1. Tensei shitara Slime Datta Ken 2nd Season Part 2
Tensei shitara Slime Datta Ken is a very popular isekai and is considered as one of the best isekai anime out there right now. The first part of the second season received positive reviews from anime fans and the second part is highly anticipated.
If you like action or isekai anime then you should definitely consider watching this one.
2. Record of Ragnarok
Every 1000 years, the Gods’ Council assembles to decide the fate of humanity. After 7 million years of human history, the gods come to the decision that humans are irredeemable and must go extinct. However, the valkyrie Brunhild proposes to give humanity one last chance to prove their worth and the gods agree to hold the battle of Ragnarok, a tournament with 13 notable humans from across history against 13 of the most powerful gods engaging in duels to the death. Humanity will be spared if their side achieves 7 victories in the competition. To even the odds, each human is granted the assistance of a valkyrie who transforms into a powerful weapon tailored for their user’s combat style called “Volund”, at the risk of losing her life if the user is killed.
Upon awakening, a gamer finds himself in his avatar body that he uses in his online game. Going by a river he is shocked to discover that his facial appearance is that of a skeleton due to the customization skin he used. In unfamiliar territory, the gamer decides that it would be best to hide his appearance and search for inhabitants. He spies a band of bandits attacking a group at a distance. While contemplating whether or not to get involved, after he sees the bandits about to rape two women, he springs to action, killing the men. The women introduce themselves as Lauren, a noblewoman, and Rita Farren, her maid. Introducing himself as Arc, the knight agrees to escort the two ladies to the town of Rubierute. Though he refuses a reward, to avoid meeting Lauren’s father, Buckle, as it would cause complications should the noble ask to see his face, Rita gives him a copper passport to allow him easier passage through any city in the territory.
When Kazuya Souma is unexpectedly transported to another world, he knows the people expect a hero. But Souma’s idea of heroism is more practical than most–he wants to rebuild the flagging economy of the new land he’s found himself in! Betrothed to the princess and abruptly planted on the throne, this realist hero must gather talented people to help him get the country back on its feet–not through war, or adventure, but with administrative reform!
Amakawa Haruto is a young man who died before reuniting with his childhood friend who disappeared five years ago. Rio is a boy living in the slums who wants revenge for his mother who was murdered in front of him when he was five years old. Earth and another world. Two people with completely different backgrounds and values. For some reason, the memories and personality of Haruto who should have died is resurrected in Rio’s body. As the two are confused over their memories and personalities fusing together, Rio (Haruto) decides to live in this new world. Along with Haruto’s memories, Rio awakens an unknown “special power”, and it seems that if he uses it well, he can live a better life. But before that, Rio encountered a kidnapping that turns out to involve two princesses of the Bertram Kingdom that he lives in.
Kimihiko Kimizuka, a young man who four years ago became the assistant of a mysterious detective known as “Siesta” on a hijacked airplane. Together, Kimihiko and Siesta went on mind-boggling, globe-trotting adventures while combatting a secret organization, but all of that came to an end when they were separated by Siesta’s death. In the present day, Kimihiko tries to return to an ordinary, boring life as a high school student, but things are never that simple, even though the detective is already dead.
Now, Kimihiko has encountered a girl who bears an uncanny resemblace to his former boss. The story is far from over…
It was just a usual morning. Shiroyanagi Akira, a high schooler who loves games and Konpeito (Japanese sweets), has suddenly been dragged into a battlefield by a mysterious girl who calls herself Mion. The participants are told that they are “erased from the family register, involved in an experiment, and gained certain powers.”
Akira is determined to win the game with his newfound powers and destroy the organization. Armed with a power no one expects and his “brain” skills, the new period of intelligence battle of begins!
That’s it for my list. I hope you found some good anime here. Do you think there is an anime that should be on the list? Which is your most anticipated anime for this season? Write your thoughts on the comments below. See ya in the next article.
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The fifth season of My Hero Academia, an extremely popular anime series that is definetely worth the watch if you love superhero stories. My Hero Academia manages to seperate itself from other shonen series because of its characters and how well they are written.
You are able to see how the characters evolve through several adversities and that makes you care about them more and even root for them in some cases.
This anime is definitely worth a watch.
2. Shaman King (2021)
This one brings back a lot of memories and nostalgia for me and for many other anime fans in their 20s and above. Shaman King was a part of my childhood and a great anime, at least that’s how I remember it. The only problem with Shaman King was that it finished too early, it had a lot more to give.
The original anime stopped following the canon story from the manga at some point and it had an anime original ending. I won’t say that I didn’t enjoy the ending but I would prefer if it followed the manga story.
This is where Shaman King (2021) comes in to fix this problem with amazing modern animation which can you see in the trailers. The manga is finished so it will adapt probably the whole manga from start to finish (though I am not sure if they will go from start to finish without stopping, maybe it depends on the popularity).
This anime is the one I recommend the most in this list and if you could only watch one anime this season then this is the one you should watch.
3. Tokyo Revengers
Takemichi Hanagaki’s life is at an all-time low. Just when he thought it couldn’t get worse, he finds out that Hinata Tachibana, his ex-girlfriend, was murdered by the Tokyo Manji Gang: a group of vicious criminals that has been disturbing society’s peace for quite some time. Wondering where it all went wrong, Takemichi suddenly finds himself traveling through time, ending up 12 years in the past—when he was still in a relationship with Hinata. Realizing he has a chance to save her, Takemichi resolves to infiltrate the Tokyo Manji Gang and climb the ranks in order to rewrite the future and save Hinata from her tragic fate.
Another highly anticipated anime that comes out this season. This one is from the mangaka who made Fairy Tale.
People have high hopes for this anime and I don’t believe it will disappoint. Here is a short synopsis.
Shiki Granbell is a human Ether Gear user who lives among robots on the planet Granbell, a deserted theme park world in the Sakura Cosmos. One day, the park is visited by two space traveling B-Cubers – Rebecca Bluegarden and her cybernetic cat companion Happy – whom Shiki befriends while they are there recording videos for their online account, Aoneko Channel. After the park’s robots force them off the planet to save Shiki from being stranded before their batteries die, Shiki, Rebecca, and Happy set out to explore the universe by searching for Mother, the fabled goddess of the cosmos. In the process, Shiki obtains the interstellar warship Edens Zero, which was captained by his grandfather figure, the mechanical Demon King Ziggy, during a previous search for Mother.
For those of you that want to watch a romance anime you might want to check this out.
Sueharu Maru is a seventeen-year-old high school boy who has never had a girlfriend. He lives next door to his childhood friend Kuroha Shida, a small and cute Onee-san type of girl with an outgoing character. One day, Kuroha confesses to Sueharu, but he rejects her; Sueharu only has eyes for his first love, Shirokusa Kachi, who is a beautiful idol and an award-winning author in school. Shirokusa is indifferent to all boys in school but Sueharu, which makes Sueharu think that he might have a chance. When Sueharu decides to confess his feelings, he is devastated to find out that Shirokusa already has a boyfriend. Kuroha approaches Sueharu, offering to help him get revenge on Shirokusa and her boyfriend.
The Secret Society Kisaragi has one mission: world domination! They claim to be an evil organization, but their scientist is eccentric, their hot female generals wear little clothing, and they’re surprisingly concerned about the fate of the world!?
No.6 is a Combatant for Kisaragi, meaning his body has been reconstructed to be stronger and obey the orders of the generals. His latest mission? To do recon on an unknown alien planet with his new partner, the deadpan android Alice. There, he meets a busty female knight…riding a unicorn!? Thus begins their hilarious invasion of a magical fantasy world!
7. Kyuukyoku Shinka shita Full Dive RPG ga Genjitsu yori mo Kusoge Dattara
Hiroshi Yuki, with the player name of Hiro, is a high school boy that loves to play VRMMORPG’s, that is, virtual reality MMORPG’s. His childhood friend, Reona Kisaragi, forced him into buying the game, Kiwame Quest, and Hiroshi soon discovered that the game was not what it seemed. As a game that tries to pursue realism to a basically fanatical point, Hiroshi struggles to eke out a niche in this new game and along the way, meets many girls that all want something from him.
That’s it for my list. I hope you found some good anime here. Do you think there is an anime that should be on the list? Which is your most anticipated anime for this season? Write your thoughts on the comments below. See ya in the next article.
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This list will contain only the soulslike games I have played, and I will update it in the future once I play a new soulslike game. Some of the popular soulslike games I haven’t played are Bloodborne, Nioh 2, Demon’s Souls Remake, Remnant: From the Ashes.
The following list starts from the games goes from worse to best.
Mortal Shell is a good indie soulslike game that has some nice ideas like the hardening system. For an indie game, it did a lot of things right although it has some problems that I would like to mention.
First, the story is uninteresting and forgettable, second, the hardening system while it is unique it can make the game way too easy because you can negate a lot of damage with it and it isn’t hard to pull off.
Lastly, the bosses aren’t that interesting and the game doesn’t have a lot of content.
Surge 2 is a solid soulslike game and offers a combat system that is unlike anything we have seen in this genre. Targeting the enemy’s body parts brings a new dimension to the combat, because the player has to decide whether or not to focus on an armored body part(in case he want to get the armor) or focus on an unarmored body part to eliminate the enemy faster.
The game has very good and clean graphics, but it has some flaws that kept it from ranking higher in this list. One of the flaws for me is the story which is uninteresting and forgettable, the other is the bosses that you will fight in the game. The bosses in Surge 2 aren’t as interesting and entartaining to fight against as the bosses you will find in the games that ranked above Surge 2 in this list.
Dark Souls Remastered is a good game but its dated compared to other games that are above it(except Demon’s Souls which is another story). Dark Souls Remastered has some things like four-direction rolling that make it annoying. Another thing is the horrible placement of bonfires.
These quality of life changes would improve the experience overall without taking from the difficulty of the game.
I will explain the reason why this isn’t above Demon’s Souls in the next section.
Even though this is the first soulslike game I played Demon’s Souls last. Even though it has dated graphics and the four -direction roll it is a little more challenging than Dark Souls Remastered and that makes it more interesting for me.
The thing I like about Demon’s Souls is that it pushes you to your limits when you start playing it, especially if you have played the other Dark Souls games before because I expected it to have bonfires in the areas and it came as a huge surprise that it had only one bonfire per area.
That meant that when you died you had to walk from the start of the area all the way back to the boss. Of course, there are shortcuts but it still is annoying and punishing.
Star Wars Jedi: Fallen Order is a solid game. It has an interesting story with characters that make you care about them and a combat system that is heavily inspired by Sekiro though not as polished as Sekiro’s combat system.
