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66% of Anime Fans Watch Anime on Pirate Websites

66% of Anime Fans Watch Anime on Pirate Websites

Hi guys! Today I will show you the results of our Survey for Anime Fans.

First of all, I want to thank all of you that took part in this survey, because you made this possible.

Second, I want to say that the total number of people that took part in this survey so far is 100. I would have liked to have a bigger sample size but this is enough for our needs.

With 100 people sample size, the margin of error is 10%. For example, if 60% of the participants reported a fear of heights, there would be a 95% probability that between 50 and 70% of the total population have a fear of heights.

Of course, the survey will remain open and those of you that haven’t done it till now can still take part in this research that we are doing. Here is the Survey for Anime Fans.

We also have a survey for GamersHere is the link. We would really appreciate it if you took the time to complete it.

Now without further ado, let’s see the results.

Gender & Age

66% of Anime Fans Watch Anime on Pirate Websites

We have to say that there were more females than we expected. It seems that it is a myth that the vast majority of anime fans are males.

66% of Anime Fans Watch Anime on Pirate Websites

57% of anime viewers are between 18 and 24 years old. That is something that we believe most of you expected. Nothing surprising in these stats.

Hours per Week

66% of Anime Fans Watch Anime on Pirate Websites

85% of Anime Fans watch anime between 1 and 10 hours. This is also something not surprising.

Favorite Genre

66% of Anime Fans Watch Anime on Pirate Websites

It seems the favorite genre of anime fans is Action with 18%, next comes Psychological with 17% which is a little surprising at least for us cause we believed that the second most popular genre would be Adventure.

The next question is one of the most interesting ones.

Piracy in Anime

66% of Anime Fans Watch Anime on Pirate Websites

According to the answer, 66% of Anime Fans watch anime on a pirate website. Let’s first see the next question and then we will talk more about this number.

66% of Anime Fans Watch Anime on Pirate Websites

89% of Anime Fans would watch anime on a pirate website and 66% of Anime Fans watch anime on a pirate website. Now that 66% could be legit stat but we believe that the number of people that watch anime on a pirate website is much higher.

Probably some people didn’t want to admit doing something illegal so they lied on the first question and told the truth in the second since in the second question they could tell the truth without admitting on doing something illegal. This is our opinion at least, whether you believe it is up to you.

Now the next question.

66% of Anime Fans Watch Anime on Pirate Websites

84% of Anime Fans think that websites, where you can watch pirated anime, should exist. That is a very big number, and it says a lot about the state of the anime industry since many people don’t have access to services to watch anime legally and their only option is to pirate them.

Subscription Fees

66% of Anime Fans Watch Anime on Pirate Websites

Only 32% of Anime Fans pay for a subscription to watch anime. That further proves that the majority of Anime Fans pirate anime.

Let’s see what Anime Fans think about DVDs.

Anime DVDs

66% of Anime Fans Watch Anime on Pirate Websites

It seems only 32% of Anime Fans buy DVDs of anime they like, which isn’t surprising to us.

This next question isn’t a statistic.

Who is your favorite Anime Character?

Saitama

Kirito

Okabe Rintaro

Joseph Joestar

Killua Zoldyck

Edward Elric

Goku

Char Aznable

Speedwagon

Yukine Chris

Meliodas

Yunyun

Nanachi

Spike

Speigel

Char Aznable (from the original MS Gundam)

noriaki kakyoin from jojo’s bizzare adventure part 3

Izuku Midoriya/ Momo Yaoyorozu

Kaneki

Nanachi

Mikasa from attack on titan

Alphonse Erlich

Sora (No Game No Life)

Lelouch vi Britannia

Light from Death Note

Shirokuma

Envy

Alphonse Elric

YatoYusuke Urameshi

Lelouch

Sebastian

All of the girls in Gakkō Gurashi

Ginko from Mushishi

josuke higashikata (Jojo’s Bizarre Adventure Part 4: Diamond is Unbreakable)

Dude that’s so hard…maybe Ryuunosuke Fujinami (but like…the manga version)? Or Roy Mustang for something more modern. Idk, that’s a brutal question.

killua zoldyck

Saiki K

Rider from Fate/Zero, Sato from Welcome to the NHK

Gin

Eijiro Kirishima

Elias from the ancient magus’ bride

Emiya Shirou

Simon (Gurren Lagaan)

okabe rintaro

protagonist of the anime psycho-pass

Reiji akaba

MAYURI SHIINA

Envy from Fullmetal Alchemist (2003)

Kirino Kousaka

Rin Okumjra or Reg from MiA

Sebastian from Black Butler

Hiei from Yu Yu Hakusho

currently: Nezuko

Moro from Princess Mononoke

Nishinoya Yuu

Shinji Ikari

Luffy

Nagi from Weathering With You

Light Yagami

Uchiha Itachi

Guts

Deku

DIO

Nakamura Yuri

Roy Mustang

Kaitou Kid

Pikachu

Ginko – Mushishi

Lelouch – Code Geass

Spike Spiegel (Cowboy Bebop)

Jonathan Joestar

Aqua

C.C. from Code Geass

Bokuto Kotaro (Haikyuu)

One Punch Man

Spike Spiegel

Dio Brando

Moguro Fukuzou

Senkuu

Levi Ackerman from Attack on Titan

Kageyama Shigeo

Kuchiki Rukia

Karma

edward elric (fma)

Saber

Guts from Berserk

Well, these are all the answers for those of you that are interested.

Next, we wanted to know if Anime Fans think that they are too old to watch anime.

