: This room is not visible on the map until you first go there. You can find it by searching all the walls on the floor. The Secret Room is behind a wall that is cracked. All you need to do is hit it a little with the wand. While that might sound hard at first, but it’s really no big deal. As you play more and more you’ll know where to start looking. The room contains a free perk and some information on various games from Milkstone Studios.

Besides experience, the enemies can drop mana gems and health pots. I also mentioned amulets. Amulets are short term buffs that recharge as you kill enemies.

As you play, you will unlock more perks for future runs, more weapons, and more characters.

Visuals

Zigguarat’s visuals are very well done and polished, and the more impressive feat is that with these graphics, it still runs on low spec PCs. There’s nothing noteworthy however.

All in all, Ziggurat’s visuals are not too good, not too bad.

Personal Thoughts

Ziggurat is a great game to pass the time. Especially if you can find it on a sale, it’s a great game to have in your collection.

Don’t expect the hundreds of items gameplay of other dungeon-crawlers however, Ziggurat has less content for a smaller price.

In the end, Ziggurat is a perfect 10-minute break from either everyday struggles or an intense competitive gaming session.

Final Verdict

Storyline: 5.0

Gameplay: 7.5

Visuals: 6.8

Final Verdict: 6.4

That’s it for my review. Do you own Ziggurat. Have you done all the achievements. If you have any questions or anything to add, leave a comment below.

You can support us and get notified when we post a new article by following us on Twitter, liking our Facebook Page, and sharing our articles.

The images I used are from the following site(s):

www.igdb.com

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Nioh PC Review

Nioh PC Review

Hi guys! Today I will talk about Nioh. As always, the review will have four parts, firstly I will talk about the storyline, then about the gameplay, afterward, I will talk about the visuals and finally, I will tell you my personal thoughts and give you a rating for the game from 0-10 (10 being the best).

Nioh PC Review

Storyline

The story of Nioh is average. It’s good that there is a story but you probably won’t care much about what’s happening. I am not really sure what’s the reason that I feel this way about the story of Nioh. I guess one problem is that the protagonist almost never speaks and he doesn’t show almost any emotion.

Also, the voice acting doesn’t sell the story. There are some good voice actors in this but overall it was a mediocre story and voice acting.

Personally I don’t believe you should get this game if you are looking for an amazing story. There are some historical figures that you will meet in the game that will make you enjoy some parts of the story but beyond this, there isn’t much else.

The reason you should get this game is the gameplay experience which is amazing as I will explain in the next section.

Gameplay

As I said in the previous section, the reason you should get this game is its amazing gameplay. First I will talk about the weapons and equipment that are available.

Nioh gives you the choice to fight with different kinds of weapons and each of them has its own skill tree that will allow you to use different kinds of combat abilities with that specific weapon.

The game also allows you to switch between two melee weapons and two ranged weapons so in total you have four weapons at your disposal.

Besides the weapons, you can also unlock abilities from 2 different “classes”. The first class has ninja skills and the second has onmyo skills. Both classes are very important for different reasons which I will not explain here because this isn’t the purpose of this article.

One tip that I shall give you though is to invest points in dexterity and magic stats early in the game so that you get points to unlock skills in those two classes. Ninja and Onmyo abilities are extremely useful in this game and you need them because without them the game gets extremely hard.

Besides dexterity and magic, there are another six stats that you can put points on. I recommend reading carefully what each stat does before you put points on anything.

One more thing I should mention when it comes to weapons is that for each weapon there three different stances you can switch between. High stance offers more damage at the cost of attack speed and mobility, low stance offers high mobility and attack speed at the cost of damage and the mid stance which is balanced.

You have to think carefully which stance is best for your playstyle, the situation, and the weapon you are using, and that is one of the new elements that make Nioh so special.

Nioh also has a pretty complex RPG system and it will take some time to get used to everything. The game has a steep learning curve but once you get the hang of the system the game becomes very fun, so you need patience.

As for the enemies that you will face I have to say that Nioh has a big variety of enemies and each of them feels unique and moves differently. You won’t be disappointed by the enemies that’s for sure.

That is also true for the bosses. There are around 35 bosses in the game and some of them are optional. Each boss feels unique and the boss fights get pretty intense sometimes.

Now the important question and the thing most hardcore players care about. Is it challenging? The answer is yes and it gets more challenging in NG+ modes. The difficulty is similar to Dark Souls 3 and it’s easier than Sekiro in my opinion.

The crucial thing when it comes to Nioh is learning how the skill trees work and what the stats do. Once you learn those things the game becomes manageable. I didn’t know the importance of ninja and onmyo abilities at first and I thought this was the hardest game I had ever played but once I learned what everything does, the game became easier.

For those of you that want to know about how long it takes to beat the game, it takes around 60 hours to do complete the main story and the DLC.

The game also has a lot of replayability with new gear rarity levels becoming available to you after you complete NG.

Lastly, there are some technical aspects that I would like to mention. First, don’t buy the game if you don’t have a controller. Mouse and Keyboard won’t do for this game. The game isn’t optimized for mouse and keyboard controls and I tried downloading programs that would help play the game with mouse and keyboard but they weren’t good enough.

Second, you might experience some game crashes. I played the game on an i7-7700, with 16GB Ram and GTX 1070, and still experienced some crashes. They don’t happen often but they can happen at the worst times. For example, I remember beating a boss and after I beat the boss the game crashed and I had to play the boss fight all over again(that happened in two different boss fights, my bad luck I guess).