The only big drawback for this game is that the bosses aren’t interesting(at least in my opinion). Bosses are a vital part of this type of games and if a game doesn’t have entertaining bosses then everything else feels shallow.
Even though it is a good game and we had a long time to see a single-player Star Wars game, the sequel(if they decide to do a sequel) needs to have better and more interesting boss fights.
If you want an anime soulslike game then this is the choice for you. Code Vein has a lot of similarities with Dark Souls games but it also has a lot of things that make it unique, like the amazing story, the interesting character, the superb character creation system, and some quality of life improvements like adding a map that shows where have you been to make it easier to navigate through the areas.
Also for those of you that will say having a map makes the game easy you are wrong. Trust me I am as hardcore as it gets when it comes to gaming as you will see when I talk about Sekiro, but not having a map doesn’t make the game more difficult it just makes it tedious. Having to waste time finding the right way to go is a chore for me and I always hated doing it.
Code Vein also offers a new type of class system than the other soulslike games in this list that makes it stand out.
Dark Souls 3 for me, while it has a lot of great improvements like visuals compared to the other Dark Souls games, it has the disadvantage that it doesn’t have the same dual-wielding system that we saw in Dark Souls 2: Scholar of the First Sin. If Dark Souls 3 had that system then it would be above Dark Souls 2: Scholar of the First Sin in this list.
I believe that system was something amazing and changing it was a bad decision.
Dark Souls 2: Scholar of the First Sin is for me the best Dark Souls game. It is the most challenging and it has the best combat system. The dual-wielding system of Dark Souls 2: Scholar of the First Sin is something unique and it is unfortunate that they revamped it in Dark Souls 3.
The game also has the best looking armors compared to the other Dark Souls games. If you want the best Dark Souls has to offer then this is the game you should play in my opinion.
I haven’t yet played Nioh 2 and based on what I heard it might surpass the first Nioh but until then Nioh is my second favorite soulslike game.
After Sekiro, Nioh has the best combat system out of all the other soulslike games I have played. Nioh has a lot of new things that you don’t see in the other games on this list which I won’t describe here since this isn’t the purpose of this article.
The only drawback of Nioh is the story since I believe that it is forgettable but if you don’t really care about the story then this is an amazing game to play if you like soulslike and challenging games.
Sekiro is by far my favorite soulslike game and not only that, but it is also my favorite single-player game in general. Sekiro has the most fluid and fun combat system I have ever seen in a video game. It is also the most challenging single-player game I have ever played.
As I have said in the article I wrote about it, I beat it in the hardest possible settings(ng+7, no demon bell, no Kuro’s charm) four times, one for each ending. The total number of times I have beaten it is 12.
I believe it is a game you must play if you want to play something challenging.
That’s it for my review guys, I hope you liked it. If you agree or disagree with the list, write a comment down below and tell me your opinion. See ya in the next article.
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While my Tier List does have the most successful strategies, I thought I’d give you the best decks out there for each character.
Before I begin, I want you to know something. By “best decks” I mean decks that are optimized in general for high-level play.
I also have some things to say about the nature of this guide.
Firstly, in Super Spell Heroes, after a point, you can build 3 decks for each character and choose which one to use when you see your opponent.
So, besides telling you the best decks, I will also tell you when you should use them.
Secondly, while I’ll be presenting the decks, I will list some good alternatives for various cards (if there are any), to build a more personalized deck.
Thirdly, if you have any questions about why I chose certain decks to face certain opponents (in the Matchups sections), please leave a comment and I will explain it in-depth. Do remember, however, they are recommendations.
Without further ado:
-Zenron, the Sorcerer
Preview
Zenron is all about nuking you, and all 3 decks rely on actually nuking your opponent, whether it’s fast or slow.
Zenron also relies quite a lot on his Advanced spells to win the game.
Deck #1: Annihilating Fire
BASIC
ADVANCED
ELITE
ULTIMATE
Nova Vision
Annihilating Fire
Magmabomb
Fire Meteor
Root Braid
Big Shield
Spider Web
Heal
Relief
This deck relies on finishing the job fast. For those who don’t know, Annihilating Fire happens to be stronger than a lot of Elite Spells, and easily the strongest Advanced Spell in Zenron’s arsenal.
Its drawback is huge; it reverts you back to basic spells.
Rather simple plan, mass-collect Fire Elements and do 1 HUGE early attack that no one who is on Advanced Tier should be able to defend.
That’s why we’re using Nova Vision as well, so you can get Annihilating Fire as soon as possible. Since Nova Vision brings you only Basic or Advanced Fire Spells from your deck, you have 50% of getting Annihilating Fire.
When you don’t attack, defend!
Your goal is to build that biggest attack possible, and you can’t do that if you’re not alive!
Anything on Elite level and above is purely cosmetic, if you’re reaching there, you’re doing something wrong. There is no case where you will need anything from Elite or Ultimate Spells.
Alternatives:
Shield instead of Root Braid. You should do that if you really hate multi-hit attacks.
Big Heal instead of Relief. Relief is in there to help you clear the board for more potential Fire Elements, but if you find yourself getting nuked all too often, then Big Heal will keep you alive longer.
FOR THE DARING ONES: Fire Rage (or Volcano) instead of Relief. Quite simply, if you can pull either of the 2 channels (preferably Fire Rage), you get a much stronger Annihilating Fire. Do note though that the chance of getting Annihilating Fire with Nova Vision drops to 33% due to the increased number of Fire Spells. But you now have a 33% of getting Fire Rage (or Volcano).
Deck #2: Fire Rage NUKE
BASIC
ADVANCED
ELITE
ULTIMATE
Nova Vision
Fire Rage
Spider Web
Fire Meteor
Root Braid
Big Shield
Healing Spring
Heal
Relief
When you want to NUKE, you use this deck.
Despite being a nuke deck, this deck is mostly Nature Spells. That’s because you will need to be defending before you nuke as you rely on your Ultimate Spell.
If you can get a Fire Rage for a rage Token, you’re probably gonna be able to fully nuke the opponent. If you get 2, I can’t think of anyone who could defend it (if everyone is on the same level of course).
I suggest saving up for Fire Elements for as long as you can to ensure victory.
Simple deck really, not much more to say.
Alternatives:
Shield instead of Root Braid. You should do that if you really hate multi-hit attacks.
Big Heal instead of Relief. Relief is in there to help you clear the board for more potential Fire Elements, but if you find yourself getting nuked all too often, then Big Heal will keep you alive longer.
Massive Shield instead of Spider Web. You should do that if you really, REALLY hate multi-hit attacks.
Healing Shield instead of Healing Spring. More blocking could always be nice, and if you prefer that instead of a channel, you can at least heal a bit (not to mention that you can block those dreaded multi-hit attacks).
Double Magmabomb instead of Fire Meteor. Many players like the increased total damage, but Double Magmabomb personally bugs me. The reason is that it throws 2 weaker than Fire Meteor attacks that do more total damage. However, they are easier to defend, as if an opponent can block 1 of the half of the Magmabomb, he can defend the other.
Deck #3: Volcano Rush
BASIC
ADVANCED
ELITE
ULTIMATE
Fire Bomb
Overheated Fire Lance
Spider Web
Fire Meteor
Root Braid
Overheated Double Fireball
Healing Shield
Shield
Volcano
This is by far the hardest deck Zenron uses. You will often have to make the choice of progressing your spell bar or harassing your opponent (Overheated spells don’t fill your spell charge bar).
The gist is that you spam your opponent with the Overheated spells, and if the circumstances allow it, use Volcano for a huge early Overheated spell, or a late-game finisher.
Nature Spells are mostly shields, as you need to survive without being on the verge of dying.
Healing Spring instead of Healing Shield. I generally recommend this change in conjunction with the above. Massive Shield will be covering all your shielding needs, so a pure Heal Spell would be better.
Matchups
The first deck will be used against opponents who must be killed early before they have tome to set up and/or disrupt you.
The second deck is the exact opposite. You will be using it against opponents who most certainly can’t kill you early.
The third is the middle-ground. You’ll be using it when neither of the above decks can do the job, and you just need to constantly attack your opponent.
In mirror matches, you will generally prefer the 1st or 2nd deck, as every Zenron deck has decent defenses.
To sum it up, I recommend:
vs Zenron: #1 or #2
vs Jane: #1
vs Thoben: #2
vs Tierra: #2
vs Asgard: #3
vs Myris: #3
vs Ra’ju: #3
vs Van Raven: #1
vs Pom: #1
vs Ray: #2
vs Lua: #3
-Jane, the Witch
Preview
Jane is fast and ruthless. Playing against her can be extremely frustrating as she has the tools to completely shut down almost any opponent. You have to be smart to play with her and against her.
She relies on spammy tactics in order to win, with a little bit of disruption.
Deck #1: Fire Arrow Flurry
BASIC
ADVANCED
ELITE
ULTIMATE
Fire Arrow
Fire Arrow x2
Fire Arrow x4
Poison Arrow
Shield
Fire Rush
Massive Shield
Paralyzing Dart
Big Heal
WARNING:
This deck is extremely hard to master and quite versatile and fast-paced.
The first thing you must master is the art of the Fire Arrow. You must learn how to time it in order for an arrow to pass when an opponent is shielding.
If your internet speed is decent, you should start casting when the opponent’s shield duration is halfway done.
However, you also have Fire Rush, which leaves you with a token that lets you instantly cast any Fire Spell.
The Poison Arrow is the big finisher.
Just spam tokens and Poison Arrow, and you should kill most opponents. Usually, 3-4 Bleed Tokens is the optimal number to have before you Poison Arrow.
Alternatives:
Pierce/Firebat instead of Shield. For a more offensive-oriented build.
Fire Chain instead of Fire Arrow x4. I suggest you do that if you think that you can keep enough Bleed Tokens on the opponent’s field without Fire Arrows x4. A great change once you’ve mastered the deck.
Fire Arrow x8 instead of Poison Arrow. This is purely a trolling option. If you wanna be really annoying, it’s very fun to play with it, but don’t expect to win more games with them.
Deck #2: Phoenix Destruction
BASIC
ADVANCED
ELITE
ULTIMATE
Firebat
Fire Phoenix
Scorpio Ring
Dragon’s Breath
Shield
Oxidation
Massive Shield
Paralyzing Dart
Big Heal
Fire Phoenix is the only thing that matters.
This deck is one of the fastest decks in the game. For those of you who don’t know: Fire Phoenix (on hit) creates an Elite Fire Phoenix. And the Elite one creates (on hit) an Ultimate Fire Phoenix.
The plan is simple. Rush an Ultimate Fire Phoenix (albeit patiently), and hit your opponents big-time before they have the chance to properly defend.