Age & Social Barriers

66% of Anime Fans Watch Anime on Pirate Websites

82% of Anime Fans Strongly Disagree that they are too old to watch anime.

Furthermore, only 3% seems to think that they might be too old to watch anime.

66% of Anime Fans Watch Anime on Pirate Websites

81% of Anime Fans Disagree that anime are for young people. From these stats, you can clearly see that Anime Fans believe that age doesn’t matter when it comes to anime.

Let’s see now one of the most intriguing questions, and it is intriguing because of the fact that many people think watching anime as an adult makes you unpopular or a loser.

66% of Anime Fans Watch Anime on Pirate Websites

69% of Anime Fans aren’t afraid to tell other people that they watch anime. It seems nowadays watching anime isn’t seen as what it used to be seen in the past.

The next question results aren’t surprising.

66% of Anime Fans Watch Anime on Pirate Websites

87% of Anime Fans answered that it is possible they would stop watching anime.

The next 2 questions are about relationships and how watching anime affect a relationship. We will comment on the results after we show you the 2 statistics.

Anime in Relationships

66% of Anime Fans Watch Anime on Pirate Websites
66% of Anime Fans Watch Anime on Pirate Websites

97% of Anime Fans would reveal to their significant other that they watch anime. Also, only 17% of Anime Fans think that watching anime makes it harder to find a girlfriend/boyfriend. With this and the previous statistics, it is clear that watching anime isn’t something that affects romantic relationships as much as it used to.

Let’s now see what Anime Fans think about cartoons.

Anime vs Cartoons

66% of Anime Fans Watch Anime on Pirate Websites

72% of Anime Fans believe that anime are for older audiences than cartoons. Now whether this is true or not, it comes down to who you ask.

Anime vs Manga

66% of Anime Fans Watch Anime on Pirate Websites

The stats are pretty balanced hear as you can see. It seems that for Anime Fans anime and manga are equal and none surpasses the other.

Bonus Question

66% of Anime Fans Watch Anime on Pirate Websites

Only 18% of Anime Fans consider themselves as otaku. It isn’t a big percentage but it’s logical if you think about it.


That’s it for our article guys. I hope you liked it. What do you think about the results? Did you find them interesting? Tell us your opinion on the comments below. See ya in the next article.

For those of you that want to see all the answers from each person. Here is the file.

You can support us and get notified when we post a new article by following us on Twitter, liking our Facebook Page and sharing our articles.

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The Room Three PC Review

The Room Three PC Review

The Room games are a series of puzzle games developed by Fireproof Games. The games have been praised by the press and players, and this review will cover everything you need to know about it.

As always, the review will be split into storyline, gameplay, visuals and finally, personal thoughts sections. Without further ado:

Storyline

As usual, the storyline continues from where the previous games left off.

If you’re not acquainted with the prequels I’ll give you a quick heads up.

The first game doesn’t have much plot, but the little plot it has is centered around the box that is used for the puzzles.

Through various letters, you learn that the box uses an ethereal material that is called “Null” and warps reality.

You also see that with more letters, the more crazy the uknown author seemingly went.

The second game capitalizes on that. You follow the footsteps of someone who is referred to as “A.S.” into a “Null” pocket dimension that is seemingly endless.

A.S. warns through letters that each room is self-contained but linked together by the “Null”.

This game picks up from the previous one’s ending. After you escape from the pocket dimension, you take a train to return home.

While in a tunnel, you find a mysterious pyramid with etched markings in the passenger compartment, which teleports you to the Grey Holm, a faraway island estate.

There, the self-proclaimed “Craftsman”, takes credit for all the puzzles in every game, as well as taking an interest in you for being able to resist the “Null”.

He asks you to find the other 4 pyramids (called Null Shards) in order for you to escape and for him to release the “Null” into the world.

The game has many different endings depending mostly on how many of the puzzles were solved.

I won’t spoil them though, but each ending reveals more and more about the plot.

Gameplay

Every game in the series was developed to be on mobile platforms mainly. So you might see some things optimized in that regard.

For example, movement is done by clicking where you want to go.

Nevertheless, the game does allow you to explore each room wholely, by dragging your mouse, you can see your surroundings.

The games are also kinda easy in the long run like you’d expect from “escape the room” mobile games.

The general gameplay is you trying to find items and solve puzzles in order to advance the rooms.

Every item you pick can be interacted with (meaning you can check it out by rotating it). This is important as some items hide secrets on them.

None of the base storyline puzzles need any creativity to be solved, they were designed to be able to be solved with regular, logical thinking.

The puzzles that are required for any other ending, however, are certainly harder and require you to use more critical thinking to solve.

The game gives you from the start a special one-piece red-tinted lens, that when used, allows you to interact with anything related to the mysterious “Null”.

This varies from being able to interact with tiny spaces (like keyholes and model houses) to plainly finding more clues and objects.

The game offers hints as well after some time has passed without making any progress.

Generally, there is a main hub which is connected to 4 extra rooms. Every room leads you to a place where a Null Shard is located.

Any of the extra puzzles required for the alternate ending are located on the main hub and 4 adjacent rooms; none is contained within an area that has a Null Shard.

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Visuals

The visuals are absolutely stunning, which is weird if you think that it was developed with mobile platforms in mind.

That didn’t stop Fireproof Games though, and they poured their souls in the visual making department, and it shows.

Even tiny details like the black tentacles from an unknown entity pulsing when you look closely.

Despite having stunning graphics, the game doesn’t require a great PC to run, partly due to it not being an overworld game.