Visuals

The visuals of Nioh are excellent even by today’s standards. There are some beautiful scenes that will truly amaze you by how good they look. One thing is for certain, you won’t be dissapointed by the graphics.

One thing that Nioh has and no other souls-like game has is that there is an equipment transmogrification system, meaning that you are able to change the appearance of any armor or weapon you have to the appearance of another weapon or armor you have gotten in the game and keep the item’s stats.

That is something that I want in every souls-like game I play and unfortunately no other souls-like game has it. Being able make your character look cool without sacrificing stats is something that every game should have in my opinion.

Final Thoughts

The game is amazing and you should definitely try it out if you are the type of person who loves challenging games. It has some shortcomings like the story and the technical issues I mentioned, but they aren’t enough to make this game not worth your time.

It has one of the best combat systems out there, for me it’s second only to Sekiro and its way better than Dark Souls combat system.

The visuals are very good even for today’s standards and it also has a lot of content and replayability.

Still, I would recommend waiting for a sale since Nioh 2 has already come out. I also recommend that you get the DLC story expansions too. You can pay full price if you can’t wait, I believe the game is worth it.

Final Verdict

Storyline: 8

Gameplay: 10

Visuals: 9

General Rating: 9

That’s it for my review guys, I hope you liked it. If you liked the game leave a comment down below and tell me what you liked the most about this game. See ya in the next article.

You can support us and get notified when we post a new article by following us on Twitter, liking our Facebook Page and sharing our articles.

Here is a link for the images I used:

https://www.igdb.com/games/nioh/presskit

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Code Vein vs The Surge 2 – The Definitive Comparison

Code Vein vs The Surge 2 - The Definitive Comparison

Hi guys! Today I will talk about Code Vein and The Surge 2. I will do a comparison between them and I will let you be the judge of which game is better. First I will talk about the storyline of those 2 games, then I will talk about the difference or similarities in their gameplay, and lastly, I will compare the visuals and tell you my final thoughts. Now let’s begin.

Storyline

When it comes to storyline Code Vein is the clear choice in my opinion. Code Vein’s story is by no means a masterpiece but it is very good and it made me care about some characters.

I really didn’t feel anything while I played the story of Surge 2. I just cleared area after area and I heard some audio logs but I really didn’t care. The game doesn’t try enough to make you care about what’s going on. There is barely any cinematic and most of the story is explained through audio logs.

Code Vein has a lot of cinematics and the characters have more life in them compared to Surge 2. Maybe some will disagree with what I am saying but this is my opinion.

Gameplay

The main difference when it comes to gameplay between these two games is that in Surge 2 when you fight an enemy you have to think about which part of their body to focus in order to get an armor or weapon schematic while in Code Vein you just see them as enemies that you have to fight just like any other game.

Now that doesn’t mean Surge 2 is better than Code Vein, it’s just different. Whether you like this new type of thought process when you start a fight it’s up to you. My opinion is that it doesn’t really matter all that much.

Don’t get me wrong it’s good that a mechanic like that exists but for me, it isn’t a factor that I consider when it comes to deciding which of the two games is better.

As for the weapons that are available to you, both games have a lot of variety in that department and there are also a lot of different builds you can make in both games. For me, both games are equal in that matter.

Another thing to consider is the variety that the games offer when it comes to the enemies and bosses that you have to fight.

I can’t really say that one game has better enemies than the other or that it has more variety. They both do a great job to offer you a great gameplay experience.

Visuals

The visuals of these games are very different. Code Vein goes for anime like visuals while Surge 2 goes for realistic visuals. Both look very good in their own way and I can’t say that objectively one is better than the other.

If you prefer anime-like visuals then go for Code Vein, if you want realistic visuals then go for Surge 2.

In the customization department, both games allow you to create your own character, though Code Vein’s character creation system is on a whole other level compared to the character creation system of Surge 2.

If you want a lot of options when it comes to character creation then Code Vein is the clear choice.

As for the difficulty, I believe Code Vein is more challenging that Surge 2. I didn’t find Surge 2 as challenging as Code Vein and I believe this is something that you should consider before you decide which of the two games you should get.

I can’t say about NG+ mode since I didn’t really try it, but when it comes to NG Code Vein is harder.

Final Thoughts

I think I gave you some things to consider before you choose what’s the best game for you.

In my opinion, there are 3 things that you should consider before making a choice. First, the storyline, as I said they have a different approach when it comes to storytelling. Code Vein does it with cinematics while Surge 2 prefers the audio log approach.

The second thing that you should consider, are the visuals. Code Vein is anime like while Surge 2 has more realistic visuals. Also, Code Vein has an amazing character creation system while the character creation in Surge 2 is more limited.

The third and final thing is the difficulty. When it comes to NG Code Vein is harder than Surge 2, at least that’s what I believe after I played both games.


This is it, guys. I hope you found the article informative and that I helped you decide which is the best game for you.

Write in the comments below if you agree or disagree with what I said and if you think I forgot something. See ya in the next article.

You can support us and get notified when we post a new article by following us on Twitter, liking our Facebook Page and sharing our articles.