Just in case you can’t kill them early, this deck’s pretty balanced out anyway, so you could get some use off from your Elite and especially your Ultimate spells.
Alternatives:
Pierce instead of Firebat. More potential early damage. Firebat is more disruptive.
Regeneration instead of Oxidation. With Regeneration, you have more coverage against any enemy’s status conditions, and you still leave room for more Fire elements on the board.
Deck #3: Heat (it) Up
BASIC
ADVANCED
ELITE
ULTIMATE
Firebat
Heat Up
Fireflies
Dragon’s Breath
Shield
Big Shield
Massive Shield
Paralyzing Dart
Big Heal
A very balanced and risky deck and arguably the slowest one in Jane’s arsenal.
This deck relies on killing the opponent with Fireflies. Fireflies is a very weak multi-hit attack that hits a whopping 20 times.
If it’s so weak, how do we expect to deal damage?
Heat Up. When you (successfully) cast Heat Up, it leaves you with a Heat Token that increases a Fire Spell’s damage by a set amount!
So, we got the main combo. What’s the plan?
I’ve seen people play this 2 ways.
The first is the simple one. Heat Up when in advanced, and prepare to cast Fireflies ASAP using the Token.
However, the second strategy guarantees a win – if you can pull it off! –
It relies on patience and build-up. Your purpose is to reach the Ultimate tier and cast a successful Dragon’s Breath, thus clearing the opponent’s board.
You generally should judge on your own depending on how the fight goes, what your opponent has, etc.
Alternatives:
Nothing really! This deck is great as it is, and it doesn’t need, nor can it afford to change anything.
Matchups
The first deck will be mainly used on fast opponents to disrupt them. Not only that, but fast opponents will probably be able to defend #2 and #3.
The second deck is better suited against slow opponents who like to nuke, and it’s actually a nuke race.
The third deck is probably going to be used against opponents who are more defensive and slow because they like to set-up. You clear their set-up with Dragon’s Breath and kill them with Fireflies.
In mirror matches, it’s really hard to say, as all 3 decks offer completely different playstyles. All decks can work successfully against a mirror match, but if I had to, I’d say #2 has a slight advantage.
To sum it up, I recommend:
vs Zenron: #2
vs Jane: Whichever makes you feel more comfortable
vs Thoben: #3
vs Tierra: #1
vs Asgard: #2
vs Myris: #3
vs Ra’ju: #1
vs Van Raven: #1
vs Pom: #1
vs Ray: #2
vs Lua: #3
-Thoben, The Monk
Preview
Wait, a healer that can win? Thoben is one of the best guys to go around due to his flexibility. He can actually use several strategies successfully and also, can be a surprising opponent as he doesn’t have just 1 optimal deck to use against his opponents.
And all that while relying on pure defense tactics!
Deck #1: Zen Pulse
BASIC
ADVANCED
ELITE
ULTIMATE
Light Up
Nature Prism
Power Swipe
Zen Pulse
Shield
Regeneration
Angelic Guard
Heal
Big Shield
This deck is simple because it relies on 3 cards with a set rotation; Light Up (x3) -> Zen Pulse -> Power Swipe.
Zen Pulse reduces an opponent’s HP down to 1 (but no more than a set amount depending on level). Power Swipe finishes them off since its power is tremendous of you have more HP than your opponent.
Braindead deck really, the rest are supplementary.
Alternatives:
Instead of suggesting alternatives, I will just say you can replace every shield and heal spell with their Chi counterparts, but you have to be careful; you have less raw numbers in terms of defense (at the start at least), and when you get hit, you lose an element.
Deck #2: HP Power
BASIC
ADVANCED
ELITE
ULTIMATE
Chi Punch
Nature Prism
Power Swipe
Power Strike
Energizing Shield
Advanced Chi Block
Power Block
Life Cocoon
Absorption
You’ll be bored with this deck, but no more than your opponent.
The plan is simple; you just defend HARD, while using chi tokens and energize tokens to build huge Life Cocoons, heal any excess damage with Absorption (and Life Cocoon) and Power Sweep/Strike them once or twice until they die.
The deck is boring, but it’s stable and consistent. Not many opponents will be able to kill you, spam you with attacks, or disrupt you that much.
It’s also not great at anything either, frankly, it’s a jack-of-all-trades.
Alternatives:
Soul Link instead of Nature Prism. A more aggressive variant, this uses the HP you build up even more. Be careful though, you have to be careful with the plethora of Nature Spells in your deck. Doing this, you should also replace Absorption with:
Meditation (instead of Absorption). Obviously, since Absorption burns your Nature Elements, you will need to replace it.
Deck #3: Angelic Spam
BASIC
ADVANCED
ELITE
ULTIMATE
Noble Guard
Soul Guard
Sky Guard
Angelic Wrath
Basic Chi Block
Advanced Chi Block
Inner Focus
Relaxation
Meditation
Ok, I’ll be honest, no one uses a third deck for Thoben. Since there is space, I thought I’d present you with something.
This deck relies on defending (what a surprise…)
Your Nature shields produce Chi. Your Light shields (bar Noble Guard) generate an Angelic Wrath.
The general idea is to spam Angelic Wrath.
You won’t be using this deck I guess, but it can surprise opponents.
Alternatives:
Nothing. This deck is… perfect just how it is.
Matchups
Generally, you’ll be using Zen Pulse.
However, if the opponent doesn’t have any serious way to damage you, #2 is an excellent option, as it allows you to stack your health to extreme amounts.
#3 is a surprise deck. It can be used successfully against Jane and her constant attacking.
On mirror matches, prepare to go to sleep. You will use #1 because you definitely need to have more HP than him, or else he gets the advantage. Think of it like this: #1 beats #2 and #3 of this list and is equal to #1. Most Thobens will be using #1 and #2. Do the math.
To sum it up, I recommend:
vs Zenron: #1
vs Jane: #3
vs Thoben: #1
vs Tierra: #1
vs Asgard: #1
vs Myris: #2
vs Ra’ju: #1
vs Van Raven: #1
vs Pom: #1
vs Ray: #1
vs Lua: #2
-Tierra, the Huntress
Preview
Huntress definitely fits Tierra, as she is fast and merciless (not to mention annoying)… Joking aside, Tierra really is fast, and you’re gonna find yourself overwhelmed when playing against her.
She relies on quickly filling her spell charge bar to pull her deck’s gimmick.
Deck #1: Classic Burst
BASIC
ADVANCED
ELITE
ULTIMATE
Arcane Shot
Double Fireball
Godhammer
Double Magmabomb
Divine Glint
Heroic Guard
Sky Guard
Noble Guard
Dawn
This deck is really basic, and you’re gonna be using it most of the time since it’s really consistent.
The general strategy is spamming Arcane Shot to fill up your spell charge bar, use Godhammer on the first good chance you get and wait for a good finishing Double Magmabomb.
There are many changes you can make to make the deck feel more unique to you, and I will indicate some, but I must tell you, Arcane Shot, Godhammer, and Double Magmabomb are essential.
Alternatives:
Enlightenment instead of Divine Glint. A more defensive approach.
Nova Vision instead of Divine Glint. A more offensive approach.
Angelic Guard instead of Sky Guard. A bit more defensive.
Deck #2: Fire Mark(ed)
BASIC
ADVANCED
ELITE
ULTIMATE
Magma Flare
Double Fireball
Fiery Flare
Fire Mark Shot
Divine Glint
Heroic Guard
Sky Guard
Noble Guard
Dawn
Ok, before I start explaining how this deck works, I want to tell you that it has a variant that plays a bit different. I will talk about it in the alternatives section.
This deck relies on giving the opponent Fire Mark Tokens. They are the weirdest tokens around.
A Fire Mark Token gives you a 1/4 chance to deal extra damage to your opponent when you successfully land an attack. For multi-hit attacks, it gives you a 1/4 chance for each different instance of the attack.
When they do proc, they reset.
The plan here is to spam them with attacks and keep tokens on their playfield and finish them with your ultimate, which scales hard with the number of Fire Mark Tokens your opponent has.
Alternatives:
Advanced Glass Spears instead of Dawn. For way more pressure, but you lose any healing you have.
Elite Glass Spears instead of Sky Guard. Much more aggressive variant, but you lose a powerful block, so you’ll have to rely exclusively on Heroic Guard.
Angelic Guard instead of Sky Guard. If you’re afraid of nukers.
Besides the above changes, the variant of this deck relies on inflicting the most damage you can with the tokens and finish them with Double Magmabomb. To do the variant, you will need:
Moonfire instead of Noble Guard.
Pyroblast instead of Heroic Guard.
Advanced Glass Spears instead of Dawn.
Angelic Guard of Sky Guard.
Double Magmabomb instead of Fire Mark Shot.
This deck is much more aggressive, choose whichever you like though because against the matchups that these decks are good against they won’t do much difference.
Deck #3: Light’s Assault
BASIC
ADVANCED
ELITE
ULTIMATE
Arcane Shot
Light Prism
Light Rapier
Sun Flood
Spectral Ghost
Heroic Guard
Angelic Guard
Noble Guard
Dawn
This deck might look unviable, and it kinda is actually…
Tierra, like Thoben, really only need 2 decks to use. But this is an awesome deck to use against opponents with multi-hit attacks.
Your shields will be generating Light Mana so you can spam your Light attacks which return back upon a successful hit.
It is a fun deck to have and if you know that you’re gonna have a multi-hitter as an opponent, then it’s a great counter.
Alternatives:
Double Magmabomb instead of Sun Flood. If you can’t manage the sheer amount of Light, then this change is absolutely acceptable.
Matchups
The first deck will be used almost exclusively. Godhammer is really strong and messes up anyone who manages to get hit. That’s how meta works, some things are better than others.
That said, #2 could be used against Zenron and Myris who use Spider Webs and the like which get canceled after one block.
#3 is there for humorous reasons, but if you want, you can use it against Jane or Ra’ju.
Even in mirror matches, #1 all the way.
To sum it up, I recommend:
vs Zenron: #2
vs Jane: #1 (or #3)
vs Thoben: #1
vs Tierra: #1
vs Asgard: #1
vs Myris: #1 (or #2)
vs Ra’ju: #1 (or #3)
vs Van Raven: #1
vs Pom: #1
vs Ray: #1
vs Lua: #1
-Asgard, the Golem
Preview
Asgard is slow and (a) heavy (hitter). With Earth and Nature as his elements, you can only begin to imagine how disruptive he is.
He relies on leaving you behind and motionless to deliver several big hits.