I have to note the huge difference in graphics from the original mobile version.

The 3-year gap between the release of mobile and PC is definitely visible.

Personal Thoughts

The Room Three is certainly fun, which is to be expected when you consider its prequels.

Standalone, you will probably not understand a thing about its lore. But the gameplay is simplistic and easy to pick up.

My only complaint is that the main game (without the optional puzzles) is too easy. I’m not saying it’s a bad thing.

It’s just something you’ve seen before, and it doesn’t offer a great deal of satisfaction when you finish it.

If you’re in it for the lore, then you’re gonna be ecstatic.

But, if judged purely as a puzzle game, it’s just another pleasant way to pass a night or two.

If you’re looking for a challenge, there are other games much more worth it than this.

Final verdict

Storyline: 7.0

Gameplay: 6.8

Visuals: 8.8

General Rating: 7.5

That’s it for my review. Have you played the games? Have you played its sequel? Do you have anything to add? If so, feel free to add a comment below.

You can support us and get notified when we post a new article by following us on Twitter, liking our Facebook Page and sharing our articles.

The images I used are from this site:

www.igdb.com

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Albion Online Review

Albion Online Review

Hi guys! Today I will talk about Albion Online. As always, the review will have four parts, firstly I will talk about the storyline, then about the gameplay, afterward, I will talk about the visuals and finally, I will tell you my personal thoughts and give you a rating for the game from 0-10 (10 being the best).

Albion Online Review

Storyline

Albion is one of those MMORPGs that have lore for those that are interested but you don’t really get to experience the lore through the gameplay, at least in my opinion. For those of you that like a game to have lore I can say that you won’t be disappointed, but don’t expect the gameplay to expand upon this lore through quests.

Gameplay

The gameplay of Albion is not for everyone. At the start of the game, you do the tutorial where you choose the weapons and gear that you will use and those basically decide your class. Depending on your gear you will have different abilities available. You can freely switch classes at any point of the game, so you don’t need to feel trapped in a class.

The problem is that to be able to use better gear, you will have to do tedious tasks like killing hundreds of creatures or mining hundreds of materials. And if at some point you decide that you want to change classes, you will have to do the same process all over again from the start for the new class that you chose.

This game is 90% mining and killing mobs and 10% PvP. You will have to spend hours mining and killing mobs to progress in this game and the progression isn’t fast.

In the beginning, I found it fun that the game has no linear progression with quests, and that it gives you the freedom to do what you want, but after 30 hours of just killing mobs and mining materials, I got tired of it. I believe that to enjoy this game you need people to play together as a group, I wouldn’t recommend this game to people that want to play solo. I joined a guild but that didn’t change much. You have to have real friends that you can talk to to truly enjoy this game.

As for the combat mechanics, you will move with right-clicking with the mouse and activate abilities with your keyboard. The combat is nothing special, it’s the classic MMORPG combat system that you will see in most MMORPGs.

PVP is allowed on some zones of the game depending on the zone color(each color represents different restrictions to PVP, I won’t go into further detail here because you will learn all that pretty early in the game).

Visuals

The graphics of the game aren’t anything special and the character models have little detail. That means that you will be able to run this game in lower-end PCs but when you visit areas with high player population the game will lag a lot and the fps will decrease a lot too.

Don’t expect to be amazed by the visuals but I have to say the game has its own personality and you can see that through the animation of the environment.

As for the character customization, you will have a lot of options like in most MMORPGs and I don’t believe that you will be disappointed.

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Final Thoughts

I said it before and I will say it again, this game isn’t for everyone. If you don’t like grinding then don’t play the game, if you don’t have friends that will play with you, then I also don’t recommend that you play this game, you will probably be bored after 20-30 hours without friends.

The visuals aren’t great too, so the game isn’t for those of you that want realistic visuals and breathtaking graphics.

This game is for people that can play for 20 hours and do nothing other than mining and killing mobs to get materials to craft better gear and do that all over again and again. Of course, there are other things to do besides mining and crafting and killing mobs like PvP between players or between guilds but that isn’t what you will do in the majority of the time that you play the game. This game is grinding in its purest form and if you hate grind you will hate this game.

Final Verdict

Storyline: 7.0

Gameplay: 8.0

Visuals: 7.5

General Rating: 7.5

That’s it for my review guys, I hope you liked it. If you liked the game leave a comment down below and tell me what you liked the most about this game. See ya in the next article.

You can support us and get notified when we post a new article by following us on Twitter, liking our Facebook Page and sharing our articles.

Here is the link for the images I used:

https://albiononline.com/en/presskit

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Introducing TFT: Rise of the Elements

Introducing TFT: Rise of the Elements

At their 10-Year Anniversary, Riot Games (they finally earned that name) announced many things to come.

Among the announcements was TFT Set 2, or, as they dubbed it, Rise of the Elements (the whole theme behind 2019’s preseason). They also announced TFT on mobile (with cross-play compatibility) in early 2020.

TFT: Rise of the Elements would introduce a revamped roster (with only a few champions remaining from the previous iteration), a bigger board, an elemental theme different in every game through the Elemental Hexes, and a fully reworked Classes and (Elemental) Origins system.

They also said that they would focus on balancing the game better but more on that later.

Today, I will analyze this change of events and present you with my personal thoughts about it.

I also have a review of TFT that you can find here.

Without further ado:

How Did We Get Here?

TFT landed with a bang. It had such an amazing reception, that Riot couldn’t handle their servers!

Everyone loved the next big thing and this alone made many players return to League.