Here are the links for the images I used:

https://www.igdb.com/games/code-vein/presskit

https://www.igdb.com/games/the-surge-2/presskit

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Terraria vs Minecraft – The Definitive Comparison

Terraria vs Minecraft

Hi guys!

If you’ve ever done any research before purchasing (or intending to) Terraria, you’ll probably have come across some comparisons to Minecraft.

That does not mean that it is a worse game, rather, Minecraft is the best game to compare it for new players as it’s more popular and quite similar.

I’m here to help you with this choice.

This comparison will focus on each game’s storyline, gameplay and visuals. I will also tell you my occlusive thoughts in the Final Thoughts section. Without further ado:

Storyline

The 2 games have very similar storylines, in that neither has any.

Being of the sandbox genre, they prefer to “let you live your own story, your way”.

Minecraft does have some lore tidbits however, but it isn’t really anything.

Terraria’s developers have released some backstory as well.

Neither game has in-game lore however in the forms of quests or NPCs, or even a specific path to follow.

Gameplay

As sandbox games, they inevitably would have similar gameplays. And that’s why we’re comparing them.

I’ll start with the similarities.

The first thing you’ll notice is that at start you start with scarce resources and you’ll have to mine them from your surroundings.

The games are very similar from then on; you build a base while finding better and better materials to craft better and better equipment.

Another similar thing in gameplay is how the night is far more dangerous than the day.

You can also create farms in both games, both for enemies and for resources.

The NPC system relatively similar as well, as each NPC requires a house in both games, and each house has requirements in order to be considered a valid house.

NPCs are used for trading, though trading itself is different between the games.

Even smaller things like the inventory and hotbar are the same.

Crafting works similarly as well, with each item requiring their exact materials from their recipe.

Now to the more important part; their differences.

I said their crafting are similar. That’s because Minecraft requires you to have the materials and also place them in a specific place. Terraria just requires you to have the ingredients and be near the correct crafting station.

That’s another difference by the way. Terraria has many different crafting stations which can get frustrating.

I also mentioned how trading is different.

In Minecraft, in order to trade, you need Emeralds which isn’t common to find. Some of the NPCs though offer emeralds for other resources but at a scarce rate.

In Terraria you trade gold, which is the in-game currency, collected by enemies and by selling to said NPCs.

Another difference is the sheer amount of items. Minecraft has less items with actual functionality but many decorative items.

In fact, combat is actually completely different.

Minecraft has 2 melee weapons, swords and axes. The sword does swiping damage to multiple enemies, and the axe deals more damage to a single enemy.

It also has 2 ranged weapons, the bow and crossbow, which work similarly.

Minecraft also offers some potions as thrown weapons in order to debuff enemies or hurt them directly.

You also have the option of enchanting your weapons granting them more damage, or various effects.

The same goes for your armor.

In terraria there is a huge amount of weapons. They are all split into 4+1 categories: melee, ranged, magic, summoned and thrown. I’m saying +1 for thrown because thrown weapons are worse as the game goes.

Melee weapon doesn’t mean it’s actually just melee, many melee weapons have projectiles, the classifications are for their damage. So, for example, a projectile from a melee weapon is going to deal melee damage.

Damage type is very important as the game goes as you have to choose a class to specialize eventually.

Beside that, armor types help with your specialization later in the game, and they also give you set bonuses (a bonus if you have all the armor pieces of a type).

In terms of content, Terraria has more of it.

Beside the items and armor types, Terraria has a myriad of different enemies, various events you might get every day or night and many, many bosses.

Minecraft doesn’t have as much content, but it gives you lots more freedom to do what you want.

In Terraria there isn’t much to do than follow a walkthrough and go through with it.

In Minecraft, you will certainly get sidetracked from anything you have set as your goal.

Their differences extend to their difficulties. Speaking on their default difficulty level, in Minecraft, if your adequately prepares, few things will give you any real trouble.

In Terraria, being adequately prepared is the basis to give you a fair fighting chance. Their hardest is miles apart, as in Terraria it’s almost impossible not to die in Expert mode, but in Minecraft, you only have to play it safe.

I’m not saying it’s easy, it’s just easier than Terraria, the only thing that can screw you is bad RNG.

A huge difference they have is the map itself.

Minecraft’s map is “limitless”, it’s not infinite, but it has billions of blocks. Terraria’s biggest maps take only about 2-3 minutes to traverse (with mounts).

Not to mention that Terraria is 2D, while Minecraft is 3D.

Finally, another big difference I’d like to point is the hunger system that is utilized by Minecraft, but not from Terraria.

In other words, in Minecraft, you have to be careful not to die from starvation, something that doesn’t exist in Terraria.

[adinserter block=”1″]

Visuals

Terraria has tons of player customizability, allowing you to set anything you like in your social slots. Social slots won’t grant you the item’s effect, but will be visible. There are also lots of dyes to further enhance it.

Minecraft does have dyes, but they’re mostly used for blocks, flags and carpets. That means that Minecraft leaves more room for construction customization, but on the character end, there’s not much to do. If you really want you can download a free mod that allows your armor to be invisible so your character can be visible.

In terms of graphics, they both have the same pixel-art graphics. Minecraft is more polished though, and can be further enhanced by resource packs, which are supported officially by the main client.

Final Thoughts

The games are very different as you can see, but in their core, they are the same casual, sandbox adventure games.