Deck #1: Earth’s Force & Nature’s Disruption
BASIC
ADVANCED
ELITE
ULTIMATE
Stone Shield
Stoning
Crystal Striking
Earthbreaker
Paralyzing Dart
Earth Force
Scorpio Sting
Entangling Vines
Kinetic Shield
The one deck you’ll probably be using almost every time you play Asgard, as Asgard has to be the least versatile Hero (probably due to the elemental combination he has).
The deck is simple, make them want to give up the game with your Nature spells, and Earth Force (which gives you a Strength Token) -> Crystal Striking or Earthbreaker to win.
Alternatives:
Earthquake instead of Scorpio Sting. A simple change, since you have so little Nature Spells if you actually make this change. This is much more disruptive to anyone that doesn’t have Earth as an element, but you’re gonna need Scorpio Ring if they do. If you decide to play other decks against opponents with Earth, then definitely do this change.
Deck #2: David vs Asgard
BASIC
ADVANCED
ELITE
ULTIMATE
Stone Shield
Stoning
Dominating Storm
Oblivion Cloud
Paralyzing Dart
Cracking Ground
Scorpio Sting
Entangling Vines
Kinetic Shield
Pretty much the same as the previous, only you know rely on a few more extra steps to pull off a win. How so?
You don’t need the Strength Token this time, but you need a successful Oblivion Cloud. Once you’ve set them back to Basic Spells, Dominating Storm will be much more powerful and probably net you a win.
If you want to guarantee anything (an Oblivion Cloud or a successful Dominating Storm), all you need is to give them a Stun Token.
Alternatives:
Regeneration instead of Cracking Ground. You have plenty of opportunities to give them a Stun Token, so if you’re having trouble with enemy Tokens (or your own): Regeneration.
Matchups
As I said, you’ll probably want to be using #1 most of the time. If you use Earthquake, however, then against Earth Heroes, you’ll be using #2.
I tried really hard to find an (even semi-viable) 3rd deck for Asgard, but couldn’t.
In mirror matches, the same as the above go, if you’re using Earthquake, go for #2.
To sum it up, I recommend:
vs Zenron: #1
vs Jane: #1
vs Thoben: #1
vs Tierra: #1
vs Asgard: #1 (#2 if using Earthquake alternative)
vs Myris: #1
vs Ra’ju: #1 (#2 if using Earthquake alternative)
vs Van Raven: #1 (#2 if using Earthquake alternative)
vs Pom: #1
vs Ray: #1 (#2 if using Earthquake alternative)
vs Lua: #1
[adinserter block=”1″]
-Myris, the Mage
Preview
UGH!!!
I hate Myris. He is supposed to be your tutor and an all-powerful mage, yet he falls flat.
His decks are boring to play, both as and against him. I salute you if you like playing him.
Rant aside, Myris (like Asgard) only has 2 decks. Unlike Asgard however, the 2 decks actually differ a lot in playstyle. Myris is quite unique as a character, so let’s get to the decks.
Deck #1: The Snake Whisperer
BASIC
ADVANCED
ELITE
ULTIMATE
Firebat
Counter Blaze
Fire Chain
Snake Summon
Burning Boomerang
Immortality
Healing Shield
Organic Shield
Big Shield
Ok, so, 1 of the most unique mechanics in the game is Myris’ Immortality. This deck doesn’t rely on it at all. If you want to know about Immortality, go to the second deck.
This is a very basic deck, you just get by without doing anything special, until it’s time to Snake Summon. Snake Summon is an Over Time spell, which means it triggers its effect after the channel is complete (and not broken by the opponent).
This has 1 huge positive.
No matter how much Nature Mana you connect with it, it won’t change the final outcome (if it passes).
The more Nature Mana you connect it with, however, the better its Resistance and Break Power.
Resistance is the damage the opponent needs to deal to break the spell. Break Power is the number that the opponent needs to block the effect. If you pass that and break his shield, it won’t be subtracted from the final damage, the damage is always the same!
Alternatives:
Burning Needle instead of Burning Boomerang. If you want to become a tad more annoying, but do note, Burning Boomerang helps you better charge your spell charge bar.
Anything you prefer instead of Immortality. It’s a matter of personal preference, but Immortality is great as a default.
Fire Ram instead of Counter Blaze. If you think that the opponent can block your Snake Summon, this is a good alternative, and it’s a little stronger too. I just think that you’re not some great attacker to care about destroying just Shield Spells.
Deck #2: The Immortal Mage
BASIC
ADVANCED
ELITE
ULTIMATE
Firebat
Counter Blaze
Healing Shield
Explosion
Burning Boomerang
Immortality
Healing Spring
Organic Shield
Big Shield
You will probably notice that it’s quite similar to the previous deck. It plays quite different though.
This deck heavily relies on Immortality and its Token. Without it, you can’t win.
Before we get to the basics, let’s learn about the Immortality Token, shall we?
As I said, Immortality is very unique. It gives you a Token that activates once you die. And once you do, it starts timing out. When it does… you lose.
Obviously, prolonging your (potential) defeat is awesome on its own. But Immortality gives you the chance to actually avoid death!
If you heal yourself (even by the Healing Shield) your HP is once more above 0. You can even create another Immortality Token and start all over.
You can obviously kill your opponent if you want instead. Oh, and while you’re “immortal”, you don’t have to worry about getting hit, your HP’s already 0 after all.
Ok, back to the deck.
Explosion fills both fields with (Jane’s) Bleed Tokens. Should anyone have 5 of those, it should be enough to finish him.
The more Tokens, of course, the better. As you both bleed it out, at some point, your Immortality Token will proc, and you just have to wait for the opponent to die.
Alternatives:
Burning Needle instead of Burning Boomerang. If you want to become a tad more annoying, but do note, Burning Boomerang helps you better charge your spell charge bar.
Poisoned Rain instead of Explosion. Poisoned Rain’s only advantage is that the damage it deals is much more direct. Which means you will probably kill them faster. However, Poisoned Rain is an Over Time spell, which means that the opponent can easily break it before you can proc its effect. Furthermore, since they only have to worry about only 1 Token, it’s easier to find a solution. Many characters have Token removal. And finally, Explosion disrupts, as the opponent’s field is filled with useless Tokens.
Matchups
#1 is the perfect deck to use against those who don’t have a strong defense.
For this exact reason, #2 is the best against the heavy defenders, because a field full of Tokens only disrupts them.
Against mirror matches, prepare to sleep…
To sum it up, I recommend:
vs Zenron: #2
vs Jane: #1
vs Thoben: #2
vs Tierra: #1
vs Asgard: #1
vs Myris: #1
vs Ra’ju: #2
vs Van Raven: #1
vs Pom: #1
vs Ray: #1
vs Lua: #2
-Ra’ju, the Aquarian
Finally, another flexible Hero.
Ra’ju is the game’s introduction to the Water Element, and boy did he come with a bang.
Ra’ju has 3 different decks, all of which are very consistent and powerful. His flexibility and playstyle rank him among the best Heroes in the game.
He relies fully on his Water Tokens to do anything.
Deck #1: Flooded
BASIC
ADVANCED
ELITE
ULTIMATE
Drizzle
Double Splash
Riptide
Tsunami
Stone Shield
Iron Shield
Colossal Impact
Gaia Heal
Air Blast
The most basic deck, this utilizes Water Tokens in order to become annoying.
The strategy is simple; you get a good Tsunami and spam them with attacks until they lose (or just use Colossal Impact).
This deck provides perfect coverage with everything, you have the best Heal Spell in the game, lots of Shields, and Air Blast for opponents who use Tokens on you.
This deck, and variations of it, is what you’ll be using to learn Ra’ju.
Alternatives:
Iron Skin instead of Air Blast. A more instantaneous Heal option. Air Blast is much more annoying for opponents though.
Tidal Crush instead of Riptide. I generally do not recommend this change, but Tidal Crush tends to be more consistent with applying Tokens as it almost always hits. Though the whole point is to save for a big Tsunami, Tidal Crush is a good alternative for more damage all-around.
Deck #2: Frozen
BASIC
ADVANCED
ELITE
ULTIMATE
Drizzle
Double Splash
Riptide
Ice Storm
Stone Shield
Blizzard
Mountain Echo
Gaia Heal
Iron Shield
Ice Tokens are like an awesome evolution of Water Tokens!
The strategy here is to fill your opponent with Water Tokens. Then, Blizzard, Blizzard, Blizzard.
You will generally want as many Ice Tokens on your opponent’s field as possible, but a good amount would be 3-5.
Afterward, finish them off with Ice Storm, or sometimes, they will die due to the amount of Ice Tokens. When their board is cleared due to no valid moves, every Ice Token deals heavy damage.
Alternatives:
Frost Arrows instead of Riptide. If you think that Blizzard is not good enough to produce Ice Tokens, then Frost Arrows will certainly do the job. Just be careful as the number of Water Tokens is reduced.
Ice Lance instead of Riptide. This is a far more aggressive option to have, and needless if you pull off a successful Ice Storm. However, Ice Storm is a channeled spell, so if you’re worried about it, Ice Lance is your go-to.
Deck #3: Dried Out
BASIC
ADVANCED
ELITE
ULTIMATE
Drizzle
Rain
Riptide
Desert Bloom
Slipstream
Spray
Tesla Shield
Gaia Heal
Iron Shield
It’s nice to have a character that can pull so many different tactics so successfully.
This build gives you lots of Water Tokens as well as your opponent. Why, you ask?
This deck also gives you the tools to use your Water Tokens to your advantage (increase damage for Desert Bloom).
The deck is not very complicated, but I want to note one thing; don’t Slipstream early. Only do so if you think you don’t have enough Water Tokens on the field.
Alternatives:
Water Bomb instead of Slipstream. If you think that Rain RNG creates enough Water Tokens for you, enter Water Bomb. Water Bomb deals increased damage based on Water Tokens and gives your opponent one. An awesome alternative.
Matchups
You’ll be using the first deck against opponents who need to be disrupted. The overwhelming amount of Tokens will certainly make short work of them.
The second deck is for those who need to be bursted down because they have high defense.
The third is awesome to use against opponents who need both a bit of disruption and damage.
In mirror matches, I recommend the third deck because if he tries to give you Water Tokens, might as well put them to good use.
To sum it up, I recommend:
vs Zenron: #1
vs Jane: #1
vs Thoben: #2
vs Tierra: #1
vs Asgard: #3
vs Myris: #2
vs Ra’ju: #3
vs Van Raven: #1
vs Pom: #2
vs Ray: #3
vs Lua: #1
-Van Raven, the Witch Hunter
Van Raven is admittedly very fun for a guy who likes to play with traps.
As you’d guess, Van Raven likes to play with Tokens. Only he uses them quite uniquely (though the main purpose of dealing damage and/or being annoying remains).