However, things did not go as well. TFT ended up being a complete mess of a game that awarded you for playing only specific things in order to win.

How did it end up over there?

Riot Games was changing things on a weekly basis. At the start, this included some light changes to overtuned stuff, and minor reworks to undertuned, underused, or straight useless champs, classes and origins.

Everything was great, the meta was shifting slightly, but, even though there were some optimal things, you could win by being creative and not having to worry about something absurdly overpowered.

Riot then decided that they wanted to introduce big changes that would shake things up.

So, they released new champions, a new Item Component, and a whole new Origin. As you can guess, some of these things turned out broken, and Riot was unable to fix it.

TFT ended up being a game of who gets 1 of 3 OP comps before the others, and they would proceed to easily win (by placing top 3).

Anyone who seriously deviated from these comps (or just tried to build something else) was at a severe disadvantage.

Apparently, Riot decided on big changes a long time before the announcements, as you could see by their balance changes that they weren’t trying to stabilize the game, rather, just keep it at a playable state for preseason.

In With the New; Out With the Old

So, what’s changing?

For starters, almost every Class and Origin got reworked. I mentioned before that Riot wants this new version to be more balanced. How?

They are completely scrapping the whole “a class/origin hard counters another class/origin which in turn hard counters another and so on and so forth”.

This circular logic didn’t work out because some classes/origins didn’t just hard counter the other, they invalidated them. So this led to a weird line where everything that the strongest class/origin doesn’t invalidate, is meta.

The new Elemental Origins, as well as the revamped classes, aim at having a relatively equal amount of soft counters and slight advantage toward some other classes/origins.

The game does seem more balanced on release, as you can build any comp and be as flexible as you want. You can always beat another player’s comp and always lose to someone due to synergies.

That doesn’t mean that the player with the luckiest series of opponents wins the game.

Positioning is more important than ever, and you are also judged by how well you utilize the game’s element.

That’s another change by the way; each game has 1 of 4 elements on the board (ocean, cloud, mountain, infernal).

That means that at the start, there will be a respective elemental hex somewhere randomly on the map (the hex is the same on all players, however), and another one at the start of the second PvP round.

Each hex gives a different bonus and takes up an item slot, so the decision-making potential here is limitless.

The Element of the game also determines Qiyana’s Elemental Origin. Qiyana is an Assassin with a different Elemental Origin every game. You can use her to boost your team with that respective element.

Another big change is on the champion pool size. There are now fewer copies of every single champion.

The intent behind this change is to encourage each player to build their own thing, instead of all trying to build the (number-wise) optimal comp.

They also rebalanced Items, but the changes are very little here, mostly to accommodate the new classes and origins.

As I said, the game does seem more balanced on release, and Riot said they would try to “shake things up a bit” without doing major changes that could break the game like before.

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Final Thoughts

So, is it better? Yup!

Just the fact that you’re not forced to specific comps if you want to win is a HUGE upgrade for me.

In fact, I stopped playing TFT for about a month and a half before the announcement, I was really fed up with the state of the game.

But other than that, I personally adore the idea of Elemental comps and experimenting with different possibilities.

The fact that Riot encourages you to experiment and try new things out is even better.

If they can really “shake things up a bit” without ruining balance, then all the better. But TFT right now is well done (even though far from perfectly balanced).

At least when the new season kicks in, it will be much more fair to play and climb the rankings. The game is more dependent on personal skill, creativity, and mental agility than ever.

Finally, the mobile version will probably boost it to new heights as TFT will become portable, and everyone will be able to climb from anywhere.

Not to mention how much easier it will be to sneak some gaming time into your routine if it’s portable.


That’s all about TFT: Rise of the Elements. What was your initial reaction? Are you happy with the changes? Do you prefer things as they were? Leave a comment below.

You can support us and get notified when we post a new article by following us on Twitter, liking our Facebook Page and sharing our articles.

The image(s) I used are from the following site:

https://www.riotgames.com/en/press?category=riot-logos#assets

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Best Manhua to Read

Best Manhua to Read

Hi, guys! Today I will present to you some of the best Manhua right now, that I wholeheartedly recommend that you should read or at least check them out. Without further ado let’s begin.

Tales of Demons and Gods

Nie Li, the strongest Demon Spiritist in his past life dies in the battle with the Sage Emperor and the Six Deity Ranked Beast and his soul is reborn back in time when he was 13 years old. Although he is the weakest, with the vast knowledge he accumulated in his past life he is able to quickly grow stronger and train faster than anyone.

His goal is to protect his loved ones from the ominous future that awaits them. He will face many dangers in his path to succeed in this mission.

Battle Through the Heavens

Xiao Yan who had shown a lot of talent and promise from when he was very young suddenly lost all his power 3 years ago and is now the weakest in his clan. The reason that he lost all his power is a powerful spirit that absorbed his energy for 3 years that resided in a ring that his dying mother gave him. Now this spirt will become his teacher and it will help him grow strong and powerful because in the world that this story takes place the only thing that matters is power and the strong rule the world.

Spirit Sword Sovereign

Chu, an Emperor in his previous life is killed by his partner, but instead of dying his soul returns to the body of his 16-year-old self. Although he is very weak in this body he plans to grow strong with his vast knowledge from his previous life and he will do everything in his power to take revenge on those that plotted against him in his previous life.

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Strongest Abandoned Son

Ye Mo, wakes up in the modern Earth where spiritual energy is scarce and his master from his previous world is nowhere to be seen. The most important problem is that he is inside a body of a young man who has been abandoned by his clan and he is humiliated for an embarrassing reason.