Of course, fans of the one will try to bash the other if they think they are wronged. But in the end, I think that both games are awesome, and they both deserve a chance to play them. If you can play both, you definitely should.

But for the one who can afford (or want) only 1:

Minecraft is freer, with an emphasis on creating big interesting contraptions. In fact, it even has a material that encourages many weird machinations.

You are freer to do things, and you can have a lot of fun adventuring outside of the “main quest”. You can build a castle, rearrange the landscape to your will, and the possibilities are endless. Even more so on Creative Mode.

Terraria is more of an adventure style game, where you have an ultimate purpose, and almost everything you do leads to that point.

You will be fighting enemies and bosses, finding better and better weapons, improving your class. Sometimes you’ll get sidetracked looking for the perfect hat to match your attire, or a great companion (with no other bonuses whatsoever).

Of course, each game can do the opposite, I’m just stating their main focus.

What’s for sure is that Terraria didn’t take the successful Minecraft engine and tried to replicate the success, instead, it’s a brand new, fresh experience.

Though I’m pretty sure that everyone who likes 1 of these games will like the other.

That’s it for my comparison. Do you agree with me? Do you have anything to add? Which game do you prefer and why? Leave a comment below.

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The Surge 2 PC Review

The Surge 2 PC Review

Hi guys! Today I will talk about The Surge 2. As always, the review will have four parts, firstly I will talk about the storyline, then about the gameplay, afterward, I will talk about the visuals and finally, I will tell you my personal thoughts and give you a rating for the game from 0-10 (10 being the best).

The Surge 2 PC Review

Storyline

The story of Surge 2 continues the story of the first game, but you don’t play as the same character. In Surge 2 there isn’t a standard protagonist meaning everyone creates their own character however they like it.

I can’t say I was impressed by the story of Surge 2. There weren’t many cutscenes so you get most of the story through talking to the NPC or listening to audio logs. I am not a fan of that approach. I prefer watching the cinematics.

The storytelling didn’t make me care enough to invest time figuring out everything that was going on. Some may enjoy this kind of storytelling but I am not really a fan of it. Maybe you will enjoy it more than I did if you like this kind of storytelling.

Gameplay

Surge 2 has improved a lot of what the first Surge did. It added a new parry system even though I never used it because I don’t like that kind of parry mechanic I know that there are people who will like it and use it very often.

The cutting limbs mechanic is better and more fluid than then first Surge and the combat also. The level design is as good as before and you will certainly enjoy exploring the areas.

Now let’s talk about the weapons and gear that are available in the game. There are a lot of new types of weapons and armors in Surge 2 and some of them are really fun to use. Some weapons and armors return from the previous game.

Just like in the first game you have to cut the limbs of enemies to collect armor schematics and materials to upgrade your weapon and armor.

It isn’t very hard to collect materials to upgrade your armor in this game because most of the time you will find the enemies you need to get materials from right next to checkpoint locations.

I think this was a good decision by the developers because if you had to walk far from the checkpoint to farm it would waste a lot of time, it would become a really tedious task and it wouldn’t offer any more challenge to the game.

As for the enemies and bosses that you will face in the game, I have to say I didn’t find the game very difficult. I think this was the easiest soulslike game I have played till now. Maybe the difficulty increases a lot in new game plus mode but the base difficulty of this game is just like any other game’s hard difficulty.

The bosses of the game are interesting and in some of the boss fights, you will have to think about what is the best approach to beat the enemy.

The base enemies that you will face as you roam around the map have a lot of variety so you will never think that you fight the same enemies all the time.

Visuals

The visuals of Surge 2 are what you would expect from a game made in 2019. Nothing extraordinary, but that’s not really a bad thing. The one thing I have to say is that you won’t be disappointed by the visuals.

As for the customization, in Surge 2 you can create your own character. Although I have to say that the character creation system is pretty limited. It doesn’t allow you to change many things and I am a little disappointed by it.

On the other hand, there are barely any cutscenes that will show your character so you won’t be seeing your characters face a lot. Also while you are playing the game you are equipped with full rig so you won’t see almost anything besides the armor that you wear.

There are some pretty cool looking armors that you can equip and they have good stats too so you probably won’t wear something that looks terrible just for the stats.

Final Thoughts

The Surge 2 is a very good game that I wholeheartedly recommend for those people that like soulslike games or want a somewhat challenging game. It improves upon everything that the first Surge did and polishes a lot of its mechanics.

The visuals are what you would expect from a 2019 game and there some interesting bosses for you to fight.

The only thing that I recommend is that you will wait for a sale since I don’t believe it’s worth the full price.

Final Verdict

Storyline: 8.0

Gameplay: 9.0

Visuals: 9.0

General Rating: 8.6


That’s it for my review guys, I hope you liked it. If you liked the game leave a comment down below and tell me what you liked the most about this game. See ya in the next article.

You can support us and get notified when we post a new article by following us on Twitter, liking our Facebook Page and sharing our articles.

Here is a link for the images I used:

https://www.igdb.com/games/the-surge-2/presskit

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Terraria Review

Terraria Review

Terraria is an action-adventure sandbox game developed by Re-Logic. Released in 2011, Terraria has been updated for several years after that.

Many people go ahead and compare it to another similar game, Minecraft, however, I think it’s undeserving as they are 2 different games.

We’re not here to compare though, but to review, and so we will do.