Please note that due to the combination of elements, Vanny boy is not very good defensively, so we won’t be having lots of Shields and Heal Spells.
More on those on the deck sections.
Deck #1: Trapped
BASIC
ADVANCED
ELITE
ULTIMATE
Firebat
Fire Ram
Fire Chain
Mine Field
Fire Flash
Hunter’s Net
Tesla Shield
Hunter’s Trap
Kinetic Shield
This is the classic Van Raven deck, the one he’s known for.
The premise is simple; successfully hit your Ultimate Spell.
That does not mean just be successful, it also means that your opponent should have at least 1 empty column.
That’s because Trap Tokens break if they are on the bottom row, dealing heavy damage, and your Ultimate Spells fills them with these little devils.
That’s why we also have Counter Blaze.
Alternatives:
Burning Needle instead of Fire Flash. To be a tad more annoying.
Crystal Shield instead of Tesla Shield. If you’re scared they can break it, Crystal Shield is a valid alternative so you at least don’t get a Stunned Token.
Deck #2: Sniped
BASIC
ADVANCED
ELITE
ULTIMATE
Token Snipe
Fire Ram
Elite Snipe
Fire Meteor
Heal Snipe
Hunter’s Net
Tesla Shield
Hunter’s Trap
Kinetic Shield
This is a patience deck.
You need to wait and patiently throw small attacks (no large chains) and deal as much damage as possible. And then finish it with Fire Meteor.
The reason I put Fire Meteor and not Ultimate Snipe, and I won’t put it as a valid alternative is because it’s very hard to successfully “snipe” an Ultimate Spell.
The opponents only have one, and most probably, they will use it ASAP.
Alternatives:
Counter Blaze instead of Fire Ram. Matter of preference.
Crystal Shield instead of Tesla Shield. If you’re scared they can break it, Crystal Shield is a valid alternative so you at least don’t get a Stunned Token.
Deck #3: Rifled
BASIC
ADVANCED
ELITE
ULTIMATE
Firebat
Advanced Fire Rifle
Elite Fire Rifle
Ultimate Fire Rifle
Stone Dagger
Oxidation
Tesla Shield
Stone Shield
Kinetic Shield
The hardest deck of the bunch, this deck relies on excellent management of your Elements (especially your Fire Elements).
Generally, despite having a Fire Ultimate Spell, this deck doesn’t want to burst you down.
Not much more to say, this deck is better learned through experience.
Alternatives:
Fire Flash instead of Firebat. Matter of preference.
Crystal Shield instead of Tesla Shield. If you’re scared they can break it, Crystal Shield is a valid alternative so you at least don’t get a Stunned Token.
Matchups
#1 is really useful in cases that the other 2 decks aren’t.
Obviously, you’ll be using #2 on opponents that generate Tokens mostly.
Finally, #3 will be used against opponents without a proper defense.
Against mirror matches, I recommend the classic deck, though every deck can be used successfully.
To sum it up, I recommend:
vs Zenron: #1
vs Jane: #3
vs Thoben: #2
vs Tierra: #3
vs Asgard: #1
vs Myris: #1
vs Ra’ju: #1
vs Van Raven: #3
vs Pom: #2
vs Ray: #1
vs Lua: #2
Pom, the Summoness
If you thought you knew annoying… meet Pom.
Pom seemed really hard to manage at first, but after some time passed, it’s obvious, she just needs good management.
In fact, she has the, by far, most annoying Token in the game.
But more on that later.
Deck #1: Fishy Business
BASIC
ADVANCED
ELITE
ULTIMATE
Prospecting Heal
Prospection
Prospecting Beam
Summon Eagle
Soothing Spume
Floodbarrier
Seawall
Summon Fish Swarm
Soothing Sprinkle
Pom, in general, has 3 steps; create Water Tokens using Water defensive spells, create Resin Tokens using Light heals and shields, and finally, Resin Tokens will absorb Water Tokens to create Amber Tokens which increase your Spell power slightly.
Her Amber Tokens are used in conjunction with her Summon spells.
Each Summon spell creates either a helpful Token on your field, or a disruptive Token on your opponent’s.
This deck focuses on Fish Swarm.
It gives your opponent a Fish Swarm Token, that on timeout turns any adjacent Elements into Fish Swarm Tokens too… forever!
You must give your opponent just 1 (or maybe 2) and then fully defend until they are overwhelmed by fish and you can then do whatever you want.
You will want to create an Eagle Token (or 2) which will help with both defense and offense.
Please do note that this is the only deck I will recommend as every other deck is usually a variation of this one. In the Alternatives section, I will list the variations done by each player.
Alternatives:
The first variation switches Prospecting Beam and Summon Eagle with Summon Hawk and Prospecting Laser respectively. The reasoning behind this is that you can get a helpful Token (the Hawk one) earlier, and it balances out the Eagle one by replacing your Elite Attack with an Ultimate one.
The second variation changes Soothing Sprinkle with either Summon Dolphin or Summon Turtle. This way, you gain way more healing through the Dolphin, or way more defensive power through the Turtle.
Matchups
With only 1 deck, it should be clear what to choose. I will update this section if more decks become viable (and don’t rely on Fish Swarm).
-Ray, the Paladin
Ray is one of those guys that you’ll only need 1 deck really… (*cough* Asgard *cough*)
At least he has 2 different decks to use.
He relies on… actually, he doesn’t have any fun gimmick or anything, Ray just wants you dead.
Deck #1: First Strike + Lightlink = Win
BASIC
ADVANCED
ELITE
ULTIMATE
Linking Light
Linking Flash
Linking Angel
Ultimate First Strike
Basic First Strike
Advanced First Strike
Angelic Guard
Magnetic Shield
Stone Stike
The deck is really simple. Just Stike First…
Jokes aside, if you can get a good Ultimate First Strike, you’re probably the winner.
I’ll give a pro tip as well. If your opponent channels an attack before you can get the First Strike, you can still get the damage bonus if you cast it before you get hit.
Alternatives:
Iron Shield instead of Stone Stike. A more defensive option, to maybe protect you in case you don’t get an early Advanced First Strike. However, you don’t need to get a good Advanced First Strike, and Stone Stike is a good damage dealer until you get to your Ultimate Spell.
Deck #2: Eternal Flares + Light Aura = Win
BASIC
ADVANCED
ELITE
ULTIMATE
Linking Light
Linking Flash
Terra Ravage
Eternal Flares
Divine Guard
Advanced First Strike
Crystal Shield
Magnetic Aura
Scree Stike
Another simple build, unless you mess up Eternal Flares and hit a strong shield, you will probably win.
If you can hit 2 Light Aura Tokens, even better.
There is another way to win. Just prepare an Eternal Flares attack, and queue up a strong Terra Ravage to break most shields they put up.
Alternatives:
Stone Skin instead of Magnetic Aura. This change should be used in conjunction with the below change. More on that below.
Heroic Guard instead of Scree Strike. These changes are less aggressive. If you don’t wanna bother with the Earth Aura + Scree Strike mini combo, then use these 2 changes.
Matchups
You’ll be using most of the time #1 due to raw strength.
But #2 is much better against opponents without strong defense.
Against mirror matches, you don’t wanna risk getting second to the Ultimate Spells, so the #2 will be more consistent.
To sum it up, I recommend:
vs Zenron: #2
vs Jane: #1
vs Thoben: #1
vs Tierra: #1
vs Asgard: #2
vs Myris: #1
vs Ra’ju: #1
vs Van Raven: #2
vs Pom: #2
vs Ray: #2
vs Lua: #1
Lua, the Shaman
Lua is a weird case of a Hero.
He really can overwhelm you if things go his way. But if they don’t, he ends up overwhelming himself.
It’s no surprise that a Hero like this has only 2 viable decks. Let’s hope for more support though, because Lua is definitely the closest to a “control” archetype in the game.
(And by control I don’t mean “actively trying to rue his opponent’s day” control)
Deck #1: Ghosts!
BASIC
ADVANCED
ELITE
ULTIMATE
Ghost Whisper
Light Ghost
Elemental Ghost
Haunted Ghost
Preserving Protection
Big Shield
Healing Shield
Extinguish
Relief
Ok trust me, this deck is going to bust some balls.
If you can manage to gather 2 adjacent Ghost Tokens, you’re leading your opponent to his slow defeat.
That’s how they work; if you can get 2 (or more) adjacent Ghost Tokens, they never time-out!
You have all the defense in the world as well, to help you survive.
Not to mention all the Token removal. Seriously, someone needs to burst you down fast if they’re gonna win.
Alternatives:
Regeneration instead of Relief. If you’re really afraid of Ra’ju (no one else is going to generate that many negative Tokens), then I suggest this change. Then again, this deck will be used against opponents with Tokens, so it’s not a bad change to counter especially Ra’ju and Van Raven.
Scorpio Ring instead of Healing Shield. I don’t recommend this change, but if you think you have enough coverage in the deck, then this is an excellent form of (more) control.
Deck #2: Spirits!
BASIC
ADVANCED
ELITE
ULTIMATE
Spiritual Touch
Ancestral Strike
Scorpio Sting
Spiritual Unleash
Spiritual Circle
Big Shield
Massive Shield
Spiritual Heal
Absorption
WARNING: THIS IS ONE OF THE HARDEST DECKS TO PLAY.
The spells (their elements in particular) might seem weird, but the only way to generate Spirit Tokens is through Basic Spells. So, we’re not left with that many options.
Spirit Tokens are the opposite of the Ghosts.
Essentially, they don’t time-out, and when adjacent, they strengthen your other spells.
But there is a huge cost… your space.
The more you have, the less space you’ll be having.
I urge you to play it safe. Don’t produce lots of Tokens (especially in the early game). 4 should be enough for your Ultimate Spell to finish the job.
Alternatives:
Relief instead of Absorption. If you can’t manage your Nature Mana well, this is the change for you.
Matchups
As explained, #1 will be used against opponents with Tokens. You will also use it against opponents you want to disrupt with your Tokens.
#2 is used against opponents who will let you set up.
Against mirror matches, it’s all a mind game. If you think about it, #1 has more advantages against this matchup.
To sum it up, I recommend:
vs Zenron: #2
vs Jane: #1
vs Thoben: #2
vs Tierra: #1
vs Asgard: Either will do fine.
vs Myris: #1
vs Ra’ju: #1
vs Van Raven: #1
vs Pom: #1
vs Ray: #2
vs Lua: #1
That’s it for my decks. Do you have anything to add? Any disagreements? Feel free to say anything you want in the comments below.
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I’ve never seen a Tier List for Super Spell Heroes (other than just community opinions) so I thought I’d make one myself.