Don’s Adventure in Another World

He is exceptionally strong and he has a lot of abilities but he hasn’t found a way to use those abilities in the real world, and the only thing he does with them is to use them to kill people since he is a professional killer. When he is transported in another world where there is only fighting and death on the battlefield his strength will appear differently to other people.


That’s it for my article guys, I hope you liked it. If you think of any manhua that belongs to this list, please tell me in the comments below. Also, tell me what you think about the manhua in this list. See ya in the next article.

You can support us and get notified when we post a new article by following us on Twitter, liking our Facebook Page and sharing our articles.

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Faeria Review

Faeria Review

Faeria is one of the many CCGs (Collectible Card Game(s)) out there, and one that is fully digital at that.

Sporting a lot of favorable reviews, Faeria has become one of the few respectable card games left (that don’t have pay-to-win elements).

But how does it play out? Does it deserve positive reviews?

The review will be split into Storyline, Gameplay, Visuals and finally, Personal Thought sections. Without further ado:

Storyline

Ok, like most card games, the Faeria team has really put some effort into creating a deep and interesting universe.

I won’t bother with the story too much since it doesn’t affect gameplay, nor is it needed to play.

The base gist here is that you are an Outer God, a weaker version of celestial being creating miniature worlds.

There used to be an old, infinite world, but Ouroboros, a creation of the powerful Elemental Gods, who is stronger than any God separately, decided to destroy the world as it disturbed its peace and quiet.

Ouroboros was sealed for this, and to prevent him from devouring the new smaller worlds, the Gods decided to pour their energy, the Faeria, into the corners of the world.

Now, as the races saw how powerful Faeria can be, they struck a deal with the Outer Gods (the players).

The mortals will give the Outer Gods some artifacts which contain memories of the world (the Outer Gods can’t read them without a mortal link), and the Outer Gods will help the mortals utilize Faeria.

The mortals have many factions, but they are all separated into the following subcategories; Prairie, Lake, Forest, Mountain, and Desert.

Gameplay

So the storyline was centered around the gameplay.

You begin with your avatar and a hex of Prairie land above. Your purpose is to create a path to your opponent and kill him with your monsters.

Generally, every turn you’ll be getting at least 3 Faeria (mana points used for summoning).

Afterward, each player can perform 1 of 3 moves, and/or move their monsters before ending their turn. The 3 possible moves are:

  • Gain an extra Faeria.
  • Draw an extra card.
  • Place land.

The first 2 are self-explanatory.

PLacing land is a bit more complicated. You see, there is a map full of empty hexes. You must reach your opponent by building land. Alternatively, you might want to go for the Faeria Wells usually near the corners.

When you place land, you either place 2 Prairie Lands or 1 of each Elemental Land (Ocean, Forest, Mountain, Desert). You can place land either adjacent to land placed before, or adjacent to one of your creatures.

If a creature is situated next to a Faeria Well, you gain an extra Faeria every turn.

Faeria is used to summon. Every creature has a specific cost.

Additionally, most creatures have a specific land requirement to be played. For example, a creature might need 2 Mountain Tiles to be placed before it can be played. Some creatures have more complicated requirements like 2 Ocean and 2 Mountain.

That’s why it’s very important to manage your lands between having more land (and thus control of the map) or more Elemental Hexes (in order to play powerful creatures).

Every creature has an Attack Value, Health, and sometimes, an Ability.

They cannot move or attack the turn they are summoned, but every other turn, they can move one space, and/or attack any adjacent enemy creature and/or opponent.

The abilities vary from giving more movement, to straight-up buffing or debuffing other creatures. Some creatures are ranged.

There are many different strategies and deck builds that revolve around the game’s 4 elements and some strategies that involve the use of multiple elements.

Due to the game’s “pay once-play forever” policy, every card can be collected within a reasonable amount of time and grinding, without needing to pay more.

The game also has monthly tournaments and leaderboards, as well as official e-sports competitions (again on a monthly basis).

It is also an updating game, with new cards and features released to shake things up a bit.

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Visuals

The game doesn’t have outstanding visuals, but it isn’t really needed as it is a card game.

That said, while it can run on most PCs, it still remains pleasing to the eye, with things like card artworks and maps having solid looks.

All in all, it is what you’d expect from a card game.

Personal Thoughts

The game certainly offers much, and it does so by asking you for money once, in the beginning, and giving you everything after that.

Faeria is an awesome game to begin if you want to go for a card game that is either fully digital or if you want to avoid the mass-producing, popular card games that fall victim to power creeping, and pay-to-win policies.

I recommend this game to any of the above, and even to anyone who wants to try out something new in a card game, in the form of land management.

Absolutely worth it if you can find it on a sale or get it as a gift.

Final Verdict

Storyline: 7.0

Gameplay: 8.0

Visuals: 6.0

General Rating: 7.0

What do you think of Faeria? Do you like its “Land Management” gimmick? Do you think it should be free-to-play (and have microtransactions) like most other card games? Leave a comment down below.

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The following images are from the following sites:

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7 Tips to Improve your Rank in League of Legends

7 Tips to Improve your Rank in League of Legends

Hi guys! Today I will give you 7 tips that will help you improve your rank in League of Legends. I have played League of Legends since season 5 and I have reached Platinum in both EUW and EUNE. When I climb the ladder, I see people do these 7 mistakes very often and it’s one of the reasons that they don’t rank up. If you do these 7 things, I guarantee you that you will at least end Gold no matter your skill level. Let’s begin.

tips to improve your rank in league of legends

1. Have a Small Champion Pool

Now, I know that pros know a lot of champions and you believe that since they are the best in the game you should copy what they do, so you try to learn a lot of champions. This is a big mistake that will keep you from ranking up.