As usual, this review will have a Storyline, Gameplay, Visuals and Personal Thoughts sections. Without further ado:

Storyline

As with many sandbox games, Terraria has no actual storyline.

This is because games like Terraria like to give the player the agency to “choose their own adventure” or “create/live their own story”.

As such, Terraria lets you do whatever you want.

Gameplay

The first thing you should know about Terraria is that it’s 2D. The 4 cardinal directions are all you have.

As soon as you enter the world of Terraria, you can do whatever you want (with the only limitation of your starting gear).

Being a sandbox game, you have no real objective, nor some story or questing system to follow.

The best thing you can do is start mining stuff.

But we’re talking gameplay here, not a guide.

The gameplay is simple; using materials you find or harvest in the world, you build increasingly more complex tools and materials. In order to craft something, some advanced crafting stations are required.

At your spawn, the Guide NPC will also spawn to give you tips and tell you what every material can craft and how. He won’t tell you which crafting station to use, however.

At some point, naturally, you will have a base. In there, you will learn how to create a valid house and move an NPC there.

If you meet certain criteria, when you build an empty house, an NPC whose criteria has been fulfilled will come to live over there.

I have to remark here that you will want to use a guide to progress as it can get overwhelming when you don’t have the slightest idea of what to do.

Anyway, as you progress you will create a mine, and maybe explore the world a little. As you explore, you might run into some events randomly like Rain or Blood Moon.

Events are random, and offer unique enemies to beat. Some of them are very dangerous.

As you dig down, you will end up in the Caverns, where there are many Mineshafts and Abandoned Houses and other generated things.

The most important things you can find are chests (usually inside of the abandoned houses) which contain valuable loot and powerful weapons.

You will also want to find ores in order to step up your crafting game.

After some good gear is acquired (or crafted), you will feel more confident exploring the world.

Terraria has many different biomes to explore, and I don’t need to address every one separately.

However, there is one that requires special notice; the Corruption/Crimson.

Firstly, I will note that every world can have only 1 of the 2 biomes. There can’t be both.

With that out of the way: you can recognize each biome easily.

Corruption is purple-themed with the wasteland/decay theme being prevalent. Crimson is completely red, and easily distinguishable.

These 2 get special attention because firstly, they have special exclusive enemies that keep spawning, making them extremely dangerous to traverse.

Also, their blocks cannot be mined with any early pickaxe, which means that you can’t just go over there and create a mine or hide or whatever.

The most important things are definitely the Shadow Orbs/Crimson Hearts respectively.

They are kinda like chests; they contain loot, but you must break them using a hammer.

The reason why they’re important is simple; the first one you break will open your world to 2 new events.

The first event is a meteor crash. After smashing the first, you have a 50% chance to have a meteor land somewhere in the world the next day. Smashing more won’t affect that chance.

Smashing an Orb/Heart will also give your world a 2% chance of having a meteor every day. However, there is a maximum limit of how many meteors can strike a world to protect from bad RNG (irrelevant: I love controlled RNG).

Meteors give you a new ore; Meteorite. With it you can craft a Meteor armor and one of the best weapons up until that point in the game and for a lot more; Space Gun.

Be careful though, as stepping on Meteorite burns you, making mining an extremely difficult task.

The second event is the Goblin Army where you have to fight about 100+ goblins attacking from all sides.

The Goblin Army doesn’t offer anything too special, it’s more of a hindrance.

Anyway, from there on, every 3 Orbs/Hearts broken will summon the biome’s respective Boss.

As you explore the world, close to the edge you will find a Dungeon, with an NPC guarding it. I highly suggest you do not explore it before beating its guardian, summoned at night through the NPC.

If and when you defeat him (Skeletron is his name), you can access it.

The Dungeon is huge and filled with monsters. At the start, you will find some biome colored chests that can’t be opened yet, some regular, and some Golden ones that require a Golden Key to open.

The loot in the dungeon is invaluable, and I highly recommend exploring it.

At this point in the game you will want to beat every boss (besides the final one) and explore a huge portion of the map.

At some point, you will want to dig further down and reach the Underworld. There, you can find the most powerful (so far) material and start preparations for the final boss.

The Wall of Flesh is the final and hardest boss. Once you beat it… Congratulations!!! You just finished 50% of the game.

Beating the Wall of Flesh unlocks the Hardmode. In Hardmode, everything becomes harder, new tough enemies spawn, more difficult and annoying bosses and events become available, a new biome called the Hallow is introduced (that is harder than both the Corruption and Crimson) and it also spread, and generally, it’s like a huge start over.

Did I mention that the Corruption/Crimson and Hallow spread, corrupting more and more of your world?

There are lots of preparations needed before you unlock, so again, I suggest a guide.

In Hardmode, you are free to do anything. However, using a guide (again) will lead you to the actual final boss of the game.

Once you finish that, you can actually do whatever, from building the best base ever to PvP.

One fun thing about Terraria is the fact that there classes.

Especially in Hardmode, your armor gives you better bonuses to specific usage of weapons.

The classes are 4 (+1 pre-Hardmode):

  • Melee: Just as it sounds, melee uses short-ranged weapons that are very powerful. He also has the best defenses.
  • Ranged: Playing with bows and guns, Ranged has the best DPS output. Get caught and you die.
  • Mage: User of magic weapons, Mages have great DPS and lots of buffs like Lifesteal.
  • Summoner: Relying on his summoned units, the summoner uses some other weapons to help him fight, but generally, tries to avoid combat and let his minions do the work.
  • Thrower: The +1, Thrower relies on limited Thrown weapons. Viable on pre-Hardmode.