I have to note a few things first.
Firstly, it’s my opinion, so nothing is set in stone.
Secondly, you shouldn’t take this list too literally. In fact, the difference between the tiers is not all that high and everything should be taken as general guidelines.
Any hero from any tier can beat any other hero from any other list.
Especially since in higher elos, you can actually choose between 3 decks you built, for any situation.
Third, the order of the heroes on the list doesn’t mean anything.
The list will be split on the usual S, A, B, C, D, Tiers with S being the best and D the worst.
Every character will have a detailed explanation of their position.
Finally, this will not be a deck guide. If you want to build decks, you should check this out.
This tier list will be updated with every major update, so it will always be up to date. Without further ado:
S TIER
Thoben, the Monk
Elements:
Nature
Light
Thoben is one of the most powerful heroes due to his consistency. He is defensive by nature and relies a lot on having more HP than his opponent.
There are 2 reasons why Thoben is so strong. The first is his utilization of Chi. Many of his spells generate Chi Blocks, which increase a spell’s power when combined with it.
Using Chi Blocks with shield spells and attacks will give you an upper hand, but where he truly shines is with Life Cocoon, his unique healing spell.
What it does is, that if you heal for more than your Max HP, your Max HP is raised equal to that amount.
So it’s not that hard to stay above your opponent in HP if you play conservatively. You have many spells that deal x3 damage if you have more HP than your opponent.
The second is his ultimate spell, Zen Pulse. It’s a channeled spell, which means it can be broken by a more powerful attack than the spell’s resistance.
If you don’t break it, his opponent gets his HP reduced to 1 (but no more than a specific amount).
In other words, it’s easy to just reduce your opponent to 1 and kill him with any buffed up spell + Chi combo.
Being able to defend successfully until you reduce your opponent to 1 and kill him makes Thoben such a consistent hero. Not to mention his ability to instantly go up a spell rank should he complete a channel.
All in all, either strategy works marvels on Thoben and his amazing defenses and he has the tools to break you without overwhelming attacks.
Ray, the Paladin
Elements:
Light
Earth
Ray is a very peculiar hero in the sense that he is very flexible.
He can actually utilize healing, attacking and defending strategies. Where he truly shines is sweeping.
Ray has the ability to end a fight quickly more so than anyone else. How? With his First Strikes.
Ray has a First Strike earth spell for every tier. Every spell has the same effect; they deal tremendous damage if no player has been damaged by another spell with the same tier as the First Strike (you can even queue it after your enemy has queued an attack and it still counts).
Essentially, you want to rush tiers by using Lightlink Tokens, tokens that allow you to fill up your spell charge bar when your opponent does, and deal heavy damage with Elite or Ultimate First Strike.
Other than that, Ray generally utilizes various disruptive and set up strategies, but they’re not as optimal as the First Strikes.
Really, the only disadvantage Ray has is getting a head start on him.
He can either heavily burst you down, or just take you with many smaller hits until you die.
Ra’Ju, the Aquarian
Elements:
Earth
Water
Ra’ju is extremely powerful with well-rounded offense and defense and is one of the more annoying matchups out there.
As the first character to use the water element, Ra’Ju heavily utilizes it to the max. Most of his spells are multi-hit and afflict their opponent with Water Tokens.
Water Tokens are nothing special at all, they actually start to timeout when they reach the bottom, but Ra’Ju can give them continuously. The opponent is bound to get flooded by them and lose their possible moves.
Now, you can use Water Tokens in 2 ways.
The first is to flood them and annoy them until your barrage of attacks kills them.
The second is to turn them into Ice Tokens and nuke them. Many of Ra’ju’s spells turn Water Tokens into Ice Tokens, and by using his ultimate Ice Storm he can deal damage for every token.
But, Ice Tokens also have effects of their own. Firstly, they don’t timeout. Secondly, when they force a board clear, each token explodes to deal damage.
His defense is also very solid and comes solely from the earth element. His Gaia Heal is a channeled heal that, if completed, and its break power was greater than your current health, it fully heals him.
Ra’ju is certainly a fun addition to the game, and one of the few characters that force you to plan ahead, lest you be flooded with tokens.
Plus, you never know what to expect of him, other than a board filled with Water Tokens.
Pom, the Summoness
Elements:
Light
Water
Water OP, whaaa…?
Jokes aside, Pom did seem kinda hard to manage at the start due to her playstyle.
Her playstyle revolves around her Resin Tokens, which turn the (otherwise annoying) Water Tokens she creates into Amber Tokens, which increase the power of her spells.
And that’s not all!
Using her Summon spells, she can turn her Amber Tokens into either useful Tokens for herself, or really, really annoying Tokens for the opponents.
Fish Swarm in particular is more cancerous that Ra’ju’s Ice Tokens and Lua’s Ghost Tokens combined!
Offensively, she just uses one (or more if she’s feeling it) of her Bird Tokens to increase her damage of an over-time Spell or a multi-hit one.
Not that it matters, as if you have Fish Swarm on your field, you probably won’t be able to defend at all…
Defensively, she either has the tools to defend forever or is just playing with half her deck being Heal Spells.
All in all, Pom is very annoying to face, and the only success against her is either quick Token removal, or an aggressive start. Removing her Tokens is also acceptable, as she has to cast 3 spells in order to create an Animal Token (The Resin Token, the Water Token, and the Animal Spell).
A TIER
Asgard, the Golem
Elements:
Earth
Nature
Asgard is very exciting when you first unlock him, but as you get to know him you will find out he is just very annoying to face.
In fact, that is his strategy; disruption. Asgard’s purpose is to not let you play.
His nature spells are the main disruptive source, but many of his earth spells help at this cause.
So, how does he win? His earth spells (that don’t disrupt) hit hard. He has the best base damage on his spells.
Why is in Tier A then? Downtime.
Every earth spell gives Asgard a Weakness Token. These tokens make every other spell for a short amount of time have x0.5 (half) the power on his spells.
If you can make the most out of his downtime, Asgard is very susceptible to setups and nukes.
However, in the right hands, Asgard’s downtime is while the opponent is disrupted.
Maybe he’d be a tier higher if he was more flexible but with Asgard, you know pretty much what you’re gonna face.
Tierra, the Huntress
Elements:
Fire
Light
A unique combination of elements, Tierra is unfathomably fast. She relies on 2 main strategies.
The first is just spamming your spells to get to your ultimate spells and nuke him.
The second is her Fire Mark Tokens. Essentially, using her Flare spells, you give your opponents Fire Mark Tokens on successful hits.
A Fire Mark Token starts timing out. On every successful attack from Tiera, each Token has a 50% chance of dealing damage and resetting their timer.
Using an ultimate spell, you can nuke them if you gather enough Tokens.
The reason they work like this is that Tierra has a lot of weak multi-hit attacks, and if you can time them correctly, you can get lots of procs and damage until the finishing shot.
The problem with this strategy is that even if you give your opponent enough tokens to set up, he can just defend the rest of your otherwise weak attacks until they time out.
So, you must either be clever with mind games and timing or just hurry up and nuke them while they still have the tokens.
The first, more spammy build, however, is very strong. Tierra is able to finish the game without you ever set up, and the only reason she isn’t S Tier is that she is very susceptible to disruption and strong defense.
Either way, Tierra is extremely fast and can reach higher tiers and overwhelm you almost every time.
Jane, the Witch
Elements:
Fire
Nature
Jane is the second character you unlock, and she teaches you that you can have the same elemental combination with another and be completely different.
Jane has 2 main strategies. Quick multishot of Fire Arrows and spamming the Fire Phoenix.
Fire Arrows deal little damage, but if they successfully hit, the give the opponent a Bleed Token.
Besides disrupting your opponent (as tokens are useless) they damage your opponent over time for big amounts of damage, that only get more overwhelming the more they have.
Jane is also quite disruptive. Her nature spells (and some fire spells) mess with the opponent’s board.
She also has an ultimate spell that clears the enemy’s board if it hits, but you can also use one the damages him more the more Bleed Tokens he has on his field.
Fire Phoenix is an Advanced spell that can sweep your opponent. Essentially, every successful hit returns the Fire Phoenix a tier upgraded (so it goes from Advanced to Elite, and then to Ultimate).
This allows you for a very quick ultimate ability which can prove valuable.
Jane can be quite hard to master, but certainly very fun. However, the more your opponents know the game, the more you have to master your timings.
All in all, Jane requires skill, but once mastered, will get you lots of satisfying victories.
Her biggest strength is her unpredictability, as she is the only one that has such different win conditions that are just as viable.
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B TIER
Lua, the Shaman
Elements:
Nature
Light
Lua is the last one you unlock, and he is decent at what he does. Actually, that’s the best word to describe him; decent.
Like most, Lua can utilize 2 strategies, although only 1 is really worth it.
Generally speaking, Lua likes Tokens, either on his side or the opponent’s.
The best strategy to use is the Ghost Token strategy. These Ghost Tokens are regular tokens until they find themselves adjacent to each other; then, they never time out.
It’s hard to predict where they will go, and an experienced player can manipulate their positions or just wait them out, but if 2 get set up, then there’s bound to be more.
Afterward, you nuke them for each ghost token they have, while giving them another.
The second strategy utilizes Spirit Tokens. They buff your spells similarly to Thoben’s Chi, but instead, they are tokens.
You also have an ultimate spell that removes tokens from your board (positive or negative) then deals damage for each, the damage doubling for every token.
As far as defense goes, he’s very average, with the only noteworthy thing he has is the ability to remove tokens, which may come in handy against certain matchups.
Lua requires lots of setup for nothing too amazing, but he is very solid at least, and in the middle, he belongs.
C TIER
Zenron, the Sorcerer
Elements:
Fire
Nature
Zenron is the first hero you get and actually completes his purpose. He is barely in the middle of tiers.
Zenron heavily relies on the Fire element to win, as his strategy is to nuke people into oblivion.
There are 2 ways to do this.
You can play super defensively and set up 1 super nuke that’s nigh impossible to defend.
Or, you can just spam powerful spells at the cost of spell progression.
Generally, either way, you must be fast as someone can use this time to set up on you and fill your playfield with tokens, or whatever the opponent wants to set up.
Zenron does well against slower characters, or characters with lots of downtime or not much defending. He’s decent against the good matchups and just as decent on his bad.
B Tier fits him well, and there’s no reason a nuker should go any other tier, you either nuke him and win or you don’t.
Too strong and he’ll be one-shotting everyone every time, too weak and he’ll never get those one-shots off.