Most people that are high up the ladder, don’t play a lot of champions. They usually know 2-3 picks in the lanes they play. When you have fewer picks, you have more time to become better with them, and being able to consistently play good with your picks will help you to win lane more often and that will help you win games more often cause you will be able to help your team more if you are ahead of the opponent.

So, to summarize, you must know 2-3 picks in each of the 2 lanes that you play. You don’t need more than that. If you want to learn new picks, then practice with them in normals. If you want to rank up, never play picks in ranked that you don’t have at least mastery level 4.

2. Map Awareness

Another thing that people don’t do, and it keeps them from ranking up, is that they don’t look the minimap often enough. You should train yourself to look the minimap every 3 seconds tops.

Looking at the mini-map helps you avoid unnecessary deaths. If you see the enemy jungler in another lane then you know you have 5-6 seconds (if you play in the mid lane, if you play bot or top and you see jungler on the other side of the map then you have at least 17 seconds ) to play aggressively and go for kill. You should avoid going for kills when you don’t know where the enemy jungler is.

I learned this the hard way because I did this mistake a lot when I was new in the game and I died many times from the enemy jungler ganking the moment I went for the kill.

3. Know at least 2 Lanes

As I mentioned above you should know 2 lanes and 2-3 picks in each of those lanes. Don’t try to learn every single lane in the game. You should practice in normals on other lanes but in ranked you should focus on learning to play on the 2 lanes you are best at.

One common mistake that people make is that they reach Gold 1 for example and then they try to play on another lane and they end up losing a lot of games. They don’t understand that they are Gold 1 in the lanes that they play and with the champions that they play on those lanes. They aren’t a Gold 1 players in every lane and with every champion

4. Use Wards Correctly

This tip goes along with the Map Awareness tip. I see many players play aggressive in their lane to the point that they have pushed the wave under the enemy tower and they have 0 wards in the bushes, then they die because of the enemy jungler ganking them, and just like that they lost the advantage they had gained.

Never stay near the enemy tower with no wards, it doesn’t matter how fed you are except if you are 99.9% sure that you can 1vs2 (this is the only exception and I still don’t recommend it if you want to have more chances to win). You will avoid so many deaths if you do this.

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5. Change your Build According to the Situation

This is another crucial thing that will help you improve your rank. You should always build according to what opponent you have in lane and after the laning phase, you should build according to who is the most fed in the enemy team and who are the biggest threats.

For example I have seen countless times games where the enemies have champions like Vladimir, Swain or Illaoi who have a lot of sustain and not a single person in my team-built items with grievous wounds as passive and we kept losing team fights because we couldn’t kill them, and no one person with grievous wounds isn’t enough, you have to have 2 people because if that person that has grievous wounds dies then its game over.

So always build according to the enemies you have.

6. Play Safe When you are Behind

This right here is the reason most people in League of Legends flame and it’s so frustrating when people on your team don’t do this. Here is the Golden Rule, if the enemy in your lane has killed you 1 more time than you have killed him then you should start being more cautious, if the enemy has killed you 2 more times than you have killed him then you hug the tower and you don’t leave it except if your jungler comes for gank.

The reason most games are lost is because people don’t do this. They keep being aggressive in lane no matter how many times they die, and the enemy becomes so fed that the rest of your team can’t do anything to stop them.

7. Use Pings and Listen to your Teammates Pinging You

Last but not least, you should ping when the enemy in your lane is missing and you should do this more than one time. Do it at least 4-5 times. Ping ss in your lane and then danger ping to the other two lanes or one lane (if you see where he is heading). You should also listen to the pings of your team and back when they say you are in danger.

One thing that many people don’t understand is that by backing when your teammate pings you then you gain advantage over the enemy team cause the enemy laner that tried to roam gets no exp or gold and also loses exp and gold from the minions that are in his lane and died while he was roaming, and also the one in your team that was the opponent of that person gets free exp and gold and also pushes to the enemy tower. People usually in lower elos don’t listen to pings and they die and blame the one that his enemy laner roamed because he didn’t follow, when in fact if he pinged them its 100% their fault for not listening, because if they went back as I said before they would get an advantage.


That’s it for my article guys, I hope you liked it. If you found these tips useful and they helped you, write a comment below and tell me which tip you found the most useful. Also, if you think that there are more tips that could help people rank up that I didn’t include in this article then tell me in the comments below. See ya in the next article.

Here is the link for the images I used:

https://www.riotgames.com/en/press?category=photos#assets

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Paladins Review

Paladins Review

A game eerily similar to Overwatch, Paladins is a multiplayer team-based shooter game published by Hi-Rez Studios, with many different characters.

The game is praised by most media, but is it worth it? This review will be split into storyline, gameplay, visuals, and finally, personal thoughts sections. Without further ado:

Storyline

So the game supposedly is split into 2 factions that are at war with each other; the Magistrate and the Paladins (or Resistance).

In order to reduce soldier casualties, they used Heroes, who are much stronger than regular soldiers.

Most heroes pledged their allegiance to 1 of the 2 factions, but some (the Mercenaries) preferred to keep a neutral stance and go with the best contract.

Other than that there are minor factions and the setting is both futuristic and fantasy/medieval. There is a knight with a flamethrower for example.