Before you fight the final boss, you will go through an event in which most of the world will be split in to 4 different “factions” with 4 celestial Pillars respectively.

Each pillar will correspond to 1 of the 4 classes I mentioned, and you should beat them all, although you should beat the 1 that corresponds to your class first.

As you can see, Terraria has lots to do, and trust me, you can play 100 hours and still not have reached the final boss, even with a guide.

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Visuals

The graphics will probably not impress you as Terraria is pixel art.

However, Terraria has tremendous player customization through numerous dyes and vanity items.

You can even equip a piece of armor you really like (but doesn’t go well with your class) in the social spot which means that it is visible, but you still get the effects of the armor you have actually equipped.

Personal Thoughts

Terraria is a great game.

The amount of stuff to do with or without following the optimal route is staggering.

I definitely recommend this game as its price is far from deterrent. Any fan of sandbox games will enjoy this game.

the game even offers a 4-pack which is awesome as its even better when you play with friends.

Final Verdict

Storyline: –

Gameplay: 9.0

Visuals: 6.0

General Rating: 7.5

That’s it for my review? Have you played Terraria? Do you enjoy it? What’s your favorite class? Leave a comment down below.

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The image(s) I used are from the following sites:

www.igdb.com

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Sekiro: Shadows Die Twice vs Code Vein – The Definitive Comparison

Sekiro Shadows Die Twice vs Code Vein

Hi guys! Today I will talk about Sekiro: Shadows Die Twice and Code Vein. I will do a comparison between them and I will let you be the judge of which game is better. First I will talk about the storyline of those 2 games, then I will talk about the difference or similarities in their gameplay, and lastly, I will compare the visuals and tell you my final thoughts. Now let’s begin.

Storyline

The stories in both games are very good. I enjoyed both stories but personally I believe Sekiro had a better story. I believe this comes down to personay l preference so you might enjoy Code Vein’s story more.

Objectivly both stories are well written so whatever game you choose, I believe you won’t be dissapointed by the story.

Gameplay

The main difference between Sekiro and Code Vein is the way they approach combat. In Sekiro in order to beat an enemy, you have to stay close to him and keep parrying his attacks in order to beat him. In Code Vein, you can parry too but it’s not essential to beat an enemy.

I personally never used parry in Code Vein and I had no problem in beating enemies or bosses. In Sekiro, I believe it’s very hard or close to impossible to beat the game without ever using parry.

I prefer the way Sekiro approaches combat, forcing you to parry enemies to beat them. Now as I said Code Vein has parry too but it’s similar to Dark Souls parry system meaning it doesn’t work the same as Sekiro or even close to it. I don’t like this kind of parry system and that’s why I never use parry in any Dark Souls type games.

As for the weapons you can use, in Sekiro you can only use your katana and some ninja tools(the number of times you can use them in combat is limited). Code Vein, on the other hand, lets you pick the weapon you prefer.

Again I prefer Sekiro here too and I will give you the reason for it. I may be overpraising Sekiro because it’s my favorite single-player game, but there is one more reason that I like Sekiro’s combat more.

Because the developers decided that the players would only be able to use a single weapon they had more time to focus on optimizing the combat experience against enemies and bosses with that weapon, making the fights more entertaining and balanced.

When a game gives you the option to choose different types of weapons the developers have to balance each weapon so no matter the weapon you are using you will have around the same difficulty beating the game.

That takes a lot of time and doesn’t allow time to optimize combat against enemies with every single weapon available. Also, I always use swords/katanas in these types of games so I would still use a katana even if I had more options. You can say that this game was made for people like me.

If you don’t really like playing with the same weapon for the whole duration of the game then I would recommend picking Code Vein.

The last things that I will talk about in this section are the difficulty of each game and the bosses. I don’t believe there is a comparison here. Sekiro is a lot more difficult than Code Vein. Also, the difficulty of Code Vein depends on the build you are using so some people might find it easier than others but I don’t believe that any build can make Code Vein more difficult than Sekiro.

Furthermore, the bosses in Sekiro are more exciting or you could say more frustrating to fight against than Code Vein because of the reason that I mentioned above(meaning that the enemies in Sekiro are optimized for fights against a single weapon).

Visuals

The visuals are very good in both games. Although the games have different visual styles, Code Vein is more anime like while Sekiro chooses a more realistic approach, both games look great in their own way.

As for customization, Sekiro has zero customization options to change the appearance of the character while Code Vein has more options since you can create your own character and add different accessories to him/her.

In the visual section, I believe its a tie when it comes to the graphics and when it comes to character customization Code Vein wins.

Final Thoughts

I believe you have figured out by now that I like Sekiro more than Code Vein and I think I explained the reasons clearly. That doesn’t mean that I don’t like Code Vein too. I like both games, I just prefer Sekiro.

The reasons that I think Sekiro is a better choice are subjective for the most part since some people might not like to parry all the time and might prefer to dodge. Also, some people might not like playing with the same weapon all the time.

If you like parrying instead of dodging, you don’t mind playing with the same weapon all the time(with the bonus that enemies and bosses are better optimized against that weapon and fights are more exciting) and you want a more difficult game then pick Sekiro, else pick Code Vein.