Van Raven, the Witch Hunter
Elements:
Fire
Earth
Funny how the Witch Hunter goes in a lower tier than the Witch. Just like his prey, Van Raven requires skill to master but can be rewarding.
Having 2 inherently aggressive elements, Van Raven shines in offense. His strategies revolve around the use of Hunter’s Tokens or his signature Fire Rifle.
Hunter’s Tokens are traps, that, when applied, disrupt the opponent by existing. However, they also deal heavy damage when they reach the bottom row.
If your opponent plays it smart and leaves them be, then you can either fill him and force a board clear due to no possible moves (which procs all the tokens), or just harass him with attacks.
You can also use Snipe Token, which destroys a token on the opponent’s board and deals damage.
The Fire Rifle is different. It is very weak, but it has a chance of dealing heavy damage. The chance is 10% per connected fire element.
With enough set-up and continuous attacks, you are sure to kill him.
Van Raven lacks defensively though. He defends and heals with the earth element, and that is already bad as each earth spell gives you a weakness token and therefore, lots of downtime.
However, you can use the earth element to disrupt and force the Traps, but that leaves more susceptible.
Van Raven is truly a kill or be killed character and you must master the art of quick thinking to use him effectively.
D TIER
Myris, the Mage
Elements:
Fire
Nature
Myris, the game’s tutor and Master Magician. On the battlefield, however… he is quite underwhelming.
Myris is very, very defensive by nature. He relies on giving himself an Immortality Token and then fill both boards with Poison Tokens that deal huge damage to both players.
Immortality tokens let you live for a short amount after getting your HP to 0, so your strategy is to kill both of you, only you will survive for a few more seconds.
Alternatively, you can fully defend and nuke your opponent with a weird channel spell.
Myris is underwhelming because simply, everyone can stop him from doing what he wants. Having a channel spell as your ultimate means that it can be stopped by another powerful attack contrariwise to a regular attack.
Furthermore, if you are to have a channel as your ultimate, the effect should be worthy of being ultimate, not just (admittedly huge) damage.
In the end, the game’s Master is only a Master on very capable hands, as you have to be flawless to win. If you are flawless, however, no one will out-survive you.
Every one of his viable choices requires a lot of patience to execute right, and if they disrupt you, the game is as good as over.
(Not to add how boring battles can get against him…)
That’s it for my tier list. I hoped you liked it, and that it helped you understand a bit better each hero and his flaws. If you have anything to add or disagree with my rankings leave a comment so we can discuss it.
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1. Re:ZERO -Starting Life in Another World- Season 2
This is part 2 of the second season of Re: Zero. Re: Zero is one of the best isekai to watch and it will surely won’t disappoint you. The second part of the second season starts on Jan 6, 2021, so if you haven’t watched the previous seasons you have a lot of time to catch up.
2. Dr. Stone: Stone Wars
The second season of Dr. Stone. Dr. Stone has an interesting concept where the whole world has been turned to stone for several millennia and now Senku plans to revive the civilization through science. Watching Senku fixing different problems using science is very enjoyable and some can say educating.
3. That Time I Got Reincarnated as a Slime Season 2
You can say this winter season is a season of sequels. The second season of That Time I Got Reincarnated as a Slime is finally coming after being delayed due to covid-19.
The anime is about a thirty-seven-year-old guy named Satoru Mikami who after being stabbed by a random assailant he gets reincarnated in another world as a slime. In his slime form, he can devour anything and mimic its abilities.
This show is one of the best isekai out there and you should definitely give it a try.
4. The Promised Neverland 2nd Season
The highly anticipated second season of Promised Neverland. The first season of the anime was very well received and it certainly worth a watch.
Based on the trailer from the second season I can honestly say that it picked my curiosity and I am looking forward to it.
5. The Hidden Dungeon Only I Can Enter
Noir is a noble of the lowest rank who is eager to become a hero. During an exploration of a secret dungeon, he meets Olivia, who bestows him the power to freely upgrade his and other people’s powers by expending LP (Life Points) which are obtained by having joyful experiences but at the risk of dying if his LP are fully depleted.
The fourth season of Seven Deadly Sins. The third season of the anime has received heavy criticism for its animation quality. Seasons 1 and 2 were very well received though. Seven Deadly Sins is a good anime and I believe it’s worth watching.
I hope the animation studio learns from the mistakes it made with the third season and improve the animation quality in the fourth season.
7. Log Horizon 3rd Season
The long-awaited third season of Log Horizon. I watched the first two seasons a few months ago so I didn’t have to wait long, but I can imagine how those that waited for years are feeling. Log Horizon is similar to SAO in a lot of ways and many compare those two anime.
I believe that if you liked SAO you will definitely like Log Horizon. If you start watching the first two seasons now, you can definitely finish them before the third season starts.
8. Kemono Jihen
When a series of animal bodies that rot away after a single night begin appearing in a remote mountain village, Inugami, a detective from Tokyo who specializes in the occult, is called to investigate.While working the case, he befriends a strange boy who works in the field every day instead of going to school. Shunned by his peers and nicknamed “Dorotabo” after a yokai that lives in the mud, he helps Inugami uncover the truth behind the killings – but supernatural forces are at work, and while Dorotabo is just a nickname, it might not be the only thing about the boy that isn’t human.
Kyoko Hori is a bright and popular high school girl, contrasting with her classmate, the gloomy and apparently nerdy glasses-wearing boy Izumi Miyamura. Outside of school, Hori is a homebody who dresses down and takes care of the household and her younger brother Souta. She tries to keep this a secret from her classmates. One day when Souta returned home with a nosebleed, he was helped by someone sporting multiple earrings and tattoos as well as a punk-styled appearance. The person recognizes her and reveals himself to be Miyamura. The two agree to keep their real personas a secret from their schoolmates, but start relating to each other as friends and later as a couple.
Tomozaki is one of the best gamers in Japan, and in his opinion, the game of real life is one of the worst. No clear-cut rules for success, horribly balanced, and nothing makes sense. But then he meets a gamer who’s just as good as him, and she offers to teach him a few exploits.
11. Suppose a Kid from the Last Dungeon Boonies moved to a starter town?
Lloyd comes from a town of extremely powerful heroes, but he is the weakest of them all. However, he is still incredibly powerful compared to regular people and doesn’t realize it. He moves to the capital and stays with Maria Azami to become a soldier.
That’s it for my list. I hope you found some good anime here. Do you think there is an anime that should be on the list? Which is your most anticipated anime for this season? Write your thoughts on the comments below. See ya in the next article.
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1. Dungeon ni Deai wo Motomeru no wa Machigatteiru Darou ka III
The third season of the series. I absolutely recommend you guys to watch this anime. Here is the plot:
The story follows the exploits of Bell Cranel, a 14-year-old solo adventurer under the goddess Hestia. As the only member of the Hestia Familia, He works hard to get the attention of all the ladies that have eyes on him. He looks up to Ais Wallenstein, a famous and powerful swordswoman who once saved his life, and with whom he fell in love. He is unaware that several other girls, deities and mortals alike, also develop affections towards him; most notably Hestia herself, as he also gains allies and improves himself with each new challenge he faces.
This is the second season of one of my favorite anime. 6 years have passed since the first season was released.
The story follows Tatsuya Shiba, a bodyguard to his sister Miyuki Shiba who is also a candidate to succeed the leadership of the Yotsuba clan, one of the Ten Master Clans that govern Japan’s magicians. They enroll into First High School which segregates its students based on their magical abilities. Miyuki is enrolled as a first course student and is viewed as one of the best students, while Tatsuya is in the second course and considered to be magically inept. However, Tatsuya’s technical knowledge, combat abilities, and unique magic techniques cause people to view him as an irregular to the school’s standardized rankings.
Yuji Itadori is a genius at track and field. But he has zero interest running around in circles, he’s happy as a clam in the Occult Research Club. Although he’s only in the club for kicks, things get serious when a real spirit shows up at school!
When his grandfather is on his deathbed, Yuji makes a promise to him; that he will do kind deeds so that he dies surrounded by loved ones, unlike his grandfather.
However, Yuji’s life takes a sudden turn as he meets Megumi Fushiguro; a shaman who tries to retrieve a cursed object. When Yuji’s friends open the cursed object that they found, things go south as the cursed spirits that it spawned start roaming in school. As Fushiguro and Yuji are almost defeated by one of the spirits, Yuji then swallows the cursed object and gains its power. As a result, Yuji becomes cursed by the object and gets dragged into Fushiguro’s thrilling world of shamans and cursed spirits.
Nasa Yuzaki, a boy with a peculiar name,[b] gets hit by a truck on the day of his high school entrance exams. He encounters and follows a beautiful girl who saves him, confessing his love for her at a bus stop. The girl, Tsukasa Tsukuyomi, agrees to become his girlfriend, but only if they are married first. When Nasa, who had previously decided to not go to high school, reaches his 18th birthday, he is still thinking about the promise he made on that day. Suddenly, Tsukasa shows up at his doorstep with a marriage form, starting their relationship and their marriage. Although Tsukasa’s clingy adopted younger sister refuses to accept the relationship, she brings Nasa to her family.
Noblesse is the third webtoon that is adapted into an anime this year. It is a very popular webtoon and the expectations are high, let’s hope it delivers.
Noblesse is about a powerful noble – Cadis Etrama Di Raizel (referred to as Rai) – who has been asleep for 820 years with no knowledge of mankind’s advancement and scientific successes. At the start of the webtoon, Rai wakes up in an abandoned building in South Korea,[2] and starts to get used to the modern world. He goes to a school, where he reunites with his loyal servant Frankenstein. With Frankenstein’s help, Rai enrolls into high school and inadvertently befriends athletic teenager Shinwoo, computer geek Ikhan, and Shinwoo’s crush Yuna, and a few others. Noblesse follows the group’s often dangerous adventures against a secret organization while uncovering Rai’s past.
6. Kimi to Boku no Saigo no Senjou, Aruiwa Sekai ga Hajimaru Seisen
For centuries, the world had been torn between the Empire, the Mechanical Utopia, and the Nebulis Sovereignty, the Paradise for Witches.
With no end in sight, it seems that the war will continue on for a few more centuries. However, a chance meeting between Iska, the “Successor of Black Steel”, and Aliceliese, the “Ice Calamity Witch”, changes history.
The “Successor of Black Steel” is a peace-loving war nut who only knows how to fight. However, he wishes to end the war with the twin astral swords, white and black, he had inherited from his master. The “Ice Calamity Witch” wants to destroy the Empire and unite the world under the banner of the Nebulis Sovereignty.
This story is the tale of the collision of ideals between a young man and a young woman as they try to change the world in their own special ways.