Gameplay

There are 2 teams competing for victory. Every team has 5 player.

The game begins when all players choose their Heroes. Afterwards, the objective for victory depends on the game mode.

Before we go to the game modes, let’s talk about the Heroes. Every Hero belongs in a different category.

There are 4 categories for the Heroes:

  • Front Line, the team’s tank. As the tanks, Front Liners’ purpose is to be in the middle of the chaos and soak up damage.
  • Damage. Pretty self-explanatory, they are the main damage dealers, and usually, have the ability to either nuke the enemy or DPS him.
  • Support. The Support has a mixed position. They try to position themselves as best as they can in order to disrupt the enemy and heal their allies. They usually have poor damage.
  • Flank. Playing Flank is certainly the hardest, as they are the most squishy Heroes. Their purpose is to use their excellent mobility to traverse the battlefield and find and eliminate key targets, or at the very least create some chaos to the backline with their presence.

The best teams usually have a mix of the above classes, as having too much of one class is not as optimal.

Now, about the game modes.

The first and main game mode is Siege.

In Siege mode, there is a central point which a team must claim control of. To gain control of that point, one of your team members must stay inside the point for a specific amount of time, without any enemies stepping in.

Each second in the point raises your percentage of control. When you reach 100% your team captures the point. If both teams’ players are in the point, then it becomes contested, and neither team raises their percentage.

After a team captures a point, a payload is created. Then, the team that captured the point has a specific amount of time to push the payload into the enemy team’s base. The enemies will instead have to defend it.

The payload is pushed (or defended) whenever any Hero from a team is within its close vicinity. If both teams’ Heroes are close, then the payolad doesn’t move.

Every capture, push and/or defence of payload grants 1 point. The team to get 4 points first wins.

It should be noted that no team can gain their final fourth point by defending the payload, which means they must either capture a point or push a payload to win.

Siege mode also has ranked play, with a ban and pick phase, and various divisions.

The next game mode is Deathmatch.

Pretty straightforward, Deathmatch is about continuously killing the enemies. The first team to kill 40 players wins.

The final game mode is Onslaught.

Onslaught is a mix of the aforementioned game modes. There is a point which gives you points when uncontested, and enemy kills also give you points.

The first team to 400 points, or the most points after a specific amount of time wins.

All-in-all, the main game mode is most worth it, as is the case with most games.

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Visuals

The visuals aren’t something absolutely impressing, but they serve their purpose very well.

In fact, they’re the around the best graphics you can have that can play on a toaster PC (or Laptop) without much problems.

Personal Thoughts

Although everyone says that Paladins is an Overwatch clone, Hi-Rez claims they got more inspiration from TF2.

The truth is, that it is indeed very similar to Overwatch, right down to Hero kits.

However, the game is free, contrary to Overwatch.

And also, Overwatch has many clones, and frankly, Paladins is the best you can get for free.

So, I highly recommend this game to anyone wanting to try Overwatch, but unwilling to pay for it.

For me, Overwatch only tops Paladins in the character depth department, where Overwatch’s characters are truly amazing.

Final Verdict

Storyline: –

Gameplay: 7.5

Visuals: 7.5

General Rating: 7.5/10

This is it for my review. Do you play Paladins? Do you prefer it from Overwatch for it being free, or is there another reason? Leave me a comment below.

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The following images are from the following sites:

www.igdb.com

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Code Vein PC Review

Code Vein PC Review

Hi guys! Today I will talk about Code Vein. As always, the review will have four parts, firstly I will talk about the storyline, then about the gameplay, afterward, I will talk about the visuals and finally, I will tell you my personal thoughts and give you a rating for the game from 0-10 (10 being the best).

Code Vein PC Review

Storyline

The story of code vein is revealed to the player in a rather unique way.

You have the typical way that the game tells you its story, with cutscenes throughout the level, and you can also view “optional”(they are optional in the way that you can skip the dialogue when you view the memories and just unlock the ability that each memory unlocks, because memories that you find throughout the game unlock abilities so you have to choose to see them to unlock the abilities, but you can skip the dialogue if you aren’t interested) memories of the characters of the Code Vein universe to learn what happened to them and how are they connected to each other and to your companions in the story.

The story of Code Vein is very interesting and once you figure out what is going on, you will like the game even more.

Gameplay

Code Vein is a game that improved upon the Dark Souls formula and became a game that I would recommend to anyone that wants to play a challenging game.

Code Vein has a variety of weapons, abilities, and classes that you can choose and that gives you the choice to play the game whichever way you want.

You can for example play as a caster doing damage with spells from afar or as a melee fighter doing damage up close, there are many other choices that I won’t mention here because it will literally take pages of text to describe all that you can do in this game.

The thing that I want you to keep from this is that you have the freedom to play the way you want to play the game and that the game doesn’t force you to play in a certain way.

As for the weapons that you can use, there is a variety but I have to say I would have liked the game even more if I had more weapons to choose from.

Now there are many different kinds of enemies in Code Vein and you won’t feel like you are fighting the same kind of enemies over and over. Some of the enemies are really challenging to the point that they feel like mini-bosses.

The bosses of Code Vein are unique, interesting to fight, and they are challenging depending on the build you play with.

The way you progress in each location is by going from mistle(the resting point/checkpoint) and eventually finding the boss of the location and killing it. The game encourages exploration because there are many items hidden in each location so you have to thoroughly explore it.