The storylines are around the same level so I won’t bother putting them into consideration.


This is it, guys. I hope you found the article informative and that I helped you decide which is the best game for you.

Write in the comments below if you agree or disagree with what I said and if you think I forgot something. See ya in the next article.

You can support us and get notified when we post a new article by following us on Twitter, liking our Facebook Page and sharing our articles.

Here are the links for the images I used:

https://www.igdb.com/games/sekiro-shadows-die-twice/presskit

https://www.igdb.com/games/code-vein/presskit

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Dark Souls 3 vs Code Vein – The Definitive Comparison

Dark Souls 3 vs Code Vein

Hi guys! Today I will talk about Dark Souls 3 and Code Vein. I will do a comparison between them and I will let you be the judge of which game is better. First I will talk about the storyline of those 2 games, then I will talk about the difference or similarities in their gameplay, and lastly, I will compare the visuals and tell you my final thoughts. Now let’s begin.

Storyline

First let’s talk about the storytelling of Dark Souls 3.

Dark Souls 3 storytelling is very confusing, to say the least. I swear before I watched a video on YouTube explaining the story of Dark Souls 3, I had no idea what the story was about or why I did the things I did in the game.

Now to be fair I haven’t played the other Dark Souls games, I have only played Dark Souls 3 but I can’t really use this as an excuse for Dark Souls 3 since I have played other sequels of games that I hadn’t played the original but I still understood what was going on and why.

From what I read in Dark Souls 3 you are supposed to learn the story through reading item descriptions and dialogue from NPCs and you still only learned half, the other half is guessing and theorizing.

I can respect their decision to write a game’s story that way but I can’t say that I am a fan of it.

I prefer to play a game like watching a movie with dialogue and cinematics, the game can still have other story things hinted through item descriptions, but I want to understand the story through watching cinematics and through dialogues.

I prefer the “show don’t tell” approach and Dark Souls 3 prefers the “tell don’t show” approach.

As for Code Vein. He has the typical storytelling approach. It tells the story through dialogues and cinematics and you don’t have any difficulty understanding what’s going on and why.

Both stories are good in their own way and I believe this comes down to personal preference. If you want to discover the story by finding items and reading their descriptions and talking to NPCs then Dark Souls 3 is the game for you.

If you want to enjoy the story through cinematics and voiced dialogue then go with Code Vein.

Gameplay

In Dark Souls 3 you have access to a variety of weapons but because of that, the enemies couldn’t be optimized for fights against a specific weapon so they have a more neutral approach.

Code Vein has a lot of similarities with Dark Souls 3 in this aspect as it was inspired by it. I have to say both games feel the same when it comes to melee combat. Code Vein has less variety when it comes to weapons. The weapons that are available to you in Code Vein aren’t as unique as the weapons in Dark Souls 3.

Furthermore, Code Vein takes some steps in the right direction taking the Dark Souls formula a step further. The thing that I am talking about is the minimap.

Now before you say this is a thing for casuals and all that bs, listen to me.

I have finished Sekiro 13 times and 4 of those I beat it in the hardest possible settings meaning ng+7 with demon bell active and without Kuro’s charm so I believe I can consider myself a hardcore player.

The reason that I believe that adding a minimap to Dark Souls formula is a step in the right direction that I don’t like exploring areas to find all the items that I might need in the future. I find it boring and a waste of time.

Some areas in Dark Souls games also feel like mazes and it takes a lot of time to make sure you found every item. Having a minimap that shows with marking the areas that you visited saves a whole lot of time.

Some of you might not have jobs or other things to do but for people that don’t have a lot of hours in a day to play games, it helps them save time from finding items or exploring the area in general because some areas make it very difficult to even find out where you should go.

As for the bosses that you will face in those 2 games I have to say that both games have interesting bosses that you will enjoy fighting. Sometimes maybe you will hate the experience of fighting them because of how many times they killed you.

I don’t believe both games did a good job in the bosses department and neither one surpasses the other when it comes to bosses.

Lastly, let’s talk about difficulty. In both games, your build and class plays an important role in how difficult you will find the enemies but in general, I believe both games offer the same challenge.

I know many people might disagree with me but that’s my honest opinion.

Both games give you the optinion to play Co-Op too so you can enjoy playing with friends if you want to.

One thing that Dark Souls 3 has and Code Vein hasn’t is PvP, but since it’s peer-to-peer the connection depends on the distance between you and the person you face and some times you will have a lot of lag.

I personally hated the PvP cause of the lag. I gave up on it after 20 games or so.

Visuals

When it comes to visuals the best choice is Code Vein. I know that it came 3 years after Dark Souls 3 but it’s just how it is.

Dark Souls 3 looks good too but Code Vein just looks better.

An important part of the visuals is the customizations a game offers when it comes to character appearance. In that aspect Code Vein wins easily. It has the best character creation system I have ever seen in a game.

The only negative thing is that Code Vein didn’t improve upon the Dark Souls formula in this aspect too, meaning that there isn’t any clothes transmogrification system. This system would make the game even better for me since you might like the stats of some blood veil(armor’s name in Code Vein), but if you don’t like the appearance, without transmogrification, you are stuck with that appearance.