The story begins with a young boy named Dai remembering a story told to him by his adoptive grandfather, the monster magician Brass, about the defeat of the Demon King Hadlar by the hands of a hero known as Avan. After the defeat of the Demon King Hadlar, all of the monsters were released from his evil will and peace reigned supreme around the world once again for ten years. Some monsters and demons moved to the island of Dermline to live in peace. Dai, the young protagonist of the series, is the only human living on the island. Having been raised by Brass and with his best friend, the monster Gome, Dai grows up dreaming of becoming a hero.
That’s it for my list. I hope you found some good anime here. Do you think there is an anime that should be on the list? Which is your most anticipated anime for this season? Write your thoughts on the comments below. See ya in the next article.
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Good free games seem to be a rarity on Steam, so you’ll be glad to hear of this short puzzle game.
Helltaker is a puzzle indie game, with quite a short duration, but definitely worth your hour.
It was released in 2020, and is described as “a short game about sharply dressed demon girls.” It is not very suggestive though, so if you want a game to satisfy your urges, you’re better off trying Huniepop or something. I’m gonna say it a lot during this review, but the game IS NOT SUGGESTIVE.
As usual, this review will have a Storyline, Gameplay, Visuals and finally, a Personal Thoughts sections. Without further ado:
Storyline
For a short game you should expect a short and simple story.
A man named Helltaker had a dream about having a harem of demon girls. Waking up, he decides to make it a reality so he goes to hell and tries to convince the “sharply dressed” demon girls to join him.
Gameplay
the gameplay is pretty simple. Being a puzzle game, your purpose is to reach the end of the level (which is the demon girl) in a set amount of moves.
There are various hazards in a level. For example, some levels have spikes, which take away 2 moves when you step over them.
There are also the skeletons. Skeletons don’t move, and can be pushed back a space. if they are against a wall, pushing them will kill them. Pushing or killing a skeleton costs a movement point.
Finally, there are rocks. As with skeletons, you can push them around (losing movement points for each push), but unlike the skelies, you cannot destroy them.
When you reach the end, a cutscene will play, and the demon girl will ask you a question. Answering correctly will move you ti the next level. A wrong answer will either kill you, or give you a bad ending. Either way, you start over that level again.
SPOILER ALERT!!!
There are 8 levels in total and in the end a ninth level that is a boss battle. The boss battle is not a puzzle exactly, it’s more like bullet hell kinda thing where you dodge a bunch of things.
In the ending, you take all the girls to your home and make the chocolate chip pancakes.
There is an additional bit to the ending if you manage to collect all the secrets, but I’ll leave that up to you.
END SPOILERS
There’s not much honestly, but as I said, the game shouldn’t take you more than 2 hours to finish.
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Visuals
The visuals are what you’d expect from an indie game. The “sharply dressed” demon girls have kind of become a thing however, and if you’re in the know-how in the hentai business you’ve probably heard or seen them somewhere.
Personal Thoughts
Helltaker is pretty fun and short. I highly suggest anyone try this if they want to do something random for 1-2 hours. (PG-13 I guess… though it’s really not suggestive at all).
And I’m serious about one thing; you shouldn’t use this game as an outlet to your urges. It’s really not that suggestive, and honestly, why would you wanna take gaming and make it about the hormones. I believe they ruin enough stuff already.
Final Verdict
Storyline: 5.5
Gameplay: 7.0
Visuals: 6.0
Personal Score: 6.2/10
Have you played Helltaker? Did you enjoy it or did you go there for the demon girls? Leave a comment below.
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1. Yahari Ore no Seishun Love Comedy wa Machigatteiru. Kan
Because of the corona virus this anime got delayed and it went from Spring 2020 to Summer 2020.
It’s the third season of the popular anime. For those of you that haven’t heard of this anime before, the story follows Hachiman Hikigaya an apathetic high school student with narcissistic and semi-nihilistic tendencies. Hachiman believes that joyful youth is nothing but a farce, and everyone who says otherwise is just lying to themselves.
As a punishment for an essay that he wrote in class, mocking modern social relationships Hachiman’s teacher forces him to join the Volunteer Service Club. The club aims to extend a helping hand to any student who seeks their support in achieving their goals.
Hachiman is one of the most well-written anime characters I have seen and I wholeheartedly recommend you give this anime a chance.
2. Sword Art Online: Alicization – War of Underworld 2nd Season
Another delayed anime from the Spring Season.
I don’t believe that there is a single anime fan that has never heard of Sword Art Online before.
War of Underworld 2nd Season concludes the Alicization storyline and so far I believe the Alicization storyline is the best storyline of Sword Art Online since the original first season of the anime.
Sword Art Online is an anime that brings controversy since anime fans will either love it or hate it. I personally like this anime and I would recommend it to anyone that likes anime.
3. The God of High School
There is a new trend nowadays to make Webtoons into anime and I support it all the way.
Tower of God was one of my favorite anime last season and I am looking forward to watching this one too.
God of High School is a very popular Webtoon that has been going for many years.
The story is about a fighting tournament, and the purpose of that tournament is to find the strongest fighter among all the high school students in Korea. The protagonist is Mori Jin who has knowledge of Taekwondo that learns that there is a bigger purpose for this tournament.
4. Enen no Shouboutai: Ni no Shou
The second season of Fire Force (the English name). I watched the first season and I have to say that it is an anime that is worth watching.
It has the typical shonen feel, but it’s still good enough to keep people that have watched a lot of similar anime interested.
5. Re:Zero kara Hajimeru Isekai Seikatsu 2nd Season
The second season of Re: Zero. I watched the first season a few months ago. It is a very good anime, even though you can get frustrated with the protagonist at times.
The power of the protagonist is very interesting and it’s something you don’t see often in anime.
The anime has high ratings from reviewers and it is surely something that won’t disappoint.
6. Maou Gakuin no Futekigousha: Shijou Saikyou no Maou no Shiso, Tensei shite Shison-tachi no Gakkou e
It’s the only anime in this list that is new and not a continuation. By coincidence, I stumbled upon the manga of this anime a few months ago and it picked my interest.
I watched the first episode yesterday and I have to say that some things from the manga that I thought were important were skipped. I don’t know if they will be added in the future, but I think that it wasn’t a good decision to skip them.
Those things that were skipped help the viewer that hasn’t read the manga to get a better understanding of what’s going on.
Beyond this, I believe that it was a good first episode and I look forward to watching the next episodes. I hope they don’t skip important staff again.
That’s it for my list. I hope you found some good anime here. Do you think there is an anime that should be on the list? Which is your most anticipated anime for this season? Write your thoughts on the comments below. See ya in the next article.
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While we already have a review of the game, we haven’t talked about how much it’s worth as a CCG.
If you want to check out the review and learn how the game is played, check here.
CCGs have various problems which discourage more casual (or free) gamers to play.
The problems are actually amplified in online CCGs.
So, we will tackle those problems now, one by one, and talk about LoR’s place in these problems in general.
P2W
Arguably, one of the biggest problems on online CCGs (and gaming in general) is progression “soft-locked” behind a paywall.
In other words, many CCGs allow players to gain cards and resources for free, but heavily encourage paying to gain more cards. Clash Royale is the best example of this.
LoR takes a place away from all that.
As of the time of this article, Riot announced some changes within the progression system, and the main gist of it that they allow for payers to complete their collection overnight, which was not possible before.
This does seem like a step in the wrong direction, but truth be told, it’s very easy to gain a full collection in the time that Riot intends to release new content through expansions.
The cadence will probably be around 3-4 months for each expansion, and I don’t think you need more than that to have at least 85% of the collection.
Even if you’re really casual and play only for the daily quests, having 50% of the collection is totally possible.
Think of it like any other competitive game that requires you to play a certain amount of games or reach a specific level milestone before you play competitively.
Of course, you can play competitively as soon as you have your first deck.
All in all, LoR is definitely far from being P2W, both due to the above and because of something we will address in the next section.
Balance
Closely tied with the above, many CCGs are really imbalanced, with a few cards taking the spotlight and creating a stale meta of 3-4 decks.
Even nerfing these stronger cards, others take the spotlight.
I’m not going to say LoR has perfect balance (there is no such thing after all).
But at least you can build many different decks that are viable.
I recently saw some stats about decks used in really high elo (Diamond Tier for those who know), and players there (who mostly play seriously) played lots of different decks.
There were more than 10 different decks used that were about the same level of power!
Riot has 2 goals that they try to pull in regards to balancing LoR.
The first is that every card in the game has a place in some deck where it performs well, even if it is a niche deck.
The second is that every Champion can realize their dream and have at least 1 deck where they’re viable and strong.
Balance should be no issue, and you will certainly find a deck you like and is viable, even if it’s not meta.
Besides, there is always Riot’s 2 week balancing system, so any real outliers will be nerfed.
This whole balance section also brings us to the next issue at hand:
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Powercreep
The scariest word in every CCG, solved by rotating card availability.
LoR doesn’t intend of doing so, nor does Riot want to create a banlist.
I’ll be honest; we don’t know if LoR’s gonna fall victim powercreep, as Riot hasn’t introduced any new content.
Based on their aforementioned goals, it seems impossible to create any serious issue (in regards to powercreep) as for every champion to be able to realize their dream and be viable, old champions have to be just as viable as the new ones.
I will update this section when their new Bilgewater update hits live and share my two cents.
Staleness
CCGs become stale after a while, mostly due to the genre’s playstyle in general.
That is a serious risk, and it will all depend on you as a player, but a card game that has a huge variety in meta certainly helps against it.
Let me put it this way: in League, you must have a favorite champion, and a bunch of other champions you really like.
I myself like dozens of champions (besides my all-time favorite).
Imagine trying to build a deck for every single one, or even combine some of them!
The choices are endless.
The gameplay also helps as it isn’t the traditional “my turn your turn” CCGs have, rather, each player alternates between attacking and defending, but both players can summon and play spells at all times.
RNG
RNG is an issue in all forms of gaming, bite more so in CCGs. Only few genres have more RNG than CCGs.
You just have to accept that there’s always going to be RNG, but I have to say, while I have played many other CCGs (both digital and physical), my defeats in LoR almost always feel like my fault, like I could’ve done more to win, and not a result of RNG.
What I can say for sure as well is that Riot really tries to tackle a lot of the issues that other CCGs have, and is doing so quite well.
If you are a fan of League’s lore, this game will be a fun addition to your list of games.
If you aren’t, and/or are a fan of CCGs, then this is definitely worth a shot.
If you want to get into the world of CCGs and are new/casual, then this game is perfect as you can actually have a good collection without paying, and without needing to grind for endless hours.
Do you agree with my thoughts? Do you have anything to add? If so, just leave a comment down below.
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