You can play the game solo, co-op with AI or co-op with another human. I played the entire game solo, and I also played NG plus solo. The only parts where I tried co-op is when I was farming before I started NG plus and I have to say playing with AI makes the game very easy and I would discourage those of you that want a challenge to play with ai or co-op in general.

Visuals

The graphics of Code Vein are really good. It feels like you are watching an anime. The only problem I have is that the areas that I played in throughout the game didn’t really captivate me. I would have liked a more eye-catching level design.

Now I will talk about my favorite thing about this game and I think that this is its biggest selling point and that is the character customization. This game has a really deep character customization and it gives you a lot of options when you create your character, the only thing I would like to have more option about in character customization are the clothes, cause the clothing options felt limited but compared to other games this customization on a whole different level.

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Final Thoughts

Code Vein is a great game that anyone that likes the Soulslike genre should buy. It is an amazing addition to the genre and I believe that there will definitely be a sequel to this game.

The combat is solid and the graphics are what you expect from a 2019 game and it has one of the best character customization systems you will find nowadays. The only problems for me are that the game encourages co-op but co-op makes the game very easy, and that the level design isn’t really impressive and memorable.

Final Verdict

Storyline: 9

Gameplay: 9

Visuals: 9

General Rating: 9

That’s it for my review guys, I hope you liked it. If you liked the game leave a comment down below and tell me what you liked the most about this game. See ya in the next article.

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Here is the link for the images I used:

https://www.igdb.com/games/code-vein/presskit

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Rome: Total War Review

Rome: Total War Review

Rome: Total War is a game developed by The Creative Assembly and released in 2004. It belongs to the Total War Series of games, and is one of the best strategy games ever made. It went on to have 2 (not so successful) expansions and 1 sequel.

What makes Rome: Total War so great. Can it still be played? Thes review will be split into Storyline, Gameplay, Visuals, and finally, Final Thoughts sections. Without further ado:

Storyline

The game doesn’t have a storyline. You are the leader of 1 of the available 20 (+1) factions, and your goal is to have the biggest empire known to man. More on that on the gameplay section.

Gameplay

The gameplay is the classic “pick a faction, manage their economy and armies and rule the world”.

So, you begin by choosing one of the available factions. Normally, there are the 3 Roman factions as the only choices. Eventually, you will unlock the rest of the 8 unlockable factions by winning campaigns.

However, by messing with the game’s files, you can have all of the 20 factions unlocked. There is the +1 “Faction” of Slaves (who are just the rebels), so if you want to play with them, you have to keep 1 other faction unplayable, but you can switch as many times as you want.

The most important game setting is Short or Long Campaign. In the Short one, you have to destroy your closest enemies (depending on your Faction) and rule at least 15 Provinces (towns).

In the Long Campaign, you must control at least 40 Provinces plus the grand city of Rome.

Each faction has a specific cultural tag, but that doesn’t affect gameplay. For reference, the cultures are Romans, Eastern Cultures, Barbarians and Greeks.

You begin the game with your Faction and its starting Provinces. From there, you will have to manage the economy, make sure the people are happy (lest you get a revolt and lose your Province to the Rebels) and plan your strategy.

Regularly, it’s not so hard to start snowballing if you are aggressive during the early game, and if you get to have a huge amount of money, it’s game over as you can just bribe any large armies that don’t contain a rival’s Faction Faction Leader or Heir.

When you attack, you have the option of playing the battle in the 3D battlefield or let the AI automatically resolve it.

In-game battles have a lot of depth and strategy and are quite hard to master. You have to be clever with every unit band you own, and there is a lot of micromanaging.

You also have to learn unit weaknesses and strengths.

Besieging a town (or defending it) is extra hard, as you also have to manage your (or your opponent’s) siege equipment, and make sure they don’t take hold of your Town Square.

Auto Battling is much faster, but is really bugged. On higher difficulties, Auto Battles almost always end in defeats (unless you have a tremendous advantage).

Naval battles are always automatic.

Generally speaking, the game tends to be extremely easy on lower difficulties, but absolute hell on later ones.

The game also has the diplomacy part. You can make allies, trade with other factions, take map information, or even demand tribute.

But besides the diplomats, you can also train Spies to send to armies and Provinces. A good spy may even open the rival’s Province gates for you, thus eliminating the need for siege equipment.

And you can train assassins as well. Assassins can either kill a target or burn a building. They tend to start weak, so I advise you to give them easy missions to train them before you start taking generals and Heirs.

Each Faction has a basic thing they’re really good at, and every Faction has a set of exclusive units. Though most of the normally locked Factions are very weak (which is why they were locked in the first place).

But hey, if you want a good challenge, there’s nothing better than taking the Scythians on Very Hard difficulty.

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Visuals

The game has outstanding visuals for its age. Back then, they were impressive. Of course, they’re nowhere near today’s triple-A standards.

This is a game that you can easily play without getting a headache, like other games of that age.

All in all, the graphics have aged very well.

Final Thoughts

As I noted, the game’s visuals have aged pretty well. That goes for the whole game in general.

You can still play this game today and be entertained. There is even a mobile version for more portability.

And the fact that it’s old doesn’t mean you won’t enjoy it as much.

I highly suggest you buy this on mobile devices. However, on PC, I think that buying its sequel, Total War: Rome II is a far better option.

But there is a reason why many consider this one of the best games of all time. And you won’t regret playing it.

Final Verdict

Storyline: –

Gameplay: 8.0

Visuals: 5.5

General Rating: 6.8

Have you played this game before? Have you tried it on mobile? Want to learn more on file manipulating for more factions? Just leave a comment below.

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