Final Thoughts

Code Vein and Dark Souls 3 have a lot of similarities and it might be hard to decide which of these 2 games to choose. I don’t think that you should decide based on gameplay because there is little difference in that.

The decision for me comes down to what storytelling you prefer. I personally loved the story of Code Vein and if I had to choose one of the 2 games right now I would choose Code Vein just for the story.

As I said don’t expect much difference when It comes to gameplay. Sure the classes work a little different in each game but when it comes down to fighting enemies both games feel the same.


This is it, guys. I hope you found the article informative and that I helped you decide which is the best game for you.

Write in the comments below if you agree or disagree with what I said and if you think I forgot something. See ya in the next article.

You can support us and get notified when we post a new article by following us on Twitter, liking our Facebook Page and sharing our articles.

Here are the links for the images I used:

https://www.igdb.com/games/dark-souls-iii/presskit

https://www.igdb.com/games/code-vein/presskit

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Legends of Runeterra: Is It Worth It

Legends of Runeterra: Is It Worth It

Legends of Runeterra (LoR) is Riot’s newest CCG.

While we already have a review of the game, we haven’t talked about how much it’s worth as a CCG.

If you want to check out the review and learn how the game is played, check here.

CCGs have various problems which discourage more casual (or free) gamers to play.

The problems are actually amplified in online CCGs.

So, we will tackle those problems now, one by one, and talk about LoR’s place in these problems in general.

P2W

Arguably, one of the biggest problems on online CCGs (and gaming in general) is progression “soft-locked” behind a paywall.

In other words, many CCGs allow players to gain cards and resources for free, but heavily encourage paying to gain more cards. Clash Royale is the best example of this.

LoR takes a place away from all that. 

As of the time of this article, Riot announced some changes within the progression system, and the main gist of it that they allow for payers to complete their collection overnight, which was not possible before.

This does seem like a step in the wrong direction, but truth be told, it’s very easy to gain a full collection in the time that Riot intends to release new content through expansions.

The cadence will probably be around 3-4 months for each expansion, and I don’t think you need more than that to have at least 85% of the collection.

Even if you’re really casual and play only for the daily quests, having 50% of the collection is totally possible.

Think of it like any other competitive game that requires you to play a certain amount of games or reach a specific level milestone before you play competitively.

Of course, you can play competitively as soon as you have your first deck.

All in all, LoR is definitely far from being P2W, both due to the above and because of something we will address in the next section.

Balance

Closely tied with the above, many CCGs are really imbalanced, with a few cards taking the spotlight and creating a stale meta of 3-4 decks.

Even nerfing these stronger cards, others take the spotlight.

I’m not going to say LoR has perfect balance (there is no such thing after all).

But at least you can build many different decks that are viable.

I recently saw some stats about decks used in really high elo (Diamond Tier for those who know), and players there (who mostly play seriously) played lots of different decks.

There were more than 10 different decks used that were about the same level of power!

Riot has 2 goals that they try to pull in regards to balancing LoR.

The first is that every card in the game has a place in some deck where it performs well, even if it is a niche deck.

The second is that every Champion can realize their dream and have at least 1 deck where they’re viable and strong.

Balance should be no issue, and you will certainly find a deck you like and is viable, even if it’s not meta.

Besides, there is always Riot’s 2 week balancing system, so any real outliers will be nerfed.

This whole balance section also brings us to the next issue at hand:

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Powercreep

The scariest word in every CCG, solved by rotating card availability.

LoR doesn’t intend of doing so, nor does Riot want to create a banlist.

I’ll be honest; we don’t know if LoR’s gonna fall victim powercreep, as Riot hasn’t introduced any new content.

Based on their aforementioned goals, it seems impossible to create any serious issue (in regards to powercreep) as for every champion to be able to realize their dream and be viable, old champions have to be just as viable as the new ones.

I will update this section when their new Bilgewater update hits live and share my two cents.

Staleness

CCGs become stale after a while, mostly due to the genre’s playstyle in general.

That is a serious risk, and it will all depend on you as a player, but a card game that has a huge variety in meta certainly helps against it.

Let me put it this way: in League, you must have a favorite champion, and a bunch of other champions you really like.

I myself like dozens of champions (besides my all-time favorite).

Imagine trying to build a deck for every single one, or even combine some of them!

The choices are endless.

The gameplay also helps as it isn’t the traditional “my turn your turn” CCGs have, rather, each player alternates between attacking and defending, but both players can summon and play spells at all times.

RNG

RNG is an issue in all forms of gaming, bite more so in CCGs. Only few genres have more RNG than CCGs.

You just have to accept that there’s always going to be RNG, but I have to say, while I have played many other CCGs (both digital and physical), my defeats in LoR almost always feel like my fault, like I could’ve done more to win, and not a result of RNG.

You can check all my thoughts about RNG here.

Final Thoughts

LoR is certainly fun, that is for sure.

What I can say for sure as well is that Riot really tries to tackle a lot of the issues that other CCGs have, and is doing so quite well.

If you are a fan of League’s lore, this game will be a fun addition to your list of games.

If you aren’t, and/or are a fan of CCGs, then this is definitely worth a shot.

If you want to get into the world of CCGs and are new/casual, then this game is perfect as you can actually have a good collection without paying, and without needing to grind for endless hours.


Do you agree with my thoughts? Do you have anything to add? If so, just leave a comment down below.